View Full Version : Dark Infestation Bugged after LU18?
Threepwood51
12-20-2005, 10:46 PM
<DIV>I have master 1 of the spell, and when I get the purple smoke type particles that show up when the broods are supposed to spawn, nothing spawns, havent seen a broodling yet, anyone else having this issue?</DIV>
Tanatus
12-21-2005, 02:01 AM
<DIV>SOE in its glorious wisdom disabled in LU18 <STRONG><EM><U>ALL</U></EM></STRONG> recatives</DIV> <DIV>Look what happend - not a single reactive proc of coercer work after LU18</DIV> <DIV>Cacophony of Blades proc only if attack been made with prime hand</DIV> <DIV>In other word unless you can cast Dark Infestation with prime hand only - no broodling for yo!</DIV>
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <DIV>SOE in its glorious wisdom disabled in LU18 <STRONG><EM><U>ALL</U></EM></STRONG> recatives</DIV> <DIV>Look what happend - not a single reactive proc of coercer work after LU18</DIV> <DIV>Cacophony of Blades proc only if attack been made with prime hand</DIV> <DIV>In other word unless you can cast Dark Infestation with prime hand only - no broodling for yo!</DIV><BR> <HR> </BLOCKQUOTE><BR>Rofl, no wonder i was tossing those Broods with my off hand. /boggle
Amistead
12-21-2005, 08:03 AM
<P>Not only that, the damage was stealth nerfed as well. There was no mention of this in patch notes. For the love of god, there are several tank classes, nearly all scout classes, and the majority of caster classes out dps warlocks on single targets now. Why in the world are you nerfing this spell even more? WHY?</P> <P> </P> <P>Screen shots of both versions incoming after raids. </P> <P>Alezara</P> <P>Warlock of the 60th Order</P> <P>-=Core/Unrest=-</P>
Amistead
12-21-2005, 08:05 AM
<P>And yes, I have the master 1 as well. They are not spawning.</P> <P> </P> <P> </P>
Amistead
12-21-2005, 08:24 AM
Update. I've seen it proc three times in about 2 and a half hours of raiding now. When they do proc, they are level 52 double down, and they disappear instantaneously.
Araxes
12-21-2005, 09:25 AM
<div></div>The issue: The broodlings do not spawn and thus the damage is never ouput (but the summoning graphic procs as it normally would). I think it's safe to say this is a bug and [hopefully] it will be fixed tomorrow. <div></div><p>Message Edited by Vicontessa on <span class=date_text>12-20-2005</span> <span class=time_text>08:27 PM</span>
Deathspell
12-21-2005, 03:09 PM
Yeh, I noticed the spell hardly ever triggers now and the broodlings are never visible :/ <div></div>
dark infestation is triggering as much as it did before the update for me. once it triggers i only see one broodling and it's green and it disappears after about 1/8th of a second.
Tanatus
12-21-2005, 11:53 PM
<DIV>So far SOE stated that procs working as intended <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> (aka no commets that they [expletive haxx0red by Raijinn] up the patch)</DIV>
Nerga
12-22-2005, 04:34 AM
<P>I cant understand why you all complain....Dark Infestation now doabout 100dmg less and dont proc!</P> <P>Oh yeah SOE listened we are now balanced....SIIIIGHHHH</P> <P> </P> <P>/sarcasem off.</P>
Araxes
12-23-2005, 08:20 AM
Since it is still not working after today's update I don't think it has to do with the proc changes - at least not directly. But clearly something has been broken in an unintended way. I have posted about it in the Spells & Abilities forum with a link to this thread. Hopefully we can get some clarification from someone on the development end, as to what the intention is or what the problem is - and more importantly when it might be resolved. <div></div>
Oakbr
12-23-2005, 09:52 AM
<P>Did three raids tonight. Never saw a single Dark Infestation proc. </P> <P><EM>Gimme Back...Gimme Back my Broodlings</EM></P> <P><EM>Oh, put em back where they belong.</EM></P> <P><EM>I wanna see some more damage done</EM></P> <P><EM>Gimme back my Broodlings...</EM></P> <P>(Apologies to Lynyrd Skynyrd. Parody copyright 12/22/05 by Oakbrow)</P>
Mackrala
12-23-2005, 11:20 AM
