PDA

View Full Version : New patch notes on Test


Max122
11-04-2005, 07:41 AM
<DIV>- All area-of-effect spells that affect only a single encounter no longer have a target limit.   <FONT color=#ff0000>Awesome change<BR></FONT>- All area-of-effect spells that do not target a specific encounter now affect a maximum of 8 targets. </DIV> <DIV><STRONG></STRONG> </DIV> <DIV><STRONG>Warlock changes:<BR></STRONG>- The snare effect of Paralyzing Fear now increases properly with spell scroll upgrades.<BR>- Dark Siphoning had its power cost and recast time reduced.<BR>- Aura of Darkness now does disease damage instead of poison.   <FONT color=#ff0000>Awesome</FONT><BR>- Negative Absolution now does disease damage instead of poison.  <FONT color=#ff0000>Awesome</FONT><BR>- Suffocating Breath now does disease damage instead of poison.  <FONT color=#ff0000>Awesome</FONT><BR>- Bony Grasp now has a slightly shorter maximum duration. It lasts longer than Ring of Cold, which has an additional effect. Bony Grasp is also slightly harder to break.   <FONT color=#ff0000>Lets see if it actually does break less they say that now</FONT><BR>- Netherous Realm now pulsates 1 trigger every 5 seconds instead of an unlimited amount.<BR>- Netheros will now continue to grow to level 60 instead of stopping at 59.  <BR>- Dark Infestation's swarm will now grow with level.  <FONT color=#ff0000>About time<BR></FONT>- Steal Breath is now an encounter-based area-of-effect noxious debuff.  <FONT color=#ff0000>Good and Bad<BR></FONT>- Curse of Darkness had its power cost greatly reduced.  <BR>- Poisonous Veil had its damage slightly reduced and can affect up to 3 targets in its area of effect.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The no limit on target AE spells will be so amazing.  Being a AE based class it blows having to finish off 1 or 2 mobs or more for that matter with other spells.  The out of encounter AEs will hurt as the only time boundless fury was really great was on alot of mobs atleast is when it shined the best.</DIV> <DIV> </DIV> <DIV>Finally they are giving us some disease based spells although I think maybe the distortion or soul blister line should be added to it to be more even.  But atleast its a step in the right direction a good thing to see for sure.</DIV> <DIV> </DIV> <DIV>With Bony grasp line we just have to wait and see.  I will test it out for sure but it says less chance to break now and is hit or miss at best.</DIV> <DIV> </DIV> <DIV>Dark Infestation's broodlings leveling up was needed and a great fix now them spawning on raids can be useful as they might even land a few DDs.  Netherous too great but not as huge.</DIV> <DIV> </DIV> <DIV>As for Steal Breath debuff line its good as it will get to all the mobs right away now as instead of taking a little bit to spread the debuff.  However now the wicked gift line wont see the massive amounts of damage as it once did but still will be a useful spell just not as eyepopping as before.  However from the damage wicked gift did put out I really dont think they intended on it being that crazy for damge just something to fluff our numbers some more.</DIV> <DIV> </DIV> <DIV>All in all good changes lets hope they stay like this.  Should make things easier for us on raids granting those poison immune mobs arent immune to disease as well.  One encounter I know is in Living Tombs raid instance but they are trash mobs so I wont really matter all that much.  I just hoped them named will still take damage from disease.</DIV> <DIV> </DIV> <DIV><BR> </DIV><p>Message Edited by Max122 on <span class=date_text>11-03-2005</span> <span class=time_text>06:42 PM</span>

