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xmann11
06-14-2006, 02:09 AM
I'm back after a 7 month layoff and i'm picking back up with my 49 Warlock.  I looked and couldnt find a thread about our AA's and how to spend them.  Can someone shoot me a link or give me some ideas?Thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Dreadwalk
06-14-2006, 06:43 AM
There are too many lazy warlocks so very little information on this <span>:smileyvery-happy:</span>Since we share the same AA tree as wizards , visit their class forum for a few good threads on AAs<div></div>

Mastire
06-14-2006, 09:11 AM
<P>STR line 4/4/4/8/8</P> <P>Wis Line 5/4/4/8/0</P> <P>For Max DPS</P> <P> </P>

Xede
06-14-2006, 04:57 PM
<BR> <BLOCKQUOTE> <HR> Mastire wrote:<BR> <P>STR line 4/4/4/8/8</P> <P>Wis Line 5/4/4/8/0</P> <P>For Max DPS</P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>i will disagree.....put the 8 into the 12% power reduction...it goes a long way more than having a crit IMO

Fael
06-14-2006, 05:48 PM
I guess it depends on how you want to play.  Or if you are solo or grouping.I really want Mana Shield (and maybe Catalyst).  Im playing three warlocks, and one guy is always pulling aggro.  If I that guy could just suck up a bit of the damage the other two could keep nuking until the encounter is dead.  And if the guy aggroing could continue to nuke (not sure if it stops interrupts?) then he could continue also.  Currently I can knock out encounters in two or three spells (each) but if a Heroic encounter gets to a guy fast and they all jump on him he can drop before the other two  finish them.Catalyst sounds nice also.  Guaranteeing a crit would really go a long way to dropping heroic encounters.Mal<div></div>

