View Full Version : Warlock Spell Changes, 2006, Nov. 4th
Aerendor_Shadowbri
11-05-2006, 08:10 PM
<DIV> <DIV>Here is the recapitulative of our spells after the changes on Nov. 4th</DIV> <DIV><IMG src="http://img168.imageshack.us/img168/3518/betawarlockutilityspellfv6.jpg"></DIV> <DIV><IMG src="http://img168.imageshack.us/img168/7641/betawarlockhostilespellsw2.jpg"></DIV> <DIV> </DIV> <DIV><U><STRONG><EM>The comparison so far is:</EM></STRONG></U></DIV> <DIV><STRONG><EM>(<U>Note:</U> I have 521 INT Live (Cap is 510) and 527 INT Beta. Most of the spells are Master I version)</EM></STRONG></DIV> <DIV><STRONG><EM><U></U></EM></STRONG> </DIV> <DIV> <DIV><STRONG>-Apocalypse:</STRONG></DIV> <DIV> <DIV>Slight Reduction of Damage (from 763-1416 every 1,5 seconds Live to 742-1378 every 1,5 seconds Beta despite a higher INT) and Resistability got decreased from 30% harder to 21% harder.</DIV> <DIV><FONT color=#ff0000>Please remove the Max AOE Targets since it is a Encounter spell and not an AE spell.</FONT></DIV> <DIV> <DIV><STRONG>-Aspect of Night:</STRONG></DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV>No Change.</DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV> <DIV> <DIV><STRONG>-Aura of Nihility:</STRONG></DIV> <DIV>Power cost decreased (from 174 Live to 45 Beta)</DIV> <DIV>Resistability got decreased from 30% harder to 21% harder.</DIV> <DIV> <DIV><STRONG>-Bestow Energy:</STRONG></DIV> <DIV> <DIV> <DIV>Health Cost reduced (81 to cast and 81 every 4 seconds Live to 76 to cast and 76 every 4 seconds Beta)</DIV> <DIV> <DIV><STRONG>-Boon of the Damned:</STRONG></DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV>Power Cost reduced from 83 to 75 to cast.</DIV> <DIV>Threat Transfer changed from 3% Live to 4% Beta.</DIV> <DIV>Mana Boon Effects changed from Decrease 36 mana every 4 seconds from enemy target and increase 24 mana every 4 seconds to the buffed target Live to Increase 24 mana every 4 seconds to the caster AND buffed target.</DIV> <DIV><FONT color=#0066ff>Great Changes on this spell!</FONT></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV> <DIV><STRONG>-Chaostorm:</STRONG></DIV> <DIV>Resistability got decreased from 30% harder to 21% harder.</DIV> <DIV> <DIV><STRONG>-Concussive:</STRONG></DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV>Direct Encounter Deaggro and Interrupt spell !!! (still the same values)</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Resistability 3% Easier (count as Apprentice I spell ... Buggued most likely created with the modification of the spell).</FONT></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV> <DIV> <DIV><STRONG>-Corrupt Gift:</STRONG></DIV> <DIV>No change detected yet.</DIV> <DIV> <DIV><STRONG>-Cowering Bind:</STRONG></DIV> <DIV> <DIV> <DIV> <DIV>Resistability got decreased from 30% harder to 21% harder.</DIV> <DIV><FONT color=#ff0000>30% chance Fear effect get dispelled when target takes damage when Shackle (Wizard's Root) only has 5% chance Snare get dispelled. This makes the spell highly less reliable than the wizard version.</FONT></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV> <DIV><STRONG>-Curse of Isolation:</STRONG></DIV> <DIV>The values have been changed to reflect the difficulty of the fight but Resistability got decreased from 30% harder to 21% harder.</DIV> <DIV><STRONG>-Curse of Void:</STRONG></DIV> <DIV>Resistability got decreased from 30% harder to 21% harder.</DIV> <DIV> <DIV><STRONG>-Dark Infestation:</STRONG></DIV> <DIV> <DIV>Slight Reduction of Damage (from 336-411Live to 327-400 Beta despite a higher INT) and Resistability got decreased from 32% harder to 28% harder.