View Full Version : Warlock quick question?
Ticker123
07-03-2006, 07:17 PM
<DIV><STRONG><FONT face="Comic Sans MS" color=#ff00ff>I just rolled a Troll/Warlock. Far as wis, sta, int which which choosing powers is best? Wis? I assume just want to make sure.</FONT></STRONG></DIV> <DIV><STRONG><FONT face="Comic Sans MS" color=#ff00ff></FONT></STRONG> </DIV> <DIV><STRONG><FONT face="Comic Sans MS" color=#ff00ff>Thank you</FONT></STRONG></DIV> <DIV><STRONG><FONT face="Comic Sans MS" color=#ff00ff></FONT></STRONG> </DIV> <DIV><STRONG><FONT face="Comic Sans MS" color=#ff00ff>Ticker</FONT></STRONG></DIV> <DIV> </DIV>
Soul_Dreamer
07-03-2006, 07:27 PM
<DIV>Int = more power and Spells do more Damage.</DIV> <DIV> </DIV> <DIV>Everything else is secondary.</DIV> <DIV> </DIV> <DIV>Str = so you can carry more, you should rarly if atall Melle a Mob so this is all Str is useful for <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</DIV> <DIV>Wis = Better Resists.</DIV> <DIV>Sta = More Health, so if your roots break you may be able to take a hit or 2.</DIV> <DIV>Agi = Better Avoidance so if your roots break you may be able to take a hit or 2..</DIV>
Kamat
07-03-2006, 08:21 PM
Str - unless you plan on carring alot of strongboxes around not really that big of a matter. with the changes in crafting all that space is no longer needed.int - as previously mentioned our main stat more power and more damage.sta - if you spend alot into this you might survive a second hit but not alot of times you have to make a choice of do you want int or sta, you take sta and it usally comes with some sta or agi.agi - you are not going to raise it high enogh to matter.wis - here you can actually raise it enough to get a few extra resists and alot of stuff comes +wis and +int.
Mulethree
07-05-2006, 12:05 AM
<DIV>Have some extra STR so that you can still handle the weight you carry even when you get hit by a spell or chest trap that reduces your STR. Not much worse than rooting a mob near you and then jumping out of it's reach - only to find yourself moving at a snail's speed due to encumberance. </DIV> <DIV> </DIV> <DIV>AGI/avoidance - dodging so the enemy misses when it swings at you. It seems that yellow/orange and ^ ^^ ^^^ mobs discount this a lot. I have like 35% according to persona window but hard mobs don't miss even 10% of the time. So I focus on STA and Health for survival since the agility is least useful on the mobs where you need it most. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Crono1321
07-05-2006, 09:42 AM
Intelligence is going to be your primary stat. Go with Stamina after that for extra HP for those AE's you might incur during a fight. Agility is pretty useless now that they've reduced the amount it increases avoidance. Wisdom is junk, I have yet to see any proof that it increases resists. If you are having trouble with being overburdened frequently (it can happen pretty easily on long ventures where you build up 20,000+ copper and tons of loot), just carry a piece of gear or two that has a lot of str on it. I have a few pieces of armor with +17str/+11str etc. that I can equip to become unencumbered. As much as I would love to carry a few 36slot boxes around like a tank or scout does, it's not practical by any means and you are only hurting yourself by doing it.
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