View Full Version : Devastation nerfed again...
NG23985_01
02-03-2006, 08:47 AM
<div>Devastation always had a 4.0 sec stun associated with it. Sometime around LU15 or LU16, they nerfed stun durations, gamewide. As I recall, everybody (especially chanters)were complaining about the new, shorter stun durations, and eventually they got fixed back.</div><div>LU19 has quietly nerfed Devastation's 4.0 stun to 3.0 again. I've /feedback'd and /bugged this already. I cant believe that they chose yet again to stealth-nerf one of the more underpowered classes. If something doesnt shape up soon, i'm done with my warlock, permanently.</div>
Ibunubi
02-03-2006, 05:13 PM
<div></div><div>I noticed this too while I was dueling at the SS docks. I'm just as ticked as you are. It's bad enough they took away our stifle and left us with a pacify that's only truly effective on pets (Pacify, though on NPC's it stops them from doing anything hostile, on PC's, it only cancels auto-attack for the duration. they are still able to use CA's and spells.) I have enough trouble as it is.</div><div> </div><div>:: Tangent :: Thankfully though, you can blue AOE swarm pets. Also found a tactic that screwed up my wizard buddy. Cast Concussive then Netheros-- Aggro reducers clear the target and the pet's attacks make them target it, instead. Also tested and found out, in the Arena, your melee buddies can taunt swarm pets off of you (one at a time, however), wasn't able to test on an actual pet, yet.</div><div> </div><div>Scouts' Cheap Shot was also stealth nerfed, in duels afaik; it only lasts 2 seconds on players.</div><p>Message Edited by Ibunubi on <span class="date_text">02-03-2006</span><span class="time_text">06:14 AM</span></p>
Crowbar_Catspaw
02-03-2006, 07:37 PM
<div></div>I've never seen the stun component work for devestation . Mobs just keep moving and attacking like normal.
BaronVonPitviper
02-03-2006, 08:48 PM
<div>The stun has always worked. you can see the little stun icon on your target window also.</div><div> </div><div>You cast Devastation at max casting range and run. Cast skeletal grasp on the 5th pulse. Now with a god [expletive haxx0red by Raijinn] 3 sec duration we cannot get our grasp off. Really Sony, you can kiss my [expletive haxx0red by Raijinn]. I am so sick of your nerfing [expletive haxx0red by Raijinn].</div>
Senen74
02-03-2006, 09:53 PM
<div></div>Best thing we can do here is feedback this as a bug and hope it gets reverted to the 4 secs.
Worrick
02-03-2006, 09:56 PM
<div>They stealth nerfed vulian intrusion a while back form 7.7 secodns to 5.1 secodns, said it was a bug with all control spells they they would fix, and still haven't fixed it. I doubt they'll fix devastation either.</div>
Tomanak
02-03-2006, 10:04 PM
<div></div><blockquote><hr>Worrick wrote:<div>They stealth nerfed vulian intrusion a while back form 7.7 secodns to 5.1 secodns, said it was a bug with all control spells they they would fix, and still haven't fixed it. I doubt they'll fix devastation either.</div><hr></blockquote>Theres a difference between a nerf to a skill I used occasionally like Vulian Intrusion and one to a skill I use constantly like devastation. Did that extra 1 second make such a difference that they had to scale it back? Fine lower the stun time but lower my fricking cast times too....
Bjerde
02-03-2006, 11:29 PM
"(Pacify, though on NPC's it stops them from doing anything hostile, on PC's, it only cancels auto-attack for the duration. they are still able to use CA's and spells.)"This is wrong. Pacify is a mezz, it will do nothing for the duration of the Pacify, unless it is hit. Once you hit the mob (including DoTs) it will wake back up.Templars also have a Pacify added to an attack. If I Smite, and do not have auto attack on, he will be mezzed for three seconds while I am casting the next spell.Pacify is intended to help with interupt rates, the thought being; you cast the spell with the Pacify attached to it, and you will not get interrupted on your next cast...because the mob won't be swinging. It works quite well if you use it that way.<div></div>
Cozumel
02-04-2006, 12:41 AM
Ha! Try using Devisation w/Bony Grasp... (Have some vitatility for when you die and revive though).<div></div>
Dabbie
02-04-2006, 02:00 AM
Templar passify and warlock passify are completely different. Warlock doesn't break upon damage. Templar does--it says it in the spell description. Try doing some research....<div></div>
<div></div><p>I hadn't noticed this myself. However, that would definitely explain why groups of mobs are getting to me before I can get my next spell off. I don't mind altering tactics; however; devastation is a huge part of defeating an encounter. It is increasingly difficult to defeat an encounter with our long cast and recast timers. Now we have our stun lowered again (whether intentional or not) - 1 second can be that moment of truth .. life or death ... </p><p>I grow tiresome of being a class that is becoming irrelevant. We generate too much hate ... have the longest cast times ... (I could go on but it does no good)</p><p>Sony can count on 1 more subscription being canceled if things do not change ... soon</p>
Mastire
02-05-2006, 03:42 PM
<div></div><blockquote><hr>Tomanak wrote:<div></div><blockquote><hr>Worrick wrote:<div>They stealth nerfed vulian intrusion a while back form 7.7 secodns to 5.1 secodns, said it was a bug with all control spells they they would fix, and still haven't fixed it. I doubt they'll fix devastation either.</div><hr></blockquote>Theres a difference between a nerf to a skill I used occasionally like Vulian Intrusion and one to a skill I use constantly like devastation. Did that extra 1 second make such a difference that they had to scale it back? Fine lower the stun time but lower my fricking cast times too....<hr></blockquote>I use Vulian Intrusion all the time. Cast devistation, then that, then some other junk then cast Deter, then cast Dark Nebula. and then cast some more junk. You have a mob stuned for 16 secs and u should havedone 5-8k damage dpepending on the spells you cast. If you give me back my 7.7 second one that is another Null Distotion I get to cast.
