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View Full Version : Wizard, Warlock, Conjurer, Necromancer: Root Spells: * Duration reduced.!!!!!!!!!!!!!!!!!!!!!!


SwissArmySh
06-16-2006, 02:51 PM
<BR> <BLOCKQUOTE> <HR> chaos overload wrote:<BR> <DIV>Sometimes, I really wonder how static some people here on the boards play their classes. Is there nothing u can do if one spell changes? Is there so less variance in your playstyle that u cannot adopt to changes? I really wonder how u play. I hope at least some of u didnt forget that EQ2 is still a game not some weird kind of reallity. When I read some post, i comes to my mind that its already too late for some people.</DIV> <DIV> </DIV> <DIV>stop complaining for a minute and try something different in ur playstyle.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Here, here.</P> <P>I'm picking up slight improvements in my tactics every day.  But I can understand the frustration some people have when have a lvl 70 and having to do things differently all of a sudden, as by that level your on auto-pilot :smileyvery-happy:</P>

Admh
06-18-2006, 06:42 PM
does it make a difference? whether you like it or not, our root spells will always break anyway. Unless its an unbreakable root being nerfed then yea. Root spells are decoys. No one really relies on them because you don't know when they're going to break.

Magic
06-20-2006, 03:59 AM
<P>I read somewhere that the mana costs were reduced along with the decrease in duration.  I solo and my roots are important to my style of play.  For me that means re-casting roots during combat to maintain them if I'm lucky enough not to be interrupted.</P>