<P>I talked to a GM in game. Very nice fellow. He said that the developers are aware that Dark infestation is broken. I just have to wonder why it is broken. All of the warlocks on this forum I'm sure are aware that this spell was broken until several live updates following the release of the expansion. It was then fixed and then broken again. What is going on? Is this spell that difficult to code for? </P> <P>-Mackralall, Lvl60 Warlock, Lvl60 Sage</P> <P>Najena Server</P>
<DIV>Still broken as of last night. Procs 1 green broodling that instantly dies and does no damage.</DIV>
Tanatus
12-24-2005, 01:33 AM
<DIV>Moorgard said all worked as intenteded ... so foget about broodling till LU22 or so</DIV>
Araxes
12-24-2005, 03:31 AM
I think it will be addressed before then. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <div></div>
UrkBloodA
12-27-2005, 10:20 PM
<P>working as intended??? Does moor know about warlock spells. he plays a monk.</P> <P>I don't even see the broodlings for 1/8 of a second. this spell is CLEARLY not working as intended.</P> <P>I'd like to see the screenshots of the damage reduction for the dot. I for one didn't record int/min/max for the spell so have no idea if the dot was changed.</P> <P> </P>
Hey Dev's can we get an update on Dark Infestation and the Broodlings not ever procing? This spell is definately broken... <p>Message Edited by Modean on <span class=date_text>12-31-2005</span> <span class=time_text>07:04 AM</span>
tim the so
01-03-2006, 04:19 AM
agreed. It would be nice just for someone to drop in and say: "hey, we'll take a look at that when we get back from vacation." any sort of acknowledgement would be fine with me. I've /bugged this twice, no response. <div></div>
VeraIkonica
01-04-2006, 11:22 PM
January 4 still no fix in update note. At least we are about to get another incomplete broke [expletive haxx0red by Raijinn] expansion. I wonder which class they will break (or uberfy) this time to get poeple to role new alts.
After doing PP the return last nite , the 3 warlocks in my guild were barely hanging on to the top 10 dps against necros and assasins last nite , i mean im not gonna hate on their dps but what happen to warlock dps on raids ? ( i mean [expletive haxx0red by Raijinn] we were getting owned even in the big group fights )
Fumbles
01-05-2006, 10:47 PM
I just got this spell, and was suprised after casting it probably 100 times I saw no broodlings ever, so I decided to check up on the spell here, I guess I got my answer.
Maelwy
01-06-2006, 04:12 AM
<DIV>yes, currently broken, and still no acknowledgement by a dev that it's been looked at.</DIV> <DIV> </DIV> <DIV>so much for one of our best spells</DIV> <DIV> </DIV>
Araxes
01-06-2006, 04:26 AM
I agree. Can we please have a reply on this issue? <div></div>
Crono1321
01-07-2006, 01:47 PM
<span><blockquote><hr>Styker wrote:<div></div>After doing PP the return last nite , the 3 warlocks in my guild were barely hanging on to the top 10 dps against necros and assasins last nite , i mean im not gonna hate on their dps but what happen to warlock dps on raids ? ( i mean [expletive haxx0red by Raijinn] we were getting owned even in the big group fights )<hr></blockquote>Haha you've got to be freaking kidding me....those groups of over 10 undead in a single group and you can't come out on top? I can get over 10k dps in those battles, devastation-DN-NA-BF-DN-NA! Just devastation alone at adept will get you AT LEAST 3000 x 10 mobs = 30000dmg...that's twice as much as an assassinate and on a 45 second recast (not 15 like the assassin 50 spell!). Nil Absolution master1 is doing around 2300 to each mob...the closest class that comes close to my dps is wizard followed closely by ranger. Necros and conjurors can't get their dps in that short of a timespan like we can. Warlock owns AE so hard its not even funny.And yes Dark Infestation is now useless.</span><div></div>
<div></div>Have you raided PP the return? you do know that the group trash mobs deeper in have ALOT of hp ( epic x4 minotaurs ) They arent as fast to burn down as you think, summoners currently in long fights will out dps warlocks due to the fact that their dps is sustained compared to warlocks ...........
