PDA

View Full Version : Spell casting times


Dyshar
10-02-2005, 10:34 PM
<DIV>SOE please oh please lower the casting time on the warlock aoe spell lines, 4secs is way too long imo.</DIV> <DIV> </DIV> <DIV>In a group setting my target is usually dead before i can finish casting my aoe spell, especially when fighting groups of 4 or 5 mobs.</DIV> <DIV> </DIV> <DIV>I did a raid the other night in Splitpaw and was forced to mostly use my PBAOE as groups died too quick before i could get my Nil Absolution or Devastation off.</DIV> <DIV> </DIV> <DIV>In a full group i am forced to: </DIV> <DIV>1. Cast my aoe on the pull so i could actually hit something (and end up with aggro)</DIV> <DIV>2. Only cast my PBAOE as i dont have to worry about the targeted mob dieing (and maybe getting an add or 10) or </DIV> <DIV>3. Become an Xp leech and hope no one notices</DIV> <DIV> </DIV> <DIV>I have come to accept my new role as an aoe class, so please lower the casting times so that we can fulfill this role  (^_^)</DIV> <DIV> </DIV> <DIV> <HR> </DIV> <DIV>Dyshar lvl 53 Warlock of Grobb</DIV> <DIV>Vigilance Guild</DIV>

D-lirium
10-02-2005, 11:38 PM
Yesterday I grouped up with a tank, 2 healers, a wizard and an assassin. Being a good groupplayer I assist the MT. We are fighting yellow and orange con groups in some instance, group targets means I should rock as a warlock right? WRONG! Every time I cast one of my spells the target has just died, and the spell doesn't hit the other encounter members so blam, time wasted and no damage done! (no I don't fire off my group spells on the first target of the group to avoid getting agro from the rest) Now you say, target another member in the encounter then... well yes that would be an option but unfortunately not all tank classes are as good as the next tank class in taunting and keeping agro so the chance of getting the whole group to go for you is big. Or maybe you think I should be sticking to my single nukes to get some damage in... yes I am afraid that is the only option. But why the hell did this revamp give me a load of group damaging spells then? So I could solo groups alot better? I hate the cast times and I hate being beaten by many other classes when it comes to single target DPS. Hell, even enchanters outdamage me if they only nuke too. <div></div>

Max122
10-03-2005, 12:31 AM
You got to just change it up some.  On groups of mobs 3 or more just dont assist the MT I never do anymore on group situations raiding is obviously different.  The mobs are going to die so fast I can easily get off devastation and nil absolution which is all that is needed with no problems.  If I do get any aggro mobs are dead within seconds of reaching me.  Waiting to cast is not the case anymore for groups of mobs and is not needed anymore.  Whether or not you realize this the casting times on our aes are the same as before nothing different if anything maybe absolution line is 1 second longer.  Big change is having our distortion line upped to 3 sec cast for a single target nuke.

Crono1321
10-03-2005, 04:07 AM
Definately do not assist the tank on AE attacks...the spell is hitting everything it doesn't matter what your target is, you're getting aggro from the whole group not just what the tank solo taunts...this is what I look for in an AE target: 1.  NOT being targeted by the tank ( scouts and most mages will be assisting in killing these as fast as possible) 2.  Has the most hp in the mob encounter (possibly a ^ ^ ^ in a group of 5 ^'s) This has worked great for me.  Don't be afraid to switch targets if yours is about to die.  You aren't single target anymore, don't think assisting the tank 100% of the time makes you a good little dps. <div></div>

