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Lexi357
07-04-2006, 06:47 PM
<DIV>from my elder warlocks.</DIV> <DIV> </DIV> <DIV>I  just turned 48 and got the Nehtros spell and tbh I wasn't sure HOW to use it (blush) now that I realize it really isn't a PET but just another attack Im wondering is it really worth ugrading past app1 I mean the spell from M1 to app1 reads the same!</DIV> <DIV>  I been kinda gimping along with this warlock, I solo mostly and die often because although, Im  trying I just can't get a good grasp on how to play her. we don't do a lot raids so most the time when I do hunt it is solo/duo and occasionally a group of 4-6 I been getting AA's and putting them in line across to get a lil of each of the beneficial stats, so far have 2 3 3 3 3. Of all the stats my feeling is to work toward the agility line since that will help with casting and reuse timers.</DIV> <DIV> </DIV> <DIV>Im no cowboy by any means, I tend to play cautiously going after mobs with no ^ and evn con , or just below me in level but I see others going higher level than that and doing MAJOR damage...taking on yellows and oranges and surviving... it's frustrating to say the least, and don't get me started on how useless I feel in the groups I do get, I feel like Im just leaching xp and being carried through. I DON"T want to be this way, I want to be part of a group or duo and feel I am bringing something worthwhile to it. Is it my spells? is it how/when Im using my spells? or is it just my ineptness as a player?</DIV> <DIV> </DIV> <DIV>I would very much like it if someone could assist me in this so that I can be the best warlock I can be!  btw just fyi I betrayed recently to be in qeynos with most the rest of my guildies, and I am working toward regainging adepts1 & 3 and even masters when I can get my hands on em.</DIV> <DIV>As it stands right now the skills I have/use are:</DIV> <DIV> </DIV> <DIV>Cower Adept 3--Curse of emptiness Adept 1--Vulian interference adept 1--Soul flay adept 1--Torment of shadows master 1--nil distortion adept 3--bony grasp adept 3--dark pillaging adept 1--nil absolution adept 1--Grievous blast adept 1--abysmal fury apprentice 1--Nethros apprentice 1--Ice flame apprentice IV--Derter Apprenctice IV--Chaotic Maelstrom Apprentice 1--Dark Pyre Apprentice 1--seal of dark ruminations Master II--Bolster energy Adept 3-- vulian gift apprentice 1--toxic grasp Apprentice IV--poisionous shroud Apprentice IV</DIV> <DIV> </DIV> <DIV>As for gear, well most of it is crafted by guildies imbued gown and greeves and at least level 40, save for the fishbone ear ring and the manastone. I swap out weapons depending who Im fighting with.. solo I use the serrated bone dirk and the stien of maggok and a fulginate idol I have a hex doll equipped as well.</DIV> <DIV> </DIV> <DIV>I know Im not uber, I don't really WANT to be uber, I just want to have fun, a bit of a challange in fighting, but not so much that it's down to who gets tha last lucky hit...me or the mob.</DIV> <DIV>As I said I am familiar with the basic mechanics of the game...pick my fights, use my roots, use HO's but I think there is more...I would love to see myself doing more damage, having more success both solo and in groups. </DIV> <DIV> </DIV> <DIV>Sorry for the long post here, but I really would like some help on this, I tried the warlock channels in game but to no avail so Im asking here, since I know no other warlocks to guide me I figure this is the next best place to ask.</DIV> <DIV> </DIV> <DIV>I am on the Permafrost server if there is anyone there who would like to send me a tell anmd help that way.</DIV> <DIV> </DIV> <DIV>Thank you!</DIV> <DIV> </DIV> <DIV>Leelloni</DIV> <DIV>level 48 GimpLock, permafrost server</DIV>

Xede
07-04-2006, 11:44 PM
<P>i would try the best combination for spell use....the way it sounds you are casting your longer spells first instead of your shorter cast time spells like your dots and what not...start off with dots and go from there with nukes....do not by any means(unless its a mult target fight) use your ae's, as they are longer cast times and by the time you throw out the spell everything is dead. Learn what your spells do and know when to use those spells and you will be sought after by most people if you play the class correctly.</P> <P> </P> <P>about netheros.....i'd say upgrade it as the higher the lvl the more damage it does to the mob....its basically just like a dot but with an awesome graphic to it.</P> <P> </P> <P>soloing i would try to keep your mobs stunned/rooted for the duration of the fight that way the mob will stay at bay....also try to pick your fights smartly as caster mobs, even if they are rooted, can still do damage to you so unless you know you will be able to take them out, stay away from them.</P>