Kalel
11-04-2005, 10:09 AM
<BR> <BLOCKQUOTE> </BLOCKQUOTE> <P><STRONG>Warlock changes:<BR></STRONG>- The snare effect of Paralyzing Fear now increases properly with spell scroll upgrades.<BR>- Dark Siphoning had its power cost and recast time reduced. - <FONT color=#ffff00><STRONG>Good start<BR></STRONG></FONT>- Aura of Darkness now does disease damage instead of poison. -<FONT color=#ffff00><STRONG> Good. But what will trigger it? Poison or disease?<BR></STRONG></FONT>- Negative Absolution now does disease damage instead of poison - <STRONG><FONT color=#ffff00>Woot!!!</FONT> </STRONG><BR>- Suffocating Breath now does disease damage instead of poison - <FONT color=#ffff00><STRONG>Pwn!<BR></STRONG></FONT>- Bony Grasp now has a slightly shorter maximum duration. It lasts longer than Ring of Cold, which has an additional effect. Bony Grasp is also slightly harder to break. -<FONT color=#ffff00><STRONG> Good! <BR></STRONG></FONT>- Netherous Realm now pulsates 1 trigger every 5 seconds instead of an unlimited amount. - <FONT color=#ffff00><STRONG>Not much of a change really unless it doesnt trigger 5 times with a Absolution cast. <BR></STRONG></FONT>- Netheros will now continue to grow to level 60 instead of stopping at 59 - <STRONG><FONT color=#ffff00>Woot!</FONT> <BR></STRONG>- Dark Infestation's swarm will now grow with level - <FONT color=#ffff00><STRONG>OMG!! Awesome change here.<BR></STRONG></FONT>- Steal Breath is now an encounter-based area-of-effect noxious debuff - <FONT color=#ffff00><STRONG>Best change - Causing that burst damage is stupid never should have worked that way.</STRONG></FONT> <BR>- Curse of Darkness had its power cost greatly reduced - <FONT color=#ffff00><STRONG>Still wont cast this. <BR></STRONG></FONT>- Poisonous Veil had its damage slightly reduced and can affect up to 3 targets in its area of effect - <FONT color=#ffff00><STRONG>Nerf to Nihilism.</STRONG></FONT> </P> <P> </P> <P>Well folks they finally listened. Congratz to us. This is what persistence does. The disease dmg was my biggest problem and now that is solved for the most part. Im a happy mofo warlock now. Even Tanatus could bring me down :smileytongue: j/k</P> <P>Rejoice!<BR><BR><BR></P>

Max122
11-04-2005, 11:56 AM
<DIV>With nihilism nerf while it will suck it really didnt make or break a tank holding any better aggro just was a nice boost but I the added damage will be missed specially on raids where it really gets a good chance to shine.</DIV>

D-lirium
11-04-2005, 02:18 PM
I am pleasantly surprised by some of these changes, especially adding disease type damage spells (though I do think Soul Blister should be disease as well). Does anyone know the new duration on Bony/Skeletal Grasp? I can honestly live with it being made slightly shorter in duration for a lower chance to break, as long as that is noticeable as well. And if our AoEnc spells like Devastation now hit all targets that's definately a good change, always hated having to fire the single DD's to mobs that didn't get hit because of the 5 mob limit. =) <div></div>

QQ-Fatman
11-04-2005, 04:01 PM
<BR> <BLOCKQUOTE> <HR> D-lirium wrote:<BR><BR>Does anyone know the new duration on Bony/Skeletal Grasp? I can honestly live with it being made slightly shorter in duration for a lower chance to break, as long as that is noticeable as well.<BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>New bony grasp = 37.5sec, skeletal grasp = 45sec. Wizard's ring of cold = 30sec, ring of ice = 36sec. </DIV>

Fumbles
11-04-2005, 05:54 PM
<BR> <BLOCKQUOTE> <HR> Kalel22 wrote:<BR><BR> <BLOCKQUOTE> </BLOCKQUOTE> <P>- Aura of Darkness now does disease damage instead of poison. -<FONT color=#ffff00><STRONG> Good. But what will trigger it? Poison or disease?<BR></STRONG></FONT><BR></P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Any Nuke will trigger it, it does not even need to be your nuke. </DIV>

Fyzzl
11-04-2005, 07:22 PM
<DIV>/emote  Fyzzl does the happy warlock dance</DIV> <DIV> </DIV> <DIV>OK whats our next big issue to harp on..... Crap I seems to be out of b*tches They even gave us  ranged items now...</DIV>

Kalel
11-04-2005, 09:08 PM
<BR> <BLOCKQUOTE> <HR> Fumbles wrote:<BR><BR> <BLOCKQUOTE> <HR> Kalel22 wrote:<BR><BR> <BLOCKQUOTE> </BLOCKQUOTE> <P>- Aura of Darkness now does disease damage instead of poison. -<FONT color=#ffff00><STRONG> Good. But what will trigger it? Poison or disease?<BR></STRONG></FONT><BR></P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Any Nuke will trigger it, it does not even need to be your nuke. </DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Your right. I wasnt thinking in my elation with the changes :smileyvery-happy:</DIV> <DIV> </DIV> <DIV> </DIV>

