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View Full Version : Difference in debuff spells between wiz and warlock


TheSlashman
07-03-2006, 04:16 PM
<DIV>Thought this was pretty interesting about the debuff spells:</DIV> <DIV> </DIV> <DIV>Warlock: Tumultuous Maelstorm - Decrease poison and disease mit by 883 with int at 577, duration 30 secs</DIV> <DIV> </DIV> <DIV>Wizard: Rending Icicles - Decrease cold and heat mit by 1104 with int at 510, duration 24 secs, and also does 66-123 damage  every 4 secs for 24 secs.</DIV> <DIV> </DIV> <DIV>Did they forget the damage part on our spell?  </DIV><p>Message Edited by TheSlashman on <span class=date_text>07-03-2006</span> <span class=time_text>05:17 AM</span>

Korpo
07-03-2006, 08:51 PM
Ours is group, I don't think a wizard's is. Is it better to debuff 5 mobs by 883 than 1 by 1104 and do some damage? If your next cast is going to be a group nuke then I'd say yeah <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.

Oidan
07-03-2006, 09:07 PM
Correct, Wizzy's have a single target debuff where ours is grp.

Relg
07-03-2006, 10:13 PM
I'm still annoyed at what our offset is to wizzy's gettin evac.  Spell for spell we're fairly comparable, but we don't really have anything that offsets them getting evac where we get...um...nada

TheSlashman
07-03-2006, 10:32 PM
Thanks for the clarification. 

duuf
07-04-2006, 12:44 AM
<div></div>Boy don't wish for damage on your debuff having that ticking time bomb on your root for a bit of crappy damage blows majorly.  Duufuss lvl70 pally Duffus lvl70 wiz Everfrost Edit note: Dang it forgot my sig again <div></div><p>Message Edited by rtwitty on <span class=date_text>07-03-2006</span> <span class=time_text>01:46 PM</span>

IllusiveThoughts
07-04-2006, 01:31 PM
<BR> <BLOCKQUOTE> <HR> TheSlashman wrote:<BR> <DIV>Thought this was pretty interesting about the debuff spells:</DIV> <DIV> </DIV> <DIV>Warlock: Tumultuous Maelstorm - Decrease poison and disease mit by 883 with int at 577, duration 30 secs</DIV> <DIV> </DIV> <DIV>Wizard: Rending Icicles - Decrease cold and heat mit by 1104 with int at 510, duration 24 secs, and also does 66-123 damage  every 4 secs for 24 secs.</DIV> <DIV> </DIV> <DIV>Did they forget the damage part on our spell?  </DIV> <P>Message Edited by TheSlashman on <SPAN class=date_text>07-03-2006</SPAN> <SPAN class=time_text>05:17 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>adept 3 rending icicles is 966.  your examining the m1 version debuff.</P> <P>I'd rather have the debuff NOT do damage, as it breaks root and we cant use it solo.  we have to fall back on using a hex doll to debuff</P>

Mareth
07-04-2006, 03:17 PM
I agree with Illu, I've been doing yellow/orange solo mobs the last days, rooting and nuking them. If they continuosly resist my comet I'll throw the debuff at them, but the root breaks more.And the hex dolls takes frigging forever to cast. (and then they might even resist!)<div></div>

Crono1321
07-05-2006, 09:38 AM
<blockquote><hr>Relgen wrote:<div></div>I'm still annoyed at what our offset is to wizzy's gettin evac.  Spell for spell we're fairly comparable, but we don't really have anything that offsets them getting evac where we get...um...nada<hr></blockquote>The Warlock equivalent to Depart is the pillaging line.  At master 1 (incredibly common drop), you can feed every group member, including yourself 351 power every 1 minute.  351 x 6 = 2106 power we steal from a monster and give to us.  With 2 warlocks in a raid mage group, you are feeding 4212 power to the group every minute.  I can not tell you how vital this spell can be on bad pulls, encounters with AE power drain, etc.  The key to this spell's importance is to be proactive with it; if you see the fight being long, use it immediately.  As much as I would *love* (and yes I miss evac dearly from my swashbuckler) an Evac spell, pillaging is the winner when you compare the two.  Evac is mainly used as a time saver anyway, because every time a group needs to evac from a battle, chances are the evac'er is dead already (and you know that happens too!).  Evac = useless on raid.<div></div>

Max122
07-05-2006, 07:36 PM
I agree totally now with the reuse way lowered on Pillaging that spell is so much better now.  We do the same 2 warlocks in the mage group and just massive power along [Removed for Content] the troubs mana regen.   We are just now starting to get more proactive with it as it was utterly useless on that long reuse before.

Talonis
07-07-2006, 02:38 PM
TM and/or CoI + Synergism (from your local Illusionist) = 33% chance at 2 AE debuffs AND a ~600 mental nuke. No complaints here. <div></div>