</DIV> <DIV> <DIV><STRONG><FONT color=#ffff00>-Ice Flame: </FONT><FONT color=#ffff00>(Bloodline Chronicle Spell)</FONT></STRONG></DIV> <DIV> <DIV> <DIV>Slight Damage Increase (from 439 and 439 every 2 seconds Live to 482 and 482 Beta with a higher INT) and Resistability got decreased from 32% harder to 28% harder.</DIV> <DIV> <DIV><STRONG>- Magi's Shielding:</STRONG></DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV>No Change.</DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV> <DIV> <DIV><STRONG>-Malignant Grasp:</STRONG></DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV>Power Cost reduced from 123 to 115 to cast.</DIV> <DIV>Slight Damage Reduction (192-234 every 4 seconds Live to 188-230 Beta despite a higher INT).</DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV> <DIV> <DIV><STRONG>-Nebula:</STRONG></DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV>Resistability got decreased from 30% harder to 21% harder.</DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV> <DIV> <DIV><STRONG>-Netherlord:</STRONG></DIV> <DIV>No Change detected yet (but i didn't parse the damage of the pet)</DIV></DIV></DIV></DIV></DIV></DIV></DIV> <DIV> <DIV><STRONG>-Netherous Realm:</STRONG></DIV> <DIV> <DIV>Power Cost decreased slightly (53 to cast +53 every 5 seconds Live to 50 to cast +50 every 5 seconds)</DIV> <DIV> <DIV><STRONG>-Nihilistics:</STRONG></DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV>Power Cost reduced from 118 to 110 to cast.</DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV> <DIV> <DIV><STRONG>-Null Caress:</STRONG></DIV> <DIV> <DIV> <DIV> <DIV>Resistability got decreased from 20% harder to 15% harder.</DIV> <DIV> <DIV><STRONG>-Nullmail:</STRONG></DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV>Effect added when Nullmail triggered: 100% chance to avoid non-direct area effects !!!!</DIV> <DIV><FONT color=#0066ff>Awesome effect added !!!</FONT></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV> <DIV> <DIV><STRONG>-Phantom Pillaging:</STRONG></DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV>Power syphoned decreased (from 90-110 every 3 seconds Live to 88-108 every 3 seconds Beta) and Resistability got decreased from 30% harder to 21% harder.</DIV> <DIV><STRONG>-Rift:</STRONG></DIV> <DIV>Slight Reduction of Damage (from 2934-4890 Live to 2903-4838 Beta despite a higher INT) and Resistability got decreased from 30% harder to 21% harder.</DIV> <DIV><FONT color=#0066ff>Some damage increase would be most welcomed to match the wizard spell (Fusion) even if those spells aren't working exactly the same way.</FONT></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV> <DIV> <DIV><STRONG>-Scourge of Shadows:</STRONG></DIV> <DIV> <DIV> <DIV><FONT color=#ff0000>Resistability stats missing.</FONT></DIV> <DIV>No change detected yet but i suspect a Resistability reduction.</DIV> <DIV> <DIV><STRONG>-Seal of Dismal Logic:</STRONG></DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV>No Change.</DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV> <DIV> <DIV><STRONG>-See Invisibility:</STRONG></DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV>Power Cost reduced from 128 to 120 to cast.</DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV> <DIV><STRONG>-Soul Blister:</STRONG></DIV> <DIV>Resistability got decreased from 40% harder to 33% harder.</DIV> <DIV> <DIV><STRONG><FONT color=#ffff00>-Soulsieve: (Bloodline Chronicle Spell)</FONT></STRONG></DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV>Resistability got decreased from 28% harder to 25% harder.</DIV> <DIV>Slight Increase in Damage (from 350-428 Live to 384-470 Beta) and Manadrain ( from 97-119 live to 107-131Beta with a higher INT).</DIV></DIV></DIV> <DIV><FONT color=#ff0000>Effects need to be reevaluate to scale with level ... especially with the huge apparition of vampires in EoF.