View Full Version : Considering balancing and utility spell.
<div></div><div></div><div></div><div></div>An idea would be to give us warlocks one of the following: groupinvis, evac, a constant deaggrobuff, or if I would decide <b>a buff that takes a certain %-amount of our aggro and applies to the tank (or whom ever I put the aggroconverterbuff on)</b>. I see nothing in warlocks that makes us bad or lame in DPS, but if we are talking balancing then scouts are really to powerful. This said I dont mean that warlocks or wizards should get beefed up, I would rather see those uber scouts who can go full throttle and not grab aggro cause of the deaggrospells they have get somewhat nerfed. Its rather messed up as it is now. Scouts do more dps (unless there are 3+ groups and they die after 10 secs), have more utilities and can tank better (but that is ofcourse not so strange chain vs. cloth). All in all warlocks are very nice, its just that some other classes are to overpowered as it is now. <div></div><p>Message Edited by Magod on <span class=date_text>12-11-2005</span> <span class=time_text>05:59 AM</span>
Shipwreck_GPA
12-11-2005, 08:21 PM
I would LOVE a deaggro spell, but I am not holding my breath..... :smileywink:
Crono1321
12-13-2005, 09:50 AM
<div></div>Both good points and a little bit of misinformation. Warlocks need some way to utilize out power without drawing aggro. On a raid this is impossible. I agree a -15% or so aggro reducer would be helpful...logical, no. No matter what you do you will draw aggro in an AE battle if you are going full steam ahead for an extended time. Some of the x4 +++ group encounters in Silent City take about 3 full rounds of AE (Deva, ND, DN, and boundless fury 2-4 times in there also). The amount of group hate you accrue is going to be greater than a long recast group taunt from the Guardian MT. Scouts can not do whatever they want and not get aggro. In my guild, the swashbuckler always steals aggro first. Instant Combat arts combined with capped haste and dps increase, along with 3 poisons is more burst damage than any mage can match. We have more sustained dps, therefore we still outdps scouts most of the time (unless their 15min CA's are up and that 8k hit comes up). Warlocks have a moderate amount of utility. Enough? Hell no. We have our group buffs, magi shielding (adds a BOATLOAD of avoidance...a warlock with 42% avoidance in a group post-CU who'd have thought??) Warlock gets TWO group stun spells, for a total combined GROUP stun of EIGHT seconds (While while doing approximately 4600-5000damage to the ENTIRE encounter). Tack on Thwart (4seconds) and Vulian Intrusion (pacify for ~6 seconds), on a single mob you have made him your b__tch for 18 seconds..don't forget Dark Nebula is back up now for another 4 seconds of AE stun. Part of our utility is the ability to do ungodly amounts of AE damage when we have our procs up. Add a troubador, illusionist, and wizard set of group procs and you will see 2k + AE dps. Curse of nothingness debuffs debuffs 70str and 70 intelligence, this is a nice boost in addition to healer str debuffs. Warlock gets group root...I have no idea why wizard gets this, as they are now solo target based. Warlock gets power transfer. 150power to target isn't bad. What does a ranger get? DPS. Predator utility is so non-existant its not even funny. They get pathfinding and evac. Rogues get more utility but they aren't even on the same tier dps as Predators/sorcerors. Now if you want to see a utility class with 800 dps...play your friends conjuror or necromancer for a night... You are thinking of utility in cool little fun spells, while avoiding the harder to perceive. I think warlock needs some kind of fun spell, like you are mentioning (evac), but it needs to be different than what Wizard gets...fury gets group invis, warden gets evac. <div></div><p>Message Edited by Crono1321 on <span class=date_text>12-12-2005</span> <span class=time_text>08:51 PM</span>
Tomanak
12-13-2005, 11:08 PM
I'd like an evac..Im tired of people saying..."what do you mean you dont have evac" :smileytongue:
Ronzul
12-14-2005, 06:42 PM
I would also take evac, over anything else. #1 reason tho, is that sooner or later they're going to decide the storyline is ripe enough to reactivate the druid and wizzy portals. If evac is a "sorcerer" ability at that time, chances are that ports will be too.