Lexi357
07-05-2006, 12:26 AM
<BR> <BLOCKQUOTE> <HR> Patrix513 wrote:<BR> <P>i would try the best combination for spell use....the way it sounds you are casting your longer spells first instead of your shorter cast time spells like your dots and what not...start off with dots and go from there with nukes....do not by any means(unless its a mult target fight) use your ae's, as they are longer cast times and by the time you throw out the spell everything is dead. Learn what your spells do and know when to use those spells and you will be sought after by most people if you play the class correctly.</P> <P>about netheros.....i'd say upgrade it as the higher the lvl the more damage it does to the mob....its basically just like a dot but with an awesome graphic to it. soloing i would try to keep your mobs stunned/rooted for the duration of the fight that way the mob will stay at bay....also try to pick your fights smartly as caster mobs, even if they are rooted, can still do damage to you so unless you know you will be able to take them out, stay away from them.</P> <HR> </BLOCKQUOTE> <P>I did manage to get a few upgrades this afternoon so mostly now I have at least adepts (gosh are skill expensive!) I went from app1 to adept 1 on Nethros we shall see what happens with that and the others. Ususally in a fight if *I start it I will hit cower and follow that up with curse of emptiness  then I start my ho  usually soul flay,then I hit vulian interference then bony grasp, while cower resets ,if there is time before the mob is on me. I try to keep the mob as far away and as dibilitated as possible for as LONG as possible, but [most] times something goes wrong and that mob is "right there" or has a friend and I die so I end up spending xp on debt instead of leveling.</P> <P>since mostly I solo, I have learned the hard way about caster mobs... sadly it seems most the ones my level [or for writs the level 40something solo ones as Im doing lately} tend to be a mix of both and being as Im battling the mobs as well as other writ doers, for the few mobs required it's a little hard to take ones time and pick and choose. I appreciate your tips greatly and it does sound like Im "sorta" on track just have to learn the difference between group and solo play. Also to watch the use of my ae. or at least time them a bit better during a fight.</P> <P> </P> <P>Thank you Patrix for your help!</P> <P><BR> </P>

Xede
07-05-2006, 03:40 AM
One thing i will add....as im not much of a soloer but i can do my fair share of it pretty decently...is i throw up the single target root then throw on the ae root just for good measure...way i look at it....how slim of a chance is it that both roots will break at the same time....it can give you enough time to throw in 2 nukes in stead of just one....and if one breaks just stand there and wait for the other one to come up and recast then nuke away again...also if both do break we do have the daze and stun spells that can hold them off just long enough to wait for the recast of the roots to be back up.

wuzza
07-05-2006, 07:25 AM
<div></div>Well, this is what has worked for me so far..... On single solo mobs, after rooting and curse of emptiness, also get off your hexdoll debuff (lasts an awful long time) and maybe aoe poison debuff, as they wont break the root, although by the time that's finished you'll probably have to reapply it. Save the vulian interference for when root breaks unexpectedly, although not quite as useful soloing since the update, it still has an interupt, still not worked out what the daze does<span>, :smileyvery-happy:</span> then immediately re-root and back off. I've got both my roots at ad3, as you have, and don't tend to rely on the group one, I normally carry on nuking with only one root on, as long as interference is up. For grouped solo mobs, don't worry too much if your root breaks, you can do enough aoe damage normally, depending on your gear and mob colour, to destroy the mob before they can kill you, just aoe that little warlock [Removed for Content] off. <span>:smileytongue:</span> When you get to 50 with devastation, it'll be even more noticable. Oh, and if the mob is spread way out, as sometimes they are in feerott i noticed, pull with a nuke, then group root. hopefully by the time the mobs have encircled you, they'll all be in range of the roots range, then back off and aoe. Grouping is, if anything, a little easier I've found, although it does depend somewhat on the group makeup and what whether you got a monk/bruiser tanking. If they are, i don't even bother with aoe's (encounter only for me, the mad wild aggro everything tends to cause more trouble than it's worth <span>:smileywink:</span>) and just single target nuke. This works for solo heriocs aswell.  Go soul flay, go nil distortion, vulian interference, then whatever takes your fancy. If you're pulling aggro off the tank initially, then maybe open with a pair of dots, then nuke, then vulian, then whatever. For grouped heriocs, I tend to use the same sequence, then start the aoe's when first mob is around 30-50%, first grievous blast, then null absolution. Although they changed the casting so that the spell completes if another target is selected, i've found some tanks a bit slow on the old target pickup, presumably letting the mobs hit them to get next target, if that's happening I'll switch to another target from the encounter to make sure the aoe's hit home. Never bother with debuffs while grouping, as unless you know it's going to be a long hard fight, the mobs tend to drop too quick to make debuffs worthwhile. If playing with a pickup group, I tend to push myself early, to see what i can "get away with", <span>:smileytongue:, how well the tank holds aggro etc. The biggest difference to grouping is, imo, the social factor of mobs, which means if a tank is body pulling, and if you're not sure, ask him, which means that you have to hold off for a few extra seconds while the tank gets the mob back and started getting the taunts in. You'd be suprised how many people i see on my SK nuking as soon as you get into combat mode, and cos i haven't taunted yet they make a beeline for them. <span>:smileyhappy:</span> Anyways, more than I intended posting, I do tend to ramble when i get going. <span>:smileyvery-happy: I dare say there are other/better ways to play, but this works for me, and not had any complaints yet.</span> </span> <div></div><p>Message Edited by wuzza on <span class=date_text>07-04-2006</span> <span class=time_text>08:28 PM</span>

