View Full Version : "AE nukes damage might be tweaked back"
The subject quote is from a Dev as reported in: http://eqiiforums.station.sony.com/eq2/board/message?board.id=Non-Gameplay&message.id=190380 Please leave well enough alone. For the most part, we didnt' want to lose single target damage for AE. Don't switch us then nerf us. Why [Removed for Content] off even more players with more nerfs?
Jethro
10-03-2005, 11:37 PM
<DIV>First off, I rarely post on this board but hate whining. But this is getting silly, folks. If this goes through there is no reason to have a warlock anymore, period. Wizards out gun us single target already, I'm just not sure what roll SOE has for the warlocks anymore.</DIV> <DIV> </DIV> <DIV>1. One damage type (disease line nerfed, just try to help on a meathook raid group with poison damage)</DIV> <DIV>2. Limited single target DPS(nerfed)</DIV> <DIV>3. Limited ae DPS (raised then to be nerfed)</DIV> <DIV>4. Bony grasp (nerfed)</DIV> <DIV>5. Fear root (nerfed)</DIV> <DIV>5. Stuns (nerfed)</DIV> <DIV>6. No primary power/damage stat buff, replaced with vaguely defined 'stat' buff' which doesn't help when you really need it(int buff nerfed, wizards kept theirs)</DIV> <DIV>7. No evac, ever</DIV> <DIV> </DIV> <DIV>I'll admit the roots were a little over the top originally but it's gone too far the other way now. We are becoming a gimped DPS class.</DIV>
D-lirium
10-03-2005, 11:54 PM
<span>The quote from that post is:<blockquote><hr><font color="#ffffff" size="2">For myself, I asked Lockeye if they were satisfied that the classes were where they needed to be and he stated no sweeping changes will need to be made.<span> </span>The only thing I heard that might be in the nerf pipe was the chain rooting (50 second root with a 6 second recast) you mages are enjoying and that AE nukes damage might be tweaked back.<span> </span>Gallenite assured us that any classes (like Warlock) that had an advantage were only seeing a small percentage of additional speed in killing allowing them to level only slightly faster.</font><hr></blockquote> Let's just wait and see what happens... root nerf and possible damage nerf doesn't sound too good =/</span><div></div>
Tomanak
10-04-2005, 12:01 AM
<BR> <BLOCKQUOTE> <HR> D-lirium wrote:<BR><SPAN>The quote from that post is:<BR> <BLOCKQUOTE> <HR> <FONT color=#ffffff size=2>For myself, I asked Lockeye if they were satisfied that the classes were where they needed to be and he stated no sweeping changes will need to be made.<SPAN> </SPAN>The only thing I heard that might be in the nerf pipe was the chain rooting (50 second root with a 6 second recast) you mages are enjoying and that AE nukes damage might be tweaked back.<SPAN> </SPAN>Gallenite assured us that any classes (like Warlock) that had an advantage were only seeing a small percentage of additional speed in killing allowing them to level only slightly faster.</FONT> <HR> </BLOCKQUOTE><BR>Let's just wait and see what happens... root nerf and possible damage nerf doesn't sound too good =/<BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR>No, especially considering how often my roots break now.