Deathspell
10-03-2005, 03:37 PM
They are too high. It's as simple as that. If you have grouped a few times, you can't deny this. I bet all of us had "Target already dead" message and I'm getting it even more since the revamp. Assisting the tank is not part of the game anymore. Especially not when it's arrowed down mobs. 1. You have to target another mob that doesn't die too fast, so you can actually launch your spell! I don't know how many times it happens "Target already dead". This is frustrating if this happens 3 times per encounter. You can't cast the "big guns" anymore on non-heroic mobs and the rest of the spells we have, well they suck in damage. 2. You have to open up with Devastation or Nil Absolution if you wanna do some damage to a group, ofcourse with a big chance of getting aggro. BUT, if you don't start casting these at the start you don't have to bother anymore coz the mobs drop like flies. I group regularly with the same people: - 51 Wizard, don't even bother to cast coz their nuke finishes the mob, even the non-arrow mobs. - 51 Ranger, what do they feed his arrows? His arrows do more damage then my nukes AND THEY ARE A LOT FASTER then my spells. The mob's dead by 2-3 arrows before the mob gets to us. I just stand there and watch my nukes come too late. Greta fun. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I like DOF and all, but those recast timers are the only thing bugging me really, they are annoying and depressing. It's the only reason that I'm not fully continuing my Warlock. They are only OK if you are on your own soloing mobs, but casting times are too high when you are in a group. The casting timers are too high. Really. <div></div>

Ickky
10-03-2005, 04:30 PM
<P>Do not let this thread die or SoE will think we warlocks are happy with our lot.</P> <P>I am very nearly happy with our re-vamp but not quite there yet.</P> <P>Cast speeds need to be adjusted</P> <P>Give us back our DD we lost</P> <P>Everytime I cast invis it says all targets I con will see me, is this a bug, it used to white em out and say mob sees u indifferently ??</P> <P>Spell power cost is a tad high.</P> <P>Ohh, and a grp evac would be nice instead of that stupid teleport mob spell</P> <P>And give us back our Bony Grasp graphics all to us Warlocks, sheer laziness using same spell animations/ sounds for different classes spells.</P>

TheSlashman
10-03-2005, 05:11 PM
<DIV>I love the aoe stuff, but the cast time is too long.  Too many times the mobs die before I can get 2 ticks of devastation into the mob.  Please reduce this timer!!!!!  Also,  I still cant believe the damage some of these melee classes (assassins and rangers) do vs a mage.  What the hell is that all about.  They get invis, evac, better armor, and same or more dps. </DIV> <DIV> </DIV> <DIV>Damage output should be Mage class on top of the pack!!!</DIV>

EQ-
10-03-2005, 05:37 PM
<P>This is the ONLY issue which is still getting on my nerves.</P> <P>I havent managed to get groups very often, but thats because i am not on long enough these days, but even when soloing it takes such a long time to cast what can potentially be a life saving spell.</P> <P>I think all our main spells should be reduced by 1second. IE: all AOE spells, and the distortion line, plus perhaps the freeze line - i use ice spike as my stun because it is so much faster than flashfreeze, making flashfreeze useless (Dont nerf ice spike, just fix flashfreeze). This wont unbalance us, it will simply put us (And maybe wizards if they have a similar issue) back onto the top of the DPS pile (WHERE WE SHOULD BE).</P> <P>I mean i couldnt care less if i can now stay toe-to-toe for a short while without being killed, we should nuke them before they reach us, or die!</P>

Legored
10-03-2005, 06:23 PM
<P>These are encounter AoEs we are talking about here.</P> <P>As long as there are still mobs left alive in the encounter, the spell should still fire off regardless of whether the "targeted" mob is dead or alive.</P> <P>Problem solved.</P>

V4n
10-03-2005, 06:31 PM
I agree with Legoredon.  That simple fix would make grouping a lot more fun.  It is very  frustrating to mash keys in repeated failed attempts to do something useful.

