View Full Version : More Aftershock data from our raids (merged)
KrAzE1
12-08-2006, 04:32 AM
New abilities parsed raid merge from last few raids for comparison Necro, Warlock, Wizard Type Damage DPS Average Min Hit Max Hit Resist Hits CritHits Swings To Hit % Lifeburn 347958 119.33 5999.28 672 10175 disease 58 0 58 100.00 Death Toll Lifeburn 425354 42.15 4726.16 10 7361 disease 90 0 0 100.00 Freethinkers Aftershocks 165418 16.39 490.85 311 933 magic 337 28 357 94.40 Death Toll Manaburn 208462 82.82 34743.67 14006 59876 magic 6 0 6 100.00 Freethinkers Aftershocks 93870 8.09 539.48 329 822 magic 174 28 181 96.13 Freethinkers Aftershocks 17639 9.82 489.97 344 691 magic 36 11 39 92.31 Chel'Drak Manaburn 180188 93.31 30031.33 11560 46573 magic 6 0 6 100.00 Clockworks Aftershocks 80736 40.78 474.92 328 741 magic 170 32 198 85.86 Clockworks Manaburn 259412 44.50 28823.55 12653 57737 magic 9 0 9 100.00 Inner Sanctum Aftershocks 107201 14.76 512.92 139 833 magic 209 42 236 88.56 Inner Sanctum Lifeburn 280403 56.04 5841.73 415 6738 disease 48 0 49 97.96 Inner Sanctum <div></div>
TheSlashman
12-08-2006, 06:51 AM
Can you say Warlocks Got PWNED once again.
KrAzE1
12-08-2006, 07:19 AM
<div></div>Interesting note is that It parsed higher in freethinkers and deathtoll, Why? Because my job that nite was the adds (heroics) that spawn over and over again in groups of 4. Dt has lots of group mobs Worms, droags ect so it does better. The more in the encounters the better <div></div><p>Message Edited by KrAzE1 on <span class=date_text>12-07-2006</span> <span class=time_text>09:25 PM</span>
Niun01
12-08-2006, 09:40 PM
What is interesting is our resident necro usually averages 1800 to 2300 on the parse every fight.. He just got Lifeburn day before... Everytime he calls out hes casting it.. his dps goes up to 2800 to 3500.. [expletive haxx0red by Raijinn] is that? Thats an added 800 to 1k dps when lifeburn is up..Im curious how much the wizards equivelant adds..<div></div>
<DIV>That is disgusting. Looks to me like Aftershock needs to:</DIV> <DIV> </DIV> <DIV>Proc on the entire encounter</DIV> <DIV>Proc more often, maybe every attack</DIV> <DIV>Proc higher damage</DIV>
IllusiveThoughts
12-09-2006, 01:11 AM
<BR> <BLOCKQUOTE> <HR> Niun01 wrote:<BR>What is interesting is our resident necro usually averages 1800 to 2300 on the parse every fight.. He just got Lifeburn day before... Everytime he calls out hes casting it.. his dps goes up to 2800 to 3500.. [expletive haxx0red by Raijinn] is that? Thats an added 800 to 1k dps when lifeburn is up..<BR><BR>Im curious how much the wizards equivelant adds..<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>if you want to calc the possible math for manaburn the highest recorded hit that I know of is 107k with 9k power @ full power. (manaburn removes all power from the wizard)</P> <P>after manaburn and before manaburn are usually the hot topics of discussion on the wizard forum(such as the "next" fight after manaburn, whats a wizards dps), as finding a good time and use for manaburn can be difficult, since after manaburn'ing your oop.</P> <P>Where lifeburn can be healed back up, manaburn takes much longer to recoup your power.</P>
<BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <BR> <P>if you want to calc the possible math for manaburn the highest recorded hit that I know of is 107k with 9k power @ full power. (manaburn removes all power from the wizard)</P> <P>after manaburn and before manaburn are usually the hot topics of discussion on the wizard forum(such as the "next" fight after manaburn, whats a wizards dps), as finding a good time and use for manaburn can be difficult, since after manaburn'ing your oop.</P> <P>Where lifeburn can be healed back up, manaburn takes much longer to recoup your power.<BR></P> <HR> </BLOCKQUOTE> <P>When manaburn is used to finish an encounter, then it does not matter, as they will be out of combat and regenerating. Harvest, Manastone, regen totems, power potions, and hearts/shards and power feeding can get him back up to full in no time. On top of which, manaburn can even save a group from wipe, on a bad pull or unexpected add.</P> <P>I think I would be much more pleased if aftershock was not a proc, but a 5 min massive group nuke, like manaburn.<BR></P>
