View Full Version : AAs for a soloing Warlock
Storm_Runner
06-19-2006, 10:15 PM
<DIV>Hey all,</DIV> <DIV> </DIV> <DIV>I tend to solo a lot, as much as 70% of the time, and I'm trying to figure out which way to go with my AAs. I figure that as warlocks good dps against group mobs (my preferred prey) is a given and we're not slouches against single mobs either. I think that for a soloing build the name of the game would be survivability when things go [Removed for Content] and the mob/s gets to you. Thats why I'm thinking of going...</DIV> <DIV> </DIV> <DIV>4/4/4/5 in AGI for 5% in combat haste and 9% improved casting times</DIV> <DIV> </DIV> <DIV>4/4/8 in STA for the damage shield + parry increase and mitigation against physical damage</DIV> <DIV> </DIV> <DIV>4/4/8 in WIS for the regenerating ward</DIV> <DIV> </DIV> <DIV>I also thought about saying the heck with it and maxing out the WIS line. Any thoughts or comments? I would especially like the input of any other soloing warlocks out ther that have tried the various lines</DIV>
vorek
06-19-2006, 10:23 PM
<DIV>I would recommend, based on my own experiences and the thoughts of others.....</DIV> <DIV> </DIV> <DIV>STA and INT...Mitigation, Parry and Crit %.</DIV>
Tanatus
06-20-2006, 12:12 AM
<DIV>In light of LU24 (that sorry to say totaly ruined ability of warlock to solo) your best bet will be </DIV> <DIV>a) STR all way to max crits</DIV> <DIV>b) WIS free hand sorcery + 12% mana preservation</DIV> <DIV> </DIV> <DIV>The ONLY way you can solo something if you kill it faster then it kill you</DIV><p>Message Edited by Tanatus on <span class=date_text>06-19-2006</span> <span class=time_text>04:13 PM</span>
SwissArmySh
06-20-2006, 05:57 PM
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <DIV>In light of LU24 (that sorry to say totaly ruined ability of warlock to solo) your best bet will be </DIV> <DIV>a) STR all way to max crits</DIV> <DIV>b) WIS free hand sorcery + 12% mana preservation</DIV> <DIV> </DIV> <DIV>The ONLY way you can solo something if you kill it faster then it kill you</DIV> <P>Message Edited by Tanatus on <SPAN class=date_text>06-19-2006</SPAN> <SPAN class=time_text>04:13 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>At what level Tanatus?</P> <P>I am lvl 31 at the moment and soloed 3 named ^^^ mobs this morning getting 2 master drops. I just cast my root more often. Do Warlocks take a steep dive in soloability after a certain level?</P> <P>I have 2 AA's so far.</P> <P> </P><p>Message Edited by SwissArmyShoe on <span class=date_text>06-20-2006</span> <span class=time_text>06:59 AM</span>
MugnMo
06-20-2006, 07:28 PM
<P>There has only been one mob that I was able to solo pre-LU24 that I can't solo now (and he is a level 71^^^ so I have no business soloing him anyway)... I did have to change strategies, but it's still doable.</P> <P>As for the best configuration for a solo warlock, I would recommend:</P> <P>WIS: 4-8-8-8 for freehanded sorcery, regenerating ward, and increased base damage.</P> <P>STR: 4-4-5-8 for max crit chance.</P> <P> </P> <P>I see no point in going down the INT line as if you are primarily soloing there is no point in waisting AA points on de-agro skills. You might want to go down the AGI line instead of the STR line for the haste / casting times, but I really enjoy seeing the big numbers. :smileyvery-happy:</P> <P> </P>
Dajuuk
06-20-2006, 07:32 PM
<DIV>No, they don't take a steep dive. Actually things get a bit easier at 40 when you get the group root, so you can do some root stacking. What Tan suggested is the raiding warlock build for trying to maximize DPS over long encounters. Solo focused warlocks would probably want to focus more on the AA's that increase surviability rather than pure DPS, such as manashield and +parry etc. Our DPS is plenty high already for soling, but those skills that make root breaks, and the mobs getting to you a little less punishing would probably have the greatest impact to the solo player.</DIV> <DIV> </DIV> <DIV> </DIV>
Tanatus
06-20-2006, 08:23 PM