Crono1321
07-05-2006, 09:18 AM
The key to mages doing lots of dps lies about 70% in your scribed skill levels ( aka do you have your spells at adept3/master1?), and about 30% in your gear- do you have procs on your gear for +damage, and the stats that come on the gear.  To maximize dps I would stress to always start out any battle with your maelstrom line (poison debuff), then use your "aura" spell for extra damage with every nuke.  You have 2 roots, make use of them.  There are 2 strategies- 1. Keep both roots on the mob at all times in case on breaks 2. Keep one root up at a time and have the other available *when* current root breaks. Leave your stun and "daze" spells up for when a mob finally reaches you so you have a chance at quickly re-rooting the mob. Netheros is an amazing dot, at master 1 my Netherlord will do over 200dps on a fight if he lasts the entire duration, I see him hitting for up to 750 damage at a time.  He *used* to lifetap mobs when his life would drop, but I don't really use him for solo fights anymore, only on raids to boost dps.  Netheros can be used to open a battle by casting it on a single mob in an encounter to get them clumped together, and then said encounter gathers around Netheros, use Bony grasp to root the entire encounter and either AE them to death or pick them off one by one.  I would say when you start raiding, make netheros adept3/master1 a priority.  If you are soloing a lot, raise your stamina/HP as a secondary stat to intelligence, staying alive is more important in your case than having a large power pool.  You should never run out of power fighting solo anyway.  Hope that answers some questions. <div></div>

Crono1321
07-05-2006, 09:33 AM
<blockquote><hr>Lexi357 wrote:<div>from my elder warlocks.</div> <div> </div> <div>I  just turned 48 and got the Nehtros spell and tbh I wasn't sure HOW to use it (blush) now that I realize it really isn't a PET but just another attack Im wondering is it really worth ugrading past app1 I mean the spell from M1 to app1 reads the same!</div> <div>  I been kinda gimping along with this warlock, I solo mostly and die often because although, Im  trying I just can't get a good grasp on how to play her. we don't do a lot raids so most the time when I do hunt it is solo/duo and occasionally a group of 4-6 I been getting AA's and putting them in line across to get a lil of each of the beneficial stats, so far have 2 3 3 3 3. Of all the stats my feeling is to work toward the agility line since that will help with casting and reuse timers.</div> <div> </div> <div>Im no cowboy by any means, I tend to play cautiously going after mobs with no ^ and evn con , or just below me in level but I see others going higher level than that and doing MAJOR damage...taking on yellows and oranges and surviving... it's frustrating to say the least, and don't get me started on how useless I feel in the groups I do get, I feel like Im just leaching xp and being carried through. I DON"T want to be this way, I want to be part of a group or duo and feel I am bringing something worthwhile to it. Is it my spells? is it how/when Im using my spells? or is it just my ineptness as a player?</div> <div> </div> <div>I would very much like it if someone could assist me in this so that I can be the best warlock I can be!  btw just fyi I betrayed recently to be in qeynos with most the rest of my guildies, and I am working toward regainging adepts1 & 3 and even masters when I can get my hands on em.</div> <div>As it stands right now the skills I have/use are:</div> <div> </div> <div>Cower Adept 3--Curse of emptiness Adept 1--Vulian interference adept 1--Soul flay adept 1--Torment of shadows master 1--nil distortion adept 3--bony grasp adept 3--dark pillaging adept 1--nil absolution adept 1--Grievous blast adept 1--abysmal fury apprentice 1--Nethros apprentice 1--Ice flame apprentice IV--Derter Apprenctice IV--Chaotic Maelstrom Apprentice 1--Dark Pyre Apprentice 1--seal of dark ruminations Master II--Bolster energy Adept 3-- vulian gift apprentice 1--toxic grasp Apprentice IV--poisionous shroud Apprentice IV</div> <div> </div> <div>As for gear, well most of it is crafted by guildies imbued gown and greeves and at least level 40, save for the fishbone ear ring and the manastone. I swap out weapons depending who Im fighting with.. solo I use the serrated bone dirk and the stien of maggok and a fulginate idol I have a hex doll equipped as well.</div> <div> </div> <div>I know Im not uber, I don't really WANT to be uber, I just want to have fun, a bit of a challange in fighting, but not so much that it's down to who gets tha last lucky hit...me or the mob.</div> <div>As I said I am familiar with the basic mechanics of the game...pick my fights, use my roots, use HO's but I think there is more...I would love to see myself doing more damage, having more success both solo and in groups. </div> <div> </div> <div>Sorry for the long post here, but I really would like some help on this, I tried the warlock channels in game but to no avail so Im asking here, since I know no other warlocks to guide me I figure this is the next best place to ask.</div> <div> </div> <div>I am on the Permafrost server if there is anyone there who would like to send me a tell anmd help that way.</div> <div> </div> <div>Thank you!</div> <div> </div> <div>Leelloni</div> <div>level 48 GimpLock, permafrost server</div><hr></blockquote>Forgot to mention a few things after re-reading your post.  1.  Focus your Achievement points on one line at a time.  I would recommend the wisdom line for your first path.  Use the 4-4-4-4-8 path, it will get you an extra ~25% damage every 1 minute, a 180hp regening ward, 4% increase in damage to *every* spell, and a 12% decrease in all spell's power cost.  Clearly the best line in many people's opinion.  Afterwords you can choose from the agility, strength, or intelligence line depending on if you want faster casting and recasting, increased direct damage, or aggro reduction, respectively. 2.  When you are grouping, it is easy to feel underpowered.  Mages do not truly shine in simple exp groups.  Scouts will always have an advantage being able to dish out every combat art in under 10 seconds.  Mage sustained dps is much higher than a scout's.  In a raid battle mages will frequently top the charts overall.  My advice to you is to analyze your spell lines.  Figure out what order you want your spells to be cast in for both group and single target battles (solo and heroic).  Your main job is to kill your target.  Here is my *typical* lineup for: Single mobs     - Maelstrom (debuff poison resist)     - Shadows DOT (1 second cast adds small dps)     - Aura line (best single target spell easily, adds a ton of damage from a 1 second cast.  Make this spell a priority always, and GET IT ADEPT3 OR MASTER!)     - Distortion line     - Freeze line (ice based DD + short stun, nice single target damage)      - Pyre line or Noxious bolt line for more single DD + DOT     - Repeat with pyre/shadows/bolt/distortion in said order (if mob is not already dead). Group mobs     -Debuff poison     -Dark infestation ( yes it is a single target spell, but the pets it spawns will hit every mob around them, leading to about a 450-600dot every 4 seconds)     -Devastation     -Absolution     -Fury line (point blank AE nice dot at higher levels)     -Cloud line (small AE DD + AE stun)     -For extra damage, throw an aura on the tank's target for extra single target DD, use netheros etc.       -Repeat     Of course feel free to improvise, some of these spells you do not yet have.  There is really no "SET" pattern, but in a group setting fights are short so start out with the big guns.  Again, do not be disheartened when a swashbuckler triples your dps on a single target fight, scouts are made for short battles.  Good luck!<div></div>

