View Full Version : MEZ/STUN STACKING, FIXED
Neverborn
02-01-2005, 09:24 PM
<DIV>Well I hopped in game a few seconds ago to confirm it. The problem with stuns breaking each other and stun breaking mez is apparantly fixed. I was able to successfully stun a mob and then stun it again and it lasted for the duration of the second, and i was successfully able to stun a mob then mez it, and it lasted for the duration of the mez. I was also able to stack fascinate and entrance. Grats to us, one major problem to check off the list. Very happy about this. Seems this is the only illusionist issued addressed from what i read on the patch notes(anybody see anything I missed?) Bummer, with a patch so huge that addressed alot of issues with other classes, would have liked to see maybe a little more love thrown our way and some of our other big concerns fixed. Guess we can keep our fingers crossed for the next big patch, since our list of problems has been "passed on". </DIV> <DIV> </DIV> <DIV>-Myrid</DIV><p>Message Edited by Neverborne2 on <span class=date_text>02-01-2005</span> <span class=time_text>08:29 AM</span>
PowRader
02-02-2005, 04:58 AM
I'm just glad they fixed one of our problems, always look on the bright side, lol
Erasm
02-03-2005, 06:05 AM
<BR> <BLOCKQUOTE> <HR> Neverborne2 wrote:<BR> <DIV>Well I hopped in game a few seconds ago to confirm it. The problem with stuns breaking each other and stun breaking mez is apparantly fixed. I was able to successfully stun a mob and then stun it again and it lasted for the duration of the second, and i was successfully able to stun a mob then mez it, and it lasted for the duration of the mez. I was also able to stack fascinate and entrance. Grats to us, one major problem to check off the list. Very happy about this. Seems this is the only illusionist issued addressed from what i read on the patch notes(anybody see anything I missed?) Bummer, with a patch so huge that addressed alot of issues with other classes, would have liked to see maybe a little more love thrown our way and some of our other big concerns fixed. Guess we can keep our fingers crossed for the next big patch, since our list of problems has been "passed on". </DIV> <DIV> </DIV> <DIV>-Myrid</DIV> <P>Message Edited by Neverborne2 on <SPAN class=date_text>02-01-2005</SPAN> <SPAN class=time_text>08:29 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>the new subtarget window is also a god send to us. Now you know if you can nuke after you breeze, or if you have to change targets. Its a HUGE help to me and saves me a huge pain in the neck, especially when participating in HOs and tryign to breeze 6 ppl. </DIV>
Mihos
02-06-2005, 02:34 AM
<DIV>Now only if we can get the EQ1 feature of telling us which fartknocker broke mez.</DIV> <DIV> </DIV> <DIV>Mihos</DIV>
PowRader
02-06-2005, 11:17 AM
I agree with that:*Fighting, mez is broken*Me: Who broke mez?*silence*Me: Ok, please assist next time*Next fight, mez is broken*/sigh*15 mins later*/leave
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