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evercrak
01-03-2006, 08:47 PM
<div></div>Hiya! I dont think Wizzy's shud get nurft but way are they having this int on the spells and not Warlocks? <p><span>Wizard   40   Hand of the Tyrant   A group augmentation that increases the strength and intelligence of the wizard's group.</span></p> <p><span><!-- [if !supportEmptyParas] -->and Warlock!</span></p> <p><span>Warlock   40   Seal of Dark Rumination   A group augmentation that increases the effectiveness of all casting techniques of the warlock's group.</span></p> And way have Wizzys this and not Warlocks? <p><span>Wizard   38   Depart   Teleports the wizard and all nearby group members to the nearest designated safe spot in the current adventuring area.</span></p> Wee are Sorcerer! shud have the same stuff in buffs! And wee are nukers we dont have DD dps like Wizzys but wee have nice AOE nukes! but this is strange! Plz loook in to this!!!! Sorry my bad Englich! <p>Orginal post : http://eqiiforums.station.sony.com/eq2/board/message?board.id=spells&message.id=2822 <span class="date_text"></span><span class="time_text"></span> </p> <div></div><p>Message Edited by evercrak on <span class=date_text>01-03-2006</span> <span class=time_text>07:47 AM</span>

Junaru
01-04-2006, 12:53 AM
Because if Warlocks had those spells we would be Wizards. Just cause we are both Sorcerers doesn't mean we should share all spells. Wizards also have mez and we don't. You can add that to your list.<span><blockquote><hr>evercrak wrote:<div></div>Hiya! I dont think Wizzy's shud get nurft but way are they having this int on the spells and not Warlocks? <p><span>Wizard   40   Hand of the Tyrant   A group augmentation that increases the strength and intelligence of the wizard's group.</span></p> <p><span><!-- [if !supportEmptyParas] -->and Warlock!</span></p> <p><span>Warlock   40   Seal of Dark Rumination   A group augmentation that increases the effectiveness of all casting techniques of the warlock's group.</span></p> And way have Wizzys this and not Warlocks? <p><span>Wizard   38   Depart   Teleports the wizard and all nearby group members to the nearest designated safe spot in the current adventuring area.</span></p> Wee are Sorcerer! shud have the same stuff in buffs! And wee are nukers we dont have DD dps like Wizzys but wee have nice AOE nukes! but this is strange! Plz loook in to this!!!! Sorry my bad Englich! <p>Orginal post : http://eqiiforums.station.sony.com/eq2/board/message?board.id=spells&message.id=2822 <span class="date_text"></span><span class="time_text"></span> </p> <div></div><p>Message Edited by evercrak on <span class="date_text">01-03-2006</span> <span class="time_text">07:47 AM</span></p><hr></blockquote></span><div></div>

Despa
01-13-2006, 12:19 PM
<div></div><p>I agree that Warlocks should get something comparitive to the WIzard's Evac...... </p><p>My main is a 60 Fury and although at different lvls.....I really compare the Furies Group Invis to the Warden's Evac..... </p><p>In this sense, Warlocks should get group invis while Wizzy's get Evac.</p>

Spag
01-13-2006, 07:01 PM
<div></div><p>Don't wizzies get group and solo evac?</p><p>Personally I would prefer a different utility and an  INT buff.</p><p>In combat power regen or health regen could work.  Aggro redirect, or encounter aggro reduction.</p><p>or how about a haste that reduces the cast/recast timers on our our our groups spells by say 50%.  That would be interesting, very useful.</p>

Mycanthus
01-15-2006, 08:41 PM
<div> I agree we shouldn't just have wizzy spells added to our lines, with our nukes being the deciding factor (Us being AoE Wizzy being DD) A incombat mana regen or even a group invis would be a nice addition for utility and a INT buff as well.</div>