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View Full Version : Root Been Stealth Gimped?


ErasmusHu
10-05-2005, 01:37 PM
<DIV>I'm not 100% positive on this, but I'm pretty certain that root got stealth nerfed last night. Not mentioned in the patch notes, but after soloing for abotu 2 hours today I think it has to have been. Killing guards in Maj'Dul I used to be able to ae root, get a devastation off, one guard would usually break, i'd tak them one at a time. Sometiems two would berak at once making it a bit harder, but null caress took care of the job. I'm level 55 BTW using the high level ae root... Anyway, now I cast a devastation and 3-4 mobs usually break from that one cast. It's making soloing much more difficult to say the least.</DIV><p>Message Edited by ErasmusHurt on <span class=date_text>10-05-2005</span> <span class=time_text>02:49 AM</span>

Andre
10-05-2005, 02:06 PM
For me it was like this always, i just dont understand why another people say they have no problem with roots ? And i think there was 2 possibilities - either they group 99% of time and have no clue how hard soloing is now or they lie just because they like process.

ErasmusHu
10-05-2005, 02:34 PM
Prior to today it was always bearable. Root would break, but I could kill the mobs quick enough. It usually in a group of 3-4 would be one mob at a time that would break, rarely two... As of today in a group of four, it's 3 of the four, if not all of them. I can't solo like this.

Kalel
10-05-2005, 04:32 PM
<DIV>I can solo just fine (could solo a ^^^ named with 4 adds lvl 58 at 54) and I dont have a problem with roots. idk. </DIV> <DIV> </DIV> <DIV>Not AE'ing a group of 4 mobs that are Grasped would be a start. You can easily pick them off one by one. No need to AE unless they are all close to being dead. </DIV>

Wyrmbergc
10-05-2005, 05:06 PM
<BR> <BLOCKQUOTE> <HR> Kalel22 wrote:<BR> <DIV>I can solo just fine (could solo a ^^^ named with 4 adds lvl 58 at 54) and I dont have a problem with roots. idk. </DIV> <DIV> <HR> </DIV></BLOCKQUOTE>Are you smoking crack mate ? I'll believe that BS story when you post a video of it.<BR>

Nere
10-05-2005, 05:13 PM
<P>Please .. PLEASE ..</P> <P>NO VIDEO!</P>

Soefje
10-05-2005, 05:20 PM
<div></div><hr>Kalel22 wrote:Not AE'ing a group of 4 mobs that are Grasped would be a start. You can easily pick them off one by one. No need to AE unless they are all close to being dead.<hr>But aren't we supposed to be AOE specialists?<div></div>

Kalel
10-05-2005, 06:30 PM
<BR> <BLOCKQUOTE> <HR> WyrmbergcBk wrote:<BR><BR> <BLOCKQUOTE> <HR> Kalel22 wrote:<BR> <DIV>I can solo just fine (could solo a ^^^ named with 4 adds lvl 58 at 54) and I dont have a problem with roots. idk. </DIV> <DIV> <HR> </DIV></BLOCKQUOTE>Are you smoking crack mate ? I'll believe that BS story when you post a video of it.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>No crack yo. I just know how to play my class. :smileywink: No tricks. No gimmicks. Just stack roots on the ^^^ and its cake. Now why you would call me a liar because you cant figure that out is beyond me. Hey whatever floats your boat,...... mate.</P> <P>I know that alot of warlocks that are skilled can do this very same thing.</P> <p>Message Edited by Kalel22 on <span class=date_text>10-05-2005</span> <span class=time_text>07:35 AM</span>

Kalel
10-05-2005, 06:32 PM
<BR> <BLOCKQUOTE> <HR> Soefje wrote:<BR> <HR> <BR>Kalel22 wrote:<BR><BR>Not AE'ing a group of 4 mobs that are Grasped would be a start. You can easily pick them off one by one. No need to AE unless they are all close to being dead.<BR><BR> <HR> <BR>But aren't we supposed to be AOE specialists?<BR> <BR> <HR> </BLOCKQUOTE><BR>Sure we are. Im merely stating what not to do to break your roots. The only mobs that come unrooted for me are the ones I want to be unrooted.

Ongaboo
10-05-2005, 07:25 PM
<P>Hi guys</P> <P>Sabata here from Mistmoor server and ill say this the Revamp helped me alot in that i can Ae root the raider camps in SS ones with 3 mobs and do very well taking them out in 1/5 the time it takes a lvl 52 Guardian he was very impressed at how fast i could clear the camp and i started doing that at lvl 43 and their lvl 45 mobs.</P> <P>So you tell me am i wrong in saying that the revamp hurt me in anyway?</P> <P>only thing i miss is my Aspect of Vul invis spell i had but iam doing very well.</P> <P> </P> <P>                                                    Sabata/Mistmoor</P>