TheBladesCaress
11-04-2005, 09:39 PM
<div>- All area-of-effect spells that affect only a single encounter no longer have a target limit.  <font color="#ccff66">Buff</font><font color="#ff0000"><font color="#ccff66"></font></font>- All area-of-effect spells that do not target a specific encounter now affect a maximum of 8 targets.  <font color="#ff0000">Nerf</font> </div> <div><strong></strong> </div> <div><strong>Warlock changes:</strong>- The snare effect of Paralyzing Fear now increases properly with spell scroll upgrades.  <font color="#ccff66">Buff</font>- Dark Siphoning had its power cost and recast time reduced.   <font color="#ccff66">Buff</font>- Aura of Darkness now does disease damage instead of poison.   <font color="#ccff66">Buff</font>- Negative Absolution now does disease damage instead of poison.  <font color="#ccff66">Buff</font>- Suffocating Breath now does disease damage instead of poison.  <font color="#ccff66">Buff</font>- Bony Grasp now has a slightly shorter maximum duration. It lasts longer than Ring of Cold, which has an additional effect. Bony Grasp is also slightly harder to break.   <font color="#ff0000">Undecided</font>- Netherous Realm now pulsates 1 trigger every 5 seconds instead of an unlimited amount.  <font color="#ff0000">Nerf</font>- Netheros will now continue to grow to level 60 instead of stopping at 59.  <font color="#ccff66">Buff</font>- Dark Infestation's swarm will now grow with level.  <font color="#ccff66">Buff, no fix to the 10 second wait though</font><font color="#ff0000"></font>- Steal Breath is now an encounter-based area-of-effect noxious debuff.  <font color="#ff0000">Nerf, bignerf.</font> - Curse of Darkness had its power cost greatly reduced.  <font color="#ccff66">Buff to a pointless spell.  You could make it 0 power and I still wont cast it.</font>- Poisonous Veil had its damage slightly reduced and can affect up to 3 targets in its area of effect. <font color="#ff0000">Nerf, enormous nerf to Nihilism. </font></div> <div></div>

MilkToa
11-04-2005, 09:50 PM
<BR> <BLOCKQUOTE> <HR> - Curse of Darkness had its power cost greatly reduced.  <FONT color=#ccff66>Buff to a pointless spell.  You could make it 0 power and I still wont cast it.</FONT><BR> <HR> </BLOCKQUOTE>It's not useless because use have to cast one of the 'Curse of' spells to generate a Nil Crystal so you can cast Corrupt Gift, which is an awesome spell.<BR>

Klyte
11-04-2005, 09:58 PM
<DIV>Wow I think these changes sound very good compared to the way this class had been going.   It seems like they heard the voice of the people and theres much more to be happy about here then disapointed for a change <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Max122
11-04-2005, 10:02 PM
<DIV>While steal breath maybe a nerf you cannot honestly tell me that the way the spell is working atm in conjunction with wicked gift was meant to be.  Seriously how is a spell with a proc like that supposed to out damage devastation easily.  Im betting it was not intended and this was the easiest way to fix this.  Also one thing I was noticing on raids where the triggering of maelstrom happens a ton more is it seems to use power as it keeps triggering.  I have casted maelstrom followed by wicked gift with only nil absolution following that and watching the damge from wicked gift take off.  As this happened I noticed my power continuely going down a little at a time by the end of the fight I was sitting at about 25% power and this has happened many of times.  The trash ae fights no big deal but on boss fights it sucks as power becomes a real issue if it keeps spreading like that.</DIV>

TheBladesCaress
11-04-2005, 10:04 PM
<span><blockquote><hr>MilkToast wrote: <blockquote> <hr> - Curse of Darkness had its power cost greatly reduced.  <font color="#ccff66">Buff to a pointless spell.  You could make it 0 power and I still wont cast it.</font> <hr> </blockquote>It's not useless because use have to cast one of the 'Curse of' spells to generate a Nil Crystal so you can cast Corrupt Gift, which is an awesome spell. <div></div><hr></blockquote></span>I use Curse of Null/Nil/Nothingness for that.  These are usefull spells which generate crystals.  They have nothing to do with the Curse of Darkness/Emptiness/Desolation line, which are useless and also generate crystals. <div></div>

