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View Full Version : Illusionists and Duels


nefertitee
09-18-2005, 04:16 AM
So, after 2 months of playing WoW , I finally got bored and came back to EQ2 and noticed that we can duel now ><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. I love PvP so I asked around and a lot of people said that every class is pretty good in a duel as long as you know how to play it. Also I heard SK's are really good but thats beside the point! It's just kindof hard for me to beleive that we can be good in duels due to our Damage being so low [ in my opinion, which can be changed <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ] but we also have this awesome Personae pet, which I find to be pretty awesome <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. So I'm just wondering, are we any good in duels? And if so, anyone have some nice strats they'd like to share? <div></div>

Kazora
09-18-2005, 05:24 AM
<DIV>start with stunning array followed by several mez casts until one lands(usually start with cr/phantasmal and then capture mind while running if others fail). cast drain will until ithits, then immediately cast mind drain and devital stare. Just before drain will is about to wear off, click off mind drain and devital stare, when drain will is at about 1.5 seconds start casting mez again. If mez resists cast another stunning array to buy some time. Repeat this sequence until theyre oop (Shouldnt take too long since minddrain/drainwill/devitalstare will take out a decent chunk of mana each shot). Once theyre oop, while theyre mezzed cast mana cloak on urself,  bust out personae, stick prismatic strife on it and send it in, drainwill stun them while sending in personae, then send in construct, cast lobotomize colorshower wither hope, then stunning array again, then ascorching beam ho, root again if needed, mind drain again. If they have any non-mana based quick recovery spells (like a paladin self heal) then keep putting dmg on em, if they get in melee range of u (and are still oop/stifled), and u think u can kill them soon, cast barrier of intellect on yourself and keep nuking them while theyre stunned. </DIV> <DIV> </DIV> <DIV>If they use a nonpower based high dmg ability (sk harmtouch) then immediately cancel all ur dots/pets and remez. SK can kill you with 1 ht tho so ur best bet is to take off all dots and remez if they arent dead before ur stuns/stifles are up.</DIV>

nefertitee
09-18-2005, 10:02 AM
WOW! THANKS!! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

intoran
09-18-2005, 01:46 PM
<P>i keep hearing about mana cloak but i dont see it on the spells list what lvl do you get it ? thought that was coercer only?</P> <P> </P> <P>thanks</P>

evil_drag
09-18-2005, 01:55 PM
 That spell is enchanter lvl 35., but is scribed one, never been seen adept I., but any sage lvl 36+ can make it., if they don't have it ask them to but it from wolesaler of low lvl crafting instance., as a sage i also have the one to make adept III but i'm just lvl 30 and no focusing on crafting atm

TheCrazedO
09-20-2005, 10:18 AM
<P>mana cloak is from the Bloodline Chronicles adv pack, if you got far enough into the series of quests in the Tomb of Nights camps you could buy the app2 version from the merchant at the Hand of Marr or its evil camp's merchant.  Sages can buy the books to make the appIV or adeptIII version...at adept III for level 42 it will give a 33% chance of +120 to 200 mana each time you are hit</P> <P> </P> <P>-Bizcochuelo of Faydark</P> <P>-50 sage 42 Illusionist</P> <P>-Child of Erud</P> <P>-Slayer of Gerrak</P> <P> </P>

Kazora
10-11-2005, 08:16 AM
<DIV>update: if ur dueling a wiz or warlock:</DIV> <DIV>1) cast spellshield</DIV> <DIV>2) accept duel</DIV> <DIV>3) /afk  :smileyhappy:</DIV>

DavidJay
10-11-2005, 09:39 PM
<P>We can own anyone in a duel, just make sure your wisdom is pretty high to help you not get resisted. My strat changes depending on who im dueling if its acoercer i reccomend the personae because they'll get that TM on you also watch for it and dont cast any spells just let the personae beat on him, I almost always open with stunning array(short duration stun) followed by stifle root or long duration stun and make sure i get colorshower off then throw the dots on along with a couple quick DDs and their dead=) I do find scouts are hard for me to duel, but i own all otherz</P>

SunT
10-11-2005, 10:25 PM
I dont duel much but I like to invis at start tehn hit with uninteruptable Mez, then Mez Nuke and save the stuns for resists.  Not fast or pretty but effective.

