View Full Version : Question about our Teleport spell
tripplesec
01-13-2006, 04:10 AM
<div>Does anyone use this spell and find it helpful?</div>
Araxes
01-13-2006, 05:50 AM
<div></div>I find it useful for solo encounters when I gain aggro from a separate mob or mobs. For instance - in PoF - the goblin camps, harpy areas, and so forth. It saves some time, stuns, and lets me get my root off on the new mob. But in groups? No. It's too confusing for the tank and usually counter-productive. The only exception is when the tank goes down - I will use it to give the healers and myself a chance to collect ourselves and choose our new targets.The main thing to watch for regardless of the situation is social mobs joining in.<div></div><p>Message Edited by Vicontessa on <span class="date_text">01-12-2006</span><span class="time_text">04:52 PM</span></p>
Darkcreat
01-14-2006, 08:25 AM
<div>Yeah, I use it whenever I want to get my entire group/raid killed.</div><div> </div><div>It's a GREAT spell!! Like most of them....</div><div> </div><div> </div><div>/sarcasm_off</div><div> </div>
Sleet_Levanter
01-16-2006, 11:50 PM
<div></div><p>I am still too low in level to have this spell, but it seems to me that this spell's usefulness would primarily be in situations that an evac would typically be used. If the group is getting its collective butt handed to them I would think this spell would offer them the opportunity to break the encounter and get away from the mobs. In any other situation it seems like it would just cause chaos.</p><p> </p><p> </p>
RowenaRedarm
01-18-2006, 02:02 AM
<div></div><div></div><p>I use this spell (at ad 3) to great effect in group heroic ^^^ fights...i spin multiple mobs away and immediately group root. It is especially helpful when I, healers, the tank or others in the group are being mauled and need some space to drink a potion, heal up or just catch their breath. I don't know what you guys who think it's useless are doing wrong, but it is indeed a highly effective tactic in the right situation. I guess recognizing the proper situation is key.</p><p>Arrowfey, 60 'Lock --Highkeep</p><p>Message Edited by RowenaRedarm on <span class="date_text">01-17-2006</span><span class="time_text">01:04 PM</span></p>
<div></div><div>Without having evac, this is the next best thing. I have used this to its fullest potentianl in pulls gone bad. I just upped this spell to Master1 with 104% slow if I recall correctly. This provides ample time for corrective action to be taken as long as it doesn't randomly place them directly on top of you. And a little confusion goes for a nice good laugh when you watch your group scramble when the mobs pop every-which-way. Here is a spell I'd be disappointed if they nerfed or took away.</div><div> </div>
I used it quite often before 60. When I was xp'ing in group and got aggro from AoE'ing too much. Gives enough time to reposition myself and nuke them or have tank pull them.<div></div>
Crono1321
01-22-2006, 09:51 PM
104% slow...wouldn't that be like -4% run speed, meaning they can't move and then some?<div></div>
Amistead
01-25-2006, 07:02 PM
<div></div>No, the mobs still move at the 104%.
Crono1321
01-25-2006, 07:43 PM
Well considering 100% run speed would be your normal movement speed, 104% would be a 4% increase, so -104% slow would be slower than being stopped.<div></div>
angelkain
01-31-2006, 04:06 AM
<div></div>I love the spell. If im grouping and get adds i cast it and root them, safely away from the group - or if a healer pulls agro in the beginning ill cast it near them to try to save the healer.
Junaru
02-02-2006, 09:15 PM
<div><span><blockquote><hr>Crono1321 wrote:Well considering 100% run speed would be your normal movement speed, 104% would be a 4% increase, so -104% slow would be slower than being stopped.<div></div><hr></blockquote>Except for that fact that mobs and players now move at 140% run speed.</span></div>
<div></div><div>When I raid tier 5 mobs and I snag agro I throw it up and run around my healers till I get healed. Mostly for a good laugh I wouldnt think of using it on a serious raid. Since it still does affect non named epics aside from the stun it puts distance between you and the mob</div>
Tomanak
02-06-2006, 08:56 PM
<div></div>Actually used this this weekend in the Roost. Got a bad pull and the tank was in real danger of going down, cast this and got the mobs away from the group for long enough to heal up the tank and regroup. While it may definitely be a very situational skill, its a godsend in those situations..plus its kind of fun to randomly teleport Maj Dul citizens <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
MilkToa
02-07-2006, 03:02 AM
<div></div><blockquote><hr>Hiro32 wrote:<div></div><div>When I raid tier 5 mobs and I snag agro I throw it up and run around my healers till I get healed. Mostly for a good laugh I wouldnt think of using it on a serious raid. Since it still does affect non named epics aside from the stun it puts distance between you and the mob</div><hr></blockquote><p>Lol, you mean that acutally allow your healers to heal sorcerers in a raid?</p><p> </p>
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