View Full Version : Any suggested AA setups for a warlock?
CoLD MeTaL
08-19-2006, 02:34 AM
I have been going down the intelligence line, but not finding much of real beenfit. The deaggro doesn't seem to help much.
Atomico
08-19-2006, 03:16 AM
i think that sta/str is the better solution (pvp server ) in pve don't knowthe last point spent in critical so you have about 9% critical<div></div>
Windowlicker
08-19-2006, 10:27 PM
I have 8 points in INT, and the full strength line trained. This gives me plenty of extra int so I can swap in/out resist gear without changing my damage. Also, it gives you catalyst which will let you crit any spell once a minute.With my remaining points I trained freehand sorcery to max which adds another 30% damage onto the already critted spell.I highly recomend it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Atomico
08-19-2006, 10:45 PM
widow are you in a pve or pvp server?in pvp server if you want do soloing... you are a dead man walking if you haven't manashield<div></div>
Tanatus
08-20-2006, 12:41 AM
<DIV>bleh lol STR/WIS is FTW - its concensus </DIV> <DIV>Str 4/4/4/8 Wis 4/5/4/8/1</DIV>
Cowdenic
08-20-2006, 04:58 AM
<P>I am right now 4/4/4/8 in the wisdom line and would not trade it for the world. 8% extra damage to every spell.</P> <P>Just cant wait for our lich AA's in the new expansion. Whoops, n/m</P>
hoosierdaddy
08-21-2006, 01:49 AM
<BR> <BLOCKQUOTE> <HR> Cowdenicus wrote:<BR> <P>I am right now 4/4/4/8 in the wisdom line and would not trade it for the world. 8% extra damage to every spell.</P> <P>Just cant wait for our lich AA's in the new expansion. Whoops, n/m</P><BR> <HR> </BLOCKQUOTE> <P><BR>Hmm?</P>
<blockquote><hr>hoosierdaddy wrote:<div></div> <blockquote> <hr> Cowdenicus wrote: <div></div> <p>I am right now 4/4/4/8 in the wisdom line and would not trade it for the world. 8% extra damage to every spell.</p> <p>Just cant wait for our lich AA's in the new expansion. Whoops, n/m</p> <hr> </blockquote> <p>Hmm?</p><hr></blockquote>Double Hmm?<div></div>
Tanatus
08-30-2006, 06:19 AM
<DIV>heh NDA....</DIV>
Jorel7
08-30-2006, 10:57 AM
<P>An additional question: How much does the 3rd ability in the wisdom tree ward for at rank 4/8? Does it actually help or is it merely fluff?</P> <P>/Jor</P>
Atomico
08-30-2006, 01:45 PM
for info: i just take catalyst str last abilityit is very useless and i respect soon<div></div>
Niun01
08-30-2006, 04:39 PM
I just repsected all my AA's to Agility / Intelligence and I can't complain yet. Less agro stealing and faster casting times now, and I still parse from 1 to 6 so no complaints.<div></div>
Atomico
08-30-2006, 04:55 PM
is there an AA calculator? i can't find 1 on web<div></div>
Taldacea
09-05-2006, 09:43 PM
I went down str and wis lines, after having int line maxed, and I started pulling aggro so easily I couldn't do much damage. I respecced back to int line, and have points now for str line up to increased crit chance. I actually find I do more dps now, because i can cast a few more aoes.<div></div>
Tanatus
09-06-2006, 03:43 AM
No way in hell warlock can pull agro on raid NO WAY .... as long as MT group have correct setting
Melseb
09-06-2006, 05:55 AM
<div>Maybe no way in hell your guild's warlock can. The only raid buffed MT i cannot pull from *easily* is a zerker in offensive stance.<blockquote><hr>Tanatus wrote:<div></div>No way in hell warlock can pull agro on raid NO WAY .... as long as MT group have correct setting<hr></blockquote></div>
Tevilspek
09-06-2006, 12:18 PM
Hey all, interesting convo about the APs, please keep the personal experiences coming! <span>:smileyhappy:</span>I just rolled a Warlock on Venekor (PvP) - have a 56 or so on AB.I noticed a couple of comments about the Wis line being great, but reading through some of the skills they say:'<i>If dual wield or one-handed weapon in primary // if secondary slot is empty</i>'.I was just wondering how those of you who chose the Wis line for the spell damage set yourselfs up? You have a wand and no secondary slot item and then something in ranged slot?Doesn't that lack of stats from a secondary item lower your potential in a big way?Or am I missing what the description means?Just seems strange to sacrifice a nice high end Symbol.Regardless, I am very interested to hear more of people's PvP experience with APs! Thanks!<div></div>
CoLD MeTaL
09-06-2006, 05:12 PM
Not having something in the secondary at 60 is costing me 23 INT, but I discovered the INT Potions so I can live without it.Although that +16% hasn't shown to be that beneficial yet. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> When i hit it the spell seems to bottom out and then get the +16%, ohwell. RNG hates me.