<P>[expletive ninja'd by Faarbot] [expletive ninja'd by Faarbot] [expletive ninja'd by Faarbot] [expletive ninja'd by Faarbot] [expletive ninja'd by Faarbot]</P> <P>You have got to be [expletive ninja'd by Faarbot]ING kidding me</P> <P>Someone PLEASE make it stop</P>
Dreadwalk
10-04-2005, 04:06 AM
I could handle an AOE nerf if they boosted our single target spells to more realistically match wizards. Of course not touching Devestation which is a class defining spell. Certainly if they take away our strenght without compensating in another area then we wont be 1 or 2 in the dps tier and you will have some annoyed warlocks allready a bit uneasy after the initial revamp. Admittedly our seal buff is a a bit lame and the pillaging line pretty useless so our utility is limited as it is. take away AOE , slow & Low DD , poor utility what would we be left with unless they compensate us in other areas. <div></div>
Kablammo1961
10-04-2005, 04:40 AM
<P>OMG Wizard here</P> <P>That would be so completely unfair. PLEASE Leave Warlocks alone, put away the dang NERF bat.</P> <P>Unfortunately, ingame, many MANY (especially healers) are complaining about how "overpowered" we are.</P> <P>Give me some heals if you are going to Nerf us. Root will hurt us both, but nerfing AoE's is completely uncalled for.</P> <P>If we are apparently able to solo at all, somebody is going to be unhappy it seems. They can solo with FAR more safety, but very much slower (Wizards are fastest I think, of course single mob only). But they NEVER DIE soloing. Templars can heal and heal and heal and eventually kill a solo mob. They only die if they attack a vastly over-difficult mob. If we do that, we just DIE (resist, resist SPLAT).</P> <P>Devs, as long as there is class differences, this is going to be the case. How about this.</P> <P>Lower DPS classes get EXP BOOST for solo. I am going to post this on the healer forum. We kill faster, but they still get good exp from slower mobs because they get exp bonus (lowest DPS most bonus, Highest DPS no bonus). Maybe that will help quell the class envy some.</P> <P>Sir Kablammo Suddendeath</P> <P>53 Wizard </P> <P>Nomads - Blackburrow</P>
TizZle
10-04-2005, 08:21 AM
<P>I would gladly take a "slight" hit to our AE spells. BUT i think we would all benefit from our single target nukes being upgraded a little more... 3 second cast time on distortion line is insane. Lower the distortion line to a 2 second cast time and maybe up the minimum damage of the line. I haven't hit 50 yet to see what devastation can do but at lvl 44 i would really like to see the distortion line cast time lowered by a second. </P>
Tanatus
10-04-2005, 11:51 AM
<P>Lol ppl guess what ... during combat rewamp warlocks have NOT been boosted in AE department</P> <P>a) Devastation do same or LOWER damage then it did before rewamp look I have 267 int and at lvl 56 dev do 396-717 per tic .. it use to be do 530-680 compare average damage per tic</P> <P>b) Nil Absolution very questionable boost because we lost Nul Absolution and Negative Absolution - all on same timer now yes recicling become a little faster after rewamp spell recircling every 16s (12 recast 4 cast) and they use to be 23s (20s recast 3s cast) but because of low min damage average damage is lower then it was before</P> <P>c) Abys Fury - was useless, became suicide spell after rewamp</P> <P>d) the ONLY real gain in AE dps department we got is Dark Nebula</P> <P>Oh ya I fogot to mention that at int 267 at lvl 56 Nul Distortion that suposely upgrade of Nil Distortion do ... LESS damage then prerewamp ND both spells adept 3</P> <P>Before rewamp Nil Dist did 1480-2106 at adept 3 after rewamp Nul Dist (upgrade) do 1107-2057. Please do feed with bull [expletive ninja'd by Faarbot] that it have now faster recast timer because my answer will be - that we lost BSS that was on separate timer and did very sizable chunk of damage (850-1100 if you take dot in account)</P>
Weekst
10-04-2005, 11:55 AM
<DIV>Lowering Aoe is fine as long as they lower the other big AOE classes damage to boot.</DIV> <DIV> </DIV> <DIV>Arioch</DIV> <DIV>Mistmoore</DIV>
Andre
10-04-2005, 12:19 PM