Zombo611
06-14-2006, 06:11 PM
<P>This is the recent one copied from Beta as of 02/09/06</P> <P><FONT color=#ffff99>Basic</FONT></P> <UL> <LI><FONT color=#ffffcc>Summon Familiar</FONT> <UL> <LI>Summon a pet Arcane Tome, if Two-Handed Weapon equipped in Primary <LI>Summons a pet minor drake, if dagger equipped in Primary <LI>Summons a pet Lesser Gargoyle if one-handed weapon equipped in Primary <LI>Increase Damage Spell Crit Chance of caster by 2.0 if two-handed weapon equipped in Primary <LI>Increase Spell Reuse timer of caster by 2.0, if dagger equipped in Primary <LI>Increase Max Power of caster by 4.0%, if one-handed weapon equipped in Primary</LI></UL></LI></UL> <P><BR><FONT color=#ffff99>Strength Line</FONT></P> <UL> <LI><FONT color=#ffffcc>Invoker's Strenth</FONT>  <UL> <LI>Increase strenth of caster by 8.0</LI></UL> <LI><FONT color=#ffffcc>Book of Combat Arts</FONT>  <UL> <LI>Increase Melee Crit Chance of caster by 10.0, if Two-Handed weapon equipped in Primary.  <UL> <LI> You must have the arcane tome familiar in order to use this ability</LI></UL></LI></UL> <LI><FONT color=#ffffcc>Arcane Deflection</FONT>  <UL> <LI>Caster will Parry 1.0 incoming attacks</LI></UL> <LI><FONT color=#ffffcc>Spell Expertise</FONT>  <UL> <LI>Increase Spell Crit chance of caster by 1.0</LI></UL> <LI><FONT color=#ffffcc>Catalyst </FONT> <UL> <LI>On a successful hortile spell this spell will cast critical casting on target. Lasts for 5 seconds.  <UL> <LI>Increase damage spell crit chance of caster by 88 </LI></UL> <LI>50% chance to dispell when target takes damage)</LI></UL></LI></UL> <P><BR><FONT color=#ffff99>Agility Line</FONT></P> <UL> <LI><FONT color=#ffffcc>Spellshifter's Agility</FONT> <UL> <LI>Increase agi of caster by 6.0</LI></UL> <LI><FONT color=#ffffcc>Cat's Reflexes</FONT>  <UL> <LI>Increase spell reuse time of caster by 0.9 <UL> <LI> If dagger equipped in primary (You must have a drake familiar in order to use this ability</LI></UL></LI></UL> <LI><FONT color=#ffffcc>Hastened </FONT> <UL> <LI>Increase attack speed of caster by 5.0%</LI></UL> <LI><FONT color=#ffffcc>Arcane Speed</FONT>  <UL> <LI>Increase spell casting time of caster by 0.9  <UL> <LI>If dagger is equipped in primary</LI></UL></LI></UL> <LI><FONT color=#ffffcc>Fast Casting</FONT> <UL> <LI>Roots caster.  <LI>Increase Spell casting time of caster by 10.0.  <LI>When target is damaged this spell will cast drain on target <UL> <LI>Decrease power of caster by 1%</LI></UL> <LI>Prevents Caster from being interrupted <LI>1% chance to dispell when target takes damage</LI></UL></LI></UL> <P><BR><FONT color=#ffff99>Stamina</FONT></P> <UL> <LI><FONT color=#ffffcc>Battle Mage's Stamina</FONT>  <UL> <LI>Increase STA of caster by 5.0</LI></UL> <LI><FONT color=#ffffcc>Symbolic Fury</FONT> <UL> <LI>Increase Damage per second of caster by 10.0% <UL> <LI>If symbols equipped in secondary</LI></UL> <LI>If Symbols equipped in secondary</LI></UL> <LI><FONT color=#ffffcc>Battlemage's Fervor</FONT> <UL> <LI>0% of target's power consumed will also be drained from target's health <UL> <LI>You may not use this ability while sprinting</LI></UL></LI></UL> <LI><FONT color=#ffffcc>Focus </FONT> <UL> <LI>Increase Focus of caster by 2.9</LI></UL> <LI><FONT color=#ffffcc>Manashield</FONT> <UL> <LI>When target is damaged in combat this spell will cast manashielding on target <UL> <LI>Heals caster for 326 <LI>Decreases power of caster by 326 <LI>If under 25% health</LI></UL></LI></UL></LI></UL> <P><FONT color=#ffff99>Wisdom</FONT></P> <UL> <LI><FONT color=#ffffcc>Sage's Wisdom</FONT> <UL> <LI>Increase WIS of caster by 7.0</LI></UL> <LI><FONT color=#ffffcc>Freehand Sorcery</FONT> <UL> <LI>Your spells cost 1% less power to cast <LI>Unless great staff equipped in secondary <UL> <LI>Special: See description</LI></UL></LI></UL> <LI><FONT color=#ffffcc>Arcane Defenses</FONT> <UL> <LI>increase mitigation of caster vs. all magical damage by 147</LI></UL> <LI><FONT color=#ffffcc>Power Recovery</FONT> <UL> <LI>Increase out of combat power regeneration per tick of caster by 2.5</LI></UL> <LI><FONT color=#ffffcc>Brainstorm</FONT> <UL> <LI>Increase spell casting time of caster by 25 <LI>Target will lose 44% less power when power is consumed.</LI></UL></LI></UL> <P><FONT color=#ffff99>Intelligence</FONT></P> <UL> <LI><FONT color=#ffffcc>Arcanist's Intelligence</FONT> <UL> <LI>Increase INT of caster by 4.0</LI></UL> <LI><FONT color=#ffffcc>Confounding Staff</FONT> <UL> <LI>Inflicts 134-223 melee damage on target <UL> <LI>If one-handed weapon equipped in Primary <LI>Decrease threat by 488 - 814 <LI>You must have a gargoyle familiar in order to use this ability</LI></UL></LI></UL> <LI><FONT color=#ffffcc>Arcane Shielding</FONT> <UL> <LI>Increase mitigation of caster vs all physical damage by 98</LI></UL> <LI><FONT color=#ffffcc>Disruption Mastery</FONT> <UL> <LI>Increases Disruption of caster by 2.9</LI></UL> <LI><FONT color=#ffffcc>Concussive Blasts</FONT> <UL> <LI>Decrease hate gain of caster by 30%</LI></UL></LI></UL>