Atomico
09-06-2006, 05:17 PM
no endgame symbol item can give you 8% more damage and 22% more damage at 1 spell and a ward of 350 at all damage regenerating.so yes.. wis line worth the miss symbol (imho).as second line i have sta line, manashield is a must if you want do 1vs1 but useless if you want only groupVsgroup<div></div>
Araxes
09-06-2006, 06:30 PM
<div></div><div><blockquote><hr>Tanatus wrote:<div></div>... as long as MT group have correct setting<hr></blockquote>Correct ... with proper setup there is no aggro problem.Here is the problem I constantly run into. I typically wind up in raids where people seem to be very unfamiliar with mechanics of a level 70 warlock. They put me in some off-tank group and give me no kind of hate transfer. Then whine when I turn out poor DPS bc I cant;t use anything other than weak single nukes that take so long to cast by the time I do one round the mob is dead. I ask to be put in with the pally and of course : "Our assassin has to be there" ... ok ... but Assassin has his own hate transfer ... I'm the one pulling aggro anytime I cast Apocalypse or Void Absolution - Concussive or not - I'm the one generating the most hate without question - but no ... just sit there and don't AE ... they holler "no AE of any kind!" o.okkkkaaaay. So [expletive haxx0red by Raijinn] am I doing here? I'm not going to argue with raid leader in Vent. The situation is just [Removed for Content]. Without proper MT setup being a warlock on raid is just about pointless. I think that's why everyone is always going off about it. We shouldn't have to be SO dependent on other classes. I mean yeah everyone knows that when we can go all out we will top the parses jsut about every time ... but they ain't gonna put us in that position when another class can do it with less effort. Sure some interdependence is the point of any raid ... but to nullify one class' usefullness just bc we get passed on for assassins ... that's where the problem is.Now in group? Pff. I can burn through anything with time to spare and practically always top the parses. But group is completely different animal.And sorry ... not meaning to de-rail this thread. Just had that thought and wanted to comment. WIS/STR ... I currently maxed AGI and I can tell you ... the benefits are just not that much right now ... maybe this will change with new expansion.</div><p>Message Edited by Vicontessa on <span class=date_text>09-06-2006</span> <span class=time_text>07:32 AM</span>
Tevilspek
09-06-2006, 08:44 PM
<div><blockquote><hr>Atomico82 wrote:no endgame symbol item can give you 8% more damage and 22% more damage at 1 spell and a ward of 350 at all damage regenerating.so yes.. wis line worth the miss symbol (imho).as second line i have sta line, manashield is a must if you want do 1vs1 but useless if you want only groupVsgroup<div></div><hr></blockquote>Thankyou for the good input!</div>
Niun01
09-06-2006, 08:47 PM
lol! When ever the MT says no AoE's, I just figure it means everyone but me... I made 2 macros that lets the raid know Im about to pull agro so get on their toes, and usually I dont, but its funny to see their response.If I can't cast AoE's, I might as well turn on AF and watch a movie. <div></div>
Mastire
09-07-2006, 12:30 AM
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <DIV>bleh lol STR/WIS is FTW - its concensus</DIV> <DIV>Str 4/4/4/8 Wis 4/5/4/8/1</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Yup but</P> <P>Str 4/4/4/8/1 Wis 4/5/4/8 is a better option unless you have real mana issues.</P>
Mastire
09-07-2006, 12:38 AM
<BR> <BLOCKQUOTE> <HR> Vicontessa wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> ... as long as MT group have correct setting<BR> <HR> </BLOCKQUOTE>Correct ... with proper setup there is no aggro problem.<BR><BR>Here is the problem I constantly run into. I typically wind up in raids where people seem to be very unfamiliar with mechanics of a level 70 warlock. They put me in some off-tank group and give me no kind of hate transfer. Then whine when I turn out poor DPS bc I cant;t use anything other than weak single nukes that take so long to cast by the time I do one round the mob is dead. I ask to be put in with the pally and of course : "Our assassin has to be there" ... ok ... but Assassin has his own hate transfer ... I'm the one pulling aggro anytime I cast Apocalypse or Void Absolution - Concussive or not - I'm the one generating the most hate without question - but no ... just sit there and don't AE ... they holler "no AE of any kind!" o.okkkkaaaay. So [expletive haxx0red by Raijinn] am I doing here? I'm not going to argue with raid leader in Vent. The situation is just [Removed for Content]. Without proper MT setup being a warlock on raid is just about pointless. I think that's why everyone is always going off about it. We shouldn't have to be SO dependent on other classes. I mean yeah everyone knows that when we can go all out we will top the parses jsut about every time ... but they ain't gonna put us in that position when another class can do it with less effort. Sure some interdependence is the point of any raid ... but to nullify one class' usefullness just bc we get passed on for assassins ... that's where the problem is.