D-lirium
10-03-2005, 11:55 PM
<span><blockquote><hr>Legoredon wrote: <p>As long as there are still mobs left alive in the encounter, the spell should still fire off regardless of whether the "targeted" mob is dead or alive.</p><div></div><hr></blockquote>Exactly! </span><div></div>

Ickky
10-04-2005, 10:01 AM
<P>In a post above I said I was nearly happy with my revamped Warlock, well, that changed last night. I have a very good spell line up, spells required to be adept 3 I have at adept 3.</P> <P>The Ranger in the group continually out dpsed me as did the Conjurors air pet and even the Conjuror, which I'm kinda happy for the Conjurors of the world. I have a 47 Conjuror which I shelved to level up my now 52 Warlock. Ohh, and the conjuror was one level below me.</P> <P>I chose Warlock to be up in the realms of high DPS and to be manna efficient, we weren't that overpowered before the nerf in any case, Bony Grasp was one of our defining spells and this spell alone was possibly the cause of our so called uberness as thought by others, although, I hardly used it, don't like soloing. It was also very situational as it was an AOE. One of my guild had a level 50 Wizz pre nerf and he would out dps me on singles and I would out dps him on multiples this I could handle and thought was fair.</P> <P>This revamp has now really [Removed for Content] me off. The complete lack of compensation from SOE for all the time spent in levelling a toon to 50 and plat spent in game on items that are now not so useful is totally unfair and shows complete ineptness from them on how not to make a MMORPG. In no other MMORPG have I ever seen such a complete rehash of the combat and MOB system, which leaves me with the feeling that this game was so incomplete on release that it should never have gone live when it did and then carry on to upset so many folks. Yes, I know, I can leave when ever I want, but that does not compensate me for the time, money spent on levelling a class that I thought was going to be the class I would cherish till the end of time.</P> <P>No class except another Mage should come even close to out Dpsing me, I am a cloth wearing one hit for death wonder, even more so now that they have lowered all the stats on VLA. You want INT then u must do without the Agi,Str,Sta that was prevalent on the VLA before the revamp. Our spells before the revamp were fine, apart from Bony Grasp, now we are just a broken class in my opinion.</P> <P>If this next nerf goes ahead what the hell do we have to offer.</P> <P>We need our cast times reduced and another DD spell to bring our DPS back up inline, so many Warlocks stating this fact cannot all be wrong SOE.</P> <P>SOEs vision of their game is wrong and what classes can acheive is borked and we were lied to about this from the start.This game should never have gone live and then been reworked like this. We hardly ever get replies from SOE with regards to our complaints or efforts in putting a class right.</P> <P>At the moment SOE you have my attention with your game, but, it is dwindling very fast with all your incompetence and nerfs.</P>

Andre
10-04-2005, 11:13 AM
<DIV>Completely agree!</DIV> <DIV>Btw there very much issues stated on this board. Bad is - there are people who comes and start bragging about how good warlock class is ( and they are 1. Not warlocks or 2. Warlcoks in huge RADIng guilds totally outfabled and never soloing their way 3. Flat liers ). I hope only this stops SoE from realizing how gimped and vulnerable are warlocks atm. </DIV>

TheSlashman
10-05-2005, 03:19 AM
<DIV>I am also upset about the changes.  I don't like crying about it, but when i rolled an alt it was based on the ability of that toon.  So I selected a warlock due to their bad [expletive ninja'd by Faarbot] ability to do major nuke damage.  Had fun coming up thru the ranks and then all of a sudden SOE decides to change the character as a whole and make them a AOE.  Now SOE might nerf that? IF that happens I am totally leaving this game like 2 of my friends have already.  </DIV> <DIV> </DIV> <DIV> Do these people understand customer service?  People are investing a lot of time in their toons and then all of a sudden you change the philosophy of that toon.  I really feel for the people that spent hard earn time getting plat for spells that SOE dumped without any compensation what so ever.  SOE you need to really pay attention to customer service before all the servers are at a low population.  (take a look now at your servers)  This is the beginning of the end.  Keep [Removed for Content] people off and they will go to a MMOG that doesn't change the mechanics of the game when ever they choose too.</DIV> <DIV> </DIV> <DIV>My .02</DIV>

Ickky
10-05-2005, 09:39 AM
<P>BUMP this up</P> <P>Do not let SOE think we are satisfied with our Warlocks with the way they are atm, because most of us arent't</P>

