View Full Version : which god for warlock?
saw some abilities, but found only some for mental based dmg and Solusek is wizard only :-/<div></div>
me personally i'm gonna wait it out til they allow us to choose bertoxx something....hes basically a warlocks final hope for us choosing a diety that could benefit us the most.
Aerendor_Shadowbri
11-05-2006, 12:00 AM
Solusek Ro (Good/Evil sorcerers) and Innoruuk (Evil warlock) are the least bad choices if you expected something designed for warlocks ... but as Deities have each a specific realm of expertise, you won't see one before they implement Bertox i suppose.
Aerendor_Shadowbri
11-05-2006, 12:02 AM
<BR> <BLOCKQUOTE> <HR> Patrix513 wrote:<BR> me personally i'm gonna wait it out til they allow us to choose bertoxx something....hes basically a warlocks final hope for us choosing a diety that could benefit us the most.<BR> <HR> </BLOCKQUOTE><BR>So far you can renounce your faith in a god .. u can always choose one now and make a better choice later when more Gods will come in play
Y_Sli
11-05-2006, 01:00 AM
After just glancing them over, I think I might go with Quellious (I'm a qeynos warlock). My reasons are for the following spells:T2<u>Blessing: Passive Assault</u>Target: SelfCast time: 1.5 secDuration: 10 minEffect: decreases hate gain by 15%<u></u><u>Miracle: Quelled Rage</u>Target: EnemyCast time: .5 secRange: 25mEffect: <font color="#ffff00">wipes all hate for you from target mob</font>T5<u>Blessing: Voice of Quellious</u>Target: SelfCast time: 1.5 secDuration: 10 minEffect: All spells cost 15% less.I really don't see anything worthwhile with the other gods.<div></div>
Deathspell
11-06-2006, 03:52 PM
Why do they keep on coming with those silly hate reducers?I'm sorry, but that's totally [Removed for Content] guys.I'm sure we all made a mage class in order to do damage, right?And yes, I do think one should not cast point blank and be "responsible" for his dps, but it makes me sad that they give a DPS class a hate reducer. Why not give tanks more/better aggro control? That is what tanks do, it's their job, tank players love keeping aggro... <div></div>
<BR> <BLOCKQUOTE> <HR> Yslaine wrote:<BR> <BR> <BLOCKQUOTE> <HR> Patrix513 wrote:<BR> me personally i'm gonna wait it out til they allow us to choose bertoxx something....hes basically a warlocks final hope for us choosing a diety that could benefit us the most.<BR> <HR> </BLOCKQUOTE><BR>So far you can renounce your faith in a god .. u can always choose one now and make a better choice later when more Gods will come in play<BR> <HR> </BLOCKQUOTE><BR>yes i know...i am in beta and have tested out CT, inny and brell...none of which really help us out...havent tried sol ro but my faction with inny is close to ally so really dont wanna waste all my time and effort on another set of quests. Plus if i was a lore junkie i'd keep inny since i am a DE.
EpokSilvermo
11-06-2006, 08:39 PM
<div><blockquote><hr>Deathspell wrote:Why do they keep on coming with those silly hate reducers?<div></div><hr></blockquote>Because that is why rogues and predators can spam their attacks without peeling. If a warlock goes all out and uses his hate redrucers he becomes the tank. If a scout goes all out and uses his hate redrucers everything is fine if the tank is decent. </div>
BetaMaster
11-06-2006, 09:54 PM
<BR> <BLOCKQUOTE> <HR> Deathspell wrote:<BR>Why do they keep on coming with those silly hate reducers?<BR><BR>I'm sorry, but that's totally [Removed for Content] guys.<BR>I'm sure we all made a mage class in order to do damage, right?<BR>And yes, I do think one should not cast point blank and be "responsible" for his dps, but it makes me sad that they give a DPS class a hate reducer. <BR>Why not give tanks more/better aggro control? That is what tanks do, it's their job, tank players love keeping aggro... <BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Tanks have middle ranged numbers 700-1400 for their taunts because they are fast cast and quick to come back... if they wanted to give us higher aggro numbers (closer to the hate gain of a sorcerer nuke) we'd have to have the taunt take a couple seconds to cast to offset the 4000hate. Things need to be balanced. NOW... as a tank I HATE waiting that long for a taunt to go off. A lot can happen in the aggro world in two seconds. I think tank aggro is fine as is... just need a good tank. I think that mage deaggro is a much smarter idea. Sure the tank can keep aggro off a cowboy dps machine... but no one knows more than the cowboy when they are going to spam out 30k dmg in under 10seconds... allow that dps class the ability to drop their hate/hate position when they KNOW it's needed. It just makes too much sense.</P> <P>deaggro ftw</P>
EpokSilvermo
11-06-2006, 09:58 PM
<div></div><div><blockquote><hr>BetaMaster wrote:<div></div><p>allow that dps class the ability to drop their hate/hate position when they KNOW it's needed. It just makes too much sense.</p> <p>deaggro ftw</p><hr></blockquote>WTB:<ol><li>De-Rescue: Single target 4k detaunt + drop 3 positions on hate list.</li><li>De-Reinforcement: 200 detaunt + drop 1 position on hate list on any target that is hit by any of the warlock's damage spells for the next couple of seconds.</li></ol>LOL</div><p>Message Edited by butchrulez on <span class=date_text>11-06-2006</span> <span class=time_text>06:08 PM</span>
Deathspell
11-07-2006, 02:21 PM
<div><blockquote><hr>BetaMaster wrote:<div></div><blockquote><hr></blockquote> <p>Tanks have middle ranged numbers 700-1400 for their taunts because they are fast cast and quick to come back... if they wanted to give us higher aggro numbers (closer to the hate gain of a sorcerer nuke) we'd have to have the taunt take a couple seconds to cast to offset the 4000hate. Things need to be balanced. NOW... as a tank I HATE waiting that long for a taunt to go off. A lot can happen in the aggro world in two seconds. I think tank aggro is fine as is... just need a good tank. I think that mage deaggro is a much smarter idea. Sure the tank can keep aggro off a cowboy dps machine... but no one knows more than the cowboy when they are going to spam out 30k dmg in under 10seconds... allow that dps class the ability to drop their hate/hate position when they KNOW it's needed. It just makes too much sense.</p> <p>deaggro ftw</p><hr></blockquote>I know what you mean, but if you wanna do decent/serious DPS on a non-epic group-encounter then I think the deaggro is a waste of precious time. Especially with our high casting timers.</div>
<P>I agree, dehate takes 2 sec to cast. crap it's more efficient to not cast for 2 seconds then lay back in once hate from somebody else in the 24 person raid is built up.</P> <P>in a single group dehate is ok, but christ its cheaper to just res me after i unload.</P> <P> </P> <P>Hipi</P>
BetaMaster
11-09-2006, 12:33 AM
<DIV>deaggro items are key</DIV> <DIV>vulian nullification is key</DIV> <DIV>I rarely use concussive... but with the new change I'll start to use it.</DIV>
TheStateFish
11-09-2006, 06:21 AM
I plan to do Quellious to get the cloak then renounce and go Brell for Rift
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