<BR><BR>Now in group? Pff. I can burn through anything with time to spare and practically always top the parses. But group is completely different animal.<BR><BR>And sorry ... not meaning to de-rail this thread. Just had that thought and wanted to comment. <BR><BR>WIS/STR ... I currently maxed AGI and I can tell you ... the benefits are just not that much right now ... maybe this will change with new expansion.<BR><BR></DIV> <P>Message Edited by Vicontessa on <SPAN class=date_text>09-06-2006</SPAN> <SPAN class=time_text>07:32 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Why are you in an off tank group? You offer nothing to it. You should be in a caster group, and if you can't get in the main caster group get in teh group of left overs, you are just taking away from usefull buffs that teh off tank could get.</P> <P>And situation with a pally on a raid, you don't provide the consistent DPS as an assasin. So that rules out MT group. And your damage is trong enough taht with admends u can pull mobs sparaticaly off the MT, but not consistently. So just stay out of tank groups there not made for our class</P>
Tanatus
09-07-2006, 04:24 AM
<P>Here is deal ....</P> <P>Any more or less serious raiding guild that capable of braking 12K DPS mark on raid have BOTH coercer and dirge in MT group at occasion they add assasin to mix</P> <P>Warlocks normaly reside in group with troubadur as well as blessed with Harmonious Link (cross raid coercers amends)</P> <P>Result? tank have 49+40% extra hate (no rumor that hate capped at 50% just a rumor) warlock have -23% from coercer and -40% from troubadur. With this set up even if you are constantly keeping 1300-1400 DPS susteined and spiking over 2.4K DPS (like my warlock) there is ZERO chance that you pull agro (unless of course MT die but even then usually its not you who second on hate list)</P>
Melseb
09-07-2006, 07:40 AM
<div><blockquote><hr>Tanatus wrote:<div></div> <p>Here is deal ....</p> <p>Any more or less serious raiding guild that capable of braking 12K DPS mark on raid have BOTH coercer and dirge in MT group at occasion they add assasin to mix</p> <p>Warlocks normaly reside in group with troubadur as well as blessed with Harmonious Link (cross raid coercers amends)</p> <p>Result? tank have 49+40% extra hate (no rumor that hate capped at 50% just a rumor) warlock have -23% from coercer and -40% from troubadur. With this set up even if you are constantly keeping 1300-1400 DPS susteined and spiking over 2.4K DPS (like my warlock) there is ZERO chance that you pull agro (unless of course MT die but even then usually its not you who second on hate list)</p><hr></blockquote>Not true. I still pull aoe aggro with this setup even after using all my single target stuff first.</div>
Araxes
09-07-2006, 10:27 AM
<div><blockquote><hr>Mastire wrote:<div></div> <blockquote> <hr> Vicontessa wrote: <div></div> <div> <blockquote> <hr> Tanatus wrote: <div></div>... as long as MT group have correct setting <hr> </blockquote>Correct ... with proper setup there is no aggro problem.Here is the problem I constantly run into. I typically wind up in raids where people seem to be very unfamiliar with mechanics of a level 70 warlock. They put me in some off-tank group and give me no kind of hate transfer. Then whine when I turn out poor DPS bc I cant;t use anything other than weak single nukes that take so long to cast by the time I do one round the mob is dead. I ask to be put in with the pally and of course : "Our assassin has to be there" ... ok ... but Assassin has his own hate transfer ... I'm the one pulling aggro anytime I cast Apocalypse or Void Absolution - Concussive or not - I'm the one generating the most hate without question - but no ... just sit there and don't AE ... they holler "no AE of any kind!" o.okkkkaaaay. So [expletive haxx0red by Raijinn] am I doing here? I'm not going to argue with raid leader in Vent. The situation is just [Removed for Content]. Without proper MT setup being a warlock on raid is just about pointless. I think that's why everyone is always going off about it. We shouldn't have to be SO dependent on other classes. I mean yeah everyone knows that when we can go all out we will top the parses jsut about every time ... but they ain't gonna put us in that position when another class can do it with less effort. Sure some interdependence is the point of any raid ... but to nullify one class' usefullness just bc we get passed on for assassins ... that's where the problem is.Now in group? Pff. I can burn through anything with time to spare and practically always top the parses. But group is completely different animal.And sorry ... not meaning to de-rail this thread. Just had that thought and wanted to comment. WIS/STR ... I currently maxed AGI and I can tell you ... the benefits are just not that much right now ... maybe this will change with new expansion.