Mastire
06-14-2006, 09:19 PM
<BR> <BLOCKQUOTE> <HR> Patrix513 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Mastire wrote:<BR> <P>STR line 4/4/4/8/8</P> <P>Wis Line 5/4/4/8/0</P> <P>For Max DPS</P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>i will disagree.....put the 8 into the 12% power reduction...it goes a long way more than having a crit IMO<BR> <HR> <BR>Picking your crit is more valuable then 12% power reduction in terms of DPS.. being able to time your crit with what spell you want when a mob is  debuffed is a great way to boost your dps. where as the 12% power reduction only helps if you run out of power. I can do 600-700 DPS on a single target mob through a 9 min fight. If fights lasted longer then that I'm oom. But I have only seen a few fights where I was concerned about mana.<I use both my spells when refreshed and get a hart and stone, and use potions for power> </BLOCKQUOTE>

rascheiw
06-14-2006, 10:54 PM
<div></div><div><blockquote><hr>Mastire wrote:<div></div> <blockquote> <hr> Patrix513 wrote: <div></div> <blockquote> <hr> Mastire wrote: <div></div> <p>STR line 4/4/4/8/8</p> <p>Wis Line 5/4/4/8/0</p> <p>For Max DPS</p> <hr> </blockquote>i will disagree.....put the 8 into the 12% power reduction...it goes a long way more than having a crit IMO <hr> Picking your crit is more valuable then 12% power reduction in terms of DPS.. being able to time your crit with what spell you want when a mob is  debuffed is a great way to boost your dps. where as the 12% power reduction only helps if you run out of power. I can do 600-700 DPS on a single target mob through a 9 min fight. If fights lasted longer then that I'm oom. But I have only seen a few fights where I was concerned about mana.<I use both my spells when refreshed and get a hart and stone, and use potions for power> </blockquote><hr></blockquote>I choose the same path as Xede here, my crit rate is already very high (our troubadour went with the crit line).PS: Apocalypse+freehand sorcery which crits on a debuffed mob is evil <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />, i hit up to 2.5k a tick</div><p>Message Edited by rascheiw on <span class=date_text>06-14-2006</span> <span class=time_text>11:58 AM</span>

Xede
06-15-2006, 12:57 AM
<BR> <BLOCKQUOTE> <HR> Mastire wrote:<BR> <BR> <BLOCKQUOTE> <HR> Patrix513 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Mastire wrote:<BR> <P>STR line 4/4/4/8/8</P> <P>Wis Line 5/4/4/8/0</P> <P>For Max DPS</P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>i will disagree.....put the 8 into the 12% power reduction...it goes a long way more than having a crit IMO<BR> <HR> <BR>Picking your crit is more valuable then 12% power reduction in terms of DPS.. being able to time your crit with what spell you want when a mob is  debuffed is a great way to boost your dps. where as the 12% power reduction only helps if you run out of power. I can do 600-700 DPS on a single target mob through a 9 min fight. If fights lasted longer then that I'm oom. But I have only seen a few fights where I was concerned about mana.<I use both my spells when refreshed and get a hart and stone, and use potions for power> </BLOCKQUOTE><BR> <HR> </BLOCKQUOTE><BR>mark of awakening+troubador+maxed out crits+crit potions=critting 75% of the time that extra 25% isnt a big deal...i've critted 3k a tick on apocalypse(yes i did take aggro and die) and having 8k void distortion crits as well. I think the power reduction is better as you can cast more spells in the long run which have a really decent percent to crit=more dps. My dps has went up about 200-300 since i went with str 4/4/4/8 and wis 4/4/4/5/8 as of right now...will put the rest of my AA's into the base damage % and will prolly put another into freehand sorc

