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View Full Version : I'm back after a 3 month holiday, any changes?


Wallzak
09-27-2006, 10:54 PM
<DIV>WOOT, I'm back and pulling my Warlock out of the mothballs.</DIV> <DIV> </DIV> <DIV>Can someone summerize the major changes that has occured (specifically for the Warlock) since the Adventure pack came out in June?</DIV> <DIV> </DIV> <DIV>Thanks in advance!</DIV>

Mastire
09-28-2006, 03:00 AM
<BR> <BLOCKQUOTE> <HR> sammcduff wrote:<BR> <DIV>WOOT, I'm back and pulling my Warlock out of the mothballs.</DIV> <DIV> </DIV> <DIV>Can someone summerize the major changes that has occured (specifically for the Warlock) since the Adventure pack came out in June?</DIV> <DIV> </DIV> <DIV>Thanks in advance!</DIV> <BR> <HR> </BLOCKQUOTE> <P>Was about 3 months ago, but stuns and roots majorly nerfed. <BR></P>

Araxes
09-28-2006, 09:13 AM
Umm ... none really.  Stuns and roots I guess but IMO those aren't really major unless you solo all the time ...Anyway.  SOE stated they were done with major class-defining changed for the time being so don't expect anything major until well after EOF comes out.<div></div>

Mastire
09-28-2006, 09:37 AM
<BR> <BLOCKQUOTE> <HR> Vicontessa wrote:<BR>Umm ... none really.  Stuns and roots I guess but IMO those aren't really major unless you solo all the time ...<BR><BR>Anyway.  SOE stated they were done with major class-defining changed for the time being so don't expect anything major until well after EOF comes out.<BR><BR><BR><BR> <BR> <HR> </BLOCKQUOTE><BR>If you solo names for masters and PP those are a big change. Stuns were also quite usefull in groups. The ability to lock a mob up for 11 seconds, could help in any group that was short on healage. And the stun at the end of devistation, in groups gave teh tank just a few more secs to keep agro.

Enil
09-28-2006, 03:23 PM
Aoe spells continues to cast when target dies and there are more mobs in the group.  Very good change.<div></div>

Araxes
09-29-2006, 05:42 AM
I can still solo for masters if I want - regardless of the root changes - but its much more efficient to join an instance group to do that so ...  /shrugStun-locking was trivializing half of the encounters in KoS.  That nerf was incoming for awhile.  I'm not saying it wasn't a bit disappointing (moreso in light of the fact that as warlocks we weren't given anything comparable in return) but it wasn't unexpected, either.<div></div>

Mastire
09-29-2006, 06:36 AM
<BR> <BLOCKQUOTE> <HR> Vicontessa wrote:<BR>I can still solo for masters if I want - regardless of the root changes - but its much more efficient to join an instance group to do that so ...  /shrug<BR><BR>Stun-locking was trivializing half of the encounters in KoS.  That nerf was incoming for awhile.  I'm not saying it wasn't a bit disappointing (moreso in light of the fact that as warlocks we weren't given anything comparable in return) but it wasn't unexpected, either.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>They did the change due to 1/2 the mobs in KoS being stun imune. But biigest disapointment with the nerf is how we lost our Stun on Apoc but Ice comet kept theres. And with the root nerfs, it made our soloing ability worse then 1/2 of the classes in the game. We still can but not as well.</P> <P>Our Soloing ability is average, our single target DPS is average, our utility is not there, we have 0 DPS with out mana. And with multiple encounters we can pull agro better then all other classes. The only thing our class has is nighest DPS potental with encounters of 4 or more, and in most situations we can't come close to doing it. </P> <P>So a nerf that made us the worst mage soloers from the 2nd best, is a large nerf, since we have almost nothing left. I know we will get some LU that will someday make us where I feel we should be, but waiting for LU 45 kinda sucks.</P>