TheBladesCaress
11-04-2005, 10:06 PM
<span><blockquote><hr>Max122 wrote:<div>While steal breath maybe a nerf you cannot honestly tell me that the way the spell is working atm in conjunction with wicked gift was meant to be.  Seriously how is a spell with a proc like that supposed to out damage devastation easily.  Im betting it was not intended and this was the easiest way to fix this.  Also one thing I was noticing on raids where the triggering of maelstrom happens a ton more is it seems to use power as it keeps triggering.  I have casted maelstrom followed by wicked gift with only nil absolution following that and watching the damge from wicked gift take off.  As this happened I noticed my power continuely going down a little at a time by the end of the fight I was sitting at about 25% power and this has happened many of times.  The trash ae fights no big deal but on boss fights it sucks as power becomes a real issue if it keeps spreading like that.</div><hr></blockquote>Yes, it is honestly bugged the way it is.  I called it a Nerf, but really it is a bug fix.  While they have fixed the easy way to proc Wicked Gift, they havent yet fixed the harder ways <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Kind of fun to cast 1 Soul Flay and get 684 procs of Abhorrence <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />.</span><div></div>

Thibor24
11-05-2005, 12:22 AM
<P>With some spells changing to disease based will it be harder to proc our dark infestation?</P> <P>How would you recommend procing this spell?</P> <P>With wicked gift giving only about 30-40 damage a proc and uses a nil crystal and 30 sec timer is it much of a benefit after this change?</P> <P> </P>

Galap
11-05-2005, 01:42 AM
So, still no recipe for Poisonous Shroud in the sage books?  Or should I look on the sage boards for that?

MilkToa
11-05-2005, 02:19 AM
<BR> <BLOCKQUOTE> <HR> Max122 wrote:<BR> <DIV>While steal breath maybe a nerf you cannot honestly tell me that the way the spell is working atm in conjunction with wicked gift was meant to be.  Seriously how is a spell with a proc like that supposed to out damage devastation easily.  Im betting it was not intended and this was the easiest way to fix this.  Also one thing I was noticing on raids where the triggering of maelstrom happens a ton more is it seems to use power as it keeps triggering.  I have casted maelstrom followed by wicked gift with only nil absolution following that and watching the damge from wicked gift take off.  As this happened I noticed my power continuely going down a little at a time by the end of the fight I was sitting at about 25% power and this has happened many of times.  The trash ae fights no big deal but on boss fights it sucks as power becomes a real issue if it keeps spreading like that.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Yes, It was fun while it lasted but the maelstrom - gift combo had to be unintended. I've seen the power consumption issue too, when it really procs I've ended up OOP after casting just 3 spells, lol.</P> <P> </P>

ArconisDarkfy
11-05-2005, 03:27 AM
<blockquote><hr>Baccus101 wrote:<DIV>/emote Fyzzl does the happy warlock dance</DIV> <DIV> </DIV> <DIV>OK whats our next big issue to harp on..... Crap I seems to be out of b*tches They even gave us ranged items now...</DIV><hr></blockquote> Well our single target dps still take to long to cast our AOE's still take to long to cast... we need 1 - 2 seconds shaved off our AOE's atleast... and Nul Distortion... the rest is ok...

Heart's Rage
11-05-2005, 12:54 PM
<P>Dont see why its good that all those spells were changed to disease? Less stuff to trigger Nethros Realm which is the best spell we have, even with its Huge nerf that means  not everyone in the group will be doing additional damage, 1 trigger every 5 secs was enuff for us to do an extra 350 - 450 dmg on all our poison nukes peronally atleast.</P> <P> </P> <P>~ Cosmic</P>

Fumbles
11-05-2005, 06:52 PM
While the change of some spells to disease may reduce some proc damage, It allows us to have two types of attacks. This has been a request of many warlocks on the board so as to be more useful against mobs that are immune to poison. Its always a tradeoff to make changes like this, in this case its my opinion this is a very good change.

maddawg138
11-05-2005, 08:26 PM
<BR> <BLOCKQUOTE> <HR> Heart's Rage wrote:<BR> <P>Dont see why its good that all those spells were changed to disease? Less stuff to trigger Nethros Realm which is the best spell we have, even with its Huge nerf that means  not everyone in the group will be doing additional damage, 1 trigger every 5 secs was enuff for us to do an extra 350 - 450 dmg on all our poison nukes peronally atleast.</P> <P> </P> <P>~ Cosmic</P> <BR> <HR> </BLOCKQUOTE><BR>its good because of poison immune mobs like lockjaw and in the living tombs raids we can actually do some sort of damage instead of resorting to our lowbie sorceror spells to do damage. Wizards get heat and cold based attacks yet we only have one type of damage, poison. If you raid nightly you would understand.