</div> <p>Message Edited by Vicontessa on <span class="date_text">09-06-2006</span> <span class="time_text">07:32 AM</span> </p><hr> </blockquote> <p>Why are you in an off tank group? </p><hr></blockquote>I don't know. Don't ask me. That's my point. Maybe warlock L70 class is less common than I think (I can actually only think of maybe 4 or 5 others on my server who I see regularly) but people are NOT familiar with what I can do in DPS and what advantage I give in mutli-mob encounters -- theyjust have this mindset : single-target, single-target. When i get put in mage group or DPS group then I pull aggro ... well ... the raid peeps get upset that I pull aggro. [expletive haxx0red by Raijinn] am I supposed to do? Not cast at all and do 200 DPS? LOL Then that's a waste of raid slot.</div>
Mastire
09-07-2006, 01:40 PM
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <P>Here is deal ....</P> <P>Any more or less serious raiding guild that capable of braking 12K DPS mark on raid have BOTH coercer and dirge in MT group at occasion they add assasin to mix</P> <P>Warlocks normaly reside in group with troubadur as well as blessed with Harmonious Link (cross raid coercers amends)</P> <P>Result? tank have 49+40% extra hate (no rumor that hate capped at 50% just a rumor) warlock have -23% from coercer and -40% from troubadur. With this set up even if you are constantly keeping 1300-1400 DPS susteined and spiking over 2.4K DPS (like my warlock) there is ZERO chance that you pull agro (unless of course MT die but even then usually its not you who second on hate list)</P><BR> <HR> </BLOCKQUOTE>Yup, only restictions are don't cast Apoc then Void Absolution on pull or you will probably angro on the adds<BR>
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <P>Here is deal ....</P> <P>Any more or less serious raiding guild that capable of braking 12K DPS mark on raid have BOTH coercer and dirge in MT group at occasion they add assasin to mix</P> <P>Warlocks normaly reside in group with troubadur as well as blessed with Harmonious Link (cross raid coercers amends)</P> <P>Result? tank have 49+40% extra hate (no rumor that hate capped at 50% just a rumor) warlock have -23% from coercer and -40% from troubadur. With this set up even if you are constantly keeping 1300-1400 DPS susteined and spiking over 2.4K DPS (like my warlock) there is ZERO chance that you pull agro (unless of course MT die but even then usually its not you who second on hate list)</P><BR> <HR> </BLOCKQUOTE>Tantatus is correct on a single target encounter with the set up he describes there is no way for a warlock to pull agro. On a multiple mob encounter it is still possible but only if you cast like a newb...Any time you drop Apoc and Void Absolution back to back on mutiple mob ecounters you deserve to die. However on a single target I don't care if you Rift, Apoc, Void Abs, Void Dis, and Crit on every single one... you will not pull agro from a MT with the setup above.. Only a wizard and an assassin are capable with a 20k+ hit....<BR>
Melseb
09-08-2006, 12:30 AM
<div><blockquote><hr>Mastire wrote:<div></div> <blockquote> <hr> Tanatus wrote: <div></div> <p>Here is deal ....</p> <p>Any more or less serious raiding guild that capable of braking 12K DPS mark on raid have BOTH coercer and dirge in MT group at occasion they add assasin to mix</p> <p>Warlocks normaly reside in group with troubadur as well as blessed with Harmonious Link (cross raid coercers amends)</p> <p>Result? tank have 49+40% extra hate (no rumor that hate capped at 50% just a rumor) warlock have -23% from coercer and -40% from troubadur. With this set up even if you are constantly keeping 1300-1400 DPS susteined and spiking over 2.4K DPS (like my warlock) there is ZERO chance that you pull agro (unless of course MT die but even then usually its not you who second on hate list)</p> <hr> </blockquote>Yup, only restictions are don't cast Apoc then Void Absolution on pull or you will probably angro on the adds<hr></blockquote>See my post above. This is not true. At least not for me.</div>
Tanatus
09-09-2006, 07:34 PM
<DIV>Yep indeed on multimob raid encounter its make perfect sence start attack with Rift - which produce exactly ZERO agro</DIV> <DIV>I normally do next precast on such pull Corrupted Gift, Hit mob that have highest TTL (time to live) with DI (right during pull), NR, Rift, Void Abs, Vullian and FHSed Apocal followed up by Null Caress and after just normal circle with Nebula and Chaostorm</DIV>
Windowlicker
09-09-2006, 10:26 PM