Mastire
06-15-2006, 03:28 AM
<BR> <BLOCKQUOTE> <HR> Patrix513 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Mastire wrote:<BR> <BR> <BLOCKQUOTE> <HR> Patrix513 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Mastire wrote:<BR> <P>STR line 4/4/4/8/8</P> <P>Wis Line 5/4/4/8/0</P> <P>For Max DPS</P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>i will disagree.....put the 8 into the 12% power reduction...it goes a long way more than having a crit IMO<BR> <HR> <BR>Picking your crit is more valuable then 12% power reduction in terms of DPS.. being able to time your crit with what spell you want when a mob is  debuffed is a great way to boost your dps. where as the 12% power reduction only helps if you run out of power. I can do 600-700 DPS on a single target mob through a 9 min fight. If fights lasted longer then that I'm oom. But I have only seen a few fights where I was concerned about mana.<I use both my spells when refreshed and get a hart and stone, and use potions for power></BLOCKQUOTE><BR> <HR> </BLOCKQUOTE><BR><FONT color=#ff0000>mark of awakening+troubador+maxed out crits+crit potions=critting 75%</FONT> of the time that extra 25% isnt a big deal...i've critted 3k a tick on apocalypse(yes i did take aggro and die) and having 8k void distortion crits as well. I think the power reduction is better as you can cast more spells in the long run which have a really decent percent to crit=more dps. My dps has went up about 200-300 since i went with str 4/4/4/8 and wis 4/4/4/5/8 as of right now...will put the rest of my AA's into the base damage % and will prolly put another into freehand sorc<BR> <HR> </BLOCKQUOTE> <P>2% + 7.5% + 8% + 4% = 21.5% crit rate <rate does seem a bit higher probably cuz of stacking issues but its not more then 25%>. So instead of a garenteed  crit + 22% you have a 1/4 chance to crit when using it. Also when a mob is debuffed you have a less of chance to crit when you want to.</P> <P>And I have no power issues. I have normaly 7.5k mana when raiding and a enchanter and troub in my group. Power shards, and my spells, and the mana potions realy mean infaite mana. a 12% casting cost reduction is nothing. If you have mana issures then sure take it. If not take catalyst its a pure DPS skill<BR></P> <P>Message Edited by Mastire on <SPAN class=date_text>06-14-2006</SPAN><SPAN class=time_text>04:34 PM</SPAN></P><p>Message Edited by Mastire on <span class=date_text>06-14-2006</span> <span class=time_text>04:44 PM</span>

chaos overlo
06-15-2006, 11:34 AM
<DIV>The list posted by zombo is more than outdated and some of the abilities dont even exist.</DIV>

Kamat
06-24-2006, 05:24 PM
Currently have Wis 4/4/4/8/1* and working on the str line but I am having major problems with aggro, can only let loose when a paladin is tank, and with a guardian I might as bring out a book and start reading ; however I do have master I or II on all damage spells and adept III on everything else and a few clothing items that have a chance to proc damage when I cast a spell.The power reduction is really,really,really nice and removes most of the problems with the class in raids, I can easily last the whole battle with no power problems but may have to try to see now with an adept III, being level 70 and the newer potions if can handle it now.wisdom 4/8/4/8/0  or 4/8/4/8/1int 4/4/4/8/0then start putting the rest remaining points in whatever once I reach that point and am waiting for the expansion pack.  Doing this will also allow me to change around my int based equipment and switch some stuff for higher resist stuff.*Damge with void absolution master II8% damage boost normal is 1764-3276with freehand 2123-3943<div></div>

