View Full Version : Adept 3 upgrade advice
Chrisbow
10-23-2005, 04:00 PM
Hey all wondering if any of the level 60 warlocks would like to list spells 50+ that are worth upgrading to adept 3 something along the lines of (1) Awesome upgrade - get asap ! (2) very good upgrade (3) Average upgrade (4) Upgrade when you have all others at adept 3 would definitely help all round i think...theres nothing worse than wasting a rare considering the t6 prices apologies if this has already been posted thanks in advance to anyone who helps <div></div>
sveppir
10-24-2005, 08:27 AM
<div></div><font color="#ccffff" size="5"><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=24&message.id=8255" target="_blank">clicky</a><font size="4"> maybe it still only goes to 50, but I think it is being updated..</font> <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=24&message.id=8255" target="_blank"></a></font><div></div><p>Message Edited by sveppir on <span class=date_text>10-23-2005</span> <span class=time_text>09:30 PM</span>
pharacyde
10-24-2005, 12:37 PM
Start with the spells you use yourself the most. Personaly i upgraded chaotic maelstrom and null distortion as first. I had my special lvl 52 55 and 58 spells as adept III since there was no adept I back then. Then I had some luck with rares and upgraded almost everything else. Leey 60 Warlock Runnyeye <div></div>
Nerga
10-24-2005, 01:25 PM
<DIV>Hey Leey ,you came to us on RE <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV>Say hi when you see me around ,wont be hard to find me...Im the laziest warlock on server <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I upgraded in this order:</DIV> <DIV> </DIV> <DIV>1.Null dist</DIV> <DIV>2.Anarcanic malestorm</DIV> <DIV>3.Shawdowed pyre</DIV> <DIV>4.Skeletal grasp</DIV> <DIV>5.Boundless fury</DIV> <DIV>6.Thwart</DIV> <DIV>7.Scourge of Shadows</DIV> <DIV>8.Corrupt gift</DIV> <DIV> </DIV> <DIV>When ever I reached the right lvl I made ad3 of the dof spells,when I lvl'd there werent any ad1 versions too.</DIV> <DIV>I would probably did Soul blister when I hit teh right lvl ,but I got it when the quest was still giving its m1 version <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>
Kalel
10-25-2005, 12:27 AM
<P>Priority are as follows - In no order except Dark Infestation.</P> <P>1. Dark Infestation - First and main priority</P> <P>2. Soul Blister </P> <P>3. Null Distortion</P> <P>4. Scourge of Shadows - if you plan to raid</P> <P>5. Netherous Realm </P> <P>6. Shadowed Pyre</P> <P>7. Anarchic Maelstrom.</P> <P>Everything else is ancillary imo and could be upgraded if you have the rare. </P>
Tanatus
10-25-2005, 01:20 AM
<P>If you solo and group</P> <P>Upgrade in next order</P> <P>Nul Dist (higher lvl of spell make it much better DPM)</P> <P>Dark Investation (+30% damage compare to adept 1)</P> <P>Skeletal grasp (dont affect chance to brake but do affect initial resist check - I never ever seen single resist on Adept 3 skeletal grasp no matter lvl of mob no matter resistance mob - lol on Siphon I can stick relaible only 2 spells - lol Dark Invest and Skel grasp)</P> <P>Nul Caress - very substential upgrade to Adept 1 - Adept 1 slow target by 70% adept 3 by 91% - believe you or not its huge difference</P> <P>Soul Blister - well its you secondary nuke you need get it as good as you can - unless you was lucky SOB who got at M1 via Poet Palace access quest</P> <P>Thwart - a must upgrade substential gain over adept 1 like all DD do</P> <P>Netherous Realm - spell simply own</P> <P>Do this and stop here - if you have spare vanadium and pearls (and you might since pp comes very easy for warlock in his 50s) Upgrade next spells</P> <P>Ghastly contract - yes its sucks to trade 429health for 233 power then 2 LU back it was 500 health for 400 power but its still best way of regeneration of power</P> <P>Shadowed Pyre - crappy dot upgrading it into Adept 3 thou slightly improve DPM and DPS (you get here about 15%)</P> <P>Scrouge of Shadow - even more crappy dot at Adept 3 will do anywhere from 84 to 152 damage per tic at 300 int vs 70-132 at Adept 1</P> <p>Message Edited by Tanatus on <span class=date_text>10-24-2005</span> <span class=time_text>05:21 PM</span>
