View Full Version : Why so few Warlocks?
Revan
01-08-2006, 04:24 AM
<div>I see a lot of wizards around the place, but not very many warlocks. I was wondering why not. Thnx for any info.</div>
Senen74
01-08-2006, 08:41 AM
<div></div>Class issues can read about them pretty much all thru this forum. We lost alot of Warlocks after LU13 and so far the devs have realy done nothing to get the class back on track.
TheBladesCaress
01-08-2006, 09:56 AM
Why so few Warlocks? Warlocks have no utility and many other classes now outdamage us. Warlock is a deadend class after LU18. Roll a conjurer or necro, more damage than warlocks and plenty of utility to boot.<div></div>
<div></div><div></div><p>Why so few Warlocks?</p><p>simple answer its a broken class now cause devs have no idea what they doin</p><p>replacin int buff with a spells techniques advancement buff that doesnt do anything and they have no idea what its good for</p><p>cast timers are a joke 4sec is too for high even for high dmg like Devastation</p><p>3sec is too high for medium stuff like NA</p><p>in raids we dont benefit from encounter stuns cause epics cant be stunned anymore</p><p>roots dont work for epics</p><p>deaggro abilities forget it</p><p>we do less dmg than any other class and generate more aggro than any other class</p><p>i just still play my warlock cause im not willin to roll another toon and level it to 60 i just can hope for some fixes in the next xpansion</p><p>another annoying thing that comes along with cast timers is when one mob of the encounter is dead , the one ur MA or whatever u had in target u wasted 2-4sec castin ur spell thats really stupid</p><p>int cap at 440 means u dont benefit from higher int cause after 440 it doesnt increase ur dmg anymore , record value i had was 721 int with the 30sec int increase of an Illu , oh yeah power pool is a bit higher who cares when u dont run oop even on raids</p><p>while melee classes get their dmg increased like nothing with buffs</p><p> </p><p>Message Edited by Rhaas on <span class="date_text">01-08-2006</span><span class="time_text">06:48 AM</span></p>
Araxes
01-08-2006, 11:39 AM
I don't know why there are fewer now. Except for the same reason there are always fewer of any class: perceived nerfs.I don't feel we've been nerfed but they did drastically change the class in LU13 and many people re-rolled. Currently we need to be looked at on several levels. Either a re-assignment of our procs to get our DPS back in line with our role ... or a decrease in our castine times ... or an increase in our damage via reduction of the possible damage range on spells landing successfully. One of those 3 would accomplish the same goal: elevating us back into tier 1 damage which we currently are not in. THEN AGAIN.It could be that it is not warlocks that are out of line with the stated system but certain other classes which are over-powered. (I tend to think this is more the case as content which was supposedly made "harder" with LU 13 ... i.e. yellow con ^^^ supposed to be extremely difficult for a group of six ... are actually trivial 15 second battles as it curently stands)WHATEVER THE CASE that is the reason for the unpopularity of warlocks. And when it changes some other class will go en vogue just as warlocks were prior to LU13 (they were everywhere becuase we were the absolute champs of DPS at that time). Right now everyone and his mom wants to play a ranger or a necromancer. Well I guarantee in a month when things change again everyone will cry murder and re-roll.Just play whatever you think is a fun class and don't worry about DPS. That's my advice. I am still very sought after in groups and often am the sole provider of DPS even in instance runs. So. Don't sweat it.<div></div>
<div></div><div></div><div></div><p>well no rpoblem with doin less dps than any other class but at least would be cool to get my spells off during a fight and not [expletive haxx0red by Raijinn] 4sec casting again like I have mentioned it in a few other discussions</p><p>the fun actually is to see the spells hittin and not gettin a msg srry mob is dead and another thing do u think its fair to make mobs faster and no decrease of stun or root timer casting happened yet ? its really luck atm to solo green or blue heroics</p><p>and I see no point in long casting dmg proc buffs like NR that refreshes its reuse timer after spells expires , god im really tired of discussing our issues</p><p>doesnt help anyways nothing gets fixed ,devs just ignore it</p><p>Message Edited by Rhaas on <span class="date_text">01-09-2006</span><span class="time_text">12:04 PM</span></p>
Tomanak
01-09-2006, 07:52 PM
<div></div><blockquote><hr>TheBladesCaress wrote:Why so few Warlocks? Warlocks have no utility and many other classes now outdamage us. Warlock is a deadend class after LU18. Roll a conjurer or necro, more damage than warlocks and plenty of utility to boot.<div></div><hr></blockquote>While I still enjoy my Warlock, the lack of utility is a valid point as are the length of our spell timers. Our utility line is so pathetic I dont even bother buying AppIV scrolls for them as they would never be used.