</FONT></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV> <DIV> <DIV><STRONG>-Spectral Grasp:</STRONG></DIV> <DIV> <DIV> <DIV> <DIV> <DIV>Resistability got decreased from 30% harder to 21% harder.</DIV> <DIV><FONT color=#0066ff>Wizards versions of Root Spells both get a snare effect, while our group one is missing the Fear effect.</FONT></DIV> <DIV> <DIV><STRONG>-Summon Shadows:</STRONG></DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV>Power Cost reduced from 128 to 120 to cast.</DIV> <DIV>No Need to Self Target self, with the new combat changes, No Target will consider yourself by default when casting beneficial spells.</DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV> <DIV> <DIV><STRONG>-Terrible Deeds:</STRONG></DIV> <DIV> <DIV> <DIV>Health Cost reduced (590 Live to 553 Beta)</DIV></DIV></DIV></DIV> <DIV> <DIV><STRONG>-Thwart:</STRONG></DIV> <DIV> <DIV>Resistability got decreased from 30% harder to 21% harder.</DIV> <DIV><FONT color=#ff0000>Damage is still below the wizard equivalent spell (Incapacitate)!</FONT></DIV> <DIV> <DIV><STRONG>-Tumultuous Maelstrom:</STRONG></DIV> <DIV> <DIV> <DIV>Resistability got decreased from 30% harder to 21% harder.</DIV> <DIV><FONT color=#0066ff>The wizard version also gets a Cold based dot, Warlocks could get a disease based dot or nuke associated with it to balance the wizard one.</FONT></DIV> <DIV> <DIV><STRONG>-Void Absolution:</STRONG></DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV>Resistability got decreased from 31% harder to 24% harder.</DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV> <DIV><STRONG>-Void Distorsion:</STRONG></DIV> <DIV>Slight Reduction of Damage (from 1951-3623 Live to 1930-3585 Beta despite a higher INT) and Resistability got decreased from 40% harder to 33% harder.</DIV> <DIV> <DIV><STRONG>-Vulian Nullification:</STRONG></DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV>Huge Deaggro Boost (from 381-635 Live to 817-1362 Beta) but Resistability got decreased from 30% harder to 21% harder.</DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV> <DIV> <DIV><STRONG>-War Pyre:</STRONG></DIV> <DIV> <DIV>Slight Reduction of Damage (from 314-583 and then 188-350 every 2 seconds Live to 309-575 and then 186-345 every 2 seconds Beta despite a higher INT) and Resistability got decreased from 40% harder to 33% harder.</DIV></DIV></DIV> <DIV><STRONG><FONT color=#ffff00>-Word of Force: (Splitpaw Saga Spell)</FONT></STRONG></DIV> <DIV> <DIV> <DIV>Resistability increased from 19% harder to 20% harder.</DIV> <DIV><FONT color=#0066ff>Still pathetic damages that hardly scales with level.</FONT></DIV></DIV></DIV></DIV> <P>Message Edited by Yslaine on <SPAN class=date_text>11-05-2006</SPAN> <SPAN class=time_text>05:11 PM</SPAN></P> <P>Message Edited by Yslaine on <SPAN class=date_text>11-05-2006</SPAN> <SPAN class=time_text>06:03 PM</SPAN></P><p>Message Edited by Yslaine on <span class=date_text>11-05-2006</span> <span class=time_text>06:04 PM</span>
Korpo
11-06-2006, 04:36 AM
<div><blockquote><hr>Yslaine wrote:<div></div> <div></div> <div></div> <div><div><div><div> <div><strong>-Tumultuous Maelstrom:</strong></div> <div> <div> <div>Resistability got decreased from 30% harder to 21% harder.</div> <div><font color="#0066ff">The wizard version also gets a Cold based dot, Warlocks could get a disease based dot or nuke associated with it to balance the wizard one.</font></div></div></div></div></div></div></div><hr></blockquote>The warlock version is an encounter debuff, the wizard one is single target, that's why they get the dot.</div>
Groma
11-06-2006, 06:35 AM