Xede
06-25-2006, 12:13 AM
<BR> <BLOCKQUOTE> <HR> Mastire wrote:<BR> <BR> <BLOCKQUOTE> <HR> Patrix513 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Mastire wrote:<BR> <BR> <BLOCKQUOTE> <HR> Patrix513 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Mastire wrote:<BR> <P>STR line 4/4/4/8/8</P> <P>Wis Line 5/4/4/8/0</P> <P>For Max DPS</P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>i will disagree.....put the 8 into the 12% power reduction...it goes a long way more than having a crit IMO<BR> <HR> <BR>Picking your crit is more valuable then 12% power reduction in terms of DPS.. being able to time your crit with what spell you want when a mob is  debuffed is a great way to boost your dps. where as the 12% power reduction only helps if you run out of power. I can do 600-700 DPS on a single target mob through a 9 min fight. If fights lasted longer then that I'm oom. But I have only seen a few fights where I was concerned about mana.<I use both my spells when refreshed and get a hart and stone, and use potions for power></BLOCKQUOTE><BR> <HR> </BLOCKQUOTE><BR><FONT color=#ff0000>mark of awakening+troubador+maxed out crits+crit potions=critting 75%</FONT> of the time that extra 25% isnt a big deal...i've critted 3k a tick on apocalypse(yes i did take aggro and die) and having 8k void distortion crits as well. I think the power reduction is better as you can cast more spells in the long run which have a really decent percent to crit=more dps. My dps has went up about 200-300 since i went with str 4/4/4/8 and wis 4/4/4/5/8 as of right now...will put the rest of my AA's into the base damage % and will prolly put another into freehand sorc<BR> <HR> </BLOCKQUOTE> <P>2% + 7.5% + 8% + 4% = 21.5% crit rate <rate does seem a bit higher probably cuz of stacking issues but its not more then 25%>. So instead of a garenteed  crit + 22% you have a 1/4 chance to crit when using it. Also when a mob is debuffed you have a less of chance to crit when you want to.</P> <P>And I have no power issues. I have normaly 7.5k mana when raiding and a enchanter and troub in my group. Power shards, and my spells, and the mana potions realy mean infaite mana. a 12% casting cost reduction is nothing. If you have mana issures then sure take it. If not take catalyst its a pure DPS skill<BR></P> <P>Message Edited by Mastire on <SPAN class=date_text>06-14-2006</SPAN><SPAN class=time_text>04:34 PM</SPAN></P> <P>Message Edited by Mastire on <SPAN class=date_text>06-14-2006</SPAN> <SPAN class=time_text>04:44 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>guaranteeing a crit is pointless IMO...half the time you hit for over the max damage shown on the spell as it is and it doesnt count as a crit. basically catalyst is just fancy spell to see big numbers instead of the normal ones. I've had a 7k Void distortion that didnt count as a crit also you dont see me in battle to determine saying I'm wrong when i do crit 75% of the time.

TheStateFish
06-30-2006, 01:21 AM
<P>Do catalyst and freehand sorcery stack?</P>

Araxes
06-30-2006, 08:36 AM
I don't think it makes any real difference.  They've designed the AP gains to more or less give the same end-results.  Whether you crit more or cast faster or live longer or consume less power ... they all lead to the same end.<div></div>

Tanatus
06-30-2006, 09:45 PM
<DIV>As everyone else said go for max DPS</DIV> <DIV>Str 4/4/4/8 and Wis 4/5/4/8/1</DIV> <DIV> </DIV> <DIV>If you have proper raid set up - no matter how hard you try as a warlock you'll never pull an agro </DIV>

Relg
07-02-2006, 01:59 AM
<DIV> <DIV> <HR> </DIV> <DIV>   Tanatus wrote:</DIV> <DIV>          </DIV> <DIV>           As everyone else said go for max DPS</DIV> <DIV>           Str 4/4/4/8 and Wis 4/5/4/8/1</DIV> <DIV> </DIV> <DIV>           If you have proper raid set up - no matter how hard you try as a warlock you'll never pull an agro</DIV> <DIV> <HR> </DIV></DIV> <P> </P> <P>I don't see how that is possible unless there's something really major I'm missing for raid setup.  As a warlock I am usually top 3 dps, and that's with int 4/5/4/8 & str 4/4/4/8/1 line aa's to keep de-agro at max and I still manage to pull agro if I go a little too wild.  Either I'm missing something in raid setup or are you implying the hold-off time as part of your raid setup is long enough so that by the time you engage it's so far into the fight you can't pull agro no-matter what?  If I went max dps with my aa's I would just end up holding back more, which is counter-productive imo.  If you can chain-cast ALL your max dps spells and not take agro the whole fight, then great but I haven't ever been able to achieve this so I'd say to increase your raid dps you have to go with the de-agro int line (minus the concussive end ability) before you think about upping any more dps. </P>