JinjAB
10-05-2005, 02:37 PM
<P>I started my warlock a few months ago, upon returning to EQ2 from hardcore raiding in EQ.</P> <P>I sifted through various posts and came to the conclusion that what I wanted was a warlock - I wanted to get on, nuke the pants off a mob and relax, regen - lots of fun, and mad damage. I solo'd alot and got up to level 29 or so.</P> <P>Now tho, I feel that I should have chosen a wizard <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P>I did not want to be a great AOE'r - it was never the defining role of the class as I saw it, I would not have picked this route if it was. I am now saddled with slow casting spells and few dd. I cast the spells in the same style and I find myself waiting a second or two for an icon to refresh, whilst gettting beat on. I lost a stun, flashfeeeze, until I levelled up to be bale to use it again, only to find it is on the same timer as the lower level one and that it is slower casting - this will not get me out of trouble.</P> <P>I can adapt and will try to, but what has happened is that warlocks have changed to a virtually new class. Give me a /respec and let me choose wizard lol, instead of warlock, so I can play similar to the way I used to. Otherwise it is a waste of those days played.</P> <P>All I wanted was single target hard fast nukage and now I have been changed to group damage. It's like a rogue being changed to a ranger!</P> <P>Does it get better at higher levels?</P> <P>A little more consideration was needed with warlocks I think.</P>

Deathspell
10-05-2005, 03:26 PM
<p>Message Edited by Deathspell on <span class=date_text>10-05-2005</span> <span class=time_text>06:37 AM</span>

Ickky
10-05-2005, 04:22 PM
<P>I totally agree Deathspell, we are now gimped and I hate it.</P> <P>I used to come home from work and think to myself "Ahh lets go do a bit of nukeing and cause some mayhem", you know what, that feeling has gone. </P> <P>Thanx so much SOE for taking away the pleasures of being a Warlock.</P> <P>Yup, I dont see anymore Wizards complaining. They are being uber quiet just in case SOE think about nerfing them. I say well done Wizzes you got what you wanted, now, SOE give us Warlocks our DPS back inline with the Wizzes. I do not want to be out DPSed by a Ranger, or by a Conjurors AIr pet, this is totally insane and is not acceptable.</P> <P>I guessed this would happen with the revamp and started a Wizz alt, but, I do not have the inclination to level this toon up and do all those HQs again etc etc and spend even more plat on kitting this fellow out. My warlock was my toon of choice, the one I wanted to be my number one, the toon I keep on playing for yrs, maybe. </P> <P>You SOE took this away and offered no compensation after a years play, and revamped the whole game to oblivion in my opinion and many others. Most people were happy with the way the game was before the revamp, not so now.</P> <P>I tell you what SOE, offer us Warlocks a respec to another class, I bet you would see nearly every Warlock gone from the game and become Wizards or Rangers or maybe even Conjurors or Necros, you borked our class, you borked our spells so give us something in return.</P> <P>Moorgard have a bit of bottle and answer our queries and concerns, bet you dont have the bottle to do so.</P>