Burnout
10-25-2005, 01:36 AM
lol @ tanatus - agree @ kalabus
tiki-jiki
10-25-2005, 01:56 AM
Don't forget to save a pearl of an imbued intelligence ring. <span>:smileyhappy:</span> <div></div>
Kalel
10-25-2005, 02:17 AM
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <P>Skeletal grasp (dont affect chance to brake but do affect initial resist check - I never ever seen single resist on Adept 3 skeletal grasp no matter lvl of mob no matter resistance mob - lol on Siphon I can stick relaible only 2 spells - lol Dark Invest and Skel grasp)</P> <P>Message Edited by Tanatus on <SPAN class=date_text>10-24-2005</SPAN> <SPAN class=time_text>05:21 PM</SPAN><BR> <HR> </BLOCKQUOTE>Please dont listen to this noise. Adept 1 is perfectly fine. Ad3 would be a complete waste of a rare. I never get resisted on ad1. Quality of the spell does NOT affect the resist rates. <BR>
Tanatus
10-25-2005, 04:37 AM
Then please enlight ppl what purpose of upgrading Anarchic Maelstorm to Adept 3 lol it do NOTHING compare to Adept 1
Nerga
10-25-2005, 05:11 AM
<DIV>If nothing =110 more debuff then you are 100% right.</DIV> <DIV> </DIV> <DIV>It was one of my first upgrades since I use it all the time and it probably adds more dmg then any single spell I would upgrade.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Example to that extreme : In raids as we mentioned before Null Dist htis for 3.5. </DIV> <DIV>Debuffing now is pure awesome.</DIV>
MilkToa
10-25-2005, 07:15 PM
<DIV>Rares are now much easier to harvest so I'd recommend upgrading every spell you use to adept 3. Most of the time it takes longer to find the crafter to make the spell than it takes to harvest the rare. I've managed to upgrade all my 50+ spells to adept 3 without a lot of effort. There are lots of places in PoF where you can solo and harvest at the same time which helps break up the monotony.</DIV> <DIV> </DIV>
Kalel
10-25-2005, 07:43 PM
.<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR>Then please enlight ppl what purpose of upgrading Anarchic Maelstorm to Adept 3 lol it do NOTHING compare to Adept 1 <BR> <HR> </BLOCKQUOTE> <P><BR>..... Please dont post.</P> <P> </P> <P> </P>
WAPCE
10-25-2005, 07:50 PM
<blockquote><hr>Kalel22 wrote: <BLOCKQUOTE> <HR> Tanatus wrote: <P>Skeletal grasp (dont affect chance to brake but do affect initial resist check - I never ever seen single resist on Adept 3 skeletal grasp no matter lvl of mob no matter resistance mob - lol on Siphon I can stick relaible only 2 spells - lol Dark Invest and Skel grasp)</P> <P>Message Edited by Tanatus on <SPAN class=date_text>10-24-2005</SPAN> <SPAN class=time_text>05:21 PM</SPAN> <HR> </BLOCKQUOTE>Please dont listen to this noise. Adept 1 is perfectly fine. Ad3 would be a complete waste of a rare. I never get resisted on ad1. Quality of the spell does NOT affect the resist rates. <hr></blockquote> Not true. Posted by Moorguard regarding the combat revamp: <I>The chance to resist is based on the target's resistance to the spell's damage type, the skill level of the player's casting technique used by the spell (Ministration, Ordination, etc.), and <B>spell quality (Apprentice II, Adept I, etc.)</B>.</I>
Tanatus
10-25-2005, 09:35 PM