Pins
10-11-2005, 11:06 PM
At level 60, no mage(other than an illusionist maybe) can beat an Illusionist. Priests also die to us very very easily.That leaves scouts and fighters. Haven't tried many of them, but I bet the 1-shot scouts are going to be the hardest types, while the fighters are going to be hard if they have crazy mental resist.

SunT
10-11-2005, 11:23 PM
If they touch you you die.  I had a Zerk stifle/stun me and I went down in 15 seconds.  He was 58 to my 54 so he resisted several spells and I was gone. 

KaynanEmberwood
10-11-2005, 11:32 PM
<span><blockquote><hr>Pinski wrote:At level 60, no mage(other than an illusionist maybe) can beat an Illusionist.<hr></blockquote> What about Coercers?  They have that pesky ability to be able to mez while stunned/stifled <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span><div></div>

Pins
10-12-2005, 12:16 AM
<blockquote><hr>KaynanEmberwood wrote:<span><blockquote><hr>Pinski wrote:At level 60, no mage(other than an illusionist maybe) can beat an Illusionist.<hr></blockquote> What about Coercers?  They have that pesky ability to be able to mez while stunned/stifled <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span><div></div><hr></blockquote>DoT them enough, and keep them stifled from the get go, they'll die fast enough before they can mez you(it reflects onto them after all).

Padi
10-12-2005, 12:33 AM
I find bruisers and monks to be tough with their dispels.  They only need to hit you once and you are toast.  Rangers as well.  If they can manage to stealth at the start.

MillsFairchild
10-12-2005, 09:20 PM
The hardest classes I've dueled were: <u>Rangers</u>:  They just hit too hard too fast.  If they stealth at the beginning to dump your target (which any good ranger will do), consider yourself dead. <u>Monks</u>:  Their high mental resists, dispells, and stuns can make them extremely tough opponents.  Good luck.  It's probably a 50/50 depending on who you're fighting. <u>Coercers</u>:  They can cast while stifled.  Not much more to say than that.  It sucks.  Do not burn mana fighting coercers.  Specifically, do NOT use color shower.  You'll end up nuking yourself for 1500 dmg.  heh.  Whoops. I've also got this one Paladin in my guild who is determined to have the upper hand on me.  He's invested in gear that boosts his mental resists up to 3,500 or something silly specifically for me.  I usually open fights against him by casting my mental debuff hex doll and running around like a maniac for 8 seconds.  If that lands, I throw up Wither Hope.  At that point, his mental resists are down by 1100 or so.  Makes for an easier time landing spells. <div></div>

zit
10-13-2005, 12:47 AM
i know that there are see invis items in the game, but what about see hidden/stealth? anyone knows if those exist as well and where to get?

Anu'hu
10-13-2005, 01:13 AM
<P>There is one class that will ALWAYS beat an illusionist any day of the week and that is the Bruiser. Bruisers are the Kryptonite to the illusionist. See,  high lvl Bruisers have this one skill that makes them immune to stuns/stifles/mezes/and roots and this buff cannot be dispelled. Basically any caster that goes up against a Bruiser that has this up is pretty much [expletive haxx0red by Raijinn] out of luck.</P> <P>Oh and DoTing a Coercer enough will not win you the fight when going up against one. As for counting on Spell Shield to reflect mezes back at the Coercer, well that strategy pretty much doesnt work. Mez is considered a stun and as you all know Coercers can cast while stunned and stifled, get the picture? A Coercer who knows his/her skills and knows how to player their class will beat a illusionist hands down. Dont get me wrong, we're an excellent dueling class but to some classes we just dont stack up well against.</P> <P>Zimm - 60th illusionist of Antonia Bayle</P> <P>Halcyon Affinity</P>

Pins
10-13-2005, 01:13 AM
spam /pet attack with your personae on scouts. <DIV>They will still be hit by your pet, it can magically see stealth <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Dainger
10-13-2005, 03:08 AM
<DIV>  One spell i haven't seen mentioned yet is Barrier of intellect.</DIV> <DIV> </DIV> <DIV>  Great ability to use when dueling any melee based class....every time they hit you they stun themselves for 4 seconds.</DIV> <DIV> </DIV> <DIV>  As most melee classes open the duel w/ a stun on a caster having barrier of intellect up buys you enough time to go through the duration of their stun and begin working our illu magic on melee classes.  15 min re-use timer on barrier hurts for continually dueling melee's again and again though.</DIV>

Hirebra
10-13-2005, 05:28 AM
Does <FONT color=#66ffff>Blink</FONT> work in a duel?