Kalel
11-05-2005, 09:48 PM
Simply put this is the best single change for us since the first big sorceror patch. Period.

pharacyde
11-06-2005, 01:07 AM
Some nice changes. <div></div>

Crono1321
11-06-2005, 09:52 AM
Depressed to see our Maelstrom changed and our nihilism and netherous realm nerfed greatly.  Why rob Peter to pay Paul?  Area of Effect = everything in the area, not 3 targets, not 5, not 200.  What is the point of making nihilism 3 targets only, seriously?  You already cut its damage in half, and now you cut it in half again.  Netherous realm will now only proc 6 times.  You can get off 2 spells every 5 seconds normally.  This is not a huge nerf but it is going to lower my already low raid dps more.  I'm glad conjurors can still do 700-1000dps consistantly while using little-to-no power while I have 8 procs up and chain casting [expletive haxx0red by Raijinn]ty 1000dmg nukes on x4's...meanwhile scout pet rakes up 400dps per battle while the conjuror is afk.  NERF CONJUROR AND GIVE ME MORE DAMAGE. Everything else in this update is very nice, from the pets leveling up to the disease based damage.  I will take the bad with the good as I will now be able to hit the other half of DOF. <div></div>

pharacyde
11-06-2005, 06:54 PM
<span><blockquote><hr>Crono1321 wrote:Depressed to see our Maelstrom changed and our nihilism and netherous realm nerfed greatly.  Why rob Peter to pay Paul?  Area of Effect = everything in the area, not 3 targets, not 5, not 200.  What is the point of making nihilism 3 targets only, seriously?  You already cut its damage in half, and now you cut it in half again.  Netherous realm will now only proc 6 times.  You can get off 2 spells every 5 seconds normally.  This is not a huge nerf but it is going to lower my already low raid dps more.  I'm glad conjurors can still do 700-1000dps consistantly while using little-to-no power while I have 8 procs up and chain casting [expletive haxx0red by Raijinn]ty 1000dmg nukes on x4's...meanwhile scout pet rakes up 400dps per battle while the conjuror is afk.  NERF CONJUROR AND GIVE ME MORE DAMAGE. Everything else in this update is very nice, from the pets leveling up to the disease based damage.  I will take the bad with the good as I will now be able to hit the other half of DOF. <div></div><hr></blockquote>You have no right to ask to nerf conjurors. Especialy not when you compare them to warlocks. The tier tables were set to be corect when you fight alot of kinds of mobs. And when I play with a conjuror I can tell you, on DD target he beats me, not by that much. But on AE targets we own them by a large amount . At the end of the day we are number 1 in dps. After that patch we will still be. I don't see you problem. And your mentality to call out the nerf bat should get you kicked from the boards. The only thing that will happen is that in the end you will get nerfed more yourself. SoE wants balance. So get over with it and play once LU16 is out and be happy to be able to hit poison mobs.</span><div></div>

Crono1321
11-07-2005, 03:17 AM
<span><blockquote><hr>pharacyde wrote:<span><blockquote><hr>Crono1321 wrote:Depressed to see our Maelstrom changed and our nihilism and netherous realm nerfed greatly.  Why rob Peter to pay Paul?  Area of Effect = everything in the area, not 3 targets, not 5, not 200.  What is the point of making nihilism 3 targets only, seriously?  You already cut its damage in half, and now you cut it in half again.  Netherous realm will now only proc 6 times.  You can get off 2 spells every 5 seconds normally.  This is not a huge nerf but it is going to lower my already low raid dps more.  I'm glad conjurors can still do 700-1000dps consistantly while using little-to-no power while I have 8 procs up and chain casting [expletive haxx0red by Raijinn]ty 1000dmg nukes on x4's...meanwhile scout pet rakes up 400dps per battle while the conjuror is afk.  NERF CONJUROR AND GIVE ME MORE DAMAGE. Everything else in this update is very nice, from the pets leveling up to the disease based damage.  I will take the bad with the good as I will now be able to hit the other half of DOF. <div></div><hr></blockquote>You have no right to ask to nerf conjurors. Especialy not when you compare them to warlocks. The tier tables were set to be corect when you fight alot of kinds of mobs. And when I play with a conjuror I can tell you, on DD target he beats me, not by that much. But on AE targets we own them by a large amount . At the end of the day we are number 1 in dps. After that patch we will still be. I don't see you problem. And your mentality to call out the nerf bat should get you kicked from the boards. The only thing that will happen is that in the end you will get nerfed more yourself. SoE wants balance. So get over with it and play once LU16 is out and be happy to be able to hit poison mobs.</span><div></div><hr></blockquote>I can ask for anything I want.  It's not fair to have a conjuror have a permanent tank, call of the hero, beautiful procs and damage shield, and still do damage that is near equal to a wizard on solo target, and 20% less damage on AE targets than a warlock.  Read my post and you'll see I did say I'm happy to hit poison resist mobs.</span><div></div>