<DIV>Lol silly did you ever parse actual increase damage from +extra 110 nox debuff? if not please do and then publish it here....</DIV> <DIV>You are raiding person (I presume) and as such you should know that -660 or even -880 on master Anarchic Maelstorm is next to nothing then you look on total scope of raid quality debuffing... Lol even coercer can debuff noxious damage (via broadband debuff) -800 with ravaged psyche (lvl 45 or so spell)</DIV> <DIV>For [expletive haxx0red by Raijinn] and gigle try not use anarchic on raid and I bet you will see exactly same numbers as you see with it simple like that...</DIV> <DIV>3.5K damage comes mostly from int buffing to the cap 60X7+20 = 440 int. 300 int give Nul Distortion max potential of hitting target 2100 +140int roughly add 40% to damage so lion share of 3500 hit comes from int.... Lol men be serious do the simple elementary school math ..... with all raid debuffs mob can have how much -5000 to noxious? (lol rogues along can debuff well over 1500 to nox) +-100 to noxious is 2% of total noxious debuff.... Full raid debuff add roughly 500 damage to 3000 base nuke which is 15% now take 2% out of 15% it 0.3% ....</DIV> <DIV><STRONG>So your adept 3 of Anarchic maelstorm add 0.3% to you total DPS compare adept 1 of this spell</STRONG> </DIV>
Kalel
10-26-2005, 12:49 AM
<BR> <BLOCKQUOTE> <HR> WAPCE wrote:<BR><BR> <BLOCKQUOTE> <HR> Kalel22 wrote:<BR><BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <P>Skeletal grasp (dont affect chance to brake but do affect initial resist check - I never ever seen single resist on Adept 3 skeletal grasp no matter lvl of mob no matter resistance mob - lol on Siphon I can stick relaible only 2 spells - lol Dark Invest and Skel grasp)</P> <P>Message Edited by Tanatus on <SPAN class=date_text>10-24-2005</SPAN> <SPAN class=time_text>05:21 PM</SPAN><BR> <HR> </BLOCKQUOTE>Please dont listen to this noise. Adept 1 is perfectly fine. Ad3 would be a complete waste of a rare. I never get resisted on ad1. Quality of the spell does NOT affect the resist rates. <BR> <BR> <HR> </BLOCKQUOTE><BR>Not true. Posted by Moorguard regarding the combat revamp:<BR><BR><I>The chance to resist is based on the target's resistance to the spell's damage type, the skill level of the player's casting technique used by the spell (Ministration, Ordination, etc.), and <B>spell quality (Apprentice II, Adept I, etc.)</B>.</I><BR> <HR> </BLOCKQUOTE><BR> <DIV>Moorguard has also said that our seal buff actually does something but does that make it so? No sir it does not. My adept 1 root is just as good as the adept 3 root as far as resists. I gave my opinion on that spell and the rare that you would flush down the crapper if you made it ad3. Dont believe everything you read. </DIV>
Kalel
10-26-2005, 12:53 AM
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <DIV>Lol silly did you ever parse actual increase damage from +extra 110 nox debuff? if not please do and then publish it here....</DIV> <DIV>You are raiding person (I presume) and as such you should know that -660 or even -880 on master Anarchic Maelstorm is next to nothing then you look on total scope of raid quality debuffing... Lol even coercer can debuff noxious damage (via broadband debuff) -800 with ravaged psyche (lvl 45 or so spell)</DIV> <DIV>For [expletive haxx0red by Raijinn] and gigle try not use anarchic on raid and I bet you will see exactly same numbers as you see with it simple like that...