Spakka
12-14-2005, 08:48 PM
I duo'ed with a Necro last night for the first time, and when I died fighting a named I quickly revived to run back. He said "Why did you do that ? I have Rez" By the time I ran back another group had KS'd our mob and got a Metal chest. Mind you I was more p****d off at the fact he had a rez and I didn't than the fact we lost the chest. With the drop in the number of Healers since Templars were nerfed in LU13 I would love a rez abilty thank you very much SoE. <div></div>
hoosierdaddy
12-14-2005, 08:53 PM
<P>They need to combine the effects of Chaotic Maelstrom with our two Curse debufs and replace them with utility spells (Evac/Feign Death/Deaggro Spell, etc.) In a normal group (6 people), when have you ever casted Maelstrom <U>AND</U> the other two debufs on the same mob? Try never. By the time you've casted all three of these spells, the mob is dead...plain and simple. Chaotic Maelstrom pre-nerf was uber, now it's just a waste of hotbar space. The two Curse spells being combined might make it worth casting.</P> <P>And, for goodness sake: <STRONG><FONT color=#ffff00>please remove Nil Crystals from the game</FONT></STRONG>. I see no point whatever in going to a newb area to farm greyed out mobs for Nil Crystals, just so we can keep up with Summoners.</P> <P>Please keep this up near the top of the Warlock forum, as these seem to be our most pressing needs at the time.</P> <P> </P> <P>Thanks,</P> <P>Kai</P> <P> </P> <P>Kairos R'Kane</P> <P>60 Warlock/Provisioner</P> <P>Unrest/Eternal Shadows</P><p>Message Edited by hoosierdaddy on <span class=date_text>12-14-2005</span> <span class=time_text>07:54 AM</span>
Oakbr
12-15-2005, 01:01 AM
<div></div><i>This said I dont mean that warlocks or wizards should get beefed up, I would rather see those uber scouts who can go full throttle and not grab aggro cause of the deaggrospells they have get somewhat nerfed.</i> Calling for a nerf of another class is not cool. Better to argue for improvements to our class. And if this thread is the Warlock's letter to Santa, then yes, I'd like Evac please. De-aggro would be nice too. I've been a very good Warlock this year.<p>Message Edited by Oakbrow on <span class=date_text>12-14-2005</span> <span class=time_text>12:02 PM</span>
VentoCurat
12-15-2005, 05:49 PM
<P>If we had FD it would be awesome to match evac of wiz's, not that I am compariting us to wiz or any other class beacuse warlocks own all day long with no mercy or remorce.</P> <P>If we had fd, we could use it if we get hate, we may get a complete hate wipe, we may die. If i had it, i would camp the hell out of the master drop spot, that's for sure :smileywink:</P>
<div></div><div></div>Its not a warlocks letter to Santa. And have you ever played together with a scout dualwielding 46-47 dmg rating weps? They add up to about 25-40% (depending on what grade you have on your skills/spells) more dmg in total over a run in e.g. Poets Palace and dont grab aggro. And I have all my spells in Adept3, Master1 or Master 2. I know its hard to put a nerf on classes in general because this will toggle a frenzy amongst that class. This is why its hard to balance for SoE because whatever they do someone will always complain. And Im not complaining about warlocks dmg, Im mearly saying I would like a hatereducer or an aggroconverter, specially on the AE's (Hopefully the Concussive-spell will be something like this). And ppl can say all they want about how warlocks are good and can do uber dmg...yes I agree, but what you CAN do and what you DO and ALSO survive are two different things. Do you really want to go in full throttle in a raid and get aggro from those orange raidmobs? BOOM, youll die in an instant. But then again, if I would go in full throttle I would also waste my mana so fast I couldnt really do good DPS over time. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Maybe Im looking onesided on the subject. PS. Scouts do somethimes draw aggro, Im not saying they are perfect, but they can do more dmg without grabbing aggro because they do have the aggroreducing skills. Atleast thats how I have seen it. <div></div><p> <span class="time_text"></span></p><p>Message Edited by Magod on <span class=date_text>12-15-2005</span> <span class=time_text>06:08 AM</span>
Tiranus62
12-20-2005, 08:13 PM
Hey, why all of you say that warlock have no evac ? It's wrong ! Just jump in the lava and you are done ! hahahaha Have good game with your brand new evac spell ! <div></div>
RowenaRedarm
01-01-2006, 06:33 AM
<DIV>As a 60 warlock I die frequently when hunting with others because warlocks rightfully draw huge aggro. I find I die less frequently when hunting solo because I control the flow of combat with no one disrupting my roots (ad 3 of course). Warlocks are highly desired in groups because of our DoTs, balanced very nicely with high DPS. Wizzies on the other hand, have great DPS and like us, work well solo. Raid and other groups like Ice Comet and the evac spell wizzies have, though, more than our useless utility "pillaging" line. All in all we are balanced, except in this one area, I agree with the original post--warlocks need a good utility spell on a par with the wizard's evac in order to make us as useful in a group setting. I suggest we be given group invis, which can be profoundly helpful, would complement wizzies' evac nicely and create a very nice game balance indeed. Avoid nerfing any class: rather, enhance classes to make them more complementary. Sony has done a nice job recently, but more can be done.</DIV> <DIV> </DIV> <DIV>So here I demonstrate, a warlock activist marching, marching...and my sign reads:</DIV> <DIV>GIVE WARLOCKS A SERIOUS UTILITY SPELL (GROUP INVIS)--REMOVE THE USELESS PILLAGING LINE--ALSO, REMOVE NIL CRYSTALS FROM THE GAME, THEY ARE AN UNFAIR WARLOCK LIMITATION.</DIV> <DIV> </DIV> <DIV>Thanks for listening, Sony Devs!</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by RowenaRedarm on <span class=date_text>12-31-2005</span> <span class=time_text>05:35 PM</span>
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