PDA

View Full Version : Yay, group invis is getting buffed!


KaynanEmberwood
09-22-2005, 09:55 PM
<div></div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=11839#M11839">http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=11839#M11839</a>The important bit is right here:<hr>Here's what has been modified internally thus far:Removed concentration use, removed movement penalties, set duration to 10 minutes:<ul><li>Illusionist (24): Illusory Mask</li><li>Fury (45): Untamed Shroud</li><li>Rogue (11): Smuggle</li><li>Brigand (25): Burgle</li><li>Swashbuckler (25): Freeboot</li></ul><hr>Now the important question is: "What's this going to cost us?"<div></div>

Espyderman
09-22-2005, 11:19 PM
20 bucks a month that we already pay.

Malle
09-23-2005, 01:05 AM
Wheeeee! Great news! :smileyvery-happy:

Belizarius
09-23-2005, 04:01 AM
<P>My memory may be failing me, but isn't Illusory Mask our single target invis?</P> <P>In other words, everybody's group invis is getting buffed <STRONG>except</STRONG> ours?</P> <P>EDIT:</P> <P>never mind, I must have been confusing the two...</P> <p>Message Edited by Belizarius on <span class=date_text>09-22-2005</span> <span class=time_text>05:04 PM</span>

dolache
09-23-2005, 06:14 AM
its our group invis not our single <div></div>

zit
09-23-2005, 10:18 AM
<DIV>a couple months ago we would have been very upset to get a 10 mins duration on our group invis, now illusionist are dancing with joy about it. funny how things change. :smileytongue:</DIV>

KaynanEmberwood
09-23-2005, 04:57 PM
<span><blockquote><hr>zitha wrote:<div></div> <div>a couple months ago we would have been very upset to get a 10 mins duration on our group invis, now illusionist are dancing with joy about it. funny how things change. :smileytongue:</div><hr></blockquote> Yea, it seems to be a fairly standard SOE move.  If you want to reduce the effectivness of something by half, first reduce it to a quarter of it's origional power and then when you bump it up to half everyone will be happy. I'm curious what people have found with our group invis breaking on damage taking now.  It seems like there's almost a threshold of damage you're allowed to take before it will break.  I tested this when the changes went live to see if they'd removed it and I was still able to break invis when taking (falling) damage, but last night in the silent city there were a few times when I fell and took less than 100 damage without it breaking.  Actually, it would break for a second and then reapply itself, so I'm not sure what was happening. Anyone else notice this?</span><div></div>

ToeP
09-23-2005, 07:00 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>KaynanEmberwood wrote:<BR><SPAN></SPAN></P> <P><SPAN>I'm curious what people have found with our group invis breaking on damage taking now.  It seems like there's almost a threshold of damage you're allowed to take before it will break.  I tested this when the changes went live to see if they'd removed it and I was still able to break invis when taking (falling) damage, but last night in the silent city there were a few times when I fell and took less than 100 damage without it breaking.  Actually, it would break for a second and then reapply itself, so I'm not sure what was happening.<BR></SPAN><BR></P> <HR> </BLOCKQUOTE><BR> <DIV>Well I took a group down to Naggy with the current live invis and the dropoff damage of 1.3k didn't break it either (for all members of my 6 person group.)</DIV> <DIV> </DIV> <DIV>So maybe it doesn't break on damage any more? </DIV> <DIV> </DIV> <DIV>Regardless of motivation - this change rocks.  The reduction in duration from previous is fine by me.  I don't mind an extra fight or two, but the current version basically means continious fighting which is hard for small groups to sustain & makes things take longer than we can allocate the time for.</DIV> <DIV> </DIV> <DIV>With this change - I'm happy as a clam.</DIV> <DIV> </DIV> <DIV>Toepeg</DIV> <DIV>50 Illisionist/45 Carpenter of Oggok</DIV>

Tue
09-23-2005, 09:16 PM
Bah boooo i can see the tells coming all over again for naggy trips :smileyvery-happy:

KaynanEmberwood
09-23-2005, 09:21 PM
<span><blockquote><hr>Tuehi wrote:Bah boooo i can see the tells coming all over again for naggy trips :smileyvery-happy: <div></div><hr></blockquote> Maybe we can get them to leave this out of the patch notes when it goes live...then nobody will have to know and it can be our little seceret <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span><div></div>

Pins
09-23-2005, 09:46 PM
<blockquote><hr>Tuehi wrote:Bah boooo i can see the tells coming all over again for naggy trips :smileyvery-happy: <hr></blockquote>That'd mean they'd have fixed the raids. Which currently, they haven't soooooooooo, no naggy trips for a while anyway <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

SunT
09-23-2005, 10:38 PM
Live update 14 includes a revamp of draconic mobs.

Manyak
09-25-2005, 02:00 AM
<DIV>if u ask me, im happier NOT having a long lasting group invis. all it was good for was naggy runs and sols eye portal runs. both of which i have done so many times i can do then in my sleep =)</DIV>