View Full Version : Changes I would like to see to the warlock Class
Mastire
09-03-2006, 01:23 AM
<DIV>1)Nil Crystals - These are usless, Wizards get similar spells to our, ie rift and fussion. Yet we have to farm these before raids. Or cast useless spells in raids to get them. We only have 3 spell lines taht use these crystals now and I don't think any are overpowering.</DIV> <DIV> </DIV> <DIV>2)Maelstrom Line - This spell line with the cough effect was nice, allowed us to cast it once and have it spread and never wear off. Now it hits all the mobs at once but only lasts 30 seconds. This gives the spell extremly limiting effect. Please increas the length of the spell to be the same as our other debuffs. As well it sicne I know you will never get rid of the Nil Crystals, please allow this spell to yeild them. It would be a usefull way to create them and not make us spend alot of time before raids farming those idiotic things.</DIV> <DIV> </DIV> <DIV>3)Aura Line - Agro off of this spell should not be atributed to the warlock. It is a spell that should be a boost to our single target DPS but not attibute damage to us ie the Wizzards DS line.</DIV> <DIV> </DIV> <DIV>4)Dark Infestation - The spell should not despawn when broodligns spawn. This DoT used to allow us a nice amount of DPS on a single target mob that AE'd now its is useless to cast. Even having respawning broodlings is better then not having this Dot on.</DIV> <DIV> </DIV> <DIV>5)Devisation line - Pleas remove the 5 target limit on the spell. There is no reason for this spell to have a limit. Also since you got rid of the stun wich game the tank a few secs to get agro back off the warlock before we died, why not add a small deagro after the last tick of it. Would make the spell less of a suicide spell.</DIV> <DIV> </DIV> <DIV>6)Nethros Realm - The spell currently is when target is damaged by a spell Cast neither Void on target. The discription stayes when they are the target of a hostle spell they take damage. Please fix the spell for wheneer they get hit by a hosle spell they take the damage.</DIV> <DIV> </DIV> <DIV>7)Curse of Isolation line - Only use I can figure for this spell would be AE root, then Cast this. No spell should be so limiting. please make this spell have some real purpose rather then farming Nil Crystals.</DIV> <DIV> </DIV> <DIV><img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />Nihilistics line - The damage on this spell is minimal. It should be higher It is equivenltent to having a 35 PT damage sheild on the MT. Please up the % chance it has to hit or increase the damaeg on it to somthign respectible.</DIV> <DIV> </DIV> <DIV>9) Rift - Spell Seems like it has a limited amount of force ti can use to knock ennimies into the Air. So the damage probably should scale, if there are 12 Targets the spell's force launding them all up should be quite small. Where as if teher was only 1 Target they would get the full force of the spell and reciece much more damage. This would make the spell mroe versitile and usefull to cast.</DIV> <DIV> </DIV> <DIV> </DIV>
Keitho
09-03-2006, 05:00 AM
Like em all except 9.... dont lower dps on aoe .... LoL unless it is gunnahit 12 mobs for the force it is now ..<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>
Mastire
09-03-2006, 05:22 AM
<BR> <BLOCKQUOTE> <HR> Keithoth wrote:<BR>Like em all except 9.... dont lower dps on aoe .... LoL unless it is gunnahit 12 mobs for the force it is now ..<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR> <BR> <HR> </BLOCKQUOTE><BR>9. I think current rift damage is good for 3 or 4 targets for 1 target it should be quite a bit more same for 2, and for 12, well we don't need to hit 12 mobs for 5k Damage <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
Shaihsar
09-03-2006, 10:28 AM
<DIV>I like the idea about rift but i dont think it would ever happen, though i like the spell as is I think it would be nice to have a spell that would be beneficial casting as soon as the recast timer is up. As for apocalypse i agree we should gain something back or they should gank the stun from ice nova. I feel if the stun wasnt significant enuff to take from theirs it shouldnt be significant enuff to take from ours. And nil crystals gawd i hate comparing stuff to wizards as eventually w/ enuff [expletive haxx0red by Raijinn]ing the two classes will end up being the exact same but gawd i dont think it would hurt to get rid of em. And hey if they have that much of a hard on for nil crystals id rather just have the option of buying them like peridots in eq1. Also its pretty insignificant but itd be cool if we had a fear or slow attached to the break of our group root=D like wizards do lol again i hate comparing to wizards but [expletive haxx0red by Raijinn] </DIV> <DIV> </DIV> <DIV>Nebbus</DIV> <DIV>Secondawn</DIV> <DIV>70warlock</DIV> <DIV>blahblah</DIV> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Shaihsar on <span class=date_text>09-02-2006</span> <span class=time_text>11:51 PM</span>
