View Full Version : Agro issues shine in new Nek
BaronVonPitviper
08-15-2006, 11:00 PM
<DIV>It has been quite some time where I have been utterly useless in a group setting. Those 2-6 level 68-71 ^^^ heroic encounters in Nek have been extremely deadly to my warlock. 90% of that dungeon has me casting dots, debuffs and single target nukes because I get swamped with only one apocolyopse, abso, or chaostorm. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Glad I have patient guildied or I'd never get picked up by a serious group for that dungeon. I wouldn't want a warlock there if I were them.</DIV> <DIV> </DIV> <DIV>Hey devs, do us all a favor and copy my warlock and go do one of those Nek castle encounters. Let us know how much fun you have. Seriously, I double dog dare you.</DIV>
Meattray
08-16-2006, 05:50 AM
<DIV>I would not wanna take my Warlock in there without a pally or a troub. (troub what are they? very rare now)</DIV> <DIV> </DIV> <DIV>It's really is a pain in the [expletive haxx0red by Raijinn] when a T1 DPS class has to have 1 or 2 classes just to function as they were designed, to be Top AE dps.</DIV> <DIV> </DIV> <DIV>The only thing you can do in a normal group is single target damage assiting tank, anything else will casue trouble <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>It not worth the hassle of casting AE damage spells.</DIV>
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