View Full Version : I do not believe that warlocks were nerfed.
ThePhoni
08-06-2005, 02:52 PM
<DIV>3 reasons why warlocks are NOT nerfed</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>1) AOE spells DO NOT HIT MEZZED TARGETS and our AE damage is now JACKED<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> the aggro is our.. or rather the tanks only problem.</DIV> <DIV> </DIV> <DIV>2) they are STILL working on our lvl 10,20,30,40 training choices, these spells have NOT been "revamped" yet. So hopefully they will fix BBS to be and actual "upgrade" to dark distortion<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>3)raid mobs are still ICE and HEAT immune mostly, so raiding warlocks will always be welcome</DIV> <DIV> </DIV> <DIV>4) ok they nerfed the [expletive ninja'd by Faarbot] out of our health to mana conversions.. but what it looks like is that SOE wants everyone to scrape for power now with nerfed power regen gear, nerfing breeze, and caping incombat regen. Only thing left to nerf was manastone *yes it was nerfed* and our power conversions</DIV> <DIV> </DIV> <DIV>5)if your paying attention first 3 reasons were why we were not nerfed and the last 2.. NERF<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Yes our roots... well they now suck the big one. Breaking on any damage being dealth, or randomly on damage dealt. I mean really what good is a root if you can't nuke a rooted mob? All it is useful for is stopping a random add for about 12 seconds now. But I know the reason why SOE did this was so that we could no longer solo heroic mobs. Its sad and it sucks.. but it does mean that mob con.. well now it means everything so I hope everyone likes that instead of levels or skills because they mean jack now. But it also looks like now no one can solo group mobs. So that is something at least.</DIV> <DIV> </DIV> <DIV>LATER !<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV>
Panad
08-06-2005, 04:50 PM
<span><blockquote><hr>ThePhoniex wrote:<div>3 reasons why warlocks are NOT nerfed</div> <div> </div> <div> </div> <div>1) AOE spells DO NOT HIT MEZZED TARGETS and our AE damage is now JACKED<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> the aggro is our.. or rather the tanks only problem.</div> <div> Aye, that goes a great deal towards making me feel less agitated about our new AE focus, we'll be really be loved in groups, we can do some massive damage, be it AE or single-target by using AE spells and ND, without breaking mezzes. </div> <div>2) they are STILL working on our lvl 10,20,30,40 training choices, these spells have NOT been "revamped" yet. So hopefully they will fix BBS to be and actual "upgrade" to dark distortion<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div> <div> Definitely looking forward to this, the training spells will mean a lot now so I hope they get them right. But you'd better forget BSS (why an "actual upgrade"? atm it's way better at ad2 than DD at ad3...) - DD and ND are on the same timer now so you'll never use DD/BSS as ND will still offer better damage... </div> <div>3)raid mobs are still ICE and HEAT immune mostly, so raiding warlocks will always be welcome</div> <div> Guess they'll be changing that sooner or later - hope they won't <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> but i guess they will; or they won't change it but make lots of the new raid mobs in expansions, adv packs etc. poison and disease immune... :/ </div> <div>4) ok they nerfed the [expletive ninja'd by Faarbot] out of our health to mana conversions.. but what it looks like is that SOE wants everyone to scrape for power now with nerfed power regen gear, nerfing breeze, and caping incombat regen. Only thing left to nerf was manastone *yes it was nerfed* and our power conversions</div> <div> </div> <div>5)if your paying attention first 3 reasons were why we were not nerfed and the last 2.. NERF<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Yes our roots... well they now suck the big one. Breaking on any damage being dealth, or randomly on damage dealt. I mean really what good is a root if you can't nuke a rooted mob? All it is useful for is stopping a random add for about 12 seconds now. But I know the reason why SOE did this was so that we could no longer solo heroic mobs. Its sad and it sucks.. but it does mean that mob con.. well now it means everything so I hope everyone likes that instead of levels or skills because they mean jack now. But it also looks like now no one can solo group mobs. So that is something at least.</div> <div> </div> <div>LATER !<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </div><hr></blockquote></span><div></div>
<div></div><div></div>its seems to me they've moved our focus from single targets to AoE. Against ^^ (or raid targets) i think this will affect our DPS a lot. We can use still use our big hitting AoE on them (Dev, Nil Abs) but then we'll eat through our power very quickly. Hopefully i'm wrong.<p>Message Edited by Fepple on <span class=date_text>08-06-2005</span> <span class=time_text>07:38 PM</span>
Lamprey_02
08-06-2005, 10:32 PM
"1) AOE spells DO NOT HIT MEZZED TARGETS and our AE damage is now JACKED<img src="../../i/smilies/16x16_smiley-happy.gif" border="0" height="16" width="16"> the aggro is our.. or rather the tanks only problem." AOE doesn't hit mezzed targets currently either; this is nothing new, not a change. Nil absolution AE damage is higher, but it's not on the same timer as the rest of the absolution line so essentially, we lose 2 AE spells and the 3rd one is boosted to do what the 3 did before. No no change in damage here. Devastation has been nerfed, not boosted (same damage, highesr cast & higher mana cost). You also forgot to mention that out single target nukes are getting a HUGE nerf (ND doing 900-1300 now? Down from 1500-2100?). Between very lowered damage, higher mana cost on them, losing DD and Nox Bolt, that's a large hit. Fact is that they fixed soul flay, but so what? It still won't come close to replacing DD, Nox bolt, and ND. So we're about the same on AE and much weaker on single target DD. Still think we were not nerfed? <div></div>