<div><strong>-Rift:</strong></div> <div>Slight Reduction of Damage (from 2934-4890 Live to 2903-4838 Beta despite a higher INT) and Resistability got decreased from 30% harder to 21% harder.</div> <div><font color="#0066ff">Some damage increase would be most welcomed to match the wizard spell (Fusion) even if those spells aren't working exactly the same way. <font color="#ffffff">Fusion has a 3 target max, Rift has 12, that is why the significant dmg difference. But, i would love to see the damage increased. Ys, any chance you capped out your int yes and checked the spell damage? I know all your other stats would be garbage, but for raw damage ability im curious what we are capable of with 1100 int. </font></font></div> <div></div>
pharacyde
11-06-2006, 07:01 AM
I don't think the OP actualy capped his int, since the new cap is way higher then before. That would explain the supposedly reduction in damage of some spells.
Aerendor_Shadowbri
11-06-2006, 10:51 AM
<BR> <BLOCKQUOTE> <HR> korpo53 wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Yslaine wrote:<BR> <DIV> <DIV> <DIV><BR> <DIV> <DIV><STRONG>-Tumultuous Maelstrom:</STRONG></DIV> <DIV> <DIV> <DIV>Resistability got decreased from 30% harder to 21% harder.</DIV> <DIV><FONT color=#0066ff>The wizard version also gets a Cold based dot, Warlocks could get a disease based dot or nuke associated with it to balance the wizard one.</FONT></DIV></DIV></DIV></DIV></DIV></DIV></DIV><BR> <HR> </BLOCKQUOTE><BR>The warlock version is an encounter debuff, the wizard one is single target, that's why they get the dot.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P>Even when Tumultuous Maelstrom and the other spells of the line were single target (it changed not so long ago) we didn't have a dot or nuke component, we used to have a speed debuff that got removed, then the spreading effect of the spell that replaced it got removed too, then after several demands they made the spell encounter based. I still think they need to balance the spell with the wizard one either by adding a dot or a nuke (that would make the spell much more desirable).</P> <P>Curse of Isolation should get a serious improvement too, in my humble opinion.</P>
Aerendor_Shadowbri
11-06-2006, 10:57 AM
<BR> <BLOCKQUOTE> <HR> NadKS wrote:<BR> <DIV><STRONG>-Rift:</STRONG></DIV> <DIV>Slight Reduction of Damage (from 2934-4890 Live to 2903-4838 Beta despite a higher INT) and Resistability got decreased from 30% harder to 21% harder.</DIV> <DIV><FONT color=#0066ff>Some damage increase would be most welcomed to match the wizard spell (Fusion) even if those spells aren't working exactly the same way.<BR><BR><BR><FONT color=#ffffff>Fusion has a 3 target max, Rift has 12, that is why the significant dmg difference.<BR><BR>But, i would love to see the damage increased.<BR><BR>Ys, any chance you capped out your int yes and checked the spell damage? I know all your other stats would be garbage, but for raw damage ability im curious what we are capable of with 1100 int.<BR></FONT></FONT></DIV> <BR> <HR> </BLOCKQUOTE> <P>I know for the number of targets, i'm conscious they aren't working the same way ... but do you often hit 12 targets at once ?</P> <P>At best you do on grey targets, but in a group instance you try to hit the encounter (and pray not to aggro everything around) and in raid you are very careful in hiting only the encounter the Tank is on ... thus the 12 potential targets are more likely 1 to 3 ... 5 at best ... </P> <P>That's why i think the spell would need an upgrade.<BR></P>
Korpo
11-06-2006, 12:35 PM