<BR> <BLOCKQUOTE> <HR> Weekster wrote:<BR> <DIV>Lowering Aoe is fine as long as they lower the other big AOE classes damage to boot.</DIV> <DIV> </DIV> <DIV>Arioch</DIV> <DIV>Mistmoore</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I hate such nerf atenuation. </P> <P>To OP:</P> <P>We deserve onyl one "lowering" and it is Cast times. But i don't care much - I've almost cancelled my account - only my guild stops me from complete leaving. But i dont know how long such chatting will keep me in this game after they borked my beloved class to nonsence.</P>
Splatterpunk28
10-04-2005, 12:40 PM
<DIV>I don't know about this. Depends on what they do to other classes and how much they are going to change the other things mentioned to really understand how it will affect our dps in comparison to other classes.</DIV> <DIV> </DIV> <DIV>AE: I have not been out dps'd in the past couple of weeks by any class that was +/- 1 or 2 levels of me and I wasn't afk.</DIV> <DIV> </DIV> <DIV>Single target: If the mob lives more than 12seconds...looking at eq2companion now...I have only been out dps'd twice in the past two weeks by another class -- once Devastation was resisted, the other time, I didn't cast it. And yes, I've grouped with wizards, conjuror's, necro's, bruisers, etc.</DIV> <DIV> </DIV> <DIV>Maybe I'm more focused, have better gear/spells or luck out more, but somehow I doubt I'd get the overwhelming results I find -- and that is if the mob(s) live between 12sec and 2min...I will out dps any class, regardless of AoE or Single target.</DIV> <DIV> </DIV> <DIV>We'll see if anything changes.</DIV><p>Message Edited by Splatterpunk28 on <span class=date_text>10-04-2005</span> <span class=time_text>01:41 AM</span>
Deathspell
10-04-2005, 01:15 PM
<div></div>What on this earth have we done to SOE to deserve this? <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> We already get outdamaged Wizards, Conjurors pets rare extremely overpowered and even the non-mage class (e.g. Rangers) outdamage us easily. And check out the wizard forum, as if it's not bad enough, it seems they have a "bug" that allows them to do even higher hits: <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=23&message.id=16748" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=23&message.id=16748</a> <div></div><p>Message Edited by Deathspell on <span class=date_text>10-04-2005</span> <span class=time_text>03:16 AM</span>
Kalel
10-04-2005, 06:49 PM
<P>If they lower our AE dmg, they have to up the dmg in DoT's and single target nukes. Cant take away our big dmg speciality and not give us something in return. </P> <P> </P>
Andre
10-04-2005, 06:53 PM
<P><BR> </P> <BLOCKQUOTE> <HR> Kalel22 wrote:<BR> <P>If they lower our AE dmg, they have to up the dmg in DoT's and single target nukes. <FONT color=#ff6666>Cant take away our big dmg speciality and not give us something in return.</FONT></P> <P></P> <HR> </BLOCKQUOTE> <P>I'd not promice to eat my hat for this. Moreove i can bet they will simple nerf AoEs and give nothing ( beside further nerfage of single nukes that may happens too)</P>
Kalel
10-04-2005, 07:10 PM
I agree with you Andre, but Im holding out hope Glendral will talk some sense before they bonk me over the head.
Collectall3
10-04-2005, 07:42 PM
<P>I think we are ok where we are at and see no need to further nerf us we are not way over powered anymore lke we were before the revamp and I also don't feel broken sure a few things need tweaked here and there. If anything instead of wasting Dev time to nerf us how about fixing the Seal buff line or maybe making the Curse of Darkness line a little more usefull or god forbid making or spells that require Nil Crystals worth the time to collect the Nil Crystal to cast. Netheros Adept 3 according to the parses I have done is outdamaged by Protoflame Adept 1 which does not require any componet . The pilliaging spell line just sucks atleast let the Warlock break even on the mana cost at master 1 and /or make the mana drain / feed a lot quicker then 30 sec.</P> <P>I also wonder why Netheros as a level 48 spell made it on to the level 54 training option list all the other classes I looked at have all there training spells from level 50 - 54 and why is the adept 1 version of protoflame able to break even or outdamage the Adept 3 version of Netheros does upgrading this spell even provide any benifit any more now that it grows in level</P> <p>Message Edited by Collectall3 on <span class=date_text>10-04-2005</span> <span class=time_text>08:44 AM</span>
Tanatus
10-04-2005, 08:31 PM
You know what I'll trade our harder version of AE for warden bony version of roots or coercer root heck EVERYONE class root but sorcs become almost unbrakeable while ours ... no need to mention