<P>Swiss at lvl 70 .... with 23 AA ......</P> <P>Bud at lvl 70 - even conned mob have so many special attack that unless you put real titanic efforts to kill it outright you so dead ....</P> <P>But lets see the scope shall we?</P> <P>Lvl 70 no arrow fighter type mob have at very least 8+K HP (may be 10K) - Hitting target with Apocalypse Master 1 follow up with Void Distortion Master 1 DO NOT KILL IT .... unless you crit on either of spells. Still with me?</P> <P>Lvl 70 1 arrow up definitely have around 12-15K HP so while wizard can kill mob within 2 spells hits - not a case for warlock</P> <P>Lvl 70 2 arrow up 18k+ HP</P> <P>So unless you want to use Void Distortion only (1900-3600, occasional crit for 4.8k) and spend like 2-3 min per 1 arrow up mob ... solo is no go</P>
MugnMo
06-20-2006, 09:07 PM
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <P>Swiss at lvl 70 .... with 23 AA ......</P> <P>Bud at lvl 70 - even conned mob have so many special attack that unless you put real titanic efforts to kill it outright you so dead ....</P> <P>But lets see the scope shall we?</P> <P>Lvl 70 no arrow fighter type mob have at very least 8+K HP (may be 10K) - Hitting target with Apocalypse Master 1 follow up with Void Distortion Master 1 DO NOT KILL IT .... unless you crit on either of spells. Still with me?</P> <P>Lvl 70 1 arrow up definitely have around 12-15K HP so while wizard can kill mob within 2 spells hits - not a case for warlock</P> <P>Lvl 70 2 arrow up 18k+ HP</P> <P>So unless you want to use Void Distortion only (1900-3600, occasional crit for 4.8k) and spend like 2-3 min per 1 arrow up mob ... solo is no go</P><BR> <HR> </BLOCKQUOTE>Funny, I was soloing level 67-68 one arrow up mobs on the Halls of Fate island last night without using roots at all...hmmm....
Tanatus
06-20-2006, 11:22 PM
<DIV>Even more funny that soloed Ancient Abomination .... it just took over 20min - word is <STRONG><U>not practical</U></STRONG></DIV> <DIV>Look with my coercer I can tear those mobs apart all day long no swat - it dont take much time (thanks to charmed pet) its safe (track load stuns + still very good root) - for warlock I severely limited to using slow casting slow recircling nukes and on top of it have to refresh root as soon as it pop ready</DIV>
SwissArmySh
06-21-2006, 01:31 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <P>Swiss at lvl 70 .... with 23 AA ......</P> <P>Bud at lvl 70 - even conned mob have so many special attack that unless you put real titanic efforts to kill it outright you so dead ....</P> <P>But lets see the scope shall we?</P> <P>Lvl 70 no arrow fighter type mob have at very least 8+K HP (may be 10K) - Hitting target with Apocalypse Master 1 follow up with Void Distortion Master 1 DO NOT KILL IT .... unless you crit on either of spells. Still with me?</P> <P>Lvl 70 1 arrow up definitely have around 12-15K HP so while wizard can kill mob within 2 spells hits - not a case for warlock</P> <P>Lvl 70 2 arrow up 18k+ HP</P> <P>So unless you want to use Void Distortion only (1900-3600, occasional crit for 4.8k) and spend like 2-3 min per 1 arrow up mob ... solo is no go</P><BR> <HR> </BLOCKQUOTE> <DIV><BR>I see.</DIV> <DIV> </DIV> <DIV>It is my understanding that a Wizards strengths are in killing single target mobs. Taking that into consideration, how well does a Warlock perform against group encounters of 2 or more mobs? Or would a Wizard say that when he tries to solo groups of mobs it isn't as efficient as a Warlock doing the same?</DIV> <DIV> </DIV> <DIV>Is it really the case that a Wizard can do both better than a Warlock?</DIV> <DIV> </DIV>
MugnMo
06-21-2006, 08:04 PM
<DIV><BR> <BLOCKQUOTE> <HR> SwissArmyShoe wrote:<BR> <DIV><BR></DIV> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <P>Swiss at lvl 70 .... with 23 AA ......</P> <P>Bud at lvl 70 - even conned mob have so many special attack that unless you put real titanic efforts to kill it outright you so dead ....</P> <P>But lets see the scope shall we?</P> <P>Lvl 70 no arrow fighter type mob have at very least 8+K HP (may be 10K) - Hitting target with Apocalypse Master 1 follow up with Void Distortion Master 1 DO NOT KILL IT .... unless you crit on either of spells. Still with me?</P> <P>Lvl 70 1 arrow up definitely have around 12-15K HP so while wizard can kill mob within 2 spells hits - not a case for warlock</P> <P>Lvl 70 2 arrow up 18k+ HP</P> <P>So unless you want to use Void Distortion only (1900-3600, occasional crit for 4.8k) and spend like 2-3 min per 1 arrow up mob ... solo is no go</P><BR> <HR> </BLOCKQUOTE> <DIV><BR>I see.