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View Full Version : Solo tactics for lvl 39 and above mobs


Bubbaq
05-23-2005, 07:40 PM
<DIV>What is your solo tactics for mobs lvl 39 and up since binding light does not work after 38?</DIV>

Pins
05-23-2005, 08:31 PM
<DIV>Run as far away from the mob as you can.</DIV> <DIV> </DIV> <DIV>Cast Speechless.</DIV> <DIV>Nightmare/Wither Hope.</DIV> <DIV>Cast Speechless again.</DIV> <DIV>Uncertainty/Drain Will.</DIV> <DIV>Tormenting Visions/Lobotomize.</DIV> <DIV>HO Nuke it.</DIV> <DIV>Refresh DoTs.</DIV> <DIV>oh and make sure the mob is oop, else you're a goner.</DIV> <DIV> </DIV> <DIV>Expect yourself to tank mobs, so don't bother going with all that +int gear, go with gear that has as much +agi, +sta, +health, mitigation as possible.  If it's a solo mob that is Lv49 or higher, we are screwed.  There is little way we can take them, without a HUGE risk.</DIV>

Bubbaq
05-23-2005, 08:51 PM
lock mind is such crap

Aar
05-23-2005, 08:54 PM
<div></div><div></div>I'll preface this by stating I'm a Troll illusionist, that has focused on +sta/hp gear.  At level 40, I have almost 2200 hps...and pretty decent gear (also a level 40 provisioner). 1.  The majority of a monster's dps comes from its special attacks.  If its not stifled, and has any power, you are mush. 2. A monster's regular dps and hps will vary a lot for the same level/con of monster.  Don't fight the warrior class monsters if you can help it.  They have ~30% more hps than scout/priest/mage monsters, and hit for from 2-4x as hard with regular melee.  Int casters make for great targets, as their regular melee is sad, and they have significantly less hps. 3. Don't turn on auto-attack.  Your swings result in ripostes (even when you miss) that do far more damage to you than your pathetic skill does to the monster. 4. Most of your damage comes from HO's.  The faster you can cycle HO's the better you are.  The dps of the HO's is greatly affected by debuffing the monster.  Nightmare/koldrogan's make about a 40% increase in dps.  The level 10 training nuke combined with phantasmal charge don't hit for all that much, untill you add in the HO damage...and you can cycle through the HO's pretty fast.  Also, the recast on either nuke is longer than switching to another spell to cast it, so you can alternate those two nukes for decent dps. 5. Speechless has a huge range.  At max range you can land it twice before the monster even gets to you. 6. Arcane auger refreshes based off the time that you trigger it, not the time the HO starts.  You can leave the HO wheel up for an entire fight, and be able to quickly cast two in a row. So....I solo with the following strategy: 1. open with speechless 2. Arcane augor (leave the wheel hanging out) 3. speechless again untill its oop. 4. nightmare 5. koldrigan's 6. tormenting visions. 7. Mephisto's brain burst  (trigger HO) 8. phantasmal charge or uncertainty (depending on fury or storm) 9. arcane augor (this has already refreshed, since I cast it before all the dots) 10 Mephisto's brain burst (another HO) 11. phantasmal charge or uncertainty (depending on fury or storm - if 2nd storm, reapply nightmare) 12. Aneurysm  (long recycle on this one, buts its decent dps) ...oftentimes the monster is dead at this point, if not: 13. arcane augor (this hasrefreshed, since Aneurysm has a longer cast time) 14 Mephisto's brain burst (another HO) 15. phantasmal charge or uncertainty (depending on fury or storm - if 2nd storm, reapply nightmare) 16. Reapply dots, and start dps cycle anew - but most mobs are well dead by this point Even con (level 40) mobs usually take 1.5 bubbles of power/health to kill. <div></div><p>Also, use player made food/drink, as this greatly reduces your downtime.<span class="time_text"></span></p><p>Message Edited by Aaric on <span class=date_text>05-23-2005</span> <span class=time_text>09:58 AM</span>

MillsFairchild
05-23-2005, 09:32 PM
Excellent post, Aaric. The best advice that I can give is to <i>choose your opponents very carefully</i>.  Keep in mind that we excel at killing caster mobs... and while there are significantly fewer caster mobs than there are fighter mobs, the ones that do exist are usually left alone since they destory most of the other classes. No matter what you're trying to kill: - Drain the mobs power, first and formost. - Keep your DoTs up at all times (at 44 I use Witherhope, Tormenting Visions, Koldhagon's, and Construct when available) - Cycle HOs quickly - Don't be afraid to tank once the mob is OOP - again, this goes along with carefully choosing what you fight <div></div>

Bubbaq
05-23-2005, 11:07 PM
<DIV>Whats the dmg diffrence between Master Nightmare and Adpet 3 wither hope?</DIV>