Lexi357
07-05-2006, 05:33 PM
<BR> <BLOCKQUOTE> <HR> wuzza wrote:<BR> Well, this is what has worked for me so far.....<BR><BR>On single solo mobs, after rooting and curse of emptiness, also get off your hexdoll debuff (lasts an awful long time) and maybe aoe poison debuff, as they wont break the root, although by the time that's finished you'll probably have to reapply it. Save the vulian interference for when root breaks unexpectedly, although not quite as useful soloing since the update, it still has an interupt, still not worked out what the daze does<SPAN>, :smileyvery-happy:</SPAN> then immediately re-root and back off. I've got both my roots at ad3, as you have, and don't tend to rely on the group one, I normally carry on nuking with only one root on, as long as interference is up.<BR><BR>For grouped solo mobs, don't worry too much if your root breaks, you can do enough aoe damage normally, depending on your gear and mob colour, to destroy the mob before they can kill you, just aoe that little warlock [Removed for Content] off. <SPAN>:smileytongue:</SPAN> When you get to 50 with devastation, it'll be even more noticable. Oh, and if the mob is spread way out, as sometimes they are in feerott i noticed, pull with a nuke, then group root. hopefully by the time the mobs have encircled you, they'll all be in range of the roots range, then back off and aoe.<BR><BR>Grouping is, if anything, a little easier I've found, although it does depend somewhat on the group makeup and what whether you got a monk/bruiser tanking. If they are, i don't even bother with aoe's (encounter only for me, the mad wild aggro everything tends to cause more trouble than it's worth <SPAN>:smileywink:</SPAN>) and just single target nuke. This works for solo heriocs as well.  Go soul flay, go nil distortion, vulian interference, then whatever takes your fancy. If you're pulling aggro off the tank initially, then maybe open with a pair of dots, then nuke, then vulian, then whatever.<BR>For grouped heriocs, I tend to use the same sequence, then start the aoe's when first mob is around 30-50%, first grievous blast, then null absolution. Although they changed the casting so that the spell completes if another target is selected, i've found some tanks a bit slow on the old target pickup, presumably letting the mobs hit them to get next target, if that's happening I'll switch to another target from the encounter to make sure the aoe's hit home.<BR>Never bother with debuffs while grouping, as unless you know it's going to be a long hard fight, the mobs tend to drop too quick to make debuffs worthwhile. If playing with a pickup group, I tend to push myself early, to see what i can "get away with", <SPAN>:smileytongue:, how well the tank holds aggro etc.<BR><BR>The biggest difference to grouping is, imo, the social factor of mobs, which means if a tank is body pulling, and if you're not sure, ask him, which means that you have to hold off for a few extra seconds while the tank gets the mob back and started getting the taunts in. You'd be suprised how many people i see on my SK nuking as soon as you get into combat mode, and cos i haven't taunted yet they make a beeline for them. <SPAN>:smileyhappy:</SPAN><BR><BR>Anyways, more than I intended posting, I do tend to ramble when i get going. <SPAN>:smileyvery-happy: I dare say there are other/better ways to play, but this works for me, and not had any complaints yet.</SPAN><BR></SPAN><BR> <P>Message Edited by wuzza on <SPAN class=date_text>07-04-2006</SPAN> <SPAN class=time_text>08:28 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Thank you Wuzza,</P> <P>Your tips and suggestions have helped! I know Im in late 40s but Im still getting a feel for alot of the skills, what they do, how mobs react and so forth. You have given me a bit of insight in that. I haven't been in feerrott in awhile, mostly hanging out in Lava and EF and your right, the mobs do tend to separate often (esp them dang wolves!) there's nothing more startling than to be after a wolf get it 50% down then suddenly realize her two pups are eating your ankles :smileysurprised:  I do try to use both roots in conjunction with my stuns as sometimes, not sure why, one second the mob is meters away, I hit my root and in a blink the mob is literally on top of me, the 1st root hasn't reset but the 2ond is there and I will stun/daze/what have you then hit the other root and back off fast! this has saved me quite a few times.</P> <P> I have duoed with an SK many times and have never had a problem with taking agro away from him save for a few times when I jump the gun with a nuke. I tend to hold back a second or two before "blasting" the mob just to make sure that he does have it's attention, Hey Im crazy not stupid and I know that mob will take me down if it gets to me, the sk is my last line of defense!  Duoing with a Ranger on the other hand is quite a different story! Sometimes it is funny tho to watch the poor mob, go to me, go to him, go to me...it's like a freaky game of ping pong! in the end tho it's usually the poor ranger that takes the bulk of the heat, and if it gets to hot for him, Escape is our friend!</P> <P>As I said I don't actively group too often, I don't care too much for pickups because it takes a bit to "co ordinate" then once in group, everyone is kinda feeling out the others, but you have given me a few idea's on how better to handle it and I may not be so gun-shy about in the future.</P>