Lamprey_02
08-06-2005, 10:33 PM
"1) AOE spells DO NOT HIT MEZZED TARGETS and our AE damage is now JACKED<img src="../../i/smilies/16x16_smiley-happy.gif" border="0" height="16" width="16"> the aggro is our.. or rather the tanks only problem." AOE doesn't hit mezzed targets currently either; this is nothing new, not a change. Nil absolution AE damage is higher, but it's not on the same timer as the rest of the absolution line so essentially, we lose 2 AE spells and the 3rd one is boosted to do what the 3 did before. No no change in damage here. Devastation has been nerfed, not boosted (same damage, highesr cast & higher mana cost). You also forgot to mention that out single target nukes are getting a HUGE nerf (ND doing 900-1300 now? Down from 1500-2100?). Between very lowered damage, higher mana cost on them, losing DD and Nox Bolt, that's a large hit. Fact is that they fixed soul flay, but so what? It still won't come close to replacing DD, Nox bolt, and ND. So we're about the same on AE and much weaker on single target DD. Still think we were not nerfed?<div></div>
tiki-jiki
08-07-2005, 12:55 AM
I think most classes are getting hit as far as damage output goes from what ive heard. I dont think our nerf is too out of line compared to other classes. I think its best to wait till the changes hit the live server before we form an opinion on the changes. <div></div>
Strade
08-07-2005, 02:06 AM
Actually, Ive been worried about combat change a while ago. I was sure we would get nerfed. This is no suprise for me. Guess im going to focus on my lvl 32 fury alt now. But maybe its too soon to jump on the conclusion. <p>Message Edited by Stradeus on <span class=date_text>08-06-2005</span> <span class=time_text>06:07 PM</span>
trigger3
08-07-2005, 02:22 AM
Of course were getting nerfed. We're the best solo'rs in the game pretty much, best DPS, and much wanted for raids. We all know this nerf was coming, and im frankly fine with it. We were an EXTREMELY overpowered class, and this nerf is neccesary for class balancing.
Melkor
08-07-2005, 06:37 AM
Coming from raiding how offen are the adds ever linked to the main mob? i mean most of the time spawned adds even adds at the sart are not the same encounter so AE already doesnt' serve a purpose. I dont' mind AoE gettign uped but to nerf single is just plan r3tard3d . AoE has always been very situational and now to make us so focused on it is wrong. Unless mob encounters are getting drastically changed wich i doubt we got the worlds bigest nerf next to Brawlers. But who knows this is still in testing but if we go by the EQ2 rack record not SOE history not much is ever changed from open testing to live. I do seriously hope there are changes made for this. <div></div>
ThePhoni
08-07-2005, 08:22 PM
<P>I do not believe they nerfed our DD spells in a appreciable manor because now int factors into damage. I believe that for the most part our single target DD spells will be about the same, on some they shortened the casting time, on others the reuse timer and generally just played around with them. There is a great post about the warlock changes on the combat revamp forum that I suggest everyone look at. No longer can we just say.. this is an adept 3 nil distortion, to give an accurate damage rating, we now also have to say how much int we have<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Because the more int the higher the damage!! :smileyhappy</P> <P>wtb wisdom debuff and our old disease debuff thou :smileysad:</P> <DIV>What we need to complain about are losing our roots and power conversions because they is where they hit us with the nerf bat :smileymad:</DIV> <DIV> </DIV> <DIV>edited for correctness, opps! Below is the changes:smileymad:</DIV> <DIV> </DIV> <DIV>Now that I look at nil distortion new and old side by side it is a nerf.</DIV> <DIV> </DIV> <DIV>old nil distortion master 1: power 203, casting time 2 seconds, recaste 18 seconds, damage 1700~2600 and a power return of 162 making the total cost of the nuke about 40. </DIV> <DIV> </DIV> <DIV>New nil distortion adept 3 with int of 235 (which buffed to 400, which is possible might make a difference) Power 168, casting time 2 seconds, recaste time 12 seconds, damage 1000~1400, and a power return of 57. Which makes the nuke cost about 100 instead of 40 power. Now while i can accept that well 2k damage for 40 mana.. well that is a little much. And this is our BEST spell, so toning it down might have been necessary. But in this case it is a nerf. I will investigate some more and see what i can see.</DIV> <DIV> </DIV> <DIV>This is the link i was talking about earlier with basically all the warlock spells in the combat revamp</DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=51&page=4" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=51&page=4</A> </DIV><p>Message Edited by ThePhoniex on <span class=date_text>08-07-2005</span> <span class=time_text>10:55 AM</span>
DwarvesR
08-08-2005, 04:31 AM
<P>Based on your numbers there Phoenix, the "old" Nil Distortion at Master, where INT makes no difference, gave an average of 2150 damage every 20 seconds. Call it 110 dps for the spell. At a cost of 41 power. Wow. VERY nice.</P> <P> </P> <P>The "new" Nil Distortion at Adept 3 (so we're already comparing Oranges to Tangerines here -- similar, but different), with INT at 235, gives an average of 1200 damage ever 14 seconds. Call it 86 dps. For 111 power. </P> <P>On the face of it, yes, it very much looks like ND is nerfed hard. About a 33% dps loss for a nearly 200% increase in power cost. But we're not comparing Masters, so that hurts. And then we also don't know