Soefje
10-05-2005, 07:57 PM
<DIV> <HR> </DIV> <DIV>Kalel22 wrote:</DIV> <DIV> </DIV> <DIV>Sure we are. Im merely stating what not to do to break your roots. The only mobs that come unrooted for me are the ones I want to be unrooted. </DIV> <DIV> <HR> </DIV> <DIV> </DIV> <DIV>I guess my point is that if we have an AOE root and we are supposed to be AOE specialist, then why should we have to use single target nukes to fight.  </DIV> <DIV> </DIV> <DIV>I have been successful after the re-vamp.  I can take down blue 1 and 2 down arrows with 2-3 spells.  I can take white groups, fairly easily.  But to me this whole AOE thing has not been well thought out.  It was a half-baked idea that was thrown together at the last minute to make warlocks different.  As I have stated several time before.  If this was truly to be the warlocks calling, I would not have to wait until lvl 40, 2/3 of the way through the class to get my first AOE root.  I would have an AOE spell that generates a nil crystal.  I like the contagious AOE debuffs, but why do I have to wait until the 50's to get one?</DIV> <DIV> </DIV> <DIV>Let's face it.  All SOE did for the AOE class is to up the AOE damage, decrease the DD damage and call us AOE specialists.  I am no better in groups than I was, I am in fact a little worse.  I pull aggro much more often than I used to, if I can actually hit a target. I keep hoping that casting time will be decreased, at Least I will be able to do something.  I am getting so frustrated with grouping, that I have stopped for now.  Even when I want to group, I am finding it hard to find one, there seems to be no one around anymore  Grouping was the thing that scared me the most about starting EQ2 (which is my first MMORPG), but it was the thing I find I like the best.   Heck, I have leveled more as an alchemist than as a warlock since the re-vamp.  For the first time since I started playing EQ2 I have started looking for other options, other games.</DIV>

Kalel
10-05-2005, 08:37 PM
<BR> <BLOCKQUOTE> <HR> Soefje wrote:<BR> <DIV> <HR> </DIV> <DIV>Kalel22 wrote:</DIV> <DIV> </DIV> <DIV>Sure we are. Im merely stating what not to do to break your roots. The only mobs that come unrooted for me are the ones I want to be unrooted. </DIV> <DIV> <HR> </DIV> <DIV> </DIV> <DIV>I guess my point is that if we have an AOE root and we are supposed to be AOE specialist, then why should we have to use single target nukes to fight.  </DIV> <DIV> </DIV> <DIV>I have been successful after the re-vamp.  I can take down blue 1 and 2 down arrows with 2-3 spells.  I can take white groups, fairly easily.  But to me this whole AOE thing has not been well thought out.  It was a half-baked idea that was thrown together at the last minute to make warlocks different.  As I have stated several time before.  If this was truly to be the warlocks calling, I would not have to wait until lvl 40, 2/3 of the way through the class to get my first AOE root.  I would have an AOE spell that generates a nil crystal.  I like the contagious AOE debuffs, but why do I have to wait until the 50's to get one?</DIV> <DIV> </DIV> <DIV>Let's face it.  All SOE did for the AOE class is to up the AOE damage, decrease the DD damage and call us AOE specialists.  I am no better in groups than I was, I am in fact a little worse.  I pull aggro much more often than I used to, if I can actually hit a target. I keep hoping that casting time will be decreased, at Least I will be able to do something.  I am getting so frustrated with grouping, that I have stopped for now.  Even when I want to group, I am finding it hard to find one, there seems to be no one around anymore  Grouping was the thing that scared me the most about starting EQ2 (which is my first MMORPG), but it was the thing I find I like the best.   Heck, I have leveled more as an alchemist than as a warlock since the re-vamp.  For the first time since I started playing EQ2 I have started looking for other options, other games.</DIV><BR> <HR> </BLOCKQUOTE>Your first contagious debuff Steal Breath in your lower 20's. As far as grouping is concerned we are probably the most sought after class in the game for XP. I think your looking a bit too far into the "AOE Specialist" thing. We are the best AE class in the game. I dont know what more you want out of that. <BR>

Tanatus
10-05-2005, 09:39 PM
<P>Kalabus you definitly on crack with this one ....</P> <P>I even probably know what named you talking about - named harpie Manuvera the Witch (+++ with 4 1 arrow down adds)... and let me put this way there is NO WAY IN HELL lvl 54 will have any reasonable chance to success. Problem is not that this named is not solable ... it is soloable. Problem is that this named not soloable at lvl 54</P> <DIV>Reason is simple even Adept 3 root will bonce of lvl 58 mobs way to often, not only this if you NOT AE this encounter you will run out of mana WAY before you done with named</DIV> <DIV> </DIV> <DIV>Everything that have no arrow up do die in 3 hits - Devastation - Nil Absolution - Nil Absolution. Dev-NA-Dark Nebula - (NA and DN at Master 1 and Dev at Adept 3 - is NOT enouth to kill).</DIV> <DIV> </DIV> <DIV>Yes if we are talking about most efficient way of killing mobs its not simple direct loading our AE damage....</DIV> <DIV>Start with skeletal grap .... Wait about 12s hit encounter with Nil Absolution - if root holded (usually it is a case for adept 3 skel grasp) wait timer refresh on Nil Abs. Make sure that name is double rooted (Cower + Skeletal). Hit encounter again with Nil Abs and reapply Skel Grasp as querry. At this moment you named will be brarely scratched and adds nearly dead. Hit named with Devastation - after this you will have all adds dead and named down to ~75%. From this point just do usual routine that you do for single +++ mob. I just want to tell unless you have well over 4K power doing it very pushing</DIV>