EQ-
10-05-2005, 04:32 PM
<BR> <BLOCKQUOTE> <HR> Deathspell wrote:<BR>If you isolate the Warlock class it still is nice and fun to play <STRONG><FONT color=#ff0000>(although the casting times are too high in my opinion, but leave that aside for a moment).<BR></FONT></STRONG><BR>I find, that if I solo, I do just fine you know, the Warlock class is still doable. "We do OK."<BR><BR>BUT, the point is, when you are starting to see what other classes can do, then... you start to realize that your Warlock sucks, big time.<BR><BR>This is not Warlock vs Wizard anymore, the Wizards got what they wanted, and more.<BR>But it's become Warlock vs other classes and that's plain wrong. I'll leave the Wizards aside, but you should check out the damage and benefits of a Summoner or Scout class. <BR>Together with Guardians and Templars, we are completely Gimped, with a capital G.<BR><BR>Compared to other classes Warlocks have become pathetic and the unfortunate thing is I don't want to be a Wizard. If I wanted to be a Wizard I would not have gone Warlock.<BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>So your whole post was off topic then?</DIV> <DIV> </DIV> <DIV>Ok now i got past that i will say that the only thing i think needs changing is the cast times. Turning 3secs into 2secs, 4 into 3, and 2 into 1 will give us a significant boost in DPS. So that should keep you happy when you see up getting back onto the top of the tree.</DIV> <DIV> </DIV> <DIV>I originally HATED with a passion all those who said 'you need to learn your class', but i have relearned my class and it is fine, if a little slow to play (I am lvl 43 with onlt 3 adept3's and the rest adept1 - most gear treasured, 4 legendary and 4 handcrafted: so not uber).</DIV> <DIV> </DIV> <DIV>We WERE uber, we are now ok, small changes aside we should generally be left alone. Yes other classes are better than they should be which makes us feel underpowered (IE: being out DPS'd by a bruiser!). But thats cos they are overpowered not because we are gimped.</DIV> <DIV> </DIV> <DIV>And a plee to all who read this board: keep this thread at the top because it is the single most important issue we face is it not?</DIV>

Soefje
10-05-2005, 05:16 PM
I have started crafting again.  Actually have more fun at the chem table than in the world killing MOBs.  Since the revamp, I have leveled 10 levels as an alchemist and 3 as a warlock.  This is totally opposite to what was happening prior to the revamp.<span>:smileymad: The casting times need to be changed.  I was in a group in CoD and got the "target is already dead" so many times it was frustrating.  I felt I was not helping the group at all.  While soloing, I hit grievous blast, get a short stun, and before I finish Nil Absolution, I get the mobs are on me and many times I get an interrupt and have to restart, while they are beating on me.  This simply suxs. </span> <div></div>

Deathspell
10-05-2005, 05:40 PM
 @EQ-IQ Relax dude, it was off topic yes. I work with tabs and I simply replied to the wrong thread. Hope you feel better now. <div></div>

EQ-
10-05-2005, 07:24 PM
<BR> <BLOCKQUOTE> <HR> Deathspell wrote:<BR> @EQ-IQ<BR>Relax dude, it was off topic yes. I work with tabs and I simply replied to the wrong thread.<BR>Hope you feel better now.<BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>lol sorry if that seemed harsh, guess you cant get a nice sounding tone of voice over in text</DIV>

