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View Full Version : You have recieved a new spell: Concussive (Apprentice I)


Ronzul
12-20-2005, 09:51 PM
<DIV>Concussive is live.  It's a level 15 Sorcerer spell that decreases threat by 225-375 with the next offensive spell you cast, with a 2.0 second(!) cast time and 30 second(!!) recast time.  It sounds like it only works on your target (not the encounter), and you actually have to generate more hate to get the reduction.  It is <STRONG>not</STRONG> upgradeable (like invis).</DIV> <DIV> </DIV> <DIV>Thanks for nothing?  I don't even think wizards can be happy about this one.</DIV><p>Message Edited by Ronzul on <span class=date_text>12-20-2005</span> <span class=time_text>11:59 AM</span>

TheBladesCaress
12-21-2005, 02:42 AM
Pathetic... what a waste of time.<div></div>

Korpo
12-21-2005, 03:18 AM
It's a good bet it's bugged in that:1) you can get (currently non-existent) upgrades for it, increasing the amount of hate it reduces (example of a spell like this: Rescue) or2) it's a "perma-white no upgrade" skill that should not have the (Apprentice I) tag on it (example of a spell like this: Pathfinding)I'm at work now and can't check myself, but has anyone tried logging in with a lowbie sorc and seeing if it still reduces hate by the same amount? If so, that points to #1 above. If it reduces hate by a lesser amount, it's more likely a #2 type spell.In any case, it's probably best to wait till you see the fixed version (whatever it looks like) before you start crying and whining.Whoops, too late!For reference, Master I of Confront for 59 guardians generates 1044-1276 hate. Reducing my hate by 1/4th of a level 59 master taunt isn't a bad deal.<div></div>

pharacyde
12-21-2005, 06:26 AM
<P>The spell has a 10 sec duration, so if you use all your fast casting spells, you can get a few spells casted in that time and have a higher reduce in hate. It's not that bad of a spell if you think about it. </P> <P>The thing I am woundering  is, if it will reduce hate on each tick of a dot also. Would make that spell pretty awesome. I could stack my dot's and then cast that desagro spell and do a DD spell or two and get a huge desagro. Instead of getting agro by doing that (like it was before) You instead reduce your agro by a huge amount.</P> <P>I couldn't test it yet, but I think the spell has some potential.</P>

Kasai
12-21-2005, 10:35 AM
<span><blockquote><hr>pharacyde wrote:<div></div> <p>The spell has a 10 sec duration, so if you use all your fast casting spells, you can get a few spells casted in that time and have a higher reduce in hate. It's not that bad of a spell if you think about it. </p> <p>The thing I am woundering  is, if it will reduce hate on each tick of a dot also. Would make that spell pretty awesome. I could stack my dot's and then cast that desagro spell and do a DD spell or two and get a huge desagro. Instead of getting agro by doing that (like it was before) You instead reduce your agro by a huge amount.</p> <p>I couldn't test it yet, but I think the spell has some potential.</p><hr></blockquote>It works once...if you hit a mob with a spell it uses it up.  It would be awsome if it would proc multipal times but the 10 secs is a time limit...not a "duration"</span><div></div>

Supernova17
12-21-2005, 05:43 PM
Ok, Sony take the spell away from the ungrateful Sorcerors. Seriously, you guys get a new spell which is a little helpful while the rest of us get nerfs and stealth nerfs in the Live Update. <span>:smileywink:</span> <div></div>

Korpo
12-22-2005, 01:21 AM
<BR> <BLOCKQUOTE> <HR> korpo53 wrote:<BR><BR>In any case, it's probably best to wait till you see the fixed version (whatever it looks like) before you start crying and whining.<BR><BR> <HR> </BLOCKQUOTE>Man, sometimes I hate being right all the time.<BR>

Tanatus
12-22-2005, 02:00 AM
Actually I have an idea ... I wonder if AoE attack counts as single hence procing this spell on 5 target should reduce treat on 1000-1500? I also interesting if this spell actually can be triggered by the Rain? (Boundless fury can hit PBAE 8 targets which should drop agro down to 1600-2400 points)