Kalel
10-04-2005, 10:22 PM
<DIV>An unbreakable root for a Sorc (just like Bony Grasp and Ring of Cold) is stupid. We could burn the whole group down before the duration was over. Its silly wanting an unbreakable root. </DIV>
Madha
10-04-2005, 11:10 PM
<P>It's getting almost funny in the end <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>First they take the absolute DPS class and turn it into a hybrid, rather useless 'AoE specialists class'... then they nerf the brand new class they just made, and make it even more useless...</P> <P>Next thing you know, they're gonna remove ANY kind of DPS from warlocks and leave us with a few debuffs, and maybe a couple of low-level stuns. Plus a bat familiar, to be used as a pet, 4 levels below yours, with only a piercing damage of 5 every 15 seconds.</P> <P> </P>
Maelwy
10-04-2005, 11:34 PM
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <P>Lol ppl guess what ... during combat rewamp warlocks have NOT been boosted in AE department</P> <P>a) Devastation do same or LOWER damage then it did before rewamp look I have 267 int and at lvl 56 dev do 396-717 per tic .. it use to be do 530-680 compare average damage per tic</P> <P>b) Nil Absolution very questionable boost because we lost Nul Absolution and Negative Absolution - all on same timer now yes recicling become a little faster after rewamp spell recircling every 16s (12 recast 4 cast) and they use to be 23s (20s recast 3s cast) but because of low min damage average damage is lower then it was before</P> <P>c) Abys Fury - was useless, became suicide spell after rewamp</P> <P>d) the ONLY real gain in AE dps department we got is Dark Nebula</P> <P>Oh ya I fogot to mention that at int 267 at lvl 56 Nul Distortion that suposely upgrade of Nil Distortion do ... LESS damage then prerewamp ND both spells adept 3</P> <P>Before rewamp Nil Dist did 1480-2106 at adept 3 after rewamp Nul Dist (upgrade) do 1107-2057. Please do feed with bull [expletive ninja'd by Faarbot] that it have now faster recast timer because my answer will be - that we lost BSS that was on separate timer and did very sizable chunk of damage (850-1100 if you take dot in account)</P> <BR> <HR> </BLOCKQUOTE> <P>lol, are you still comparing old world numbers to new world realities? they DO NO MATCH up. we got a HUGE boost in aoe damage, with 3 worthwhile chains.</P> <P>I'd like my int buff back, and a replacement debuff.</P> <P>and a better choice for master2 at 54 - since Seal is apparently not testing as any benefit.</P> <P>Other than that, maybe a slight reduction in some of our dd single nuke cast times, and one fast action aoe.</P> <P>i'm doing just fine on single targets vs wizards, summoners, assassins and rangers.</P> <P> </P> <P><BR> </P>
pharacyde
10-05-2005, 02:53 PM
<DIV>Seal does work. </DIV> <DIV> </DIV> <DIV>Proof:</DIV> <DIV> </DIV> <DIV>I played with a lvl 48 troubadour. FYI troubardours have a similar spell that buffs disruptions, ministration, ordination and subjugation. At that time I was around lvl 55. We had a full grp going and the tank was lvl 51. So we were killing lvl 55mobs. That was the limit for the orange con for the tank. The lvl 55 mobs were orange to the troubadour. Lvl 56 would have been red to him. So they were almost unkillable for the troubadour. I had my seal on as grp buff. But the troubadour didn't have his grp buff that does the same on. His disruption spell and melee spells couldn't hit the mobs then. I told him to put his disruption buff on. He did it, and by magic, his disruption skill could hit the mobs, still his melee didn't land. I think this is proof enough that that buff works as intended. We buffed up for like +50 disruption. </DIV> <DIV> </DIV> <DIV>Anyway you may think it doesn't help. I know it does. </DIV> <DIV> </DIV> <DIV>Vexia lvl 59 warlock on Guk.</DIV>
Kalel
10-05-2005, 04:35 PM
<DIV>idk. I have done the exact same thing before. Grouped with a troub he always had swansong up. He couldnt hit oranges in the group with both our buffs up. He had swan ad3 and I had Seal of Ebon thought m2 up. go figure. </DIV>
pharacyde
10-05-2005, 07:17 PM
<DIV>The troub I was playing with all almost everything master I. Swang song his attacks everything. And he was hitting orange con mobs with ease with his disruption skills. Anyway I'll give some data when he is around. We are gonna test this again.</DIV>