Sanamien
02-05-2006, 10:07 PM
<div><span><blockquote><hr>Bjerde wrote: "(Pacify, though on NPC's it stops them from doing anything hostile, on PC's, it only cancels auto-attack for the duration. they are still able to use CA's and spells.)" This is wrong. Pacify is a mezz, it will do nothing for the duration of the Pacify, unless it is hit. Once you hit the mob (including DoTs) it will wake back up. Templars also have a Pacify added to an attack. If I Smite, and do not have auto attack on, he will be mezzed for three seconds while I am casting the next spell. Pacify is intended to help with interupt rates, the thought being; you cast the spell with the Pacify attached to it, and you will not get interrupted on your next cast...because the mob won't be swinging. It works quite well if you use it that way.<div></div><hr></blockquote></span></div>Actually pacify stops the npc from using autoattack. It can still cast and use CA's. And it doesn't break on damage, unless it is noted in the spell description (as it is on the templar nukes). Conjurors have a dot that stifles and pacifies the mob. Since both stifle and pacify is needed, I will assume (and it has been tested) that pacify is auto-attack and stifle is CA and spells. And that dot most certainly doesn't break on damage. Sorry for derailing, but that spell isn't as useless as some make it sound <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Worrick
02-05-2006, 11:18 PM
<div>Pacify stops auto attack, and spells and CAs. It stops the mob from attackign in any manner. It also does not break on damage. The only thing it alows the mob to do is move.</div>
<div></div><div>I cant <font size="2" face="Arial"><span>[expletive haxx0red by Echgar]</span></font> understand why the would change the stun time????????????????? Has anyone in game reported this as a problem?????????????? Has this caused great imbalance with our pVp abilties (let me stop <font size="2" face="Arial"><span>[expletive haxx0red by Echgar]</span></font> laughing here)?????????????????????????? <strong>What DEV</strong> decided it was too <font size="2" face="Arial"><span>[expletive haxx0red by Echgar]</span></font> long and nerfed it and based on <strong>what information</strong>????????????? </div><div> </div><div><strong>We are one of the gimpest DPS classes!!!!!!!!!!!!!!!! (Im talking about raids here). Leave us the </strong><font size="2" face="Arial"><span>[expletive haxx0red by Echgar]</span></font><strong> alone pleez!!!! k thx<***DO NOT ATTEMPT TO CIRCUMVENT THE PROFANITY FILTER***></strong></div><p>Message Edited by Echgar on <span class="date_text">02-06-2006</span><span class="time_text">07:40 AM</span></p>
Tomanak
02-06-2006, 08:47 PM
<div></div><blockquote><hr>Mastire wrote:<div></div>I use Vulian Intrusion all the time. Cast devistation, then that, then some other junk then cast Deter, then cast Dark Nebula. and then cast some more junk. You have a mob stuned for 16 secs and u should havedone 5-8k damage dpepending on the spells you cast. If you give me back my 7.7 second one that is another Null Distotion I get to cast.<hr></blockquote>Hmm, I'll give it another try and add it to my solo repetoire, but in my experience whether vulian Intrusion sticks or not is iffy, whereas as long as the mob isnt epic the stun at the end of devastation always works. Typically the only time I used VI was if I got aggro it gave the tank time to get it back and now I just cast Null Caress and teleport the bugger elsewhere <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
MilkToa
02-07-2006, 03:05 AM
<div></div><blockquote><hr>Tomanak wrote:<div></div><blockquote><hr>Mastire wrote:<div></div>I use Vulian Intrusion all the time. Cast devistation, then that, then some other junk then cast Deter, then cast Dark Nebula. and then cast some more junk. You have a mob stuned for 16 secs and u should havedone 5-8k damage dpepending on the spells you cast. If you give me back my 7.7 second one that is another Null Distotion I get to cast.<hr></blockquote>Hmm, I'll give it another try and add it to my solo repetoire, but in my experience whether vulian Intrusion sticks or not is iffy, whereas as long as the mob isnt epic the stun at the end of devastation always works. Typically the only time I used VI was if I got aggro it gave the tank time to get it back and now I just cast Null Caress and teleport the bugger elsewhere <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><hr></blockquote><p>VI works great for me. It's even more important with the NPC changes (get hit with more stuns, stifles, etc) introduced in LU19.</p><p> </p>
Fumbles
02-07-2006, 08:11 PM
<div>VI should always be handy to access, it has the fastest cast time of all our stuns and the recast is not bad.</div>
Felshades
02-09-2006, 04:04 PM
all i know is i for one will not order nor buy the expansion till i have hope for my main.i'm sick of being tossed up on raids for wizards and rangers. i'm forbidden to use aoe and my single target dd sucks.i want my main to have a use. shes capped, never gets group nor raid invites anywhere. solo'd to 60 for the most part and still soloing. i HATE soloing. they need to give us a damned use or alot of players i know are qutitng. me included.bah.<div></div>
Korpo
02-10-2006, 12:49 AM
Toodles.<div></div>
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