View Full Version : thinking of playing a warlock, how bad are the interupts?
sp33r
03-19-2006, 03:17 AM
<div>i have created a warlock and so far its kinda fun im used to playing a coercer and charming alot. Just wondering how bad the interupts are and what kinda strategy people use while taking out groups of 2 and 3.</div>
Dreadwalk
03-19-2006, 05:57 AM
<div></div>all classes get interrupts , but its fair to say if your cast times are slower then the interrupts will affect you more than a class whos CA's are 0.5 - 1.5 seconds.Warlocks / Wiz both have slow cast times , in KOS ive found that you absolutely have to root most grouped mobs to avoid interrupt related deaths. And your health will routinley drop into red very soon if you dont.That being said the other day in barren sky I cast skeletal grasp on a group of 3 solo encounter aviak. I kid you not , for the entire 45 second duration of the root they were using ranged skills to interrupt me for the entire 45seconds the root held. I didnt get one AOE spell off and sure enough was dead soon after. A warlock can plow through the mobs "in ideal circumstances" but youll get alot of deaths on the way, if you want safety this aint the class to play. Im pretty convinced though that the warlock is a better group class than it is solo , interrupts one of the factors.<div></div><p>Message Edited by Dreadwalker on <span class="date_text">03-18-2006</span><span class="time_text">04:57 PM</span></p>
Magiocracy
03-20-2006, 03:59 PM
<span><blockquote><hr>Dreadwalker wrote:<div></div>all classes get interrupts , but its fair to say if your cast times are slower then the interrupts will affect you more than a class whos CA's are 0.5 - 1.5 seconds.Warlocks / Wiz both have slow cast times , in KOS ive found that you absolutely have to root most grouped mobs to avoid interrupt related deaths. And your health will routinley drop into red very soon if you dont.That being said the other day in barren sky I cast skeletal grasp on a group of 3 solo encounter aviak. I kid you not , for the entire 45 second duration of the root they were using ranged skills to interrupt me for the entire 45seconds the root held. I didnt get one AOE spell off and sure enough was dead soon after. A warlock can plow through the mobs "in ideal circumstances" but youll get alot of deaths on the way, if you want safety this aint the class to play. Im pretty convinced though that the warlock is a better group class than it is solo , interrupts one of the factors.<div></div><p>Message Edited by Dreadwalker on <span class="date_text">03-18-2006</span><span class="time_text">04:57 PM</span></p><hr></blockquote>Exactly, interrupts are actually worse now than before because mobs now have the wonderful ability to use melee CAs at range, so even rooted mobs 25 meters away can still interrupt you. Also melee type dot effects also have a chance to interrupt per tick (happens to me all the time with harpies in PoF). As for the amount of dying involved, all I can say is that I'm lucky there's no real penalty of death anymore or else I'd never level at all.</span><div></div>
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