</DIV> <DIV>3.5K damage comes mostly from int buffing to the cap 60X7+20 = 440 int. 300 int give Nul Distortion max potential of hitting target 2100 +140int roughly add 40% to damage so lion share of 3500 hit comes from int.... Lol men be serious do the simple elementary school math ..... with all raid debuffs mob can have how much -5000 to noxious? (lol rogues along can debuff well over 1500 to nox) +-100 to noxious is 2% of total noxious debuff.... Full raid debuff add roughly 500 damage to 3000 base nuke which is 15% now take 2% out of 15% it 0.3% ....</DIV> <DIV><STRONG>So your adept 3 of Anarchic maelstorm add 0.3% to you total DPS compare adept 1 of this spell</STRONG> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR><STRONG>This coming from a person that doesnt know that Scourge of Shadows can tick for over the listed amt? lol</STRONG></P> <P><STRONG>You sit there and argued till you were blue in the face how crappy SoS was now your saying extra debuffs arent worth it.. idk man idk</STRONG></P>
Nerga
10-26-2005, 01:15 AM
<DIV>1.Debuff is cap now ,dont remember the excat number but around 3k.So 660 is alot and 110upgrade is a good upgrade.</DIV> <DIV> </DIV> <DIV>2.You have only ONE debuff ,and by upgrading it you basicly upgraded every spell.</DIV> <DIV> </DIV> <DIV>3.550 is ad1 660 is ad3 ,thats 20% upgrade. I wish other spell would upgrade that much.</DIV> <DIV> </DIV> <DIV>4.I did noticed that when I dont debuff dmg is random but when I do I get my spells hit averagly on the top third of their range (solo debuff from me)</DIV> <DIV> </DIV> <DIV>5.Im taking raid numbers as an example to explain the weakminded (you) because its more evident there.I got Null dist hit for 3.5k in raids and Thwart hit for 2.8k.And on max INT (something you never had) Null and Thwart do 1k less then those numbers.So stop pulling numbers off your [expletive haxx0red by Raijinn].It mostly debuffing ask any real raider (like Kal who got many world firsts to his name..can you match that?).</DIV> <DIV> </DIV> <DIV>Saying that other classes can debuff too means nothing,they can alose root/nuke bla bla....so dont upgarde anything?</DIV> <DIV> </DIV> <DIV>Once again your weak arguments have nothing to stand on.</DIV> <DIV> </DIV> <DIV>What server you play on? If you play on RE server I probably know you.I can show you in game how it effects.</DIV><p>Message Edited by Nergall on <span class=date_text>10-25-2005</span> <span class=time_text>02:17 PM</span>
Crono1321
10-26-2005, 01:41 AM
<span><blockquote><hr>Tanatus wrote:<div>Lol silly did you ever parse actual increase damage from +extra 110 nox debuff? if not please do and then publish it here....</div> <div>You are raiding person (I presume) and as such you should know that -660 or even -880 on master Anarchic Maelstorm is next to nothing then you look on total scope of raid quality debuffing... Lol even coercer can debuff noxious damage (via broadband debuff) -800 with ravaged psyche (lvl 45 or so spell)</div> <div>For [expletive haxx0red by Raijinn] and gigle try not use anarchic on raid and I bet you will see exactly same numbers as you see with it simple like that...</div> <div>3.5K damage comes mostly from int buffing to the cap 60X7+20 = 440 int. 300 int give Nul Distortion max potential of hitting target 2100 +140int roughly add 40% to damage so lion share of 3500 hit comes from int.... Lol men be serious do the simple elementary school math ..... with all raid debuffs mob can have how much -5000 to noxious? (lol rogues along can debuff well over 1500 to nox) +-100 to noxious is 2% of total noxious debuff.... Full raid debuff add roughly 500 damage to 3000 base nuke which is 15% now take 2% out of 15% it 0.3% ....</div> <div><strong>So your adept 3 of Anarchic maelstorm add 0.3% to you total DPS compare adept 1 of this spell</strong> </div><hr></blockquote></span>More incorrect info...Predators debuff poison not rogues.