Crono1321
10-06-2005, 03:56 AM
I have been around EQ2 since day 1. I have paid my subscription fees, adventure pack fees, expansion fees, and I even transferred to another server to be with a friend's raiding guild. If I get my class nerfed again I am going to quit. I feel like certain things about DOF are hard enough as it is, much less a top dps class doing less damage. I am already sick of being matched in AE damage by a necro or illusionist. Yes I am saying that necros and illusionists do 500-800dps in an AE battle. I am sick of being afraid of losing my class. -Lower casting time of AE by 1 second -Lower casting time of Distortion line 1 second. -Give me a utility spell. -Upgrade Shadowed Pillaging. Adept 1 doing 15mana per tick is such a lame joke its not even funny. 15 x 12(ticks) = 180. Who on earth relies on 180 power to make or break a raid? 25power every 2s for 30sec. -Destroy the idea of nil crystals. It is extremely unfair to have three of my spells use "crystals" when Wizards have NOTHING of the sort. If I want to use Wicked Gift, why should I have to have a crystal? If a wizard wants to use Icebound gift, they have nothing of the sort. Give wizards crystals or take ours away. Level 56 Warlock, <div></div>
eugenius
10-06-2005, 09:35 AM
I'm usually easygoing and roll with whatever SOE throws at us, but this is getting ridiculous (if indeed the nerf really is forthcoming). Sure, if we really are that far ahead in DPS, I'd think that a lower in damage would be justified to bring other classes up to par. But in reality that is definitely not the case, and we have absolutely nothing going for us as it is save for AOE damage. If that is taken away without any other adjustments, I honestly do not know what kind of enjoyment we are supposed to derive from playing our warlocks. The idea of nerfing roots is just so far out there that whoever thought that gem up must've been smoking something good. Please, stop being sadistic and fix what needs fixing. Like what Crono listed, we're not asking for much - priority would be to lower the casting time for our nukes by 1 ( just <i>one</i>!) second so we can at least be a little more effective in groups. At least leave the roots as they are. Give us a utility spell, and if Shadowed Pillaging was intended to be utility, fix it so it's actually worth casting. Get rid of nil crystals, or give wizards the same requirement. It's becoming another minor annoyance for me to have to keep track of the crystals and having it take up slots. Honestly, I'm probably one of the few who enjoy the new role of AOE specialist and have never posted a complaint pre or post revamp. But SOE would be doing something entirely unwarranted and outright stupid if they go head with the nerf and I thought I'd put my voice in. <div></div>
Crono1321
10-06-2005, 03:32 PM
I enjoy our new role very much. I feel like they implemented group battles very well. Scouts and other mages focus on the hardest target while I get the rest down in the same amount of time. Lowering DPS isn't going to do anything but make long battles even longer. Utility classes will be replaced with an extra dps. Our power usage will skyrocket since that 1050 power be blow on devastation---nil absolution---dark nebula will turn into 1500 with an extra nil absolution on the end. Show me where the point is and I will probably agree. <div></div>
carbheat
10-06-2005, 06:23 PM
Hi, LU14 appears to have a silent nerf to tweak back our damage <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Before the LU14 update as I keveled my spells were still getting stronger (this could have been a bug that was fixed which if so is not a problem), however last night I noticed that as the spells now con white the damage output has droped as well. Even this is OK as I was still able to enjoy combat, but what is not OK is for this to be a silent change that is not mentioned. Dev's if you tweak back balance or whatever please have the gut's to add it to the patch notes, do you honestly think we are that stupid that we would not notice?? Anyhow I still enjoy my Warlock after the CU as much as I did before, but if we keep getting these "silent changes" which are totally unnecessary then I might not continue to do so. Please leave well alone (other than fixing what is realy broken). <div></div>
Kalel
10-06-2005, 07:23 PM
Anyone else notice this? I didnt see any dmg decrease on my AE's.