Senen74
01-09-2006, 08:00 AM
<div>I'm not sure how you got 10k dps I'd personaly like to see a parse of that none of the theoretical stuff. I have screens of parses were I put out 3.4k dps on the ae encounters in Poets return thats on the 10-15 mob grps with leading with Master 1 devastation, DN, NA, in one round of them while starting the cast on Dev prior to the mobs fully engaging the MTank. Aswell as having Netherous Realm and Corrupt Gift activated before the fight starts that pretty much achieves our max dps aswell as the added dps from Troub buffs I would think maybe 4k dps on a quick burst on those large grps is possible but thats pushing it and thats realy the only way we realy ever get over normal 900-1200 dps and thats not sustained. You have to remember its 4 secs until your next ae hits so what could be 10k dps if cast at the beginning of the fight drops to under 2.5k dps before the next spell lands spikes and then drops again before the next spell lands so its realy impossible to ever crest back over 3k dps as the longer the fight goes on say 12 secs and beyond our dps will continualy fall below 2k down around maybe 1.5k sustained till were oop on ae encounters which none exist with 10-15 mobs most are 4-5 mobs which drops our dps to around 1200 on them.</div><div> </div><div>Senen</div><div>Permafrost</div><div>"The Tyrants"</div>
VeraIkonica
01-10-2006, 01:54 AM
January 9th still funking broke.................still no funking response from devs<div></div>
<div></div><p>Guys lets light this thread up so it can get some attention..</p><p> </p><p>DEV's WE WOULD LIKE OUR DARK INVESTATION SPELL FIXED!!!!! THANKS!</p>
Tomanak
01-11-2006, 02:29 AM
<div></div><p>Broodling Oh Broodling wherefore art thou Broodling?</p><p> </p><p>Fix Dark Infestation NOW</p>
<div></div><div></div><div>I think they gave them to the Necros so that they can not only beat us on a single target DPS but on AE targets too...</div><div> </div><div> </div><div>Thanks,</div><p>Message Edited by Modean on <span class="date_text">01-10-2006</span><span class="time_text">02:20 PM</span></p>
<div></div><div></div><div>Double post sorry..</div><p>Message Edited by Modean on <span class="date_text">01-10-2006</span><span class="time_text">02:19 PM</span></p>
Talonis
01-11-2006, 03:33 AM
Maybe we should try some reverse psychology here:Boy am I glad those Broodlings are gone!That spell is WAY overpowered!The DoT does uber damage! I sure hope they nerf it!The proc rate on those things are insane! They proc by just having me think of them!The duration of them Broodlings is WAY too long. I wish they would despawn sooner!I like the way they have to spawn 3 times before they go for the target! I think they should respawn at LEAST 3 MORE times before they go do the job they were summoned to do!(Okay...let's see if the reverse psychology works. If they take this literally now, things can't get any worse than they already are with the Broodlings being kinda, uh, GONE and all)<div></div>
realgreyhame
01-11-2006, 03:52 AM
<div>still no broodlings.</div><div> </div>
<div>LOOK FOR DEV FEED BACK HERE GUYS!!!</div><div> </div><div>At least acknowledge your aware there is a problem or that these where removed on purpose please...</div>
<div>i wonder if devs will read this thread anytime soon, fix this spell pls ( infact fix Netheros Realm as well and make Corrupt GIft worth casting )</div>
TizZle
01-11-2006, 02:52 PM
<div></div><p>This spell definitely needs fixed. I don't see how it could have been broken in the first place. I haven't seen a broodling spawn in a while. </p><p>And for the PPR zone... Try casting Devastation and Nil Absolution on the low hp mobs at the beginning.... You will be toast. I lead with Anarchiac Maelstrom, Concussive, Devstation, then Nil Absolution ... got owned so i left out Nil Ab. and was fine. Other warlock died in about the same fashion.</p><p>P.S. BRING BACK MY BROODLINGS !</p>
Ibunubi
01-11-2006, 03:52 PM
<div>I'd like them to also fix the stacking issue with Dark Infestation. Currently, pre-LU18 of course, I would cast DI and proc broodlings, then another warlock would cast DI, causing all the spells to now proc HIS, and when his broodlings pop, mine disappear.</div><div> </div><div>My experience with Poets: Return is ... pre-cast Netherous Realm on the pull, DN, NA, Concussive, Maelstrom, Gift, Devastation. Pause a tiny bit. DN, Boundless Fury, NA, etc ... Only pulled aggro once and that was on a caster group challenge lol, granted we had the Troub aggro reduction.</div>