D-lirium
12-22-2005, 03:18 AM
<font color="#ffcc00"><b>*** Spells and Combat Arts ***</b></font> <b>Sorcerer changes:</b> - Concussive will now correctly grow with level and is no longer cast at Apprentice I qualityLet's wait and see.. =)<div></div>

MilkToa
12-22-2005, 03:56 AM
<P>It now reduces hate by 1110-1850 at level 60.</P> <P> </P>

TheBladesCaress
12-22-2005, 04:56 AM
And it now becomes useful.<div></div>

Thibor24
12-22-2005, 05:01 AM
<P>Make sure you use it before you get agro, because once youve got agro your dead. :smileytongue:</P>

Ronzul
12-22-2005, 05:29 AM
I'm still not impressed.  I basically get an aggro-free distortion every fight, assuming ^^^'s, but it now takes me 1/5 to 1/4 of the fight's duration to cast it.  I guess it's good to lead with, or something, but I'm already leading with dots and netheros. <DIV> </DIV> <DIV><BR> <BLOCKQUOTE> <HR> Actually I have an idea ... I wonder if AoE attack counts as single hence procing this spell on 5 target should reduce treat on 1000-1500? I also interesting if this spell actually can be triggered by the Rain? (Boundless fury can hit PBAE 8 targets which should drop agro down to 1600-2400 points) <P></P> <HR> </BLOCKQUOTE>Wishful thinking, and believe me - we were all wishing.  The description doesn't sound anything like that.<BR></DIV> <DIV><BR> <BLOCKQUOTE> <HR> Man, sometimes I hate being right all the time.<BR><BR> <HR> </BLOCKQUOTE>Get over yourself.  What are the chances it would have gotten fixed so quickly if we had waited to speak up?  It's been in test for a month.<BR></DIV> <DIV><BR></DIV> <BLOCKQUOTE> <HR> Seriously, you guys get a new spell which is a little helpful while the rest of us get nerfs and stealth nerfs in the Live Update.<BR> <HR> </BLOCKQUOTE> <DIV>I'm disappointed because this is a fire-and-forget band-aid that they will freely assume covered the problem.  I've been playing SOE games long enough to recognize the pattern.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Cut the recast timer in half and make the effect instant instead of dependent on casting another spell and it's good.<BR></DIV>

Senen74
12-22-2005, 11:52 AM
<DIV>This new spell is just what we needed it may not be to great for regular grp stuff since those mobs die so fast.  For raiding though it was a major help I was able to full burn all night long in The Court of Ala'Faz never got agro basicly everytime it refreshed I would use it far as I can tell it spreads across an ae encounter I never had a mob peel off to hit me.  This was defently a nice dps boost for wiz/warlocks will be much easier now to stay around tier 1-2.  </DIV>

Moonspark
12-22-2005, 01:28 PM
<DIV>It's useful, cast it as the target is being pulled, open up with whatever you want.</DIV>

DearthofWeal
12-22-2005, 06:48 PM
<div></div>I've never been so disappointed to share a class.. An incredibly useful spell that barely disrupts the normal flow of nuke/dot order, can dethreat by an entire T6 master taunt every 30 seconds... annnnnnnnnnnd y'all still whine about it? Don't forget!  You can cast BEFORE the pull on heroic mobs!  And in multiple mob encounters (non-raid) you can target a different mob than what the tank is attacking (yes, I know this means having to take off the tank's implied target.. don't strain yourself) and that's 2 mobs you don't have to worry about in an encounter! In raids, most of the mobs are single targ--  oh wait, raiders aren't complaining about this spell.. **There's advice in there if you can cut through the layers of hostility <div></div><p>Message Edited by DearthofWealth on <span class=date_text>12-22-2005</span> <span class=time_text>05:49 AM</span>