Somna
05-24-2005, 12:09 AM
<div></div><div></div><div></div>Higher up in the 40s, my tactics will looked similar to Aarics.  I have a few slight differences. 1) When you cast Speechless, you have a small window where you have just enough time to fire off another average casting time spell before needing to recast it again.  Cast either Gloom/Bolt of Lethargy or Nightmare/Wither Hope at this time.  This will debuff the mob's resistances and let Speechless leech off more power, resulting in less casts needed (and less pounding taken). 1a) Always keep Nightmare/Wither Hope and Gloom/Bolt of Lethargy up as often as possible, even if it won't advance your HO.  You need every bit of DPS you can squeeze out and those two spells will let you do full damage on most mobs. 2) Always have Arcane Augur activated.  While draining power (with anything), you can afford to sneak in Uncertainty or Drain Will to speed up power dropping--whichever stun you can cast.  However, remember that Uncertainty has the star icon while Drain Will has the lightning icon.   That means when you get Drain Will, if you sneak it in your tactics for it will change compared to Uncertainty--you will end up always trying to sneak it in because you will get pounded less and speed up power drain while simultaneously advancing the HO--except for resists of course. 3) Unlike the lower level rejects, Stunning Array has been useful for me when I need to buy time to cast something else. 4) Never forget that you have the best pause button in the game for non-^^^s...Capture Mind.  If you are running low on power or health and need a breather, turn off your DoTs or wait till they're about to burn out and slap it on. <div></div><p>Message Edited by Somna on <span class=date_text>05-23-2005</span> <span class=time_text>01:12 PM</span>

zit
05-24-2005, 10:58 AM
<P>After Binding Light stops working the most efficient solo technics for illusionist is to just tank the mob. Above are some nice examples already what spell sequence can be used. You will find out your prefered one, which will depend a bit on what spells you have upgrade. (e.g. although higher power cost i use AE nukes rather than Aneurysm, it has same cast time but my AE is doing significantly more damage even on single mob).</P> <P>As you will have to tank, the first and most important is to keep the mob stifled or power drained while its beating on you. So in any case Speechless is the spell you will pull with. With its huge range its the best spell for it anyways.</P> <P>I just hope enchanter solo abilities will get fixed before next expansion in one way or the other (improved stuns and /or improved roots or stifles, improved damage...). Otherwise we will have an even harder time after Binding Light AND speechless stop working. Unless we get real good upgrades at lvl 51.</P>

SunT
05-25-2005, 06:56 PM
<P>You are all saying to use Speechless.  It soulnds like you are still using it at high levels.</P> <P> What level does this become unusable?  Is it worth upgrading to Adept 3?</P>

MillsFairchild
05-25-2005, 07:38 PM
At Adept I, it doesn't affect anything over lvl 49. <div></div>

KaynanEmberwood
05-25-2005, 09:21 PM
And to answer your second question SunTsu, it's not worth upgrading to Adept3.  At adept1 it takes 2 casts to drain a normal xp mob.  At adept3 it takes 2 casts to drain a normal xp mob. So really any benifit gained by upgrading to adept3 would only come vs named mobs (level 48 or lower) with large power pools where you may save yourself a single cast of speechless. Kaisa 50 Illusionist AB <div></div>

Hermex D'illusionai
05-28-2005, 01:39 AM
<P>I've recently taken to a sorta new way of killing mobs. The method I use is strictly outdoor as you need some room to move but generally speaking I get the max distance I can get for speechless and cast it. If it is resisted I run a short way with the mob in tow and as soon as he's in range I mez him and wait a little for the mez timer to reset a little closer to usable. If it hits I simply drag the mob along until the speechless has done its work and mez. I then travel to a medium distance and recast speechless. I have an adept 3 speechless and I have yet to find any solo based mobs than can go through 2 speechleses and have any power left I'm nearly sure adept 1 would be sufficient to do it as well. </P> <P>When the mob is charging you once the second speechless has hit I generally start applying DoT's as soon as it is in range. I stack 4 Mespha's Torturous Visions or Lobotomize/Tormenting Visions if you didn't take the T&T upgrade, Currently Using Nightmare Adept III since wither hope does less damage atm, Koldhagon's Bolt of Lethargy (T&T upgrade to Gloom), and Cerebral Spasm Adept III. I may take a few hit's while applying but I am 99-100 going into this stage not having taken one hit yet and the mob is incapable of using specials cause it's either oop or stifled and on it's way to being oop. </P> <P>I then trigger and HO using drain will. The stun as a trigger is nice but if you dont have it yet could use Uncertainty and then trigger with phantasmal. Finish the HO with whatever it needs to be finished with i.e. DoT again or use Anuerysm, A quick Phantasmal, maybe reapply nightmare, and or cerebral spasm since it's a 1 sec cast and phantasmal again if the mobs isn't dead yet. </P> <P>Most of the time the mob is dead before the last phantasmal and I am seeing huge reductions in the number of times and amounts for which I am getting hit. I generally leave a single mob engagement like this with 75-80 health and probably about the same power with adept 3 Scintillating Aura on. </P> <P>The no interupt mezes are a nice tool just need to figure good places for using em is all <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P>

Mermaiden
05-28-2005, 02:33 AM
<P>Bubbaq: What is your solo tactics for mobs<BR>Pinski: Run as far away from the mob as you can.</P> <P>:smileyvery-happy:  'Nuff said.  <BR>Oh I'm not bitter or anything, I just hide behind the wing of a paladin as often as possible.  Paper dolls like me don't tank very well so I don't bother if I don't have to.  Yes that's right, I exude power, not health.  Bah.</P> <P><BR> </P> <BLOCKQUOTE> <HR> Bubbaq wrote:<BR> <DIV>Whats the dmg diffrence between Master Nightmare and Adpet 3 wither hope?</DIV><BR> <HR> </BLOCKQUOTE> <DIV>At level 46, <BR></DIV> <DIV><IMG src="http://eq2.mermaiden.net/images/NightMare.jpg"></DIV> <DIV> </DIV> <DIV>Finally, it's better at Adept1 for me now, because of the better mitigation debuff, as the lost damage difference is negligable.</DIV> <DIV>Anyone have a show for the Adept3?</DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Mermaiden on <span class=date_text>05-27-2005</span> <span class=time_text>05:39 PM</span>