Eirgo
01-11-2006, 10:41 PM
<div></div><p>I agree that the broodlings need to be fixed.</p><p>I also think Warlocks need a bit of an overall dps boost or at least less hate built into thier spells so they have a bit of an edge on Conjurors and are comparable to Rangers. Wizards need even more of a boost to stay up with the single target dps side of things.</p>
Threepwood51
01-12-2006, 08:33 AM
<div>BUMP</div><div> </div><div>I STARTED THIS THREAD WHEN LU18 FIRST HIT.</div><div> </div><div>DEVS, THIS IS ABSOLUTELY PATHETIC AND LAME.</div><div> </div><div>FIX IT, HOW HARD CAN IT BE. WOOOOW.</div><div> </div><div>.......</div>
VeraIkonica
01-12-2006, 07:40 PM
awsome they have managed to redo all the 1-20 spells for lu19 but refuse to fix a single [expletive haxx0red by Raijinn]ing high level spell. You developers are so lost trying to get people to start new characters that you are [expletive haxx0red by Raijinn]ing ALL the high level characters in the [expletive haxx0red by Raijinn] with a giant donkey [expletive haxx0red by Raijinn].peace out SOE it sucked knowing you.<div></div>
Senen74
01-12-2006, 11:59 PM
<div>Ya I saw the LU 19 test notes I can't believe they haven't done anything to fix Dark Infestation. It's been 2 updates now and one of our most important spells goes unfixed. I think its realy important for them to put all this time into lvl 1-20 content its obvious people spend more of there time at those lvls then at 40-60. Imo it was a total waste of resources to even touch that content.</div>
<div>Nothing like limiting our dps potential and effectiveness for a class. But then again, why address this simple problem when they nerfed so much along the classes. It appears from reading a majority of the boards we aren't the only class suffering. Hopefully, they'll address the issue or release a statement on what Sony's actual intentions are for the future development of this class. Information would help to quell my unrest about this issue. However, I will remain optimistic (for now) that the upcoming changes involved in the next expansion will resolve these issues and further expand this class. </div><div> </div><div> </div>
madbx
01-14-2006, 05:18 AM
Hi,Broodlings now spawn correctly on test as of todays patchssee patchnotes for 13/1 Test ServerWarlock changes:- Dark Infestation Broodlings will now spawn properly. - The EverQuest II Team-Nelib60th Warlock of Test<div></div>
Maelwy
01-14-2006, 08:34 AM
<div>[expletive haxx0red by Raijinn]? test patching it? this needed to be a live hotfix.</div>
UrkBloodA
01-15-2006, 07:00 PM
<div></div><p>I got 7,500 <strong>dps</strong> in with devastation alone. If I was cocky I could see getting over 10k without DI or NR. (the encounters this was achived on had 18 mobs.)</p><p> </p>
sAs-Bartleby
01-16-2006, 08:59 PM
<span><blockquote><hr>UrkBloodAxe wrote:<div></div><p>I got 7,500 <strong>dps</strong> in with devastation alone. If I was cocky I could see getting over 10k without DI or NR. (the encounters this was achived on had 18 mobs.)</p><p> </p><hr></blockquote>calculated you will reach this perhaps. but how often do you see encounters with 18 mobs. and how much resist your spell?And you need dev on master with lots of int.But you make me laugh, thanks for that.<span>:smileyvery-happy:</span></span>
VeraIkonica
01-16-2006, 09:02 PM
Thanks Madbx I will stop posting on this subject now. It still pisses me of that devs completely ignore the entire warlock player base. <div></div>
VeraIkonica
01-16-2006, 09:08 PM
<span><blockquote><hr>UrkBloodAxe wrote:<p>I got 7,500 <strong>dps</strong> in with devastation alone. If I was cocky I could see getting over 10k without DI or NR. (the encounters this was achived on had 18 mobs.)</p><p> </p><hr></blockquote>calculated you will reach this perhaps. but how often do you see encounters with 18 mobs. and how much resist your spell?And you need dev on master with lots of int.But you make me laugh, thanks for that.<span><img height="16" width="16" border="0" src="../../i/smilies/16x16_smiley-very-happy.gif">__________________________________________________ __________________________________________________ __I am gonna call bull [expletive haxx0red by Raijinn] on this one as well, you got a parse screenshot? Besides I think devestation only hits like a max of 5 targets at once.</span></span><div></div>