</DIV> <DIV> </DIV> <DIV>It is my understanding that a Wizards strengths are in killing single target mobs. Taking that into consideration, how well does a Warlock perform against group encounters of 2 or more mobs? Or would a Wizard say that when he tries to solo groups of mobs it isn't as efficient as a Warlock doing the same?</DIV> <DIV> </DIV> <DIV>Is it really the case that a Wizard can do both better than a Warlock?</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>I've said it before and I'll say it again...warlocks can still solo regardless of the changes. </DIV> <DIV> </DIV> <DIV>Single target solo mobs: Check -- done many of these in the Bonemire for writs.</DIV> <DIV>Multi target solo encounters: Check -- also done many of these in the Bonemire for writs.</DIV> <DIV>Single target heroic named: Check -- and it doesn't take 20 minutes for the abomination.</DIV> <DIV> </DIV> <DIV>In general, wizards are going to be better on single targets, but outside of fusion every 3 minutes show me an example of where a wizard can drop group after group after group of multi target encounters like a warlock can. Hands down, warlocks can do more on group encounters.</DIV> <DIV> </DIV> <DIV>I get tired of hearing that warlock are so screwed. If we're so screwed then I must be playing a different warlock class than everyone else because I still feel very powerful...</DIV>
Tanatus
06-22-2006, 08:51 PM
<P>Mugn it may take longer if you get unlucky with root brakes... Sad true is - root at MASTER 1 level able survive on average 3 nukes - thats it - its NOT 15% chance its more 33%</P> <P>As I said before down arrow or 2 down arrow mobs are not a problem because we can kill em oughtright with Apocal + Chaostorm. No arrow down mob already have enouth points to survive Apocal + Void Distortion (both M1) unless Apoc crit. 1 Arrow up mobs have enouth HP to Survive Apocal+Void Abs+Void Dist - unless something crit. Now lets go in reverse direction - 1 or 2 arrow down mobs - pose minimum treat if they are lvl 70 or below, no arrow up mobs already pose some treat because many of em gained ability knockback+blur+stun. Zone into any monks trial and see how well you stand toe to toe in melee range - once mob lvl 70+ it start pose a treat.... Let look on 1 arrow up - unfortunally those already requied rooting starting from lvl 68-69 and since root extremely unrelayable .... we pretty much screwed</P>
SwissArmySh
06-23-2006, 05:25 PM
<BR> <BLOCKQUOTE> <HR> MugnMobs wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> SwissArmyShoe wrote:<BR> <DIV><BR></DIV> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <P>Swiss at lvl 70 .... with 23 AA ......</P> <P>Bud at lvl 70 - even conned mob have so many special attack that unless you put real titanic efforts to kill it outright you so dead ....</P> <P>But lets see the scope shall we?</P> <P>Lvl 70 no arrow fighter type mob have at very least 8+K HP (may be 10K) - Hitting target with Apocalypse Master 1 follow up with Void Distortion Master 1 DO NOT KILL IT .... unless you crit on either of spells. Still with me?</P> <P>Lvl 70 1 arrow up definitely have around 12-15K HP so while wizard can kill mob within 2 spells hits - not a case for warlock</P> <P>Lvl 70 2 arrow up 18k+ HP</P> <P>So unless you want to use Void Distortion only (1900-3600, occasional crit for 4.8k) and spend like 2-3 min per 1 arrow up mob ... solo is no go</P><BR> <HR> </BLOCKQUOTE> <DIV><BR>I see.</DIV> <DIV> </DIV> <DIV>It is my understanding that a Wizards strengths are in killing single target mobs. Taking that into consideration, how well does a Warlock perform against group encounters of 2 or more mobs? Or would a Wizard say that when he tries to solo groups of mobs it isn't as efficient as a Warlock doing the same?</DIV> <DIV> </DIV> <DIV>Is it really the case that a Wizard can do both better than a Warlock?</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>I've said it before and I'll say it again...warlocks can still solo regardless of the changes. </DIV> <DIV> </DIV> <DIV>Single target solo mobs: Check -- done many of these in the Bonemire for writs.</DIV> <DIV>Multi target solo encounters: Check -- also done many of these in the Bonemire for writs.