pharacyde
10-05-2005, 08:36 PM
<DIV>Bah, you guys want faster casting times, I realy wonder what it is gonna change. Most of our spells are dot's so, even a one sec faster casting time wont change a thing for those, since you can't even cast them now. The dot wont tick. Ok now you will be able to cast maybe 2-3 DD nukes. My point is. The problem is not the length of our casting times. The problem is from some people to adapt to new facts. </DIV> <DIV> </DIV> <DIV>- We are casters and all casters have a casting time. Makes sence no. For me it doesn't matter how long that casting time is. Most of the time in XP grps I cast 3nukes/DoT's in total</DIV> <DIV>- Melee have a very short casting time. 0.2sec I think. Which allows them to spam all their attacks in a sec or two. Gratz on them. </DIV> <DIV>- Taunts have very short casting times also 0.2 sec. (at least one or another version of it)</DIV> <DIV>- We do huge amounts of damage in one nuke/DoT, melee has to cast several attacks to do the same.  Therefore they get lower casting times.</DIV> <DIV> </DIV> <DIV>To a point of view of damage vs casting time it seems pretty well balanced. Now the problem is like most of you mentioned is that the mob is dead before you get your uber nuke fired. Ah well what can I say. Click the button sooner. Why ? Because the system allows it. The tank as fast tuants, so as soon as you see him go to the mob; just start casting. He will taunt it right away. Melee classes move also to the mobs while the tank pulls or charges, so why couldn't we as casters start casting. Everybody gets ready, why should we wait ? For agro ? Don't be stupid. The tank can get a full arsenal of tuants off before you can land your second nuke. </DIV> <DIV> </DIV> <DIV>Most of the times I cast a DOT as first; It has a reduced agro generation at the landing, which allows to the tank to get agro without any problem (Actualy Dark infestation is the nuke I use, and it has no initial damage, that spell is perfect to be casted as first). Since it was fired at the start, it can tick to it's fulliest. Right after I did that DOT I cast my DD nukes. Since it's an xp grp and mobs die fast anyway, there is almost no risk to get agro and die with some burst damage. Anyway the melee is doing it also. So why shouldn't casters do it also ...  All I am saying is that melee are very aggressive in xp grps and spam alot of attacks as soon as they can. Well I hope casters will just do the same also. I do it all the time.</DIV> <DIV> </DIV> <DIV>Other facts. Because of the reduced damage and reduced casting times of melee classes it is true that they can fit more attacks in an encounter then we can as casters. When the mob is nearly dead, they can cast an extra attack realy quick. We as casters can't do that. Our casting times don't allow it. Melee classes are teh easiest classes to do damage. They just have to spam a few buttons. Casters have to have timing when they use their spells. </DIV> <DIV> </DIV> <DIV>Some examples :</DIV> <DIV> </DIV> <DIV>Single mobs.</DIV> <DIV> </DIV> <DIV>- On very short fights (mob is dead in 10sec max), I just use the biggest nukes aviable. </DIV> <DIV>- On short fights (10-20sec fights) -> Dark infestation, aura of emptiness, no debuffs !, VI yeah it makes Auro of emptiness and Dark infestation proc most of the time. Then finish off with DD nukes</DIV> <DIV>- Longer fights stack dot's debuffs and when mob is halfway start using DD nukes</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>AE encounters.</DIV> <DIV> </DIV> <DIV>This is actualy a no brainer. Target the mob with the most arrows up and burn it all with your AE's.</DIV> <DIV>Basicly I start with Boundless fury to give the MT time to get good agro, immediately followed by one of our other AE's.</DIV> <DIV> </DIV> <DIV>These methods give a good dps average. Most of the times in single encounters I am on second or first spot. For AE encounters when I don't get unlucky, I am always first. Of course sometimes I am last, when I didn't get my nukes timed correctly. </DIV> <DIV> </DIV> <DIV>Conclusion : We can do nice dps in xp grps, just adapt to the aggressivity of the other dps classes in the group. If they go all out, just go all out and start casting at pull. If they pay attention, well you have to pay attention also or you will get agro and die. But your dps will be consistend with that of the other dps classes in the group. </DIV> <DIV>The slow kill days are over, I welcome the fast kills. Realy I am having a blast seeing all those mobs die so fast. I agree sometimes I am like, bah stupid wizard with your IC, I wanted to cast ND or bah stupid swachbuckler stop using your uber dps attack so I can at least cast one nuke. But those things only happen now and then. On a huge number of fights we are the best all round dps AE and DD. </DIV> <DIV> </DIV> <DIV>You can agree or disagree with this, all I know is that when I don't do the damage I want, I will adapt in such way to do the damage I want. And I can do nice damage now after finding the right way to approach the problem</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Vexia lvl 59 warlock @ guk</DIV>

Tomanak
10-05-2005, 09:11 PM
<BR> <BLOCKQUOTE> <HR> EQ-IQ wrote:<BR> <BR> <DIV> </DIV> <DIV>Ok now i got past that i will say that the only thing i think needs changing is the cast times. Turning 3secs into 2secs, 4 into 3, and 2 into 1 will give us a significant boost in DPS. So that should keep you happy when you see up getting back onto the top of the tree.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE>This is a viable point. Part of the reason that we are being out DPSed by other classes is that in the time it takes us to cast 3 nukes, they can attack 10 times. I too throw in my vote for faster cast times. We are not an uber class. <BR>

Crono1321
10-06-2005, 03:37 PM
.5 second CA's are rediculous, can't even compete when they do 1000+ damage with each hit they do, some hitting 3 times or more.  Lower casting times. <div></div>

Fumbles
10-06-2005, 04:18 PM
I am for a reduction in casting time, this does not mean I want to cast the spells more frequently, reduce cast time increase recast time to match works for me. I hate the target is already dead message on my first cast when grouped.