Hellswrath
12-10-2006, 05:08 AM
<BR> <BLOCKQUOTE> <HR> Handsoff wrote:<BR> <BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <BR> <P>if you want to calc the possible math for manaburn the highest recorded hit that I know of is 107k with 9k power @ full power. (manaburn removes all power from the wizard)</P> <P>after manaburn and before manaburn are usually the hot topics of discussion on the wizard forum(such as the "next" fight after manaburn, whats a wizards dps), as finding a good time and use for manaburn can be difficult, since after manaburn'ing your oop.</P> <P>Where lifeburn can be healed back up, manaburn takes much longer to recoup your power.<BR></P> <HR> </BLOCKQUOTE> <P>When manaburn is used to finish an encounter, then it does not matter, as they will be out of combat and regenerating. Harvest, Manastone, regen totems, power potions, and hearts/shards and power feeding can get him back up to full in no time. On top of which, manaburn can even save a group from wipe, on a bad pull or unexpected add.</P> <P>I think I would be much more pleased if aftershock was not a proc, but a 5 min massive group nuke, like manaburn.<BR></P><BR> <HR> </BLOCKQUOTE><BR>Agreed.
IllusiveThoughts
12-11-2006, 01:12 AM
<BR> <BLOCKQUOTE> <HR> Handsoff wrote:<BR> <BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <BR> <P>if you want to calc the possible math for manaburn the highest recorded hit that I know of is 107k with 9k power @ full power. (manaburn removes all power from the wizard)</P> <P>after manaburn and before manaburn are usually the hot topics of discussion on the wizard forum(such as the "next" fight after manaburn, whats a wizards dps), as finding a good time and use for manaburn can be difficult, since after manaburn'ing your oop.</P> <P>Where lifeburn can be healed back up, manaburn takes much longer to recoup your power.<BR></P> <HR> </BLOCKQUOTE> <P>When manaburn is used to finish an encounter, then it does not matter, as they will be out of combat and regenerating. Harvest, Manastone, regen totems, power potions, and hearts/shards and power feeding can get him back up to full in no time. On top of which, manaburn can even save a group from wipe, on a bad pull or unexpected add.</P> <P>I think I would be much more pleased if aftershock was not a proc, but a 5 min massive group nuke, like manaburn.<BR></P><BR> <HR> </BLOCKQUOTE> <P> </P> <P>Look I'm not disagreeing that if you compare aftershock to manaburn, aftershock is definately weaker, what I was pointing out are the flaws of manaburn, and since I actually have the ability and am testing it. I can tell you that when your oop, and the tank pulls the next encounter in less than 10s, you have very very little time to recoup the lost power from manaburn for the next fight, when I manaburned on our labs raid yesterday, I would usually start the next fight with less than 40% power, that was including all 3 wizard health / power conversions, + 50 ft from the troub + 30 or so self buffed ft, + heart and shard clicky, + wizard power hate from vaults. its not as easy to regen up to full as one might think,</P> <P>also i'm not sure if your referring to maanburn in a raid setting, since it will not kill a raid add, and will not save a raid from a wipe.</P>
Inebriation
12-13-2006, 06:32 PM
I am a bit disappointed with Aftershock. It is cool soloing, but I want my AAs set for raid purposes, and it only does an average of 2-3% of my total damage per encounter, depending on the size of the encounter, it can do about 8-11%, but rarely. I am very close to finishing the Hastings line, which seems to be the most useful line for me, considering that Aftershock needs a bit of an adjustment. But I'm interested in seeing the 50% recast/casting timer every 3 minutes. I also respec'd to try the Volarity or whatever it is with the 20% decrease mob's spell range/increase my range but I didn't find it doing anything while fighting Chel'Drak. I'm sure I could get it to work, but it would take too much extra strategy to incorporate usefulness out of it.
<BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <BR> <P>I can tell you that when your oop, and the tank pulls the next encounter in less than 10s, you have very very little time to recoup the lost power from manaburn for the next fight, when I manaburned on our labs raid yesterday, I would usually start the next fight with less than 40% power, that was including all 3 wizard health / power conversions, + 50 ft from the troub + 30 or so self buffed ft, + heart and shard clicky, + wizard power hate from vaults. its not as easy to regen up to full as one might think,</P> <HR> </BLOCKQUOTE>And if you had not used manaburn rather than starting the next pull, you would still have been finishing off the last one. <BR>
Tanit
12-14-2006, 06:38 AM
<blockquote><hr>Handsoff wrote:And if you had not used manaburn rather than starting the next pull, you would still have been finishing off the last one. <hr></blockquote>You're massively overestimating the power of manaburn. If you do get a good manaburn hit the mob may be dead a few seconds earlier, but not more.Manaburn is pretty weak at the end of an encounter, unless you slacked a lot and still have most power left.<div></div>
<P><BR> </P> <BLOCKQUOTE> <HR> Tanith_ wrote:<BR><BR>You're massively overestimating the power of manaburn. If you do get a good manaburn hit the mob may be dead a few seconds earlier, but not more.<BR> <BR> <HR> </BLOCKQUOTE> <P>Anytime its under your control when and where to use, it is much more powerful.<BR></P> <BLOCKQUOTE> <HR> Tanith_ wrote:<BR><BR>Manaburn is pretty weak at the end of an encounter, unless you slacked a lot and still have most power left.<BR> <BR> <HR> </BLOCKQUOTE> <P>ok so if you don't slack and don't have alot of power left at the end of an encounter you have to wait to regen power anyway.</P> <P> </P> <P>In either case, the damage increase from aftershock is negligable. It needs to be increased, and made group AE, after all its a group spell that triggers it, should it not proc on the group as well?</P>
Aranieq
12-14-2006, 11:45 PM
<P>would a coercer channel last 20% (dps group coercer) make this more effective on a named event?</P> <P>*edit - i mean life/mana burn not aftershock</P><p>Message Edited by Aranieq on <span class=date_text>12-14-2006</span> <span class=time_text>01:46 PM</span>
Melseb
12-14-2006, 11:50 PM
<div></div>Wizards in my guild have like 9.5k power pools on raids. They can easily get through 95% of a raid mobs hp with half of their power pool left.That leaves about 4750 power with which to manaburn. So that gives base damage (4750 x 5) = 23,750.Now add an extra 30% damage from freehand sorcery (23,750 x 1.3) = 30,875Now add an extra x% from a nicely timed brigand debuff. They will manaburn for like 35-40k minimum. The result is that their dps for that fight skyrockets. Wizards in my guild parse like 2200-2500 on singles regularly.And if they have anomalism on the MT and power proc items its very easy for them to get their power back. The fight immediately after manaburning is usually ended with them at like 70-80% power, even with them parsing close to 2k dps.Granted not every wizard may be able to manage power like that but i know several that do. Manaburn ups their dps significantly, aftershock does not do anywhere near as much for warlocks.Daenarys70 WarlockMob SquadKithicor<div></div><p>Message Edited by Melseb on <span class=date_text>12-14-2006</span> <span class=time_text>10:51 AM</span>
IllusiveThoughts
12-15-2006, 01:07 AM
<BR> <BLOCKQUOTE> <HR> Handsoff wrote:<BR> <BR> <BLOCKQUOTE> <P></P> <HR> <P>IllusiveThoughts wrote:</P> <P><STRONG><U><FONT color=#ff0000>Look I'm not disagreeing that if you compare aftershock to manaburn, aftershock is definately weaker, what I was pointing out are the flaws of manaburn, and since I actually have the ability and am testing it.<BR></FONT></U></STRONG></P> <BR> <P>I can tell you that when your oop, and the tank pulls the next encounter in less than 10s, you have very very little time to recoup the lost power from manaburn for the next fight, when I manaburned on our labs raid yesterday, I would usually start the next fight with less than 40% power, that was including all 3 wizard health / power conversions, + 50 ft from the troub + 30 or so self buffed ft, + heart and shard clicky, + wizard power hate from vaults. its not as easy to regen up to full as one might think,</P> <HR> </BLOCKQUOTE>And if you had not used manaburn rather than starting the next pull, you would still have been finishing off the last one. <BR><BR> <HR> </BLOCKQUOTE> <P><BR>you left out the important part of my post where I was agreeing that manaburn is superior to aftershock, I'll add it back in and put it in nice big bold letters so you can see that continuing to argue against someone who supports upping the damage to aftershock to equal manaburn is well pointless....</P> <P> </P>
<BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <BR> <BLOCKQUOTE> <HR> Handsoff wrote:<BR> <BR> <BLOCKQUOTE> <P></P> <HR> <P>IllusiveThoughts wrote:</P> <P><STRONG><U><FONT color=#ff0000>Look I'm not disagreeing that if you compare aftershock to manaburn, aftershock is definately weaker, what I was pointing out are the flaws of manaburn, and since I actually have the ability and am testing it.<BR></FONT></U></STRONG></P> <BR> <P>I can tell you that when your oop, and the tank pulls the next encounter in less than 10s, you have very very little time to recoup the lost power from manaburn for the next fight, when I manaburned on our labs raid yesterday, I would usually start the next fight with less than 40% power, that was including all 3 wizard health / power conversions, + 50 ft from the troub + 30 or so self buffed ft, + heart and shard clicky, + wizard power hate from vaults. its not as easy to regen up to full as one might think,</P> <HR> </BLOCKQUOTE>And if you had not used manaburn rather than starting the next pull, you would still have been finishing off the last one. <BR><BR> <HR> </BLOCKQUOTE> <P>you left out the important part of my post where I was agreeing that manaburn is superior to aftershock, I'll add it back in and put it in nice big bold letters so you can see that continuing to argue against someone who supports upping the damage to aftershock to equal manaburn is well pointless....<BR></P> <HR> </BLOCKQUOTE>right because that part I was not arguing with. Running out of mana does not mean you have to log off for the night. My point is it does not matter if you run out of mana, if the encounter is over. You begin regenerating. If your tank pulls again immediately thereafter, you don't need to engage, you can continue regenerating. Now if you just randomly fire off manaburn mid encounter or at the beginning, yes you will be stuck with no power, and probably dead from the agro. My point is that it can be used quite effectively to burn down the current encounter so that the rest of the group can deal with and add or such, rather than the original encounter + the add destroying your tank because the healer cant keep up or the healer runs out of power. Personally I would prefer the wizzie runs out of power finishing off the original encounter instead of the priest running out spamming heals due to an add.<BR>
IllusiveThoughts
12-15-2006, 02:51 AM
<BR> <BLOCKQUOTE> <HR> Handsoff wrote:<BR> <BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <BR> <BLOCKQUOTE> <HR> Handsoff wrote:<BR> <BR> <BLOCKQUOTE> <P></P> <HR> <P>IllusiveThoughts wrote:</P> <P><STRONG><U><FONT color=#ff0000>Look I'm not disagreeing that if you compare aftershock to manaburn, aftershock is definately weaker, what I was pointing out are the flaws of manaburn, and since I actually have the ability and am testing it.<BR></FONT></U></STRONG></P> <BR> <P>I can tell you that when your oop, and the tank pulls the next encounter in less than 10s, you have very very little time to recoup the lost power from manaburn for the next fight, when I manaburned on our labs raid yesterday, I would usually start the next fight with less than 40% power, that was including all 3 wizard health / power conversions, + 50 ft from the troub + 30 or so self buffed ft, + heart and shard clicky, + wizard power hate from vaults. its not as easy to regen up to full as one might think,</P> <HR> </BLOCKQUOTE>And if you had not used manaburn rather than starting the next pull, you would still have been finishing off the last one. <BR><BR> <HR> </BLOCKQUOTE> <P>you left out the important part of my post where I was agreeing that manaburn is superior to aftershock, I'll add it back in and put it in nice big bold letters so you can see that continuing to argue against someone who supports upping the damage to aftershock to equal manaburn is well pointless....<BR></P> <HR> </BLOCKQUOTE>right because that part I was not arguing with. Running out of mana does not mean you have to log off for the night. My point is it does not matter if you run out of mana, if the encounter is over. You begin regenerating. If your tank pulls again immediately thereafter, you don't need to engage, you can continue regenerating. Now if you just randomly fire off manaburn mid encounter or at the beginning, yes you will be stuck with no power, and probably dead from the agro. My point is that it can be used quite effectively to burn down the current encounter so that the rest of the group can deal with and add or such, rather than the original encounter + the add destroying your tank because the healer cant keep up or the healer runs out of power. Personally I would prefer the wizzie runs out of power finishing off the original encounter instead of the priest running out spamming heals due to an add.