hoosierdaddy
09-03-2006, 08:32 PM
<P></P> <HR> 5)Devisation line - Pleas remove the 5 target limit on the spell. There is no reason for this spell to have a limit. Also since you got rid of the stun wich game the tank a few secs to get agro back off the warlock before we died, why not add a small deagro after the last tick of it. Would make the spell less of a suicide spell. <P></P> <HR> <P>Awhile back they removed the limit on the number of mobs that could be hit by Ae's on all spells (including Devastation/Apocalypse). Then , at some point, they ninja reintroduced the limit on these two spells only. Wizards have fusion, assassins get decapitate, warlocks should have one big damage spell (and either of these hitting every mob in an encounter would count as a big spell).</P> <P>-Kai</P>
<BR> <BLOCKQUOTE> <HR> Mastire wrote:<BR> <DIV>1)Nil Crystals - These are usless, Wizards get similar spells to our, ie rift and fussion. Yet we have to farm these before raids. Or cast useless spells in raids to get them. We only have 3 spell lines taht use these crystals now and I don't think any are overpowering.</DIV> <DIV><FONT color=#ffff00>Totally agree with you on that point</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>2)Maelstrom Line - This spell line with the cough effect was nice, allowed us to cast it once and have it spread and never wear off. Now it hits all the mobs at once but only lasts 30 seconds. This gives the spell extremly limiting effect. Please increas the length of the spell to be the same as our other debuffs. As well it sicne I know you will never get rid of the Nil Crystals, please allow this spell to yeild them. It would be a usefull way to create them and not make us spend alot of time before raids farming those idiotic things.</DIV> <DIV><FONT color=#ffff00>I liked the cough effect but was a tad bit easy to exploit with other classes to boost our DPS to Godly amounts.</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>3)Aura Line - Agro off of this spell should not be atributed to the warlock. It is a spell that should be a boost to our single target DPS but not attibute damage to us ie the Wizzards DS line.</DIV> <DIV><FONT color=#ffff00>This spell is a nice spell as it is. The aggro from it i dont see it as being a huge factor.</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>4)Dark Infestation - The spell should not despawn when broodligns spawn. This DoT used to allow us a nice amount of DPS on a single target mob that AE'd now its is useless to cast. Even having respawning broodlings is better then not having this Dot on.</DIV> <DIV><FONT color=#ffff00>I asked Lockeye before about this and still no answer from him. I think begging for this spell to get changed once again is like beating a dead horse.</FONT></DIV> <DIV> </DIV> <DIV>5)Devisation line - Pleas remove the 5 target limit on the spell. There is no reason for this spell to have a limit. Also since you got rid of the stun wich game the tank a few secs to get agro back off the warlock before we died, why not add a small deagro after the last tick of it. Would make the spell less of a suicide spell.</DIV> <DIV><FONT color=#ffff00>Meh its basically our class defining spell. We are an AE class and i think we should have some sort of risk with this spell when used. Just like Ice Nova is for Wizards.</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>6)Nethros Realm - The spell currently is when target is damaged by a spell Cast neither Void on target. The discription stayes when they are the target of a hostle spell they take damage. Please fix the spell for wheneer they get hit by a hosle spell they take the damage.</DIV> <DIV><FONT color=#ffff00>meh i think the spell is fine as is....just cast it before a big pull and you are set.</FONT></DIV> <DIV> </DIV> <DIV>7)Curse of Isolation line - Only use I can figure for this spell would be AE root, then Cast this. No spell should be so limiting. please make this spell have some real purpose rather then farming Nil Crystals.</DIV> <DIV><FONT color=#ffff00>totally agree. most useless spell we have.</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV><img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />Nihilistics line - The damage on this spell is minimal. It should be higher It is equivenltent to having a 35 PT damage sheild on the MT. Please up the % chance it has to hit or increase the damaeg on it to somthign respectible.