Lexi357
07-05-2006, 06:26 PM
<P>Crono,</P> <P>Thank you so much for taking the time to share your tips with me, your suggestions on the AA's was insightful, I never would have thought to go the wisdom line first but it does make perfect sense, wisdom being the key to avoiding mental attacks, it does stand to reson a Warlock, (the queen of disease and poison) would be most resistant to those.</P> <P>Im not so concerned about how I stack up against other classes in a fight (group or raid) so much as my own standing... I don't wish to be just another body to "fill a group" but I don't "need" to be top dog either, I just want to know that I do bring something positive to the group and I am helpful ( ok ok pick me over a wizzy<LOL> Im kidding!) All things being equal (yes I know they are not) when I walk away from a raid or an xp group I want to feel that sense of accomplishment, that glow of satisfaction that WE did it! [not they did it and I was there]</P> <P>I have found, through reading your post  that there is a skillset I have that I have never used. either because the discription didn't make sense to me at the time ( why would I want to use a skill that adds to my power and takes my health when Im dying faster than a snowball in Lavastorm) or I felt it uninmportant for my meager solo encounters. I will take some time this afternoon and go through my knowledge book, with your printed reply in hand and see for myself if maybe, I have possibly been using the "wrong" skillsets, ok not so much wrong as incomplete? In any case I am anxious to get into game and expiriment a little, I don't think I will chance Lavastorm or Everfrost, maybe a trip back to the feerott is in order for a little tweaking :smileywink:</P> <P> </P> <P> </P> <P>Leelloni</P>

Lexi357
07-05-2006, 06:35 PM
<P>Patrix, Wuzza, Crono</P> <P>I know I thanked you each for your help but I just wanted to add this note.</P> <P><STRONG>I now have a more positive outlook on my future as a warlock and her abilities, I feel more confident in my abilities as a player behind the keys, it's just a matter of finding out what works for my toon, hey who knows, maybe by the time she is 70 I will have the chance to share with others my knowledge and pass it on to others as you 3 have done for me, you have given me back the desire to play again with a renewed inspiration </STRONG></P> <P><STRONG> Thank you very much!</STRONG></P> <P><STRONG>                                             Leelloni</STRONG></P>

wuzza
07-05-2006, 06:56 PM
<div></div>I'm at 51 atm, so only a couple of levels ahead. <span>:smileytongue:</span>and it's nice to know my ramblings have helped a bit. <span>:smileyvery-happy:</span> The mobs teleporting is a bug as far as i can work out. I stuck to Feerott/Cazic-Thule in my 40's and didn't have a problem there, moved on to Sinking Sands and had a load of trouble with a few of the overland mobs, not seen it in the instances or Silent City.<span>:smileyindifferent: Probably should /bug it next time it happens. <span>:smileywink:</span></span> <div></div><p>Message Edited by wuzza on <span class=date_text>07-05-2006</span> <span class=time_text>07:57 AM</span>