Tanatus
10-26-2005, 02:07 AM
<P>Dude before you post take your time and at least look on spell discribtion lol</P> <P>a) Adept 1 of AM is 660 to nox Adept 3 is 770 and Master 1 (which you dont have and wont get lol) 880</P> <P>b) Debuff not capped sorry dude but lets see how much you get 1500-1700 from scouts (depending on quality of spells - if my memory serve me well Adept 3 do -1723 to poison) coercer -800 to nox (and all other) necro have around 1500+ so see even if you are right and even if debuff cap exist - you need just 2 persons to hit that cap Necro + Scout = 3K+ to nox damage and you know what it also mean? you can upgrade your debuff even to 770000 it wont do you any good since mob fully debuffed by other classes you gimply 770 to Nox not needed</P> <DIV>c) Its dont matter what you feel subjectively to measure accurate what Anarchic Maelstorm do you need montior either of 2 parameters either maximum damage from spell or average damage from spell. Guess what? With Anarchic Maelstorm as a only debuffs I never seen Devastation tic over 800 or even close to 800 (w/o debuff max tic at 300 is 729) which mean that -660 at Adept 1 dont add even 10% to total damage - my rough estimation I can squeez around 6% extra for adept 3 if would be 7%</DIV> <DIV> </DIV> <DIV>d) roflmao dude I really hate to enlight you but Thwart is NOT posion based spell its COLD based spell so you can debuff mob vs. nox as much as you want but damage of Thwart wont change at all..... At 300 int Thwart have maximum damage 1700 fully raid buffed you'll gain upward to 420 int (cap) which add +40% to damage which is ....2400 hence due to debuffing you added +400 damage which is 17%. Same goes with Nul Distortion max base damage w/o debuff 2980 or so hence with debuffing (mind you not your debuffing but necro + rogues) you get extra 520 damage which same 17%</DIV> <DIV> </DIV> <DIV>e) Dude dont make yourself looks stupid then you tring look uber with T6 crafted gear update and t6 common drops getting high int is not a problem ..... but lets see what can get easy every casual gamer shall we?</DIV> <DIV> </DIV> <DIV>head - 20 int (cambric crafted)</DIV> <DIV>Shoulders - 16int (beast tamer common drop)</DIV> <DIV>forearms - 14int (cambric/producers crafted)</DIV> <DIV>robe - 20 int (cambric crafted)</DIV> <DIV>gloves - 15int (Kramtorr Magi - common drop)</DIV> <DIV>legs - +20 int (cambric crafted)</DIV> <DIV>boots - 14int boots of arcane fevor or 12 from gebs or 16 from arcane fury caster (rather common t6 fabled)</DIV> <DIV>prime hand - prismatic (doable with pickup raids if you want it) +25</DIV> <DIV>off hand - stein of magoc +14 or pearl orb +14 (crafted) or splitpaw preserved eye 15int (easy to get)</DIV> <DIV>neck - +11 flowing orbs, +10 pearl (crafted), +9 int Amulets of Ro (easy quest)</DIV> <DIV>earring - trackload earring have 10-15int on it really lazy to mention em all - but fastest is +15int result of 5 min quest in POF</DIV> <DIV>rings - +10 pearl (crafted, comming with +22 int buff), +16 dozer simple band (easy to get)</DIV> <DIV>bracers - +10 pearl one or +12 exile magi</DIV> <DIV>activatable - +13int dolls</DIV> <DIV>Grand total = 286 int easy like never before with your T5 fabled you "could" squeeze around 296-300 total but its nothing spectacular,</DIV>
Nerga
10-26-2005, 02:38 AM
<DIV>Sigh...how the saying goes? Ignorance is bliss?</DIV> <DIV> </DIV> <DIV>That all I have to say to you.</DIV>
Tanatus
10-26-2005, 04:26 AM
<DIV>Nah it mean I got ya fair and square in game facts and maths but if it will make you any better you got me in english ....</DIV>
Kalel
10-26-2005, 05:43 AM
<DIV>It seems noone on these boards share your ridiculous claims Tan so why not just leave it be? You were proven wrong on several occasions, not the least of which was the Netherous Realm fiasco that you so claimed to "test". So why not quit while your ahead and save yourself further embarassment? You dont have anyone fair and square on game facts because you base all of yours on speculation and some random percentages you just pull out of the sky.</DIV>
Tanatus
10-26-2005, 11:10 PM