locatis_ravenhoft
12-22-2005, 08:32 PM
<P>Last night I was fighting in Obelisk of lost souls, and on the group mobs I was pulling agro...until I tossed in one shot of Concussive in the mix.  Then I could blast away all I wanted and never once drew agro, not one time...I think it is a good if not great tool they have given us.  If the effect was on cast, then it would have been single target(because its sorcerer not warlock)...as it is, it allows us to deagro the encounter with an encounter spell.  I don't really see the problem, I have to say that I am more than happy with it.  I tested it a few times as well, used the same spell order and waited a few seconds as if I had cast the spell, blast with aoe spell and pull agro....cast concussive before and I don't. </P> <P> </P> <P>~Voltair</P> <P>The Eternal ()ne</P>

Dyshar
12-22-2005, 08:52 PM
<P>Ive found out that it does work on aoe targets if your next spell is an aoe spell.  A nice little combo is to cast concussive and then the maelstrom spell.  Works like a charm</P> <P> </P> <P>Now just lower our casting time for our aoes by 1 sec and ill be happy (maybe 2 secs for devastation since it takes 6 secs to do its full dmg)</P> <DIV> </DIV> <DIV>Dyshar Lvl 60 Warlock</DIV> <DIV>Halcyon Affinity</DIV> <DIV>Antonia Bayle</DIV>

Burnout
12-22-2005, 11:14 PM
<P>i can't see it work on ae spells. in situations where i normaly would get agro from grp encounter - i now see all mobs agro on me, just the one in target for the ae spells gets hit by the detaunt and stys off...</P> <P>so - this spell is nice for wizzis to precast ice comet, but nearly useless for warlocks. as i never get single agro - only on grp mobs...</P> <P>pls soe - make it ae counting if triggert by devastation f.e.</P>

Senen74
12-22-2005, 11:56 PM
<DIV>I play a 60 warlock and had no problem using it in conjunction with any of our ae's last night during 6 hours of raiding.  I think it spreads across as it says in the description next spell not next target or single mob.</DIV>

Kasai
12-23-2005, 01:29 AM
Man its nice having a constructive talk about this spell rather then the whining thats going on in the wizard fourms...I for one am VERY happy with this spell.  Thanks for finding out that it can be used on aoe as well.(its hard becusae most group-non raid die to fast)  when i use it when its up i never take aggro... we are detaunting as much as the tanks taunts.  Its like another taunt thats just for us <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Tomanak
12-23-2005, 02:07 AM
<BR> <BLOCKQUOTE> <HR> MilkToast wrote:<BR> <P>It now reduces hate by 1110-1850 at level 60.</P> <P> </P> <BR> <HR> </BLOCKQUOTE><BR>Aye, at 47 it reduces hate by 800-1500, not bad at all considering the sad amount of hate reduction we get from Nullmail. I'll take any hate reducer I can get that doesnt require that I get hit for it to work..:smileywink:

Burnout
12-23-2005, 05:27 AM
<P>hmm - seems to work on ae sometimes, sometimes not. as i only test on raids - where situations differ, hard to say. btw.: spell descrition says that it procs on the next spell towards the target the spell directs, and ae's primary have one target, secondary spread ae.</P> <P>but currently i have more situations making me guess it works ae, then other way round. i would love to have me change my mind on this one.</P>