Deathspell
10-06-2005, 06:58 PM
erhm, i would certainly not increase recast timers to decrease casting timers. I sure as hell don't wanna run out of spells during an encounter and as is now (yeh, i don't use insect-nukes like Dark Pyre), you should be happy if you can launche your Warlock-class-defining-spell, Devastation, on a normal encounter and make it actually do DOT damage. Coz most of the times, when Devastation doesn't come too late, it's just has time to do impact damage and not your 6 second DOT damage. The way I see it, our spells are ok for heroic mobs who last longer, but we are way too slow for the average encounter. <div></div>

Fumbles
10-07-2005, 06:56 PM
<P>I think you misunderstand what I am saying, </P> <P> </P> <P>If a spell takes 3 seconds to cast and has a recast of 17 seconds, the total time = 20seconds you can have the same effective DPS with a cast time of 2 seconds and recast of 18seconds, total time = 20, only difference is chances of not getting interrupted are improved slightly.</P>

Dyshar
10-11-2005, 09:10 PM
<DIV>Just though this was funny...<A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=30&message.id=12268" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=30&message.id=12268</A></DIV> <DIV> </DIV> <DIV>Read Oceus' comment on his warlock pet.</DIV> <DIV> </DIV> <DIV>Hmmmm....interesting, sounds exactly like the regular warlock class. :smileysurprised:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> <HR> </DIV> <DIV>Dyshar</DIV> <DIV>Lvl 54 Warlock of Grobb</DIV> <DIV>Vigilance Guild<BR></DIV>

Kreu
10-12-2005, 03:03 AM
<P>I will agree that the casting times for our 'signature' damage spells are set too high. Lower them and raise the recast time by the same amount would be a fair fix. </P> <P>Im torn on the changes. I think some of the changes are good (and fair in the case of Boney Grasp) but I also think that suddenly changing how a class functions on a raid and in a group is not so fair. If I was to have picked up EQ2 today and asked what class can I get high (if not the highest) dps, decent armor and very good utility spells I would have rolled a Ranger not a Warlock. Thats not the way it was on Sept 12th however. Seriously, if you said a Ranger outdamages a Warlock on grouped mobs you SHOULD be laughed at. The problem is that it's true most of the time. It's true not because we don't have the nukes, its true because we are unable to cast them in time. </P>

Deathspell
10-12-2005, 03:36 PM
We did a raid yesterday, the Angler in Cover of Decay, we had 4 groups to do so. You see (not really) your tank behind those groups of huge crabs and around that you have a ton of people standing and running... So, you best assist the tank I guess. Those epicx2 crabs went down so fast, I was simply not able to do any damage. Debuffing? forget it. Letting the tank get aggro? forget it. Doing damage? forget it. I was lucky when I could land a Devastation, but it never had to chance to DOT. We did Angler and King Drayek, I have T5 drinks/food, in-combat power regen gear but I simply run out of mana. I have to cast one spell at a time, wait for the recast timer and cast again if I want to endure the entire raid. I don't even chaincast, this mana conservation of us simply sucks. <div></div>

Dyshar
10-14-2005, 08:36 AM
<DIV>Still no change or response...</DIV> <DIV> </DIV> <DIV> <HR> </DIV> <DIV>Dyshar lvl 50 warlock </DIV> <DIV>Grobb</DIV> <DIV>Vigilance Guild</DIV>