Dajuuk
01-17-2006, 11:57 PM
<div></div><blockquote><hr>VeraIkonica wrote:<span><blockquote><hr>UrkBloodAxe wrote:<p>I got 7,500 <strong>dps</strong> in with devastation alone. If I was cocky I could see getting over 10k without DI or NR. (the encounters this was achived on had 18 mobs.)</p><p> </p><hr></blockquote>calculated you will reach this perhaps. but how often do you see encounters with 18 mobs. and how much resist your spell?And you need dev on master with lots of int.But you make me laugh, thanks for that.<span><img height="16" border="0" width="16" src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-very-happy.gif">__________________________________________________ __________________________________________________ __I am gonna call bull [expletive haxx0red by Raijinn] on this one as well, you got a parse screenshot? Besides I think devestation only hits like a max of 5 targets at once.</span></span><div></div><hr></blockquote><p>They changed that. Encounter based nukes like devestation hit everything in the encounter now regardless of how many. On a short fight with a high number of mobs I suppose its theoretically possible with devestation alone.</p><p> </p><p> </p>
RowenaRedarm
01-18-2006, 01:53 AM
<div></div><p>Indeed yes, the spell is bugged...the brood does not manifest itself visually and the spell is not doing much damage now (this is ad 3, btw). I used to rock with this spell but have had to abandon it. Considering how long our recast timers are on our best dps spells, we really can't afford to lose any weapon in our arsenal.</p><p>Sony: Thanks in advance for fixing Dark Infestation!</p><p>Arrowfey, 60 'Lock --HighKeep</p>
Maelwy
01-18-2006, 02:42 AM
might want to rethink the complete abandonment. it's still a high ticking quick casting dot. compared to our 2 other primary dots, its quite efficient. comparing it to its former self is quite disappointing tho.
Araxes
01-18-2006, 05:02 AM
Whether or not it's good as a DoT is beside the point. It's one of our unique spells - no other class spawns little blobs of death <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />. It's one of our 3 highest single-target damage spells when it works as per description i.e. with the spawn. It's broken. It needs fixed. It's been nearly a month.I have not ranted about this and I have not insulted any member of the development team - but this kind of ignorance on such an issue is simply unprofessional. This is not an obscure, abstract, hypothetical problem - nor is it a request for more artwork etc. It's pure and simple gameplay here. There's no excuse for it to have been broken this long with out any kind of announcement as to a future resolution or alteration.SOE has made claims in past announcements regarding EQ2 that it prides itself on its open lines of communication and customer service. Until this issue arose I had no reason to disbelieve that claim. But when I see designers posting on a host of other topics - daily - to these boards - when 5 or 6 threads revolve - unlocked - around THIS ISSUE ... and no one gives a word - what am I supposed to think?Quote me.<div></div>
locatis_ravenhoft
01-19-2006, 06:45 AM
Fix this god [expletive haxx0red by Raijinn] spell, please...thanks in advance....way, Way, WAY in advance.<div></div>
Blackguard
01-20-2006, 12:31 AM
We've finally identified the problem with this spell and the fix is on Test. We'll work on getting this out in the next hotfix assuming it's safe to include. <div></div>
Fumbles
01-20-2006, 12:47 AM
<div></div>Woot! Dev response! Glad to hear there is a fix on the way!
VeraIkonica
01-20-2006, 01:55 AM
This is great news I can finally stop cursing the Dev's names<div></div>
D-lirium
01-20-2006, 02:07 AM
/happydanceFinally! Thanks for the reply Blackguard.<div></div>
Araxes
01-20-2006, 04:52 AM
Thank you thank you <i>thank you</i> ... for finally addressing this issue.<div></div>
Talonis
01-20-2006, 08:07 AM
Thank you for the update, BG.<div></div>
<div></div>Thanks BG! I'm sick of necros owning me in dps, I'm hoping the return of these pets will put me back on par with them at least.