Pins
10-13-2005, 06:51 AM
<BR> <BLOCKQUOTE> <HR> Hirebrand wrote:<BR> Does <FONT color=#66ffff>Blink</FONT> work in a duel?<BR> <HR> </BLOCKQUOTE><BR>Teleports you, but that's it.

Nupr
10-13-2005, 10:52 AM
<BR> <BLOCKQUOTE> <HR> MillsFairchild wrote:<BR>The hardest classes I've dueled were:<BR><BR><U>Rangers</U>:  They just hit too hard too fast.  If they stealth at the beginning to dump your target (which any good ranger will do), consider yourself dead. <BR><BR> <HR> </BLOCKQUOTE><BR> <DIV>I haven't bothered to check since the expansion but did we lose our see hidden spell?</DIV>

MillsFairchild
10-13-2005, 07:11 PM
Yep. <div></div>

Manyak
10-17-2005, 03:25 PM
<DIV>for duels at lvl 60, no mage can beat an illu. betwen spellshield, mezzing any pets, and holding them stifled, they are toast.</DIV> <DIV> </DIV> <DIV>for priests its pretty much just as simple. just gotta watch it with templars - at 55 they get a spell that makes em immune to stifles/stuns/fear/etc, and with those reactives your dots become kinda useless, so just hold spellshield up and chain stifle until u see that the temp cant cast any spells anymore (and his HP is going down) and then just go all out on him. this way u dont burn ur maan so fast that u cant hold him stifled long enough to kill him</DIV> <DIV> </DIV> <DIV>for fighters it kinda differs.....the one common thing is the start of the fight. if the fighter is in melee range when the counter gets to 2 and 1 then sprint away and mezz at the same time. if they are far away then u could prolly get off the encounter stun and then use that time to land a mezz. after this: for pallys just chain stifle/nuke. for guards: make sure u cast the stifle quick (they can break out of mezz) and then root+nuke+chain stifle. for zerkers: same as guards. for monks: no matter what amke sure u keep your dinstance the whole time. root and nuke and stifle without letting them get close. for shadowknights: i havent tried spellshield on them, but unless it works, cant beat a shadowknight since they get immune to stifle/stun just like temps. bruisers: no idea i never fought one.</DIV> <DIV> </DIV> <DIV>for scouts each type needs a different strategy......troubadors: start out the fight by running away and mezzing. they will try to use their close-range insta-stun on u so u need to get away from that. after hes mezzed, just stifle+nuke......dirges: not 100% sure about every trick they got, but they can be handled in the same way as troubs........assassins: get mezz off, then chain stifle, and kill. too simple.........rangers: they are the most tricky. if you are too close they insta-stun. if you are far away they hit you hard. only foolproof way i found of killing them is using barrier of intellect while running back and mezzing at start. then, make SURE u keep them rooted, then run up to them and melee while casting spells. if you get too far, their bow procs are gonna hurt........swashbucklers: simple stifle+nuke......brigands: never tried</DIV> <DIV> </DIV> <DIV>OH and one othe thing for when dueling scouts: make sure u leave autoattack on, and stand still. this will make sure that they cant go behind u and get off their strong attacks since ur toon will automatically rotate with them running around you. If you are dueling a ranger, stay close, if you are not, then stay far.</DIV> <DIV> </DIV> <DIV>Another good fallback strategy in any fight is to use your pet. Start off the fight with your pet out and have the "guard me" and "guard urself" options turned off. this way, if ur opponent manages to stun you, you can send your pet in and if you are lucky itll cast a mezz/stun/stifle. thats when you pull it back out, then 3 or 4 sec later, send it back in. i think twice so far i managed to beat people just cuz i used my pet to mezz them while waiting out heir stun. its not sure to work, but at least u have a second chance with it =)</DIV>