In response to a few posts above:- I don't play on a PVP server, so my character is geared to be 100% DPS. I shouldn't be getting hit to begin with, and as a warlock my job is to do DAMAGE. Being able to take hits, or any of the other fancy AA's are a waste of time.- Warlock can and will take aggro from any tank, in any situtation if it isn't played correctly. I've had Amends, AND coercer hate reduction and still pulled aggro off one of the nicer relic-covered tanks on the server.Sure it depends on your playstyle what your going to do with your character in the long run, but don't loose sight of what your bottom line is.You are playing a DPS class, and when people invite you into a group they want DPS.<div></div>
Splatterpunk28
09-10-2006, 09:03 AM
<div></div><div></div>I think it's a question of what you are doing mostly. Raiding, solo'ing, or grouping? As well as what your armor is doing for you.<font color="#ffff00">My thoughts:</font>STR: Increase chance to critical on spells (?%), passive. Last rank gives a short duration to critical on every spell.<font color="#ffff00">Obviously as a dps class this sounds great and could possibly make an enormous impact on our overall dps. However with aggro issues this makes 'aggro management' even more challenging than it already is and it won't help dps if you are dead. If you are lucky enough to have a serious raiding guild and they always have perfect setup, then not too much of a problem. Solid choice for any dps class.</font>AGI: Increase casting speed (?%) and reuse speed (12%) of spells, both abilities passive. <font color="#ffff00">If we could go buck wild this would be nice as well, especially for shorter fights. But would it make a huge impact? I'm thinking probably not, raidwise or groupwise unless the casting speed is reduced by like 40+%.</font>STA: Parry, take power hits instead of hit point hits, increase focus and disruption.<font color="#ffff00">Seems more like a solo'ing and PVP benefit. Though +disruption is nice, anytime. I don't PVP or solo, so nothing groundbreaking here.</font>WIS: Increase base damage (?%) of all spells (passive but requires 1hander equipped and secondary slot empty), wards caster, reduces power cost of all spells by 12%.<font color="#ffff00">Hmmm. Conserve power, increases your resists (default of +wis) AND increases base damage? I can't imagine a good excuse to say no to this even with the secondary slot needing to be empty to increase base damage of all spells.</font>INT: Increase defense, decreases hate gain (?%). <font color="#ffff00">Int by default increases spell damage, so that's nice and it helps with our aggro issues. This sounds like a decent choice if you are often without the necessary classes to compliment you and your int is suffering a bit normally (+int to cap you off and -hate help).<font color="#ffffff">It would help if I knew the exact percentages on some of the ranks (I'll edit if you have the numbers), but those are my thoughts. I haven't decided for sure because I don't have a ton of points, but I have the first few in wisdom -- we'll see between str/int later on. And who knows what new abilities they will present us in the future anyway.</font></font><div></div><p>Message Edited by Splatterpunk28 on <span class=date_text>09-10-2006</span> <span class=time_text>04:36 PM</span>
Tanatus
09-10-2006, 06:51 PM
<P>Guys you missing 1 very important moment...</P> <P>Unless you within raid - agro managment aren't issue.... Let me ask you this in different way - then last time in GROUP enviroment you had enouth time during fighting encounter to fire ALL your primary attack? Also try to recall then last time within GROUP enviroment you had a problem taking few hits here and where? See what I mean? Even if you constantly agro everything (aka your tank is slacker and you dont have what so ever agro management class in group) - its no biggy - you can withstand that </P> <P>And speaking about boosting Int - while it might looks that it help you built up damage ... in reality its not. Guess how much +int give ANY T7 int boosting buff from any class that have it? - well +85int!. Now question to you what is Int cap at lvl 70? - 510. Now do the math. All you need from your gear and empty hand is 510-85=425Int and you WILL be capped</P>
Deathspell
09-11-2006, 01:41 PM
<div></div><div></div><div></div>What does "FHSed" stand for?<div></div>Thanks for the clarification Swedemon <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><p>Message Edited by Deathspell on <span class=date_text>09-11-2006</span> <span class=time_text>07:55 AM</span>
Swedemon
09-11-2006, 05:14 PM
<BR> <BLOCKQUOTE> <HR> Deathspell wrote:<BR>What does "FHSed" stand for?<BR> <BR> <HR> </BLOCKQUOTE><BR>Freehand Sorcery. It's the second AA choice in the sorceror wisdom line which boosts the damage of your next spell by about 20-30%.
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