Guitar_Guru
01-12-2006, 07:20 AM
<span><blockquote><hr>Vicontessa wrote:I don't know why there are fewer now. Except for the same reason there are always fewer of any class: perceived nerfs.I don't feel we've been nerfed but they did <font color="#ff0000">drastically change the class in LU13 and many people re-rolled</font>. Currently we need to be looked at on several levels. Either a re-assignment of our procs to get our DPS back in line with our role ... or a decrease in our castine times ... or an increase in our damage via reduction of the possible damage range on spells landing successfully. One of those 3 would accomplish the same goal: elevating us back into tier 1 damage which we currently are not in. THEN AGAIN.It could be that it is not warlocks that are out of line with the stated system but <font color="#ff0000">certain other classes which are over-powered</font>. (I tend to think this is more the case as content which was supposedly made "harder" with LU 13 ... i.e. yellow con ^^^ supposed to be extremely difficult for a group of six ... are actually trivial 15 second battles as it curently stands)WHATEVER THE CASE that is the reason for the unpopularity of warlocks. And when it changes some other class will go en vogue just as warlocks were prior to LU13 (they were everywhere becuase we were the absolute champs of DPS at that time). Right now everyone and his mom wants to play a ranger or a necromancer. Well I guarantee in a month when things change again everyone will cry murder and re-roll.Just play whatever you think is a fun class and don't worry about DPS. That's my advice. I am still very sought after in groups and often am the sole provider of DPS even in instance runs. So. Don't sweat it.<div></div><hr></blockquote>Completely agreed with ya there. The class is drastically changed, and apparently, playing styles weren't. The life of a Warlock went from "Easy" to "Challenging", a change which was definitely turned for the better. Admittedly, like that guy said, we do need a few tweaks, but not another whole revamp. The reason you see so few Warlocks nowadays is because they aren't the BEST burst DPS (which is what alot of people look for) and because most of the previous Warlocks have rerolled out of frustration. . . Honestly, I almost think they made our class better in a sense.Think about it. . . What class is better when your fighting a group of 5 yellow ^^ heroics and you know how to control aggro?What class is better when your tank is dying, you healer needs a few seconds to let their heals recycle, and the mezzer somehow cant mezz anymore? Just use your AoE stun, which will buy your healer enough time to cast another heal.And look at the facts. . . Over 1000 damage per mob per encounter is VERY good. And that's just at level 40. With 20 more levels to go (and additional 10 after next expansion). Our buffs are actually fairly decent, and I find Nullmail to be VERY effective when I find I need to use both of my major AoE's prematurely. Yeah, I'll get hurt. But if all the mobs come and attack me, with regular melee hits, and I have nullmail on, I will QUICKLY lose aggro. . . Trust me, it works.So for the 0.00001% of the end game, Warlocks may not be the best class. But for the rest of the game, for the casual xp groups that form, Warlocks are about as good as it gets. . .</span><div></div>
locatis_ravenhoft
01-12-2006, 06:38 PM
<div></div><p>Maybe it is just because I notice the warlocks lfg more than the other clases, but it "seems" to be that more and more warlocks are lfg every night in my lvl range (50 - 60). I don't know the last time I saw a wizard announce lfg in the 50-60 lvl chat, unless they wanted to do something particular or had stipulations. I notice the warlocks "LFG, exp, instances, etc" all the time. I don't notice many other dps doing the same, rangers conjurers and assassins are never lfg for long (ok never is a strong word, I don't notice it as much). While I don't lfg for pugs often, when I do I get invited farely often, so again it might be perception but it feels like there are a lot of Warlocks on Mistmoore at least.</p><p> </p><p>~Voltair</p><p>The Eternal ()ne</p>
myrii
01-12-2006, 07:00 PM