</DIV> <DIV><FONT color=#ffff00>I love this spell as is. It contributes alot of hate toward the encounter for the tank. 25% chance of it going off is actually alot. IMO its one of, if not the best, Damage shields in game atm. Upping the percentage would give it an overpowering effect IMO.</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>9) Rift - Spell Seems like it has a limited amount of force ti can use to knock ennimies into the Air. So the damage probably should scale, if there are 12 Targets the spell's force launding them all up should be quite small. Where as if teher was only 1 Target they would get the full force of the spell and reciece much more damage. This would make the spell mroe versitile and usefull to cast.</DIV> <DIV><FONT color=#ffff00>I love this spell but its so limited to when we should and shouldnt use it. Fusion i see on the top of parses all the time with the highest hit. Would be nice if it did spread the damage around to all the mobs. Great Idea here.</FONT></DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>
Mastire
09-03-2006, 09:01 PM
<BR> <BLOCKQUOTE> <HR> Patrix513 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Mastire wrote:<BR> <DIV> <DIV><FONT color=#ffff00></FONT></DIV></DIV> <DIV>5)Devisation line - Pleas remove the 5 target limit on the spell. There is no reason for this spell to have a limit. Also since you got rid of the stun wich game the tank a few secs to get agro back off the warlock before we died, why not add a small deagro after the last tick of it. Would make the spell less of a suicide spell.</DIV> <DIV><FONT color=#ffff00>Meh its basically our class defining spell. We are an AE class and i think we should have some sort of risk with this spell when used. Just like Ice Nova is for Wizards.</FONT></DIV> <DIV><FONT color=#ff0000>Ice Comet Has a stun attached to it. So there risk using that spell is lowered.</FONT></DIV> <DIV> </DIV> <DIV>6)Nethros Realm - The spell currently is when target is damaged by a spell Cast neither Void on target. The discription stayes when they are the target of a hostle spell they take damage. Please fix the spell for wheneer they get hit by a hosle spell they take the damage.</DIV> <DIV><FONT color=#ffff00>meh i think the spell is fine as is....just cast it before a big pull and you are set.</FONT></DIV> <DIV><FONT color=#ff0000>So your don't want a spell that is broken to get fixed. I know its a ncie spoell now and thm changin git could nerf the spell but having it proc when Hostail spells are doen to it > then having it when they are damaged by spells.</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV> </DIV> <DIV><img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />Nihilistics line - The damage on this spell is minimal. It should be higher It is equivenltent to having a 35 PT damage sheild on the MT. Please up the % chance it has to hit or increase the damaeg on it to somthign respectible.</DIV> <DIV><FONT color=#ffff00>I love this spell as is. It contributes alot of hate toward the encounter for the tank. 25% chance of it going off is actually alot. IMO its one of, if not the best, Damage shields in game atm. Upping the percentage would give it an overpowering effect IMO.</FONT></DIV> <DIV><FONT color=#ff0000>Look at parces. I did 4 Milion damage, Nihlistics did 50k damage, another words 1.25% of my DPS, Now the wizzard did apoc 4 million damage as well his damage sheild did, 565k damage 14.125%. I know ours is up constently and doesn't require recasting unless we die, but that damage is so minimal it doesn't help with anything. I'm not asking for it to be quadroupled. But double it would make it respectible.</FONT></DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR><BR> <HR> </BLOCKQUOTE><BR>
Tanatus
09-03-2006, 09:19 PM
<DIV>Changes in 2 words? </DIV> <DIV> </DIV> <DIV>I want back my ability to solo ... thats all</DIV> <DIV> </DIV> <DIV>I can easy compare ability to solo of warlock with templar or so. </DIV>
Splatterpunk28
09-03-2006, 11:23 PM
<div>Sounds like all are good suggestions. Anything to improve our aggro issues and solo'ing capabilities are much needed. It's clearly out of whack in practicality and in terms of 'balance' with other classes.</div><p>Message Edited by Splatterpunk28 on <span class=date_text>09-04-2006</span> <span class=time_text>02:14 AM</span>
Melseb
09-04-2006, 06:09 AM
I dont disagree with those changes to our spells and stuff. But honestly the only thing I care about is aggro. If i can use 3 aoes in a row of either Apocalypse, Void Absolution, Nebula, and Chaostorm without getting aggro that would be awesome. Problem solved! We become the best aoe dps class and can do decent dps on singles. to SOE: IF YOU GOING TO MAKE US AN AOE DPS CLASS, MAKE IT SO WE CAN DO AOE DPS WITHOUT DYING.The only tank i cant pull aggro from easily is a zerker in offensive stance with dirge and coercer hate buffs. Thats even in a troub group. Daenarys70 Warlock Mob SquadKithicor<div></div>