Lexi357
07-05-2006, 11:54 PM
<BR> <BLOCKQUOTE> <HR> wuzza wrote:<BR> I'm at 51 atm, so only a couple of levels ahead. <SPAN>:smileytongue:</SPAN>and it's nice to know my ramblings have helped a bit. <SPAN>:smileyvery-happy:</SPAN><BR><BR>The mobs teleporting is a bug as far as i can work out. I stuck to Feerott/Cazic-Thule in my 40's and didn't have a problem there, moved on to Sinking Sands and had a load of trouble with a few of the overland mobs, not seen it in the instances or Silent City.<SPAN>:smileyindifferent: Probably should /bug it next time it happens. <SPAN>:smileywink:</SPAN></SPAN><BR> <P>Message Edited by wuzza on <SPAN class=date_text>07-05-2006</SPAN> <SPAN class=time_text>07:57 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Your "ramblings" have helped quite a bit, not to be "fresh" but the 60s and 70 peeps although helpful from expirence, may not always understand the point of view of a "lowbie" :smileytongue:  </P> <P>Since I've mostly been doing writs to get status for an appartment (yeah Im homeless since my defection) and help our guild edge closer to 35, the writ givers have me either in LS or EF, once I make it out of the 40s writs I will leave those two zones behind me, unless I need to go back for something.</P> <P> Now that I think about it I have been having that trouble with the teleporting mobs for awhile, I thought at first it might have been on purpose from the roots breaking but since you have mentioned your expirence with it happening, it could be my system lag OR it could be a bug...I will, just to be safe /bug it next time it happens and see if I get any feedback from the powers that be.</P> <P>Thanks again for your help!</P> <P>Too bad your not on Permafrost, might be a kick to duo with another Warlock and see what heII we could raise :smileywink:</P>

Lexi357
07-06-2006, 02:18 AM
<BR> <BLOCKQUOTE> <P></P> <HR> Crono1321 wrote:<BR><BR>Forgot to mention a few things after re-reading your post. <BR><BR>1.  Focus your Achievement points on one line at a time.  I would recommend the wisdom line for your first path.  Use the 4-4-4-4-8 path, it will get you an extra ~25% damage every 1 minute, a 180hp regening ward, 4% increase in damage to *every* spell, and a 12% decrease in all spell's power cost.  Clearly the best line in many people's opinion.  Afterwords you can choose from the agility, strength, or intelligence line depending on if you want faster casting and recasting, increased direct damage, or aggro reduction, respectively.<BR> <P>__________________________________________________ __________________________________________________ _____________________</P> <P>Hi again!</P> <P>I re read your post and was checking into in game and the part that has me a little bit confused, the AA lines.</P> <P>I notice in reading the discriptions of the different lines that in the Wisdom line, it makes note that in order for the "bonus" one must not have anything equipped in their "off hand" not so much a big deal when I am using the dirk or even my 1h staff [Poison imbued oak wand] but I also have the Hierophants crook for 2h fighting and this is my concern...since it IS a 2h would that, in effect, be the same as having an "empty" off hand?</P> <P>I am saving and searching for a rare wood to have a new weapon made for my upcoming 50th level and it would be good to know which would be most beneficial I know that one tends to be faster but the other does more damage, Im just not sure which is which (yes my 1h is only level 30 so comparing it with the other really doesn't help me figure it out.)</P> <P>I would appreciate any advice on this  as I DO wish to be equipped properly and spending the [large amounts of] coin on an imbued weapon I really don't want to waste it.</P> <P>Thank you again!</P> <P>Lee</P></BLOCKQUOTE>

Korpo
07-06-2006, 03:45 AM
<div><blockquote><hr>Lexi357 wrote:<div></div><blockquote>Hi again! <p>I re read your post and was checking into in game and the part that has me a little bit confused, the AA lines.</p> <p>I notice in reading the discriptions of the different lines that in the Wisdom line, it makes note that in order for the "bonus" one must not have anything equipped in their "off hand" not so much a big deal when I am using the dirk or even my 1h staff [Poison imbued oak wand] but I also have the Hierophants crook for 2h fighting and this is my concern...since it IS a 2h would that, in effect, be the same as having an "empty" off hand?</p> <p>I am saving and searching for a rare wood to have a new weapon made for my upcoming 50th level and it would be good to know which would be most beneficial I know that one tends to be faster but the other does more damage, Im just not sure which is which (yes my 1h is only level 30 so comparing it with the other really doesn't help me figure it out.)</p> <p>I would appreciate any advice on this  as I DO wish to be equipped properly and spending the [large amounts of] coin on an imbued weapon I really don't want to waste it.</p> <p>Thank you again!</p> <p>Lee</p></blockquote><hr></blockquote>You have to have a 1h (or DW) weapon in your primary hand and nothing in your offhand. A 2h staff doesn't meet the requirements. It really doesn't matter that much though, as one of the choices in the WIS line gives you up to +8% damage on all your spells when you have your offhand free, and that 8% is quite a bit bigger than the damage I lose from having even a +22 INT or so item in the offhand. Of course it will depend on your INT already and all that, but the 8% bonus is pretty big and more than cancels out the loss of a slot IMHO.</div>

Maheret
07-06-2006, 05:46 PM
once you hit 50 and get Devastation everything will start to change, life will get better. <div></div>

wuzza
07-06-2006, 08:10 PM
<div></div>Just realised, in group, i meant concussive, not vulian, although that helps aswell <span>:smileywink: Also, I'm not sure if it can still be crafted since the changes, but it's worth seeing if you can get hold of Ice Flame. It's the lvl 35 spell that came with spiltpaw, is on a different recast than everything else. It seems to scale as you level, though not sure if it does all the way to 70? It'll give you 4 nukes to play with while soloing, and there's usually at least one up. For me, at Ad3, and about 320 int, it's doing over 900 damage. </span> <div></div><p>Message Edited by wuzza on <span class=date_text>07-06-2006</span> <span class=time_text>09:17 AM</span>