Grimsore
11-07-2005, 10:56 PM
They also took the slow off of steal breath. It is now ONLY a encounter poison and disease debuff.Makes the spell borign to me

Thibor24
11-08-2005, 12:43 AM
<P>I have both a conj and warlock and you have no idea what you are talking about when you say nerf conjurers.</P> <P>A conjurer can no where near compete with a warlock on ae.</P> <P>In dof there are many many solable groups of mobs which makes the warlock more efficient at exping than a conj.</P> <P>The tank pet cannot hold agro well at all on groups and is no where in the same league as a group root.</P> <P>CoH transports one person and has about an 8min recast its not that good.</P> <P>You say they have flameshield, warlocks have nihlism, you say they have fireseed, warlocks have toxic grasp. Its the same.</P> <P>Conjurers can provide a good steady stream of single target dps and have more versatility.</P> <P>Warlocks do burst damage in ae, are more efficient at exp as fights are shorter. They do decent single target damage, have group roots and one of my fav spells the .5sec pacify.</P> <P>At least until the next update both classes seem well balanced to me, both of mine are lv 53 and i have no issue soloing or grouping with either one.</P>

Dart
11-08-2005, 02:56 AM
<BR> <BLOCKQUOTE> <HR> Thibor24 wrote:<BR> <P>I have both a conj and warlock and you have no idea what you are talking about when you say nerf conjurers.</P> <P>A conjurer can no where near compete with a warlock on ae.</P> <P>In dof there are many many solable groups of mobs which makes the warlock more efficient at exping than a conj.</P> <P>The tank pet cannot hold agro well at all on groups and is no where in the same league as a group root.</P> <P>CoH transports one person and has about an 8min recast its not that good.</P> <P>You say they have flameshield, warlocks have nihlism, you say they have fireseed, warlocks have toxic grasp. Its the same.</P> <P>Conjurers can provide a good steady stream of single target dps and have more versatility.</P> <P>Warlocks do burst damage in ae, are more efficient at exp as fights are shorter. They do decent single target damage, have group roots and one of my fav spells the .5sec pacify.</P> <P>At least until the next update both classes seem well balanced to me, both of mine are lv 53 and i have no issue soloing or grouping with either one.</P><BR> <HR> </BLOCKQUOTE> <P><BR>Not trying to rain on the Conj's parade but, um warlocks DPS is situational, sinlge target DPS is never situational ... period. Go to a raid and live like a warlock, when the RL says No pets allowed! Now you know how warlocks feel on many raids. </P> <P>I guess Conj are just right... after all their pet (at level 55) can tank the "Vault', Sanctum, and at 56 can tank Hidden cache. And thats with 0 healers. Yes thats right ive duo'd with a Conj a lot. We have cleared Sanctum, Vault, Cache, with just the two of us. A Conj can do that with any class in the game, I know I couldnt duo any of these with another class. So yes Conj are just right.)</P> <P> </P> <P>I love the class and have held back my feeings about them because a good friend of mine plays one, but if you dont agree that Conjs are currently a tad overpowered then, I can saftly say we play two different games.</P> <P> </P> <P>Am I calling for a nerf? hell no! would love to see them raise other classes to be in the appropriate DD tier that SOE layed out for us. Right now an equal level conj will out DPS most every class on single target fight that last's more than 30 seconds. But ask your self as a Conj, is it fair to have a pet that can tank as good as a real tank (of one or two levels higher than your pet)? And be able to put out the same DPS  as the (SOE stated) top two 2 DPS classes? My good friend knows hes overpowered, we joke about it all the time, but hey we enjoying it while it last's) aka duoing instances that we have no business duoing)</P>