Tanatus
10-06-2005, 08:41 PM
<P>Person probably refering known bug </P> <P>Upon leveling if you keep you INT intact damage of spell decrease by 10% every 5 lvl. In other words if you keep your INT at 350 by lvl 60 Devastation will be do 20% less damage then at lvl 50</P>
Oakbr
10-06-2005, 09:23 PM
I've actually played my Warlock more than my Pally main since the changes, and enjoyed the experience. Still think our single target nuke lines could stand some improvement--my choice would be to give us one BIG disease based nuke, have it do damage somewhere between Nil Distortion and Ice Comet. I don't mind Wizzies having the biggest single target nuke as long as I keep what I've got now. If they reduce our AE damage, but fail to give us anything at all in return...we're pretty much screwed. None of us wanted to become AE specialists--this is a change forced upon us. But, now that it's been done, I'm getting used to it, even having some fun. Really, really don't want to see my class get totally revamped yet again. I'm starting to think that maybe having 2 different types of sorcerors wasn't such a good idea. Warlocks seem to be some sort of bizarre Wizzie-Necro hybrid, and the constant changes are causing mass frustration....
tiki-jiki
10-06-2005, 10:19 PM
I would be happy if they would just change the distortion line to a 2 sec casting time. <div></div>
carbheat
10-06-2005, 11:40 PM
HI, OK I just went through my logs and saw the following: (1128492052)[Wed Oct 05 00:00:52 2005] YOUR Null Distortion hits a Steelslave watcher for 1662 points of poison damage. (1128579225)[Thu Oct 06 00:13:45 2005] YOUR Null Distortion hits a Steelslave watcher for 1225 points of poison damage. And the description box for that spell says "Inflicts 796 -1479" I know the 2 days were with different groups and that different "INT" levels effect damage, but how could I do 1662 damage when my post LU14 spell says max 1479, I am sure before the patch it was a lot higher for the max figure, but can't remember? Something has changed and the thing I have also noticed is yesterdays pacth removed "mastery at" from the description, so I honestly think they have been tweaked down. Not a problem to me I still do decent damage, but as I said earlier "the devs should not hide these changes". Have fun......... <div></div>
MilkToa
10-06-2005, 11:45 PM
<BR> <BLOCKQUOTE> <HR> carbheat wrote:<BR>HI,<BR><BR>OK I just went through my logs and saw the following:<BR><BR>(1128492052)[Wed Oct 05 00:00:52 2005] YOUR Null Distortion hits a Steelslave watcher for 1662 points of poison damage.<BR>(1128579225)[Thu Oct 06 00:13:45 2005] YOUR Null Distortion hits a Steelslave watcher for 1225 points of poison damage.<BR><BR>And the description box for that spell says "Inflicts 796 -1479" I know the 2 days were with different groups and that different "INT" levels effect damage, but how could I do 1662 damage when my post LU14 spell says max 1479, I am sure before the patch it was a lot higher for the max figure, but can't remember?<BR><BR>Something has changed and the thing I have also noticed is yesterdays pacth removed "mastery at" from the description, so I honestly think they have been tweaked down.<BR><BR>Not a problem to me I still do decent damage, but as I said earlier "the devs should not hide these changes".<BR><BR>Have fun......... <BR> <BR> <HR> </BLOCKQUOTE><BR>Debuffing poison or any other damage type increases the damage done by a spell of that type since resists are no longer part of the damage calculation.