Lexi357
07-06-2006, 08:48 PM
<BR> <BLOCKQUOTE> <P></P> <HR> korpo53 wrote: <P>You have to have a 1h (or DW) weapon in your primary hand and nothing in your offhand. A 2h staff doesn't meet the requirements. It really doesn't matter that much though, as one of the choices in the WIS line gives you up to +8% damage on all your spells when you have your offhand free, and that 8% is quite a bit bigger than the damage I lose from having even a +22 INT or so item in the offhand. Of course it will depend on your INT already and all that, but the 8% bonus is pretty big and more than cancels out the loss of a slot IMHO.<BR></P> <HR> <P>Korpo,</P> <P>Thank you for responding, things are becoming a bit clearer to me on the pros/cons of gear/skills etc.</P> <P> :smileyhappy:  I know now to just make the "crook" a house item along with the stein and work toward getting an imbued 1h staff/wand for my level. Im pretty sure I can use the dirk a bit longer and as I level up I can get something more suitable.  Any suggestions along that line??</P> <P> </P> <P> </P></BLOCKQUOTE><BR>

Lexi357
07-06-2006, 08:51 PM
<BR> <BLOCKQUOTE> <HR> Maheret wrote:<BR>once you hit 50 and get Devastation everything will start to change, life will get better. <BR> <BR> <HR> </BLOCKQUOTE> <P><BR>:smileyvery-happy:</P> <P>I have sort of looked at level 50 as my goal level...not that I plan on stopping but it just seems that is a turning point for most the classes.</P> <P>Im thinking im going to have to re arrange my hotbars now, getting too many different skills to keep track!</P> <P> </P> <P> </P>

Lexi357
07-06-2006, 09:00 PM
<BR> <BLOCKQUOTE> <HR> wuzza wrote:<BR> Just realised, in group, i meant concussive, not vulian, although that helps aswell <SPAN>:smileywink:<BR><BR>Also, I'm not sure if it can still be crafted since the changes, but it's worth seeing if you can get hold of Ice Flame. It's the lvl 35 spell that came with spiltpaw, is on a different recast than everything else. It seems to scale as you level, though not sure if it does all the way to 70? It'll give you 4 nukes to play with while soloing, and there's usually at least one up. For me, at Ad3, and about 320 int, it's doing over 900 damage.<BR></SPAN> <P>Message Edited by wuzza on <SPAN class=date_text>07-06-2006</SPAN> <SPAN class=time_text>09:17 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>I haven't had the chance yet to group with my new found knowledge but I was amazed last evening when I was kicking [Removed for Content] in Lava against them goblins...having changed my AA line  around helped IMMENSELY and following your suggested "attack" routine seemed to make things go alot smoother... aside for getting too close to the lava a few times I was VERY impressed with the fact I had the gobbies at bay and kept them there... only losing maybe 2 bubbles of health rather than getting it down to it or me situation, the power however was a different story, I need to work on that a bit to get the right level and not over nuke too much.</P> <P>As for Ice Flame, I have it... Saw it in the wizard trainer merchant back when I was in FP and nabbed it, I believe it's an app 4 right now but I intend to upgrade it if/as I can because I see no evidence of an upgrade via skill.</P> <P>How in the world do you have 320 Intel? I must be doing something wrong because at last check my Intel was just under 150 and that was fully buffed.</P>

Korpo
07-06-2006, 10:37 PM
Ice flame is well worth getting an Ad3 made, since it's fairly useful even at 70 and it only takes a ruthenium to make.150 INT is fairly low for your level, but I wouldn't worry about it too much. Once you hit 50 you can wear T6 common crafted gear, or 52 for rare crafted. I haven't looked at the T6 rare mage gear since they changed it around in LU24, but I'm willing to bet that a full set of that stuff will get you like 350 INT <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. It might be spendy, or it might not, depends on your server.

Crono1321
07-07-2006, 12:45 AM
For gear, if you can not find good "fabled" or "legendary" gear in different instances, I would suggest harvesting 5-7 *rare* roots (tier6-sinking sands) and 1 rare lumber (tier6), and having a tailor craft you a set of Mastercrafted t6 armor.  This will give you quite a bit of additional stats, and resists.  It may take you a while, but it will last you quite some time.  When you get to your upper 50's, start running the different DOF instances- Roost, Cache, Poets Palace, Ancients Table, Cazel's Mesa- and get some gear from there.  There are TONS of good mage quest rewards too, so always keep an eye open for them, there is a quick quest in pillars of flame at the camp when you reach your mid-50s that will get you a +15int earring in about 5 minutes.  Also remember we get to put a symbol in our ranged slot now, so it makes up for the stats you lose by keeping your offhand open.  Have a jeweler make you two pearl intelligence rings- 20int on each one.  There are numerous different items you can get, just ask around and people can offer advice. When you get to level 50, make sure to employ a sage to have them craft you adept3 devastation.  This is your best damage spell until level 70 when you get its upgrade, Apocalypse.  At adept3 it should do 5 ticks of 500-700dmg  = 2500-3500 area effect, up to five mobs. 