<P></P> <P>Kalabus only 2 person agrue here</P> <P>Do I need even stat list of missinformation you and Nergal posted here?</P> <P>Starting with claims that Scouge of Shadow do 250 damage a tic lol and trigger DI broodling all the time double lol, or stating that Adept 1 of Anarhic Maelstorm do -550 to nox? Or worst saying that SoS DPS is equal of Soul Blister DPS - guys you try looks uber but looks silly then you trying to do that.</P> <P>Claiming that FT7 on Invoker robe is game braking issue for mana regenration for warlock - I havent heared anything more stupid then that for ages..... Use canibalization</P> <P>My % is not going from sky they going from game files, and game data - your on countary speculate that Adept 1 root as good as Adept 3 and yet you never tested it vs. high yellow-orange cons.... So if you would claim something like that "If you use root only to root targets that at least 6 lvl below you then its really dont matter what quality of root you are using" Instead you claiming hey I can root red conned mobs with Adept 1 as good as you with Adept 3 .... which is total bull - we know it both and yet keep argue</P>
Kalel
10-26-2005, 11:38 PM
<P></P><BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <P></P> <P>Kalabus only 2 person agrue here</P> <P>Do I need even stat list of missinformation you and Nergal posted here?</P> <P>Starting with claims that Scouge of Shadow do 250 damage a tic lol and trigger DI broodling all the time double lol,</P> <P><FONT color=#ffff00><STRONG><U>Actually yes SoS ticking in the 200's isnt uncommon in a raid situation.. as we both have stated before.. what part of this dont you understand?</U></STRONG></FONT></P> <P>or stating that Adept 1 of Anarhic Maelstorm do -550 to nox? Or worst saying that SoS DPS is equal of Soul Blister DPS - guys you try looks uber but looks silly then you trying to do that.</P> <P>Claiming that FT7 on Invoker robe is game braking issue for mana regenration for warlock - I havent heared anything more stupid then that for ages..... Use canibalization</P> <P> </P> <P><FONT color=#ffff00><STRONG><U>Didnt say game breaking. Said there is no reason to not wear it. But you have shown that you dont even get the regen in this game so how are we to believe that you would understand the benefits of RoI?</U></STRONG></FONT></P> <P>My % is not going from sky they going from game files, and game data - your on countary speculate that Adept 1 root as good as Adept 3 and yet you never tested it vs. high yellow-orange cons.... So if you would claim something like that "If you use root only to root targets that at least 6 lvl below you then its really dont matter what quality of root you are using" Instead you claiming hey I can root red conned mobs with Adept 1 as good as you with Adept 3 .... which is total bull - we know it both and yet keep argue</P><FONT color=#ffff00><U><STRONG>I "keep argue" because I know what Im talking about and you dont :smileywink: I have rooted orange con heroic encounters with my ADEPT 1 Skeletal Grasp without problems... Can you not read english? How can an ADEPT 3 be better if I dont have resists with AD1?? Im done bro.. you proved numerous times how silly you are with this idiot claims. So peace. Enjoy your game of solo'ing solo mobs.<BR></STRONG></U></FONT> <HR> </BLOCKQUOTE> <P>PS. I love everyone. No more flames on these boards, kthx.</P> <P> </P> <P> </P> <P> </P> <P><BR></P> <P></P>
Ive read most of the Warlock posts and in my experience with Warlocks, Kalel has been [expletive haxx0red by Raijinn] near 100% right on the facts. Tanatus has been at times 100% laughably wrong. Tanatus, you need to open your mind to the fact that you could be wrong with what you are writing. You try to collect facts but your methods are faulty. You put in the effort thats for sure but you need to be open to the possibility of critisism of your findings. Im sorry, someone has to say it. Oh and stop being so [expletive haxx0red by Raijinn] pigheaded. <P></P>
Moonspark
10-27-2005, 12:56 PM
<P>The higher amount of resists that adept 3 Anarchic Maelstrom gives added to the adept 3 quality makes it even less likely for cough to be resisted. Anarchic Maelstrom is the highest damage spell currently in game. If you argue that, you have no clue.</P> <P>Cannabilizing would be the end all in power regeneration if it completely cancels out all other regens when used, but it doesn't, so RoI, Tablet of the Crypkeeper, slippers, etc., are all useful because they ADD to your power regen. </P> <P>As for the root, in theory it has lower resist rates, but I wouldn't waste a pearl on this unless you like having a spellbook full of adept 3's. My last two decisions were between the mana/hp debuff and root.</P> <P>There, that's another warlock going against you.</P> <P>Moonspark Euronymous</P> <P>60 Warlock Guk Server</P>