55 warlock here i am having more fun playing my baby guardian than i do my warlock i hate grouping because like was stated half the time they pull a mob the [Removed for Content] thing is dead before i can get off my second spell, i usually debuff first then do dmg spell so why even have me in group i dont feel i add anything except for nihllism and virulent grasp<div></div>
Araxes
01-13-2006, 05:48 AM
Can't comment on the 'locks LFG issue ...On AB I might see one other Warlock post-50 LFG on any given night (and there are about 70 of us in this range - maybe 45 of which are active). I am always LFG because ... I love to group as a preference. But I generally get picked up within 20 minutes. On the other hand ... I don't see many high-level (58+ Poets-capable) Warlock LFG ... and so maybe that is why I don't have the problem. /shrug<div></div>
UrkBloodA
01-15-2006, 05:50 PM
<div></div><p>reason is simple...</p><p>raid/heroic - groups of junk</p><p>wizard < warlock < bard < summoner < enchanter</p><p>raid/heroic - large named type (^^^ + adds.)</p><p>warlock < wizard < bard < summoner < enchanter < assassin < ranger</p><p>(summoner puts out the damage, the enchanter's make it much more doable with the mezz's on the adds.)</p><p>swashy gets up there too - I haven't seen the parses to tell you where it lands.</p><p> </p><p>Don't belive me ? look at parses comparing people who know what they are doing.</p>
RowenaRedarm
01-18-2006, 01:58 AM
<div></div><div>...because it's SO much easier to play a wizzie, especially at 50 and above.....after all, you get ice comet 4-6k damage, as well as evac...comparatively, we get nada in the utility dept and our spell timers are waaaaay too lengthy. Ah, and then there's the aggro issue...warlocks by definition are hated by all mobs. I wouldn't trade my class for anything, tho...playing a good warlock is more complex--there are nuances to warlocks that are absent in the wizzie subclass.</div><div> </div><div>Arrowfey, 60 'Lock -- HIghkeep</div>
CrimsonAveng
01-18-2006, 06:42 AM
<div><font size="3">It's because at launch until Feb, warlocks were gimped. So, either you went into a gimped class or looked elsewhere and most went elsewhere. And the warlock numbers, even when we got good over the late Spring and early Summer, weren't enough to pull our numbers up noticeably.</font></div>
Raminicus
01-22-2006, 12:33 PM
<blockquote><hr>CrimsonAvenger wrote:<div><font size="3">It's because at launch until Feb, warlocks were gimped. So, either you went into a gimped class or looked elsewhere and most went elsewhere. And the warlock numbers, even when we got good over the late Spring and early Summer, weren't enough to pull our numbers up noticeably.</font></div><hr></blockquote>Precicely. We were gimped at the outset, and then either overcompensated or other classes were over nerfed last spring. Our numbers raised during that time, but LU13 put an end to that, and our numbers are steadily decreasing. But with a class that never had a large base to begin with, it's nothing new to me. I enjoy being one of only a handful.
DasSteigVonTodd
01-22-2006, 09:11 PM
<div>To be honest, I love my warlock 10X more after LU13.</div><div> </div><div>While I agree our casting skill buff doesnt really do anything, I am always within the top 5 for dps in my guilds raid. Thas single target, multiple targets im always first.</div><div> </div><div>On toxx theres.. alot of warlocks it seems to me. Wish there werent. I first made a warlock hoping that there wouldnt be that many. Less competition. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></div>
Thibor24
01-23-2006, 12:53 PM
<div></div><div>Simply put warlocks suck.</div><div> </div><div>I'm saying this as a lv 58 warlock with a 59 conj and 58 warden.</div><div> </div><div>Casting times of 4 seconds, this means in a group the mob is often dead before you can get a spell off. Soloing it means a stupid amount of interrupts and stuns.</div><div> </div><div>Few buffs.</div><div> </div><div>No utility like group invis, evac, run speed etc.</div><div> </div><div>Huge agro generation for our crappy dps.</div><div> </div><div>My dps can be three places lower than say a swashy but ill still pull agro and get myself killed.</div><div> </div><div>Bad soloing, bad grouping, a class with a lot of potential thats been changed so much it no longer fits into the mechanics of the gameplay well.</div>