wuzza
07-07-2006, 08:43 AM
<div></div>Aye, the others got it spot on, althought now you maybe have to wait until 52 to be able to wear the rare armour? I didn't harvest a single root tho, I went for the rock rares, as there are more of them even though more people seem to harvest them, and sold the rares to but the roots. The only thing i have that isn't easily obtainable is a +25 int robe, that some higher level guildies kindly got me from poets palace. <span>:smileyhappy:</span> I generally only go for gear with int on it, a lot of the time you'll find higher tier armour doesn't always give you more int, I was wearing a shoulder piece at lvl 30 all through up until 51. When looking through broker, set it to show gear that gives Int bonuses, it takes a bit of searching, but is worth it. <span>:smileywink:</span> There's probably reasons why you need other stats, resists and stuff, but if you're not pumping out the damage, which is one of the 2 things int gives you, then everything else is for naught. <div></div><p>Message Edited by wuzza on <span class=date_text>07-06-2006</span> <span class=time_text>09:49 PM</span>

Lexi357
07-07-2006, 02:24 PM
<P>Thank you all for your suggestions on the gear improvements. Luckily a good friend is a tailor and she said she would help me in getting the armor. She suggested the cambric armor but as I searched I did realize that it is for level 52 not 50 (can you say bummer?) Also I will be going with a wand and or a dagger and eliminating the need for the off-hand items.  I noticed on broker that there are different types of the imbued wands, I was wondering if anyone has suggestions on which (poison/disease/mental/cold/heat...) that I should go with or is that just a 'personal preference' they all seem to have the same other stats on them so that is why Im presuming it's personal choice.</P> <P> Devastation is a lock for adept 3 when I get it, I have a vanadium set back for it. Also I got Ice flame adept3 yesterday.</P> <P> My tailor friend said she can make me a new hex doll as well so that will be upgraded to the sandcloth, going with the chaos which gives int bonus. I figure too, that although Int is Important I shouldn't overlook the other stats... I am working on the Wisdom Line in the AA and as it stands now I have 4-4-4-2-0 I will be following that up with the agility line as I get more AA points. If my math is correct that should leave me 1 (spare) point to throw in somewhere which Im thinking I might toss into the first of the Sta line. </P> <P>All in all things seem to be looking up for this gimplock and Im pleased that you all have been so helpful! :smileyvery-happy: </P> <P>Thank you all very much, You really have helped me learn more, and I think will make for a much better gaming expirence.</P> <P>Lexi/ Lee</P> <P> </P><p>Message Edited by Lexi357 on <span class=date_text>07-07-2006</span> <span class=time_text>06:33 AM</span>

Crono1321
07-08-2006, 10:24 PM
<DIV>I wouldn't put points into agility, put them into strength or *int* if you are goign to be raiding. </DIV>

Lexi357
07-09-2006, 03:00 PM
<BR> <BLOCKQUOTE> <HR> Crono1321 wrote:<BR> <DIV>I wouldn't put points into agility, put them into strength or *int* if you are goign to be raiding. </DIV><BR> <HR> </BLOCKQUOTE><BR>I really don't plan on raiding with this toon sure I may join an occassional one just to see what it's like but mostly just gonna hunt and quest. I mention the agility line because I get the improvements to casting and reuse timers, and for us slow-mo casters that should help quite a bit.. I already have the bonus to out of combat regen through character traits so I figure throwing one pont into stamina (for health) might be a good way to go.

wuzza
07-17-2006, 01:56 PM
Bumpage.  How goes your warlock? <span>:smileywink:</span> <div></div>

Lexi357
07-17-2006, 04:05 PM
<P>Awwwww Thank you for asking!</P> <P>To be honest, I haven't actually played her in a couple days, until last night. See I got myself a house and been sorta messing round in it trying to get it furnished and whatnot. I did hit 50 though. some guildies drug me to KOS and Im 1/2 to 51 already. Although Im still resisted alot against the mobs in KoS I should be able to better handle the ones in sands now.</P> <P>I got an order in for new gear and a couple of the new spells from what I seen nethros iskool and so is devastation, just gotta be careful or its back to the rez point for me.  I went for the rare armor so at 52 I can don my new clothes and weapons and maybe be able to do a bit more and still survive.</P> <P>I think Im gonna try and get some new writs (so sick of the ones in lava and everfrost) and see how that goes.</P> <P>In the meantime though Im gonna see if I can build my fations up, while things are still color. since faction with ironforge exchange is down for the count Im gonna take a close look at the others in qeynos and also in sands. Anyone have any suggestions on that aspect?  The faction thing always confused me so I never bothered much with them, got status with HQs but these are not very solo friendly but now I have a house I need status on a regular basis to pay rent.</P> <P>Lexi</P>