Xede
07-02-2006, 02:13 AM
<BR> <BLOCKQUOTE> <HR> Relgen wrote:<BR> <DIV> <DIV> <HR> </DIV> <DIV>   Tanatus wrote:</DIV> <DIV>          </DIV> <DIV>           As everyone else said go for max DPS</DIV> <DIV>           Str 4/4/4/8 and Wis 4/5/4/8/1</DIV> <DIV> </DIV> <DIV>           If you have proper raid set up - no matter how hard you try as a warlock you'll never pull an agro</DIV> <DIV> <HR> </DIV></DIV> <P> </P> <P>I don't see how that is possible unless there's something really major I'm missing for raid setup.  As a warlock I am usually top 3 dps, and that's with int 4/5/4/8 & str 4/4/4/8/1 line aa's to keep de-agro at max and I still manage to pull agro if I go a little too wild.  Either I'm missing something in raid setup or are you implying the hold-off time as part of your raid setup is long enough so that by the time you engage it's so far into the fight you can't pull agro no-matter what?  If I went max dps with my aa's I would just end up holding back more, which is counter-productive imo.  If you can chain-cast ALL your max dps spells and not take agro the whole fight, then great but I haven't ever been able to achieve this so I'd say to increase your raid dps you have to go with the de-agro int line (minus the concussive end ability) before you think about upping any more dps. </P><BR> <HR> </BLOCKQUOTE> <P><BR>so set up your raid to maximize hate for the tank...coercer+dirge=lots of hate.</P> <P> </P> <P>i never hold back and rarely take aggro unless apoc crits.</P>

Fat T
07-02-2006, 02:39 AM
Xede has it right, also make sure you have a Troub in ur group and make sure you're getting Coercer's aggro reduction buff.  Start off w/ Tumultuous Maelstrom, DI, Aura, Appoc, Distortion, then swap your AE's with single target attacks and you shouldn't accrue too much hate to quickly.<div></div>

Relg
07-02-2006, 02:52 AM
We do use the dirge + coerc combo for tank agro, although we don't have the luxury of a 2nd coercer for a dps grp, we do use troub de-agro.  I can control my dps by casting certain orders etc, I was just thrown for a loop by the post suggesting that no-matter what I do if the raid's setup right I shouldn't be able to take agro (implying chain-casting the max dps spells with crazy crits from all the aa's + gear), even with max aa dps lines, which has got to be some crazy impressive raid setup hehe.  /bow to a coerc & dirge tank helpers though, dunno what we'd do w/o em hehe.  It sure would be nice to be able to ditch my int aa's for wis line, but I just would be afraid I'd just make my deaths more frequent or have to just hold back more, which is bass ackwards to what I'm going for.  Maybe that 2nd coerce for more de-agro would be the key I'm missing. <P>Message Edited by Relgen on <SPAN class=date_text>07-01-2006</SPAN> <SPAN class=time_text>03:53 PM</SPAN></P> <P>Message Edited by Relgen on <SPAN class=date_text>07-01-2006</SPAN> <SPAN class=time_text>03:54 PM</SPAN></P><p>Message Edited by Relgen on <span class=date_text>07-01-2006</span> <span class=time_text>03:54 PM</span>

Xede
07-02-2006, 07:11 PM
<P>Also try to spam your deaggro's as well...the VI and concussions ones are nice. Also try to find out what AA's your tank is doing and what they do exactly cause he may have not gone the right AA line as that could help as well. Try to make sure everyone in your raid has adept 3/master spells of their crucial spells at the least cause even that extra 100 hate could help.</P> <P>Illusionists have a spell proc that does damage and decreases aggro and tends to go off all the time. Try to have them put that on you as well. And coercers should be able to put a deaggro on you even if they are giving hate to the MT. Ours was trying to decide who to put it on last night actually during a raid and he was in the MT group.</P> <P>Being a successful raid guild you need to learn what other classes can and cannot do and what their abilities are as well in order to set up the best raid for you. If a bard says oh i cant play that song i dont have enough conc....find out what they are playing and tell them to get rid of a song to put up the other.</P>

Tanatus
07-02-2006, 11:13 PM
<DIV>You need get ameds from coercer too - then you can go full offense totaly safe</DIV> <DIV>Coecer ameds raid-wide = -23% hate at M1 </DIV> <DIV>Coercer hate buff = +49% Hate at M1</DIV> <DIV>My main char is coerer btw <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> then I give my amends to warlock, wizard and brigand - nigher char pull agro</DIV> <DIV>Freehand sorcery and +8% to base spell damage too good for DPS to pass it and 12% mana preservation on everything is god send for endurance fights</DIV>