Ronzul
12-23-2005, 05:42 AM
<BR> <BLOCKQUOTE> <HR> Senen74 wrote:<BR> <DIV>I play a 60 warlock and had no problem using it in conjunction with any of our ae's last night during 6 hours of raiding.  I think it spreads across as it says in the description next spell not next target or single mob.</DIV><BR> <HR> </BLOCKQUOTE> <DIV>I think you should re-read the spell description.  It says, and I quote:</DIV> <DIV>top - "Places a concussive augmentation on the sorcerer's next offensive spell that reduces the <STRONG>target's</STRONG> hate towards the sorcerer." (note the use of the singular possessive...not that the data entry stooges at SOE are renowned for their spelling and grammar, but there it is)</DIV> <DIV>bottom - "On a successful hostile spell this spell will cast Concussion on <STRONG>target</STRONG> of spell." (again, note the use of the singular...if they had meant to imply that it would work on a whole encounter, they would/should have written "target(s)")</DIV> <DIV> </DIV> <DIV>We can debate whether the phrase "target of the spell" encompasses spells that have multiple targets, but it's purely conjecture on either side.</DIV> <DIV> </DIV> <DIV>Those who are convinced that they've experienced it working encounter-wide may be experiencing a little <A href="http://en.wikipedia.org/wiki/Confirmation_bias" target=_blank>confirmation bias</A>.  In how many different groups/situations can you have used it in one day?  Maybe you were with a different/better tank?</DIV> <DIV> </DIV> <DIV><BR></DIV> <BLOCKQUOTE> <HR> In raids, most of the mobs are single targ--  oh wait, raiders aren't complaining about this spell..<BR> <HR> </BLOCKQUOTE> <DIV>So what, those of us who play in pick-up groups don't count or matter?  Maybe the problem isn't in raid situations, or likely to be experienced at all by members of high-end guilds.  In a raid, the tank is the guy with the best gear, accompanied by the perfect set of buffing classes, and members of high-end guilds are likely to be grouping, if not with that guy, then with the guy who's next in line for his spot.  So if you've always got the best tanks, then you shouldn't expect to see problems exposed by average tanks, and seen by average players.  That doesn't make the problem any less real.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Looking at it analytically,<BR></DIV> <BLOCKQUOTE> <HR> <P>It now reduces hate by 1110-1850 at level 60.</P> <HR> </BLOCKQUOTE> <DIV>at level 60, it gives the potential for an extra 35-58 dps (assuming you're constantly fighting and mash it the instant it refreshes) without drawing aggro.  It won't get you out of a sticky situation, because it takes too long to cast, and we fold like wet paper when we're getting pounded on.</DIV> <DIV> </DIV> <DIV>Compare that to scouts, whose level 60 evade -</DIV> <DIV><BR> <BLOCKQUOTE> <P></P> <HR> <P><EM>ganked from the ranger board</EM></P> <P>where as my adept 3 elude reduces threat by 777-1295</P> <P></P> <HR> </BLOCKQUOTE>- gives the potential for an extra 39-65 dps and has a .2 second cast time, without the requirement to follow it up with another spell.  Don't forget that they (some, if not all) get buffs that reduce their threat on a continuing basis.<BR><BR><BR></DIV> <DIV>I mean, why can't we just get a spell that does the same [expletive haxx0red by Raijinn] thing?  How is that too much to ask?</DIV>

Oakbr
12-23-2005, 10:02 AM
<P>Does not seem to do diddly squat on grouped mobs for me.  It is helpful for single targets--we raided Archlich tonight, and in the past I've pulled aggro on him, even without using any AE.  Didn't happen tonight.  The we raided Angler--no real problem there.</P> <P>Then we raided the CoD drakota--the one with all the skellie guards to clear.  Concussive + AE and I'm still pulling aggro more than I think I should.  An AE version of this spell would be great.  What we got does not appear to be AE to me.</P>

Crono1321
12-23-2005, 12:41 PM
<span><blockquote><hr>DearthofWealth wrote:<div></div>I've never been so disappointed to share a class.. An incredibly useful spell that barely disrupts the normal flow of nuke/dot order, can dethreat by an entire T6 master taunt every 30 seconds... annnnnnnnnnnd y'all still whine about it? Don't forget!  You can cast BEFORE the pull on heroic mobs!  And in multiple mob encounters (non-raid) you can target a different mob than what the tank is attacking (yes, I know this means having to take off the tank's implied target.. don't strain yourself) and that's 2 mobs you don't have to worry about in an encounter! In raids, most of the mobs are single targ--  oh wait, raiders aren't complaining about this spell.. **There's advice in there if you can cut through the layers of hostility <div></div><p>Message Edited by DearthofWealth on <span class="date_text">12-22-2005</span> <span class="time_text">05:49 AM</span></p><hr></blockquote>Oh Yola/Blam/Ibring/Alti I love you!</span><div></div>