<BR><BR> <HR> </BLOCKQUOTE> <P><BR>lets recap.</P> <P>i post a reply comparing manaburn to lifeburn in a <U>raid</U> setting</P> <P>you reply about manaburn in a <U>group</U> setting </P> <P>I reply aftershock needs a boost compared to manaburn and that manaburn has draw backs in a <U>raid</U> setting</P> <P>you reply about manaburn in a <U>group</U> setting</P> <P> </P> <P>I hope you </P> <P>1 realize that your argument has nothing to do with my points about raiding and using manaburn on raids.</P> <P>2. you dont have manaburn, and your an "outsider" looking at the ability and drawing your own conclusions about it without actually using it.</P> <P>3. your continuing to argue with me just because you feel like arguing.</P> <P> </P>
<BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <BR> <P>1 realize that your argument has nothing to do with my points about raiding and using manaburn on raids.</P> <P>2. you dont have manaburn, and your an "outsider" looking at the ability and drawing your own conclusions about it without actually using it.</P> <P>3. your continuing to argue with me just because you feel like arguing.</P> <HR> </BLOCKQUOTE> <P>1) I referred to it in a multiple encounter setting, this could be group or raid. I was not talking about manaburn being able to 1 shot a raid add, but to finish off one that is half health or such, so that your tank/healer can focus on maintaining the raid/group</P> <P>2) Manaburn is not so complex that it takes a genius such as yourself to under stand it.</P> <P>3) I am discussing the difference in manaburn vs aftershock. If you want to argue I can call your momma some fun names, but I would prefer to continue to discuss aftershock.</P> <P>On a side note, in PvP, I ran the numbers in a group vs group PvP battle, and aftershock came in at about 10% of my DPS. </P> <P>Abysmal Fury 5.5%<BR>Aftershocks 10.3%<BR>Dark Nebula 11.2%<BR>Devastation 39.4%<BR>Nil Absolution 24.2%<BR>Null Distortion 9.4%</P> <P>Of course in this encounter I used mainly group effect spells in attempt to proc aftershock as often as possible.</P>
IllusiveThoughts
12-15-2006, 11:13 PM
<BR> <BLOCKQUOTE> <HR> Handsoff wrote:<BR> <BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <BR> <P>3. your continuing to argue with me just because you feel like arguing.</P> <HR> </BLOCKQUOTE>blah blah blah<BR> <HR> </BLOCKQUOTE>Thanks for proving me right. <BR>
<DIV>You are my hero, don't ever change.</DIV>
KabsReds
12-17-2006, 08:57 PM
so what's the verdict from this thread then, are we loving aftershock or are we not?<div></div>
Hellswrath
12-18-2006, 10:02 AM
The general opinion seems to be that it is underpowered and less useful than manaburn.
Keitho
12-18-2006, 10:07 AM
Aftershock Really does need a upgrade ....Mistmoore tonight (raid zone) it did 4% overall zone dps ..... i was casting aoes mostly just to get it to proc..<img src="file:///C:/DOCUME%7E1/Jonathan/LOCALS%7E1/Temp/moz-screenshot-3.jpg" alt=""><img src="file:///C:/DOCUME%7E1/Jonathan/LOCALS%7E1/Temp/moz-screenshot.jpg" alt=""><img src="file:///C:/DOCUME%7E1/Jonathan/LOCALS%7E1/Temp/moz-screenshot-1.jpg" alt=""><img src="file:///C:/DOCUME%7E1/Jonathan/LOCALS%7E1/Temp/moz-screenshot-2.jpg" alt=""><div></div>
Sesskia
12-18-2006, 09:15 PM
Qualitatively, its works, just not well enough to be useful.1. The fact that it's passive = cool (Less buttons to press in the heat of battle)1.5. The fact that it's passive = not cool (If we pull aggro on an AOE nuke, which can be pretty likely, Aftershock makes hate gain that little bit worse)2. The fact that it only procs from AOEs (When finding enough targets for AOEs is already a bone of contention) = not cool3. The fact that it is less effective than Manaburn = not cool4. The fact that it doesn't lose us power on a Proc = sorta cool, except its not as good as Manaburn = not cool overall.5. The fact that we need to spend 20 points in increasing our AOEs (see point 2) = not coolI think the way to get this to work a bit better would be to give it a 75% chance to proc on each spell cast, and successful Aftershock. If that was going to happen, the animation would need to change as it would get a bit annoying <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />Quick Q...What is the investment in AAs like in comparison to Manaburn for Wiz? That includes usefulness of path to get Manaburn too!<div></div>
Dabbie
