View Full Version : Killed three times in a row by triple down blue mobs.
Thibor24
10-05-2005, 10:38 PM
<DIV>There is a tears grifter quest where you have to steal a money pouch after killing the mobs in the zone.</DIV> <DIV> </DIV> <DIV>When you steal the money about 4 triple down blue mobs spawn on you.</DIV> <DIV> </DIV> <DIV>For a class that is meant to be king of ae dps i got smashed three times in a row and then deleted the quest.</DIV> <DIV> </DIV> <DIV>Constant interrupts and the one time i did get bony grasp off it was resisted by half of them.</DIV> <DIV> </DIV> <DIV>Almost any other class would have found this an easy quest but because of our stupidly long cast times and the sheer number of interrupts i found it impossible as a 48 warlock.</DIV> <DIV> </DIV> <DIV>I'm not impressed.</DIV>
Sjone
10-06-2005, 11:21 AM
<DIV>I can see why they made the casting times long, to try and give some balance otherwise we'd just be too fast and easy at killing, but do agree they've made them either too long or too easily interupted!! Hopefully we'll see this changed to a more realistic level?....</DIV>
Deathspell
10-06-2005, 12:12 PM
Casting times are high, mobs easily interrupt us, but I really dislike the stuns. You just stand there, interrupted, taking severe melée hits in your VLA, double checking if you actually pressed the spellbutton or that you are not lagging or that you're stuck in chatmode coz you can't move... I'm not saying stuns should be removed completely, but they occur an awful lot in DOF to point where it becomes really annoying. <div></div>
hylozoist
10-06-2005, 03:33 PM
<DIV>This may not address the casting time problem, but one way to avoid getting "ambushed" by these mobs is to invis before you grab the bag. You can then grab the bag safely, move to the corner, and devestate the heck out of the mobs so you "jump" them instead. That way you don't have to delete this quest again and agin.</DIV>
Crono1321
10-06-2005, 03:34 PM
Whoever thought up the mob CA called "vanquish" can die in a fire. 10 seconds of pure stun is REDICULOUS. That spell is the reason why my friends, along with myself, have stopped soloing completely. There is nothing "balanced" about a blue mob taking 80% of my health and me running because he perma-stunned me on opening. <div></div>
myrii
10-06-2005, 08:17 PM
yea vanquish blows but so does crushing blow oh wait then theres our stun that does not work in my experience
Crono1321
10-07-2005, 11:28 PM
<span><blockquote><hr>myriick wrote:yea vanquish blows but so does crushing blow oh wait then theres our stun that does not work in my experience <div></div><hr></blockquote>Warlock rules the stun department with a huge big stick. Start off with devastation, chain into Dark nebula. When DN stun wears off, Devastation's 4.5 seconds will kick in (I promise). When that wears off, use Deter. Cast Vulian Intrusion, it will make a mob stand still for 8 seconds. If mob is still alive, its probably too hard for you anyway.</span><div></div>
Thibor24
10-07-2005, 11:54 PM
<P>Crono the problem is that the mobs spawn on you and their constant interrupts and stuns makes it almost impossible to get a spell off.</P> <P>Thanks to the poster about the invis trick I'll have to give that a go.</P> <P> </P>
Yup, usually when you find yourself being beaten upon by 4 or 5 mobs at close range, the battle is already lost.
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