Tanatus
10-27-2005, 11:37 PM
<P></P> <P>Here we go again lol</P> <P>Dude how many time it need to explained that at raid enviroment presence coercer within group ALONG will put you over power regeneration cap - so what the point in FT7 that will be wasted anyway. While solo/group/raid canibalization - give lion share of power flow no matter how slice it and dice, out of combat - drinks/buffs/size of mana pool. My whole point is that FT7 so insignificant that its not worth losing stats/mitingantion/resistances that other robes can provide. Dude I said it once I repeat it again - I DO have this robe - I DONT ware it capish?</P> <P>Dude you and Nergal stated that SoS ticking 300-350 per tic (or it was nergal who stated it) I told that is total bull. Now you went down from 300-350 down to 200 per tic.... which is realistic but not a case more often then not.... With capped int (420) Adept 3 of SoS should tic approax 105-212 with maximum debuffing you can add +20% to damage which is 126-255 per tic - that is phisical limit of spell. So a) its not possible for this spell to tic on 350 like you 2 claimed b) it is possible for spell tic for 200+ but no, it IS uncommon - common numbers for Adept 3 will be around 190</P> <P>One last time about Adept 3 vs. Adept 1 - If you are lvl 51-56 and if you are rooting harpies and goblins in PoF you will have serious problems with initial resist check for Adept 1 root and you wont have any problem what so ever with Adept 3. Effect more visible then you try root mobs that orange conned to you. At lvl 60 only few mobs are actually cons orange and most if not all of em are not subject of rooting</P>
Kalel
10-27-2005, 11:58 PM
<P></P><BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <P></P> <P>Here we go again lol</P> <P>Dude how many time it need to explained that at raid enviroment presence coercer within group ALONG will put you over power regeneration cap -</P> <P> </P> <P><FONT color=#ffff00><STRONG>You dont understand regen in combat. Go look at my other post then respond. Your regen isnt based on your mana pool. </STRONG></FONT><BR></P> <BLOCKQUOTE> </BLOCKQUOTE> <P> </P> <P> so what the point in FT7 that will be wasted anyway. While solo/group/raid canibalization - give lion share of power flow no matter how slice it and dice, out of combat - drinks/buffs/size of mana pool. My whole point is that FT7 so insignificant that its not worth losing stats/mitingantion/resistances that other robes can provide. Dude I said it once I repeat it again - I DO have this robe - I DONT ware it capish?</P> <P>Dude you and Nergal stated that SoS ticking 300-350 per tic (or it was nergal who stated it) I told that is total bull. </P> <P> </P> <P><STRONG><FONT color=#ffff00>Go find the post where me or Nergall said 300. Then come talk.</FONT> </STRONG></P> <P><STRONG></STRONG> </P> <P> </P> <P>Now you went down from 300-350 down to 200 per tic.... which is realistic but not a case more often then not.... With capped int (420) Adept 3 of SoS should tic approax 105-212 with maximum debuffing you can add +20% to damage which is 126-255 per tic - that is phisical limit of spell. So a) its not possible for this spell to tic on 350 like you 2 claimed b) it is possible for spell tic for 200+ but no, it IS uncommon - common numbers for Adept 3 will be around 190</P> <P> </P> <P><STRONG><FONT color=#ffff00>Again you have ZERO idea what your talking about.</FONT> </STRONG></P> <P>One last time about Adept 3 vs. Adept 1 - If you are lvl 51-56 and if you are rooting harpies and goblins in PoF you will have serious problems with initial resist check for Adept 1 root and you wont have any problem what so ever with Adept 3. Effect more visible then you try root mobs that orange conned to you. At lvl 60 only few mobs are actually cons orange and most if not all of em are not subject of rooting</P><BR> <HR> </BLOCKQUOTE> <P>Why dont you go reply to the gross misinformation you posted about in-combat regen?</P> <P> </P> <P><BR> </P>
Moonspark
10-28-2005, 02:07 AM
<P>Not all guilds have, or want, 4 coercers in their raid. Not all groups in a raid will have a coercer and it isn't necessary for them to. Your thought process is so flawed.</P>
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