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MillsFairchild
09-23-2005, 08:05 PM
Is that a Ding?  Or did you just feel like posting an empty message with an eye catching title? <div></div>

Anu'hu
09-23-2005, 08:06 PM
<P>Gah! i hate double posting heh. Well just wanted to let you guys know i hit lvl 60 early yestarday :smileyhappy:. Now im off to do some exploring of the deep regions of the Desert of Flames.</P> <P> </P> <P>Zimm The Puppetmaster - 60th illusionist of Antonia Bayle</P> <P>Halcyon Affinity</P>

SunT
09-23-2005, 08:39 PM
<P>Good thing there is all that content for 50-60...lol.  Nothing like killing greys for quests.  Sounds like it will be alot of fun.</P> <P>I always thought the game was a journey...but whatever trips your trigger.  </P> <P>Please do me a favor though...don't make a bunch of posts about no content at  60 like those who rushed to 50 did upon release.</P>

KaynanEmberwood
09-23-2005, 08:52 PM
Congrats Zimm! Did you do much soloing for xp, or was it all grouped? <div></div>

Anu'hu
09-23-2005, 10:39 PM
<DIV>Heh im not one to [expletive ninja'd by Faarbot] about the content like others so dont worry about that, i make the best out of whats given to me. Oh and i did do a little soloing Kaisa :smileyhappy:. I have to say that now i see why the devs reduced the damage of our Personae, done correctly you can solo triple up heroic mobs but most of my grinding was done in group. Having the Personae the way it use to be before its nerf would have been a bit overpowered. Right now though im going to do some comparing with the Troubador and illusionist class. As of this moment it seems the Troubador has a edge in the buffing departement for casters which im worried about and find quite puzzling, especially the fact their power regen is better then ours at lvl 55 ( Troubadors regen at lvl 55 is better than my master Insight I:smileymad<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. If the Troubador has retained their abilities to buff avoidence and hp of melee then i think its time we get some additional buffs ourselves. I will be doing some testing later on today:smileywink:</DIV> <DIV> </DIV> <DIV>Zimm The'Puppetmaster - 60th illusionist of Antonia Bayle</DIV> <DIV>Halcyon Affinity</DIV>

SunT
09-23-2005, 10:45 PM
<P>Can you post a screenshot page of all spells 50-60?  I am sure someone can host it for you if you are computer illiterate like myself.</P> <P>We only have partial Beta info atm.  Would like to see what they actaully did with all the spells.</P>

zit
09-24-2005, 12:27 AM
<P>grats on 60.</P> <P>troubadorss are not the uber MT buffer they used to be, they still got some decent stuff. but every class got some nice abilities, so its hard to compare. </P> <P>one spell though is very obviously completely out of whack when comparing illus to troubs: Aria of Exaltation versus Dynamism.</P> <P>Aria is doing 36% more damage for 3% less chance to proc, which is a net gain of doing 25% more damage than Dynamism per target. Well this is not the problem. The huge imbalance now is that all troubador buffs are GROUP buffs. Which means they can buff the entire group with a proc that is better than Dynamism. and this for one con slot. considering that this spell can proc on pretty much everyone (beside the healer usually) there will be at least 4 ppl in group who get Aria to proc.</P> <P>4ppl x 125% = 500% </P> <P>Or with other words. In a full group if i would spend only one con slot for Dynamism like troubs do for Aria, Dynamism would have to proc 5 times as high (= 1k+  !!! ) to reach the effectiveness of Aria. Now of course i can spend more con slots for my Dynamism, but even if i would spend all of them, i still would do less damage with my buff. and would not have any slot left to buff anything else, while troubs can buff group haste, stats, defense, resist....</P> <P>i wouldnt just say troubs have the edge atm, i would say Aria alone puts them so much ahead its not even funny.</P>

Malle
09-24-2005, 03:32 AM
<P>Wow that is some amazing achievement not even two weeks from DoF launch! Grats on the Ding, your eyes must have suffered! :smileywink:</P> <P>Please do provide the rest of us with some meaty feedback on what it's like up there! Interesting comments about the troubs, will be good to hear how we stack up.</P>

Azamien-Dermorate
09-27-2005, 07:10 PM
<BR> <BLOCKQUOTE> <HR> zitha wrote:<BR> <P>grats on 60.</P> <P>troubadorss are not the uber MT buffer they used to be, they still got some decent stuff. but every class got some nice abilities, so its hard to compare. </P> <P>one spell though is very obviously completely out of whack when comparing illus to troubs: Aria of Exaltation versus Dynamism.</P> <P>Aria is doing 36% more damage for 3% less chance to proc, which is a net gain of doing 25% more damage than Dynamism per target. Well this is not the problem. The huge imbalance now is that all troubador buffs are GROUP buffs. Which means they can buff the entire group with a proc that is better than Dynamism. and this for one con slot. considering that this spell can proc on pretty much everyone (beside the healer usually) there will be at least 4 ppl in group who get Aria to proc.</P> <P>4ppl x 125% = 500% </P> <P>Or with other words. In a full group if i would spend only one con slot for Dynamism like troubs do for Aria, Dynamism would have to proc 5 times as high (= 1k+  !!! ) to reach the effectiveness of Aria. Now of course i can spend more con slots for my Dynamism, but even if i would spend all of them, i still would do less damage with my buff. and would not have any slot left to buff anything else, while troubs can buff group haste, stats, defense, resist....</P> <P>i wouldnt just say troubs have the edge atm, i would say Aria alone puts them so much ahead its not even funny.</P><BR> <HR> </BLOCKQUOTE> <P>I group with a troub quite a bit and I love the fact that these stack ... I do agree though that thiers does a ton more damage then our Dynamism and they get to buff the entire group with thiers.   </P> <P>I wouldnt want ours to be identical to thiers but our single target version should be significantly more powerfull and proc more often then thier group version to offset the disparity in con slots spent between our two classes for similar effects.</P>