well at least u guys can hit grps and stuff. granted a conjurer probably does it better, theres no need for a wiz class with ur scout class around no matter what lv ya are<div></div>
Aluca
01-24-2006, 03:53 AM
<div></div><p>Here take a look for youself. (look at every server) <a target="_blank" href="http://eq2players.station.sony.com/en/player_srankings_detailed.vm?rank=magicHitRankServ er&type=HighestMagicalHit&serverId=111">http://eq2players.station.sony.com/en/player_srankings_detailed.vm?rank=magicHitRankServ er&type=HighestMagicalHit&serverId=111</a> . you will see, not a single Lock in the top 10. Now we may be in the top 100 for npc's kill, but that will also be affected by gameplay of the individual. <a target="_blank" href="http://eq2players.station.sony.com/en/player_srankings_detailed.vm?serverId=206&action=CharacterAgg.getByRankSwide&rank=npcKillsRankServer&type=MostNPCKills">http://eq2players.station.sony.com/en/player_srankings_detailed.vm?serverId=206&action=CharacterAgg.getByRankSwide&rank=npcKillsRankServer&type=MostNPCKills</a></p><p>This in not a main factor for why so few Locks, but the facts add up. For a T1 DPS class, its not looking good. </p>
Spakka
01-25-2006, 08:09 PM
Yes, but look on the bright side, when we group or raid - if a warlock master spell drops we know we are going to get it as there will not be any other Warlocks in the raid ! Don't have to fight over it like the conjys do ...
MilkToa
01-25-2006, 10:08 PM
<div></div><blockquote><hr>Alucard wrote:<div></div><p>Here take a look for youself. (look at every server) <a href="http://eq2players.station.sony.com/en/player_srankings_detailed.vm?rank=magicHitRankServ er&type=HighestMagicalHit&serverId=111" target="_blank">http://eq2players.station.sony.com/en/player_srankings_detailed.vm?rank=magicHitRankServ er&type=HighestMagicalHit&serverId=111</a> . you will see, not a single Lock in the top 10. Now we may be in the top 100 for npc's kill, but that will also be affected by gameplay of the individual. <a href="http://eq2players.station.sony.com/en/player_srankings_detailed.vm?serverId=206&action=CharacterAgg.getByRankSwide&rank=npcKillsRankServer&type=MostNPCKills" target="_blank">http://eq2players.station.sony.com/en/player_srankings_detailed.vm?serverId=206&action=CharacterAgg.getByRankSwide&rank=npcKillsRankServer&type=MostNPCKills</a></p><p>This in not a main factor for why so few Locks, but the facts add up. For a T1 DPS class, its not looking good. </p><hr></blockquote><p>Lol, these numbers have absolutely nothing to do with normal spell or combat art damage. If you believe they do then I suggest you play a Guardian since they're obviously capable of doing uber damage.</p><p> </p>
Brian0725
01-25-2006, 11:59 PM
<div></div><div></div><div></div><div>Dont think warlock is that bad. Maybe is because my spell are between adept III and Master I. When my group take named my Warlock usually kill those none ^^^ mobs so every one just have to fight named. Wiz are not that powerful when solo wiz cant take down mob in the same time a level 50 warlock should hit each mob 1200 - 1800 with Nil Absolution, 300 - 600 each 1.5 sec with Devastation and warlock got a good dps pet (Netheros). This are the good spells against group mobs when you solo. So i think Warlock are not totally useless you just have to keep on track with your spell upgrade them. than you'll be fine. Every class has their stronge point and weak point you just have to find it. Necro can do higher dps than warlock but warlocks spell are focus on dps, However necro has to heal and summon pet so not many dps spell to use while fighting.</div><p><span class="time_text"></span> </p><p>Message Edited by Brian0725 on <span class="date_text">01-25-2006</span><span class="time_text">05:50 PM</span></p>
Shelywen
01-26-2006, 12:12 PM
<div></div><p>hmm just think about Devastation...</p><p>850 dam 4times againt 5 mobs</p><p>850 x 4 x5 = 17000 Dam... look the warlock is really powerful</p><p>or Nil Absolution</p><p>2200 x 5 = 11000 dam... most of the wizzard player just see Ice Comet Ice Comet Ice Comet.... but hell I dont care about Ice Comet I´m rotting groups like hell <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
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