Thibor24
11-08-2005, 05:32 AM
<P>I dont usually group so i cant really compare the two classes in a group situation. Also there are always combo's that will benefit each other more than others.</P> <P>I do believe as i stated that Conj are more versatile and can complement a lot more classes in a group than a warlock.</P> <P>You seem to be saying that warlock dps is situational while conj isnt and i dont get your part about single target dps is never situational, fighting a single target is a situation which fighting a group is another.</P> <P>As i only think i can speak for both of them from the solo perspective i think they are well balanced with warlock possibly having an edge as most fights i choose are grouped targets.</P>

Splatterpunk28
11-08-2005, 05:55 AM
<P>Well I'm impressed with the changes.  It's a big step in the right direction, but we still have a few issues left unresolved.</P> <P>As far as the conjuror comparison's...it seems pretty fair to say that unless it's a raid/group doing nonstop multiple mob encounters, Conjuror's would be much more preferred.  Their single target dps owns us, their utility owns us no matter what we are fighting and their AE dps isn't that far behind -- and they have far less aggro management issues.  For a class that isn't supposed to be in the top tier of dps they are quite overpowered.  I am almost always #1 dps, so I don't care much, but if you really break it down in all the different aspects (solo, raiding, groups -- utility and dps)...they are out of all the classes the most overpowered.  Who cares though, I don't wish a nerf on anyone -- we all deserve a little spotlight sometimes.</P> <DIV>After this patch I may even attempt playing more than a few hrs a week.  More than likely, fixed or not, the game won't keep me much longer unless they release an adventure pack or I uncover some exciting secret to DoF's lore .  It's just dull, the content in DoF is a total let down so far.  The fact that everything that was broken was brought up on test and most is still unfixed and unaddressed just exhausted most joy that was to gain from DoF rather quickly.  Oh well. </DIV> <DIV> </DIV> <DIV>/cheers to SoE for the patch that shoulda happened months ago.  </DIV> <DIV>/cheers to SoE for convincing the majority that this isn't beta or getting us hooked enough to not care.</DIV><p>Message Edited by Splatterpunk28 on <span class=date_text>11-07-2005</span> <span class=time_text>11:42 PM</span>

V4n
11-08-2005, 11:03 AM
Too little too late for me.

tiki-jiki
11-08-2005, 12:10 PM
Some of you guys are unbelievable. You act like the Warlock class is a piece of [expletive haxx0red by Raijinn]. We have a good class that does very good dps. We arent in a group to buff, we are in a group to kill, and we do it very well. <div></div>

MrWolfie
11-16-2005, 07:16 AM
- Aura of Darkness now does disease damage instead of poison.<BR>- Negative Absolution now does disease damage instead of poison.<BR>- Suffocating Breath now does disease damage instead of poison.<BR> <DIV> </DIV> <DIV>Do all the spells in the respective lines also now do disease damage instead of poison?</DIV> <DIV> </DIV> <DIV>- Steal Breath is now an encounter-based area-of-effect noxious debuff.<BR></DIV> <DIV>And uses a poison check to see if it's resisted. What's the point of a poison debuff that can't be applied?</DIV> <DIV>I'm extremely annoyed that this line had the attack speed debuff removed too ~ the tweaking of this spell line is OTT. (Also the icon for Chaotic Maelstrom hasn't been changed to encounter-wide either).</DIV> <DIV> </DIV> <DIV> </DIV>

myrii
11-16-2005, 06:07 PM
well if they took away the slow they shoudl at least add more debuff i miss the days of debuffing almost 2k pr/dr this only being able to debuff 400 sucks [Removed for Content]

MrWolfie
11-16-2005, 07:07 PM
<DIV>Stupid bloody forums deleted my initial reply <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Anyway, the jist was that I rarely bother casting any of the debuffs, and then it's usually only for the crystals.</DIV> <DIV> </DIV> <DIV>The improvements to Warlocks buffs and debuffs that I want to see are:</DIV> <DIV> </DIV> <DIV>More STR and INT (stackable) and maybe some WIS.</DIV> <DIV>A spell that cripples poison/noxious resistance AND mitigation (take that, Sartar the Unrivaled!)</DIV> <DIV>An AOE hate reducer ~ preferably something that's on permanently using concentration.</DIV>

Tanatus
11-17-2005, 01:21 AM
Personally I'd take agro debuffer over any stat/resist/skills buff. For crist sake change our Seal line into -Treat buff