Kasai
12-23-2005, 01:33 PM
ok while in RoV(caming creator with some guildies i was playing around with this spell...I would attak the mobs and my friend would attack them so we could both get hate.  I would make sure that they were one me then i would use concussive then my PBaoe ALL of the mobs that it touched would go to my friend.  I know it worked becuase i would laught at him cause he could only put them back on me one at a time then i would just put them all back on him.<div></div>

Tanatus
12-24-2005, 01:36 AM
<DIV>I have tested this spell very intensive during raiding ... well</DIV> <DIV>it SUCKS ... it not reduce hate even on bit (I been recasting it as soon as it up)....Good thing it goes off on anything that hit mob even none damaging spells but it not affect agro... For example I was easy pulling agro from guardian with Master 1 Inflame Deffence then I was go in "full offence"</DIV>

Ziffna
12-24-2005, 11:41 AM
<DIV>Can concur this spell doesn't help with AE encounters.  As we are AE specialists it would be nice to see an AE hate reducing spell.</DIV>

Dyshar
12-24-2005, 11:12 PM
<DIV>Well i for one love this new spell, as i stated earlier it seems to work for me on aoe targets.  Last night i was in Silent city farming eyes with a fury, guardian, bruiser and conjuror, i was out dmging the conjuror by a large amount yet most of the time the conjuror was the one saying get it off me, if i did pull aggro it was not on the entire group may be 1, 2 at most would turn to me, which is to be expected at times since the spell has a big range in debuffing aggro (1100 to 1800).  This spell was not meant to be a cure all, you cant go balls to the wall aoeing, still need to watch your aggro.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Take it for what you want, im satisfied with my aggro control now =)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>P.s We killed spiregaze with 5 people /cheer</DIV> <DIV> </DIV> <DIV>Dyshar De'Val</DIV> <DIV>LvL 60 Warlock</DIV> <DIV>Halcyon Affinity</DIV> <DIV>Antonia Bayle</DIV>

pharacyde
12-25-2005, 03:09 PM
<span><blockquote><hr>Dyshar wrote:<p>Ive found out that it does work on aoe targets if your next spell is an aoe spell.  A nice little combo is to cast concussive and then the maelstrom spell.  Works like a charm</p><hr></blockquote>Seems to be pretty nice then, I better change a post then <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span><div></div>

Burnout
12-26-2005, 09:57 PM
tested it some more on ae targets, no way. it's clearly a single detaunt.. and btw - detaunting even 500% of your agro doesn't charm anything...

Dyshar
01-03-2006, 08:26 PM
Ok try this and see if it works, pull a group mob with dark nebula, then cast netheros ( let netheros get in a few hits) afterwards cast concussive then the maelstrom spell (posion/disease aoe debuff). all the mobs should turn from you and start to beat on netheros....Tried it multiple times last night with success. <DIV> </DIV> <DIV> </DIV> <DIV>If that does not work then i dont know what to tell ya because im seeing results /shrug</DIV> <DIV> </DIV> <DIV>Btw Burnout "works like a charm" is an idiomatic expression which means it works good, Not like an actual charm spell hehe</DIV> <DIV> </DIV> <DIV> </DIV> <P>Message Edited by Dyshar on <SPAN class=date_text>01-03-2006</SPAN> <SPAN class=time_text>07:35 AM</SPAN></P><p>Message Edited by Dyshar on <span class=date_text>01-03-2006</span> <span class=time_text>07:36 AM</span>

TheBladesCaress
01-04-2006, 03:58 AM
Have not got aggro on a raid a single time since we got this spell.  After they fixed the upgraded version, this spell is fantastic.<div></div>

Maelwy
01-06-2006, 04:22 AM
<DIV>Funny, I still get aggro on many raids with poison/disease succeptable group encounters - </DIV> <DIV> </DIV> <DIV>If you think that not getting aggro on lockjaw is a result of using concussive every time it cycles, I have a bridge to sell you.</DIV> <DIV> </DIV>