carbheat
10-07-2005, 12:01 AM
OK, Debuffing poison or any other damage type increases the damage done by a spell of that type since resists are no longer part of the damage calculation. I always use a hex doll, but still how could I have done 1662 damage when it now says max damage 1479? Also looking at the post (http://eqiiforums.station.sony.com/eq2/board/message?board.id=24&message.id=12605) with spell images in the forum shows damage 1125-2090 and mastery (305) for an adept III Null Distortion, I do not have the adept III, only the AppIV, can anybody confrrm what it now say's after the LU14 patch. I am 100% sure it will be lower. In removing the color cons from spells they removed the mastery and reduced the damage. ....... <div></div>
Crono1321
10-07-2005, 03:07 AM
<span><blockquote><hr>carbheat wrote:OK, Debuffing poison or any other damage type increases the damage done by a spell of that type since resists are no longer part of the damage calculation. I always use a hex doll, but still how could I have done 1662 damage when it now says max damage 1479? Also looking at the post (http://eqiiforums.station.sony.com/eq2/board/message?board.id=24&message.id=12605) with spell images in the forum shows damage 1125-2090 and mastery (305) for an adept III Null Distortion, I do not have the adept III, only the AppIV, can anybody confrrm what it now say's after the LU14 patch. I am 100% sure it will be lower. In removing the color cons from spells they removed the mastery and reduced the damage. ....... <div></div><hr></blockquote>Because when a monster's resistance is lowered, it does more than the max damage. IE- if you have -500 poison resist its going to give you a +% dmg if you have a weakness to something. IE- people who get the flu are more likely to relapse and get it again then someone who's never gotten it.</span><div></div>
<DIV>In the words of Golem:</DIV> <DIV> </DIV> <DIV>"Go AWAY and NEVER Come BACK!"</DIV> <DIV> </DIV> <DIV>Leave warlocks alone please. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Go away, nothing to see here. Shew Dev.....Shew!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>PS. Fire your interface designer.</DIV>
pharacyde
10-08-2005, 07:53 PM
<P>TBH I think they are talking about the in general that AE will be set back a bit. There are classes if they cast certain procs that can doe 11k dps in AE right now. It's only burst of course and very situational. But I think it is those things they are going to tweak. And not like we fear our AE damage. If they change something to our AE damage, which in my opinion is pretty nice now, they'll have to change alot of other classes too, to balance their AE to our AE. That's only because SOE said we should be number one in AE and I am pretty sure they will hold that promess. Right now with certain procs from other classes we aren't number one at all. </P> <P>Let's hope for the best, and let's hope we don't get nerfed again.</P>
Crono1321
10-09-2005, 02:10 AM
<span><blockquote><hr>pharacyde wrote:<div></div> <p>TBH I think they are talking about the in general that AE will be set back a bit. There are classes if they cast certain procs that can doe 11k dps in AE right now. It's only burst of course and very situational. But I think it is those things they are going to tweak. And not like we fear our AE damage. If they change something to our AE damage, which in my opinion is pretty nice now, they'll have to change alot of other classes too, to balance their AE to our AE. That's only because SOE said we should be number one in AE and I am pretty sure they will hold that promess. Right now with certain procs from other classes we aren't number one at all. </p> <p>Let's hope for the best, and let's hope we don't get nerfed again.</p><hr></blockquote>It's not hard to get passed by a necromancer in battle because while they do their above average AE dps, their scout pet is out doing 120dps on his own. Yeah we come out on top with AE but going from 400 to 520dps is a big jump. NERF SUMMONERS!</span><div></div>
<DIV>Hmm...I believe you may be focusing on the parts and not the whole. The statement reads. </DIV> <DIV> </DIV> <DIV>"<FONT size=2>The only thing I heard that might be in the nerf pipe was the chain rooting (50 second root with a 6 second recast) you mages are enjoying and that AE nukes damage might be tweaked back.<SPAN> </SPAN><FONT color=#66ccff>Gallenite assured us that any classes (like Warlock) that had an advantage were only seeing a small percentage of additional speed in killing allowing them to level only slightly faster."</FONT></FONT></DIV> <DIV><FONT color=#66ccff size=2></FONT> </DIV> <DIV>I would agree the chain rooting is imbalanced. </DIV> <DIV> </DIV> <DIV>However I do not believe they were speaking to nerf Warlocks just for the sake of it.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
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