Kalel
10-05-2005, 10:36 PM
<DIV>Try Seargeant Doser in Silent City. Triple Tier named Gnoll with 4-5 non tiered adds. Spawns by the Fire and Ice walls. </DIV> <DIV> </DIV> <DIV>Really doesnt matter if you believe me or not. Ive killed him several times solo. </DIV>

Senen74
10-05-2005, 11:07 PM
<DIV>No need to disbelieve Kalel, hes telling the truth with stacking roots and taking your time for them to refresh etc you can take down nameds that have no ranged or ae atk's easily.   My lock is 57 now and Ive soloed several of the 55 56 and 57 trip up nameds in Silent City useing the exact same tactics.  If you have decent power regen and aren't afraid to canni down your life for power and have a fort of body effect you can have plenty of power to do these things.   If you dont I suggest looking into some potions there are plenty of them you can stack such as power regen and healing ones that have an initial heal then a few ticks of a lesser heal.</DIV><p>Message Edited by Senen74 on <span class=date_text>10-05-2005</span> <span class=time_text>12:11 PM</span>

Kalel
10-06-2005, 12:47 AM
<P>Also Tanatus, </P> <P>I dont know why your roots dont stick on higher mobs but mine stick quite well. I dont have ad3 of either. Adept 1 is the highest quality root I have. At 59 I can stack roots on orange con lvl 64 Triple tier mobs. Sure I have a few resists here and there but trust me its possible to keep them rooted where they stand. </P> <P>For clarity sake, It doesnt matter the quality of the root as far as if it is resisted. The quality only matters for the length of the root sticking. </P>

Tanatus
10-06-2005, 08:39 PM
<P>Kalabus I call it total bull</P> <P>I firmly state that chance to hold mobs on full duration under attack is <STRONG>equal</STRONG> for Apprentice 2 Skeletal grasp and Adept 3 skeletal grasp. I also firmly state that there is huge difference between initial resistance even between Adept 1 and Adept 3</P> <DIV>I also calling bull that you stating that after LU14 you was able relaible stick root on mob lvl 64... 3 lvl difference is maximum unless of course you are talking about 2-3 arrow down mobs. </DIV> <DIV>Yestoday I went to my usual farmland - Sandcrawlers Cleft camp (populated mostly lvl 58-59 occasionally lvl 60 mobs) at lvl 56 with Master 1 primary offence of T5 and rest spells at Adept 3 quality at very least. I had nighmare time trying to kill lvl 59 1 arrow up mobs - that's the only 3 lvl difference. All roots been bonced multiple time, stun been bonced regulary (lol except for nul caress), the only spell that was sticking on mob more or less relaible was devastation. Anyway after I populated half huts with lvl 59 + goblins (as a result of respawn) I gave up. I said [expletive ninja'd by Faarbot] it and went to the sea on siren hunt (lvl 57-58 mobs) and things start rolls much much smoothly</DIV>

Kalel
10-06-2005, 09:35 PM
<DIV>Again Tan, </DIV> <DIV> </DIV> <DIV>It doesnt matter if you believe it or not, because frankly I dont care. If I couldnt root a 64 triple tier then how did I effectively duo Ayesor and Eye of Ayesor in Poets Palace without a healer doing anything but standing there? Noone did any dmg or root but me. My roots DO stick on orange cons.</DIV> <DIV> </DIV> <DIV>You said that chance to hold mobs is equal while under attack from a2 to ad3 then your right as the spell plainly state in the description what upgrades do for it. </DIV>

Tanatus
10-07-2005, 08:38 PM
Oki may be reason for my problem is fact that I am soloing casting named. Named goblins and Named harpies all are casters (mostly shamans and druids) <DIV> </DIV> <DIV>Anyhow its not my point: my point and my grief with roots and SOE is fact that upgrading root from App 1 to  Master 1 will not improve duration of root or stability of root under attack regardless of fact that it stated by SOE that it should be a case. The only thing is seriously improved upon upgrading is initial resistance check. But LU14 introduced new problem - roots start bonce of mob a lot more often then they use to. Before LU14 I had zero problem with sticking Adept 3 skeletal grasp on any solo conned mob up to +5-6 lvls above me. After LU14 I have problem with sticking same root on same mobs with lvl difference between me and mob only 3</DIV>