<div><span class="headline">Update Notes :<i> 1/23/2006 7:00 am</i></span><p>*** Spells and Combat Arts ***Warlock changes:- The Dark Infestation broodlings will correctly spawn when damage is triggered.</p><p>-The EverQuest II Team</p><p> </p><p>Anyone test this yet?</p><p> </p><p> </p></div>
VeraIkonica
01-24-2006, 10:27 AM
<div></div><p>damnit I tested them tonight in a couple of raids.........they spawn but just sit there and if your out of range they do zero damage.</p><p>So they are still broke :smileysad:</p>
OperationsX
01-25-2006, 03:47 AM
<div></div><blockquote><hr>VeraIkonica wrote:<div></div><p>damnit I tested them tonight in a couple of raids.........they spawn but just sit there and if your out of range they do zero damage.</p><p>So they are still broke :smileysad:</p><hr></blockquote>ROFL nice, just like mental core breaches - I feel for you guys.
Geoff
01-25-2006, 12:37 PM
<div></div><blockquote><hr>VeraIkonica wrote:<div></div><p>damnit I tested them tonight in a couple of raids.........they spawn but just sit there and if your out of range they do zero damage.</p><p>So they are still broke :smileysad:</p><hr></blockquote>I noticed a weird thing the other day, other than the broodlings being down arrows. I was dueling a pally friend of mine, and had him rooted. For fun, i cast DI on him and the broodlings popped. I was a good 25 meters from him and the broodlings were right in front of me. I expected them to move at their incremental slow pace, but they never did. rather, they were doing massive dmg to my pally friend <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. Now I'm a little bummed because I could attribute it to just some terrible lag on the SS docks, especially if you guys aren't finding the same thing...man I was actually really happy with them too...now yer bumming me out. :smileysad:
Maelwy
01-25-2006, 01:42 PM
most likely it was the dot. it's pretty hefty.Tested it raiding tonight, and even rushed in to close range on the mob, dropped the broodlings, and got out of range. the next spell i cast caused them to respawn. Right next to me again.Sony, please fix this spell. Broodlings need better ai sending them to target mobs, not sitting next to us.There also needs to be a check in place while DI is active, that if broodlings are spawned, another spell cast does NOT re-spawn them.We cant rush into aoe range, drop our broodlings, and then sit out of combat for 30 seconds, just so our dumbfire proc pets can play.They should enhance our gameplay, not detract from it.<p>Message Edited by Maelwys1 on <span class="date_text">01-25-2006</span><span class="time_text">12:44 AM</span></p>
Amistead
01-25-2006, 06:46 PM
<div>Let me concur. </div><div> </div><div>1. The broodlings were even con level 60 mobs. Now they are double down mobs. </div><div>2. The broodlings spawn at your feet and stay there. They do not move to their target.</div><div> </div><div>Why, out of curiousity, do you not just make the Broodling ai work like other dumbfire pets... once they spawn they run in and start aoeing the target? As a developer myself, if an implementation is not working according to visualization, there is such a thing as a deadline. This spell has been broken in one form or another since LU13. Perhaps, and I might be going out on a limb here, the spell needs a simpler implementation, since the deadline passed about six months ago? </div><div> </div><div> </div><div>Alezara</div><div>Warlock of the 60th Order</div><div>-=CORE~Unrest=-</div>
Geoff
01-26-2006, 12:14 AM
<div></div><blockquote><hr>Maelwys1 wrote:most likely it was the dot. it's pretty hefty.<hr></blockquote>lol, no i checked my parse. It was the brooblings. But SS was really laggy that day on AB, so instead of contradicting what y'all have found, I'll chalk it up to lag <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
shadowflag
01-26-2006, 07:46 AM
<div></div><div>In case it hasn't been said I would also like to bring another DI bug to Sony's attention. When there is more than one warlock in a group/raid, there can only be a total of one set of broodlings spawned and attacking at any one time. </div><div> </div><div>While I appreciate the fix to get the broodlings back in the game, there are many things that are still desired from Dark Infestation. My only hope is that this can be fixed soon <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>
UrkBloodA
02-07-2006, 05:32 PM
<div></div><p>Sony - please notice that now when the broodlings spawn they stay right next to the caster.</p><p>if you are standing right next to the target - then the broodlings will attack.</p><p>if something triggers the broodlings again - they are reset and respawn (assuming they are working - this can delay the time until they fire off their nuke.)</p><p>The spell is still broken.</p><p> </p><p>I've seen more than one set of broodlings spawn in a raid. I haven't seen the parses from the raid so I cannot tell if any of the broodlings did anything besides eat bandwidth.</p>
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