Mastire
09-04-2006, 11:14 AM
<BR> <BLOCKQUOTE> <HR> Melseb wrote:<BR>I dont disagree with those changes to our spells and stuff. But honestly the only thing I care about is aggro. If i can use 3 aoes in a row of either Apocalypse, Void Absolution, Nebula, and Chaostorm without getting aggro that would be awesome. Problem solved! We become the best aoe dps class and can do decent dps on singles. to SOE: IF YOU GOING TO MAKE US AN AOE DPS CLASS, MAKE IT SO WE CAN DO AOE DPS WITHOUT DYING.<BR><BR>The only tank i cant pull aggro from easily is a zerker in offensive stance with dirge and coercer hate buffs. Thats even in a troub group. <BR><BR><BR> <HR> </BLOCKQUOTE> <P>We can do that now if we give the tanks enough time to build up agro. I think our spells should have sliightly less agro, but what most warlocks want is to be able to cast Apoc + Void Absolution on pull. That will never be possible, doing 10k damage to all teh targets withen teh 1st 6 seconds of the fight is kinda overpoweing, we should be able to win AE figths but now double any other class at them. So what I'm trying to do is show the Devs there are other issues with the warlock class other then agro management.</P>
<BR> <BLOCKQUOTE> <HR> Mastire wrote:<BR> <BR> <BLOCKQUOTE>So what I'm trying to do is show the Devs there are other issues with the warlock class other then agro management.</BLOCKQUOTE><BR> <HR> </BLOCKQUOTE><BR>GL on that one...Lockeye wont acknowledge the class or answer PM's when i have sent him some. I linked him to my thread that is stickied about our issues and concerns and no response. I asked him about the broodlings...no confirmation on how the spell is suppose to work. i have given up trying to get DEVS to look at our issues basically.
emagine
09-05-2006, 01:21 AM
<div></div><div></div>Lol seems like we have had this post several times now, sorry didnt read alot of the responces, but Its a shame we have to be this repetitive. Remember when things were easier? The more power from contract... the debuffs to absolution... the extra power for group from wicked gift, nhilism and malestrom both had debuffs.... The changes that have occured from t5 to current, i have to say we got the shaft.... the nerfs on our extra debuffing lowered our dps, grisly contract was like cut in half.... the dispells were nice on the absolution line.... we had some definition to our class, now it seems like were just a stripped down class....<img src="http://img478.imageshack.us/img478/2765/oldschoolnv6.jpg"><div></div><p>Message Edited by emagine on <span class="date_text">09-04-2006</span> <span class="time_text">02:24 PM</span></p><p>Message Edited by emagine on <span class=date_text>09-04-2006</span> <span class=time_text>02:30 PM</span>
Melseb
09-05-2006, 11:34 AM
<div><blockquote><hr>Mastire wrote:<div></div> <blockquote> <hr> Melseb wrote:I dont disagree with those changes to our spells and stuff. But honestly the only thing I care about is aggro. If i can use 3 aoes in a row of either Apocalypse, Void Absolution, Nebula, and Chaostorm without getting aggro that would be awesome. Problem solved! We become the best aoe dps class and can do decent dps on singles. to SOE: IF YOU GOING TO MAKE US AN AOE DPS CLASS, MAKE IT SO WE CAN DO AOE DPS WITHOUT DYING.The only tank i cant pull aggro from easily is a zerker in offensive stance with dirge and coercer hate buffs. Thats even in a troub group. <hr> </blockquote> <p>We can do that now if we give the tanks enough time to build up agro. I think our spells should have sliightly less agro, but what most warlocks want is to be able to cast Apoc + Void Absolution on pull. That will never be possible, doing 10k damage to all teh targets withen teh 1st 6 seconds of the fight is kinda overpoweing, we should be able to win AE figths but now double any other class at them. So what I'm trying to do is show the Devs there are other issues with the warlock class other then agro management.</p><hr></blockquote>Yes we can do aoe dps if we wait 10 seconds after pull before using any aoes. But guess what, I have done that and have still gotten aggro from at least one of the mobs AND get ouparsed by a conj and/or wizard. What I'M trying to say is that we have all the tools we need to be aoe dps kings and maybe target single dps queens or jacks, the former being primary specialty and latter being secondary specialty. The problem is that we can't use our primary specialty abilities like the other classes. We have six aoe nukes. Should we not be able to use all 6 or heck even 3 in an aoe fight without dying? Even after waiting for 10 seconds and getting out-parsed by the single target specialists on 3 mob groups? Even in the troub group with a MT that has dirge + coercer buffs in him? Even with 3 de-aggro proc items and Arm of Mithaniel?Even if the Devs give us some relief with the new AA's in EoF, I think it's kinda lame that while every other dps class is using their new AA's to do more dps, ours will be spent in making our class not as broken.Daenarys70 WarlockMob SquadKithicor</div>
