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View Full Version : Steal Breath LIne ... Ninja Nerf ???


Aerendor_Shadowbri
11-19-2005, 11:20 AM
<DIV>I just realized yesterday that they removed both the slow and the 50% Stiffle component from the Maelstrom line ...</DIV> <DIV> </DIV> <DIV>Does someone know when they did it ? i don't remember having seen any message about that.</DIV>

SmEaGoLLuM
11-19-2005, 03:02 PM
<div></div>Was in LU16. <b>http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=212 Warlock changes:</b> - The snare effect of Paralyzing Fear now increases properly with spell scroll upgrades. - Dark Siphoning had its power cost and recast time reduced. - Aura of Darkness now does disease damage instead of poison. - Negative Absolution now does disease damage instead of poison. - Suffocating Breath now does disease damage instead of poison. - Bony Grasp now has a slightly shorter maximum duration. It lasts longer than Ring of Cold, which has an additional effect. Bony Grasp is also slightly harder to break. - Netherous Realm now pulsates 1 trigger every 5 seconds instead of an unlimited amount. - Raven Familiar is now correctly named Erqu's Emissary. - Netheros will now continue to grow to level 60 instead of stopping at 59. - Dark Infestation's swarm will now grow with level. - <font color="#ff6600">Steal Breath is now an encounter-based area-of-effect noxious debuff.</font> - Curse of Darkness had its power cost greatly reduced. - Poisonous Veil had its damage slightly reduced and can affect up to 3 targets in its area of effect. - Null Distortion was added to the Specialized Training choices at level 54. Shadowed Pillaging was removed from the list. - Seal of Ebon Thought has a better explanation of how casting skill increases affect the spell. The number it was debuffing was also reduced. Nerf... yes. Ninja... no. <div></div><p>Message Edited by SmEaGoLLuM86 on <span class=date_text>11-19-2005</span> <span class=time_text>08:03 PM</span>

Aerendor_Shadowbri
11-19-2005, 03:32 PM
<DIV>Yes i saw that message, they changed it from a targeted debuff that spreads over mobs to this form, they never mentionned they were removing the slow and stiffle part of the spell</DIV>

SmEaGoLLuM
11-19-2005, 03:49 PM
Losing attack speed debuff isn't that big an issue as usually when the mobs comes at you, you either try to use stuns etc to survive or you are dead, that and you try not to get hit in the first place. The nerfed part is they simply made it an encounter only ae debuff, instead of a contagious effect, which was actually a great and unique idea and in the end they got rid of it. Lastly, I don't remember it ever having a stifle effect. <div></div>

Aerendor_Shadowbri
11-22-2005, 12:32 PM
<P>My bad, i mixed two spells in one <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>well the contagious effect was still very nice ... and they promoted it with the revamp as a cool unique thing for us</P>

Ziffna
11-26-2005, 05:03 AM
<DIV>The contagous effect would have been much more interesting if it had a higher chance of procing and also would have spread out of the encounter as it was it was hard to get an encounter debuffed in normal grouping before the groups of mobs were dead and in a raid the proc combined with our gift line of spells was instant death for a warlock.</DIV>