<div><blockquote><hr>Yslaine wrote:<div></div> <p><strike>Even when Tumultuous Maelstrom and the other spells of the line were single target (it changed not so long ago) we didn't have a dot or nuke component, we used to have a speed debuff that got removed, then the spreading effect of the spell that replaced it got removed too, then after several demands they made the spell encounter based.</strike></p><font color="#ff0000">None of this matters today, since it's not the case today, and Maelstrom has been a group debuff since they changed it from the spreading (aka way to do insane nuts amounts of damage due to a buggy mechanic) debuff.</font><p>I still think they need to balance the spell with the wizard one either by adding a dot or a nuke (that would make the spell much more desirable).</p><font color="#ff0000">Warlocks are more AOE oriented as compared to wizards. Our debuff is therefore encounter, so we can debuff all the mobs we're about to nuke. Since the amounts of the debuff are the same, they should (and do) have different desireable affects to make them worth having. Wizard effect - DOT. Warlock effect - encounter wide. That's balance. If you would rather have a single target debuff with a DOT attached, I'd listen to that, but asking for both is unreasonable.</font><p></p><p>Curse of Isolation should get a serious improvement too, in my humble opinion.</p><font color="#ff0000">It is, indeed, crap.</font><hr></blockquote></div>
EpokSilvermo
11-06-2006, 05:41 PM
<div><blockquote><hr>Yslaine wrote:<div></div> <div></div> <div></div> <div><div><div><div><strong>-Chaostorm:</strong></div> <div>Resistability got decreased from 30% harder to 21% harder.</div> <div> <div><strong>-Concussive:</strong></div> <div> <div> <div> <div> <div> <div> <div>Direct Encounter Deaggro and Interrupt spell !!! (still the same values)</div></div></div></div></div></div></div></div></div></div></div><hr></blockquote>Aww does that mean I cant use Concussive and then Chaostorm anymore to get a PBAOE detaunt? <span>:smileysad:</span></div>
Aerendor_Shadowbri
11-06-2006, 07:00 PM
<BR> <BLOCKQUOTE> <HR> korpo53 wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Yslaine wrote:<BR> <P><STRIKE>Even when Tumultuous Maelstrom and the other spells of the line were single target (it changed not so long ago) we didn't have a dot or nuke component, we used to have a speed debuff that got removed, then the spreading effect of the spell that replaced it got removed too, then after several demands they made the spell encounter based.</STRIKE></P><FONT color=#ff0000>None of this matters today, since it's not the case today, and Maelstrom has been a group debuff since they changed it from the spreading (aka way to do insane nuts amounts of damage due to a buggy mechanic) debuff.</FONT><BR> <P>I still think they need to balance the spell with the wizard one either by adding a dot or a nuke (that would make the spell much more desirable).</P><FONT color=#ff0000>Warlocks are more AOE oriented as compared to wizards. Our debuff is therefore encounter, so we can debuff all the mobs we're about to nuke. Since the amounts of the debuff are the same, they should (and do) have different desireable affects to make them worth having. Wizard effect - DOT. Warlock effect - encounter wide. That's balance. If you would rather have a single target debuff with a DOT attached, I'd listen to that, but asking for both is unreasonable.</FONT><BR> <P></P> <P>Curse of Isolation should get a serious improvement too, in my humble opinion.</P><FONT color=#ff0000>It is, indeed, crap.</FONT><BR><BR> <HR> </BLOCKQUOTE><BR></DIV><BR> <HR> </BLOCKQUOTE> <P>That's your opinion, but remember the speed debuff that spell had when it was spreading ... the fact this spell is encounter based is logical since SOE made us encounter specialized ... but being encounter based doesn't have to reduce our way of doing damages, we have already 3 Debuff spells that are less than desirable, one way to make at least this one useful is to had a damage component or an interesting effect linked to it ... so far, and i think many people share the opinion, you don't need to cast this spell in a fight ... especially a debuff that last 30 sec ... that's efficiency loss.</P> <P> </P> <P>Oh i forgot ... Curse of Isolation is sad, but Curse of the Void is depressing ...<BR></P><p>Message Edited by Yslaine on <span class=date_text>11-06-2006</span> <span class=time_text>03:01 PM</span>
