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nightlith
10-23-2005, 07:02 PM
This may be really old news, but I've noticed with (frozen manacles at least) roots, if I hit the mob with a dot before I nuke (thereby getting some dmg in while I wait for the spell to cast) the root will break a lot quicker. However, if I root and then just cast nukes (currently the 2 or 3 i have available) followed by a stun and re-root, I can keep a mob away forever...ie very very very rarely will a big nuke break a root. Is this intentional? <div></div>

Kalel
10-23-2005, 07:11 PM
Any form of hostile action has a chance to break you root. Your getting lucky on your big nukes. But even if they do break and if your at a good distance you can still fire off a stun or stifle and reroot before they get to you.

Tanatus
10-24-2005, 01:12 AM
<DIV>Kalabus wrong here you not getting lucky its how game coded....</DIV> <DIV> </DIV> <DIV>HOs, dots, debuffs are worst root brakers (in this order)... Easy to test ... Use AE root on any group and compare stability of roots if you are</DIV> <DIV>a) Cast devastation (Rain actually but in terms of coding fast acting dot) - I garanty some mobs will brake lose after 1-2 tics</DIV> <DIV>b) Cast Nil Absolution (if quality of root is good, if mobs are blue-green - you wont see any root brakes or very little) you can cast Dark Nebula and guess what I never ever seen Nebula brake root....</DIV> <DIV>c) Cast Anarhic Maelstorm on ANY mob within encounter that have been rooted - wait for mob caugh (maelstorm encounter wide spell replication) and watch all mobs broke lose</DIV> <DIV>d) Cast none damaging curses - like Aura of Emptiness, Curse of Dissolution, Curse of Nothingness and you'll see mobs will brake lose rather often</DIV> <DIV>e) pick a single target, root it and start just nuke it with various nukes w/o using HOs or DoTs or damage enhancers like Aura of Emptiness ... guess what - root will stay intact</DIV> <DIV> </DIV> <DIV>So to speak depending on what you fighting you might not get a chance fire you stun for rather simple reason Stuns have short range and rather long cast time of 2s - hence correct way of handling root brakage is casting Vulian Intrusion Spell line then reroot or stun what ever you prefer</DIV>

Nerga
10-24-2005, 05:34 AM
<P>OMG!!!</P> <P> </P> <P>So much false claims in one post.</P> <P>Too much for me to even bother correcting,all I say is just ignore him and test for yourself.But DONT take his claims as a basis.</P>

nightlith
10-24-2005, 08:54 AM
thanks for the replies. I would say there's almost a pattern. Not really as some encounters are unique, but I spent some more time experimenting. I had done all the small "starter" quests in Zek and wanted to get a boost in XP so I headed to EL to do any early, easy quests there. My test subjects were level 31-34 varrying levels of difficulty (mostly one arrow down). Fought turtles, beetles, fae, and wasps (tho only stuck to the wasps needed for a quest). I am level 30 (31 now yipee) with App4 Frozen Manacles (the prices people want for Adept is insane on EF server) In a group encounter if I root one mob and tank the other, the root never failed. In single target encounters, I could follow a pattern of spells and the root rarely broke, maybe 1 in 5. Simply it was: Root - Debuff curse (the 50% chance to cough one) - DoT (the green head icon one) At this point, the chance of breaking the root increased dramatically, and often even after the first tick. So: Flashfreeze (between queueing and the slow aftereffect from the root, the mob never gets any closer) Noxious Bolt Dark Distoriton Reroot (though the root is almost always still up, I do it anyway) If the mob isn't dead, he's almost always crippled. Between stuns, interupts and the coughing fits, I'm lucky to take any damage. This isn't always the case. A few 34's resisted alot more, but usually the second cast of the root keeps them still. Perhaps a weakend mob is less likely to break a root? I'm not posting this as pure hard fact, just my experience. Maybe I'm just really lucky, in which case I should be playing the goblins not mobs :p. All my spells are Adept 1 (save FM and NoxBolt). OT - I can't find any high quality noxious bolts. Do they exist? <div></div>

pharacyde
10-24-2005, 12:04 PM
It's just math. Take the following example. - the root has a 25% chance to break on any hostile spell - a direct damage nuke only hits the mob once, so it has 25% chance to break a root. - a dot ticks for 4 times and has a 25% chance to break the root on each tick. - the dot and the nuke have the same amount of total damage. So the question we are asking ourself now is. What is the chance for the root to stick for both attacks. 1. for the dd nuke it is obvious. chance for root to stick == 1 - chance for it to break == 1 - 25% == 75% for the root to stick 2 for the dot we do a similar calculation. chance for root to stick == (chance for it to stick on each tick)^4 == (0.75)^4 == +/- 68% we take it to the 4th power because we have 4ticks. Conclusion. A dd nuke will have a better chance for the root to stick then a dot. The more ticks a dot has, the more likely it will break the root. This calculation doesnt say if the root will break on the first or 3rd tick of a dot. It just gives the chance it will break or not after the dot completely ticked out. Leey 60 Warlock Runnyeye <div></div>

Kalel
10-24-2005, 08:20 PM
lol yea. Tan thinks his "tests" are the end all be all of warlock info. Pharacyde is right. Every hostile action has a % rate of breaking a root. Nothing more or less to it then that. Ive had Devastation tick fully on a mob that is rooted and stay rooted for the duration. Sometimes Deva breaks root after the first tick. Its all % chances. Its all luck man. Dont listen to the ramblings of someone who thinks that the broodlings dont proc Netherous Realm after his so called "tests"

vorek
10-24-2005, 09:07 PM
<P>You guys are too hard on Tan.....there is SOME fact in that post.</P> <P> </P> <P>It isn't about damage...but the fact that any hostile can break it and Aura of Darkness (Emptiness, etc.) DO seem to break root FAR too often....even my Master I version.</P>

Soefje
10-25-2005, 03:56 AM
<DIV> <HR> </DIV> <P>2 for the dot we do a similar calculation.<BR><BR>chance for root to stick == (chance for it to stick on each tick)^4 == (0.75)^4 == +/- 68%<BR>we take it to the 4th power because we have 4ticks.</P> <P></P> <HR> <P>Except you math is wrong ==>  0.75 ^4 is 0.31.  Meaning you have a 31% chance of the root remaing for all 4 ticks.  This is assuming that the code is for each tick to be an independent probablility. </P>

pharacyde
10-25-2005, 01:30 PM
Hmm I must have taketen the opposite for some reason. I did the math then then boards were in maintenance and rewrote it quick. Anyway yeah the chance for it to stick with a dot is only 31% So you will break root ALOT faster with a dot then with a dd <div></div>

nightlith
10-25-2005, 07:30 PM
cool <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Thanks for the calrification guys! <div></div>