hoosierdaddy
09-07-2006, 07:11 PM
<BR> <BLOCKQUOTE> <HR> Melseb wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Mastire wrote:<BR> <BR> <BLOCKQUOTE> <HR> Melseb wrote:<BR>I dont disagree with those changes to our spells and stuff. But honestly the only thing I care about is aggro. If i can use 3 aoes in a row of either Apocalypse, Void Absolution, Nebula, and Chaostorm without getting aggro that would be awesome. Problem solved! We become the best aoe dps class and can do decent dps on singles. to SOE: IF YOU GOING TO MAKE US AN AOE DPS CLASS, MAKE IT SO WE CAN DO AOE DPS WITHOUT DYING.<BR><BR>The only tank i cant pull aggro from easily is a zerker in offensive stance with dirge and coercer hate buffs. Thats even in a troub group. <BR><BR><BR> <HR> </BLOCKQUOTE> <P>We can do that now if we give the tanks enough time to build up agro. I think our spells should have sliightly less agro, but what most warlocks want is to be able to cast Apoc + Void Absolution on pull. That will never be possible, doing 10k damage to all teh targets withen teh 1st 6 seconds of the fight is kinda overpoweing, we should be able to win AE figths but now double any other class at them. So what I'm trying to do is show the Devs there are other issues with the warlock class other then agro management.</P><BR> <HR> </BLOCKQUOTE>Yes we can do aoe dps if we wait 10 seconds after pull before using any aoes. But guess what, I have done that and have still gotten aggro from at least one of the mobs AND get ouparsed by a conj and/or wizard. What I'M trying to say is that we have all the tools we need to be aoe dps kings and maybe target single dps queens or jacks, the former being primary specialty and latter being secondary specialty. The problem is that we can't use our primary specialty abilities like the other classes. <BR><BR>We have six aoe nukes. Should we not be able to use all 6 or heck even 3 in an aoe fight without dying? Even after waiting for 10 seconds and getting out-parsed by the single target specialists on 3 mob groups? Even in the troub group with a MT that has dirge + coercer buffs in him? Even with 3 de-aggro proc items and Arm of Mithaniel?<BR><BR><STRONG>Even if the Devs give us some relief with the new AA's in EoF, I think it's kinda lame that while every other dps class is using their new AA's to do more dps, ours will be spent in making our class not as broken.<BR></STRONG><BR>Daenarys<BR>70 Warlock<BR>Mob Squad<BR>Kithicor<BR></DIV><BR> <HR> </BLOCKQUOTE> <P>Which is exactly why I'd have never gone with the Int AA line. It seemed like the devs way of fixing an oversight on their part. We should automatically be receiving that 10% hate redux <EM>and</EM> concussive blasts as a regular spell. Like you said, why should I have to spend half of my AA's in order to reduce aggro and still be outdamaged by classes who spent their AA's solely on those which increase their damage output? Does any other class even have an AA line that reduces hate? If not, it's because SOE has seen to their aggro needs in providiing them with innate abilities to fend off hate.</P> <P>-Kai</P>
Lyasa
09-22-2006, 03:36 AM
actually, rogues have a line mostly dedicated to deagro. int > stealth attack > deagro when struck proc > hate loss % > feign death is the whole line. <div></div>
Inebriation
10-02-2006, 08:51 PM
Umm.. about the Aura line. You mean aggro off the cast or what? It's a hostile spell.. meaning damage procs will work with it. I don't want those taken away or depleted.. would you? <div></div>
iGiTerminatr
10-04-2006, 06:49 PM
I would be happy to just get a few nice illusion spells like wizards get, a nice visual dark green glow surronding the warlock or bats, mist or a nice nightblood demon form ,all we got atm is summon pet familiars which I find boring and they always get in the way.Wizards get atleast 2 I know of, Ice and 1 that looks more suited to a warlock with a green/blue glow around them.And for Boon of the damned to stack with other warlocks and wizards version, gets so annoying competing with another sorcerors for your 3% hate transfer.<div></div>
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