</DIV> <DIV>Single target heroic named: Check -- and it doesn't take 20 minutes for the abomination.</DIV> <DIV> </DIV> <DIV>In general, wizards are going to be better on single targets, but outside of fusion every 3 minutes show me an example of where a wizard can drop group after group after group of multi target encounters like a warlock can. Hands down, warlocks can do more on group encounters.</DIV> <DIV> </DIV> <DIV>I get tired of hearing that warlock are so screwed. If we're so screwed then I must be playing a different warlock class than everyone else because I still feel very powerful...</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Yes I agree. I was being a tad sarcastic.</P> <P> </P> <P>Whenever I have said that I am doing ok and don't have any problems soloing, dps or whatever, some lvl 70 usually pulls the "Yeah but your only lvl blah and therefore you don't know what your talking about, just wait until you get to lvl 70 and then you will see all the problems" card. So now when I ask a question I already make the assumption that it must be different later on because I'm not see the same problems <U>now</U>.</P> <P>All these 'opinions' that Warlocks are struggling, cannot solo, sucky dps ect ect, must only apply to the later levels of the game because in my 'opinion' I think we rock.</P><p>Message Edited by SwissArmyShoe on <span class=date_text>06-23-2006</span> <span class=time_text>06:41 AM</span>
BlackAdderDr
06-30-2006, 09:44 PM
Speaking as a lvl 70 wiz with 34 aa's str/wis line. I can manage to kill that named abomination in about 5-7min time. In group encounters, my first reaction is group root. Once the root is down I can freehand/catalyst then use my largest AE *if* the encounter is down arrow mobs. If they are say single up or double up mobs I will hit each with a single target root and nuke them down one at a time. My dots even with freehand of +22% and crit tick for 1k or so 4 times at adept III max int and in t7 that will not really kill much. So on group encounters of single arrow and up wizards cannot drop the whole encounter like a warlock can. On down arrow mobs warlocks dont even blink at them and they die. Wizards have to try a little but its not too hard. If Im feeling lucky and my root has lined up the mobs nicely I *might* fusion them all at once, but thats rare.-Acelia 70th Wizard of Nektulos<div></div>
Tanatus
06-30-2006, 09:54 PM
<DIV>Look the major difference is that for wizard you biggest attack is DD .... for Warlock is DOT - Ice Nova wont brake root Apocal will. Yes its not uncommon for me to have 1.5-1.7K tic on Apocal which is traslates into 7.5-8.5K damage per mob the only problem is - then you solo heroic named using Apocal very sucidial practice (as well as using DOTs) which is reduce me down to using 2 nukes Void Distortion and Void Absolution (3.6k/9s 3.2k/12s respectively) and chain rooting in between with 2 roots</DIV>
Stabnes
07-04-2006, 03:32 PM
<P>Hi all,</P> <P> </P> <P>My first post on warlock forum, since I just started an alt and needed to know what was a good AP line. I think I have made up my mind with the info provided, so thank you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</P> <P>This thread was a bit hijacked in the discussion about whether Warlocks can solo or not. Now dont get me wrong, my main is a lvl 70 Dirge and I love him and care about him, so I guess you do the same about your Warlocks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>But It made me laugh to read that Warlocks cant solo, cause at first I thought: what the.... did I chose the wrong class for an alt. Than when I read about it we are talking about not being able to bring down triple up heroics and stuff.</P> <P>Well if thats all, I am not concerned hehe. Being a Dirge I can solo everything up to yellow non heroic, but no way I am going to solo triple up blue heroics at lvl 70.</P> <P>So I dont know how strong you were before LU 24, but from a Dirge point of view a Warlock is still a very fast super solo player, but with a high risk to die, no big margins for errors. Thats what I want for my alt, so I will continu playing him <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
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