EpokSilvermo
11-06-2006, 08:36 PM
<div><blockquote><hr>Yslaine wrote:<div></div> <div></div> <div></div> <div><div><strong>-Curse of Isolation:</strong></div> <div>The values have been changed to reflect the difficulty of the fight but Resistability got decreased from 30% harder to 21% harder.</div></div><hr></blockquote>Checking the screenhot I see HP decrease is up to 5.8K on an epic now. WHOA!! <span>:smileyvery-happy:</span></div>
Groma
11-06-2006, 08:58 PM
I'm on a pvp server, so Rift hitting 12 targets is VERY common for me, but i understand the near uselessness on a pve server. Raids? Well, Rift=insta-death for me if i use it anytime before the very end of the fight, where there is typically only 1-2 targets left. Best case scenario for Rift in a raid zone has been the heroics right before Vilucidae on the stairs, but its almost guaranteed aggro.I would HATe the idea of a DoT on our debuff. DoT's break root very easily, and if they did give our Debuff a DoT the damage from said DoT would be so insignificant that it wouldn't be worth casting due to the risk of breaking the roots. So IMO, leave us without it.As for having capped Int in the expansion, he raised his Int by only a few points over the old cap, but was still right near half of the new cap, and his dmg only went down by 1%. What i'm curious to know is if we are able to cap out our Int to the new standards, will our spell damage significantly increase or are the diminishing returns so severe that by going that extra 50% to the cap would only give a 5-10% increase in raw damage.<div></div>
EpokSilvermo
11-06-2006, 09:22 PM
<div><blockquote><hr>NadKS wrote:Raids? Well, Rift=insta-death for me if i use it anytime before the very end of the fight, where there is typically only 1-2 targets left. Best case scenario for Rift in a raid zone has been the heroics right before Vilucidae on the stairs, but its almost guaranteed aggro.<div></div><hr></blockquote>Since when does Rift generate aggro? I only get aggro when I pull adds LOL. But all that hits the tank at least once before I cast Rift stays on the tank.</div>
BetaMaster
11-06-2006, 09:42 PM
<DIV>finally curse of isolation makes sense!</DIV>
Groma
11-07-2006, 12:06 AM
<div></div><div><blockquote><hr>butchrulez wrote:<div><blockquote><hr>NadKS wrote:Raids? Well, Rift=insta-death for me if i use it anytime before the very end of the fight, where there is typically only 1-2 targets left. Best case scenario for Rift in a raid zone has been the heroics right before Vilucidae on the stairs, but its almost guaranteed aggro.<div></div><hr></blockquote>Since when does Rift generate aggro? I only get aggro when I pull adds LOL. But all that hits the tank at least once before I cast Rift stays on the tank.</div><hr></blockquote>Lyceum for example. I push myself to the limit every time i raid, its really the only way to succeed as an all Qeynos raiding guild. Lyceum, i push 2300dps. Stack that with a Rift Slam on a large encounter, combined with VERY weak detaunts from the current game, and you get instant death. With the new changes to our detaunts, it will be a whole new ballgame. Maybe now i can break that 2500 mark without dying <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />I'm pretty stoked about the upcoming changes. If i figure it correctly, i will be able to keep my current Raid spec AAs, get manashield back, and still manage to snag our new manaburn. Good stuff.</div><p>Message Edited by NadKS on <span class=date_text>11-06-2006</span> <span class=time_text>11:07 AM</span>
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