12-18-2006, 09:30 PM
As a totally unrelated note, I hate the range increase on the Chaostorm AA line. I keep forgetting its range is huge now, and pull adds in dungeons three rooms away <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> So now I have three completely useless spells in dungeons... Chaostorm, Rift, and Null Carress. <div></div>
Niun01
12-18-2006, 09:49 PM
<div><blockquote><hr>Dabbie wrote:As a totally unrelated note, I hate the range increase on the Chaostorm AA line. I keep forgetting its range is huge now, and pull adds in dungeons three rooms away <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> So now I have three completely useless spells in dungeons... Chaostorm, Rift, and Null Carress. <div></div><hr></blockquote>In a group I agree with this, although I still use them and let the tank sort it out. lol I love Null Carress.. I call it the "[Removed for Content] the tank off" spell! Now in a raid atmosphere the extra range on chaostorm is your friend! I can finally avoid getting killed by the mobs AoEs or having to joust this spell constantly.</div>
Ravenhoft
12-18-2006, 11:56 PM
I wish a Dev would chime in and say if this is working properly. It looks like to me it is static in its damage, and it read as though it would do a trigger of the last spell cast. If apoc procs it, it should be another tic of apoc at the triggering value. If void distortion triggers it, it should be a trigger of that value that triggered it (if its a 4k then proc a 4k). Things like this make it so obvious that the devs play wizards and necros (and the forum [Removed for Content] that keep deleting posts as well).<div></div>
<BR> <BLOCKQUOTE> <HR> Ravenhoft wrote:<BR> It looks like to me it is static in its damage, and it read as though it would do a trigger of the last spell cast. If apoc procs it, it should be another tic of apoc at the triggering value. <BR> <HR> </BLOCKQUOTE> <P>I agree, this is what I thought the spell was going to be.</P> <P>When I can hit every target of an encounter for 2000 with absolution, or get 5 ticks of devastation at 1000 on 5 encounter members, getting a single target 200 proc is not going to impress me.<BR></P>
TheSlashman
12-21-2006, 09:08 PM
<DIV>Hopefully SOE will feel sorry for us.... wouldn't that be a nice change. </DIV> <DIV> </DIV> <DIV>Please Mr. SOE fix aftershock to make more damage.... Look at the other class end results.. </DIV>
Crowbar_Catspaw
12-21-2006, 09:15 PM
<DIV>Yes, it's dissapointing when you see the other sorcerer class (wizard) mana burn for 80k and you look at your 400 point hit aftershock wondering when warlocks became so lame.</DIV>
IllusiveThoughts
12-22-2006, 03:30 PM
<BR> <BLOCKQUOTE> <HR> Crowbar_Catspaw wrote:<BR> <DIV>Yes, it's dissapointing when you see the other sorcerer class (wizard) mana burn for 80k and you look at your 400 point hit aftershock wondering when warlocks became so lame.</DIV><BR> <HR> </BLOCKQUOTE><BR>soe fubared you guys since lu13, just incase you wonder again at what point it went downhill.
Hellswrath
12-22-2006, 03:50 PM
<BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <BR> <BLOCKQUOTE> <HR> Crowbar_Catspaw wrote:<BR> <DIV>Yes, it's dissapointing when you see the other sorcerer class (wizard) mana burn for 80k and you look at your 400 point hit aftershock wondering when warlocks became so lame.</DIV><BR> <HR> </BLOCKQUOTE><BR>soe fubared you guys since lu13, just incase you wonder again at what point it went downhill.<BR> <HR> </BLOCKQUOTE><BR>lol, I couldn't have said it better myself. At least they finally started putting some love back into the class with this expansion. We still aren't where we need to be, I think, but it's a huge improvement and gives me hope for the future. Now we just need some adjustments to things like Aftershock, our fabled armor set, and making our +spell damage item bonuses not suck completely (just some starters). The last 2 of those are true for wizzies as well, but that's for another thread. :smileywink:
Sokolov
12-31-2006, 03:19 AM
What happened to the days when we could nuke harder than a level 40 wizard at level 23? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>
Sesskia
01-02-2007, 02:47 PM
Just to add a bit more info...I parsed a guild group in Kaladim the other night...lots of multi targets...I started as lvl 66, and made lvl 67 half way through.Aftershocks accounted for 5% of my total damage, and I was averaging an Ext DPS of around 1k. (Peak encounter was 2k dps)Soloing in Living Tombs/Silent City for some of the last Peacock prismatic quests, I decided to parse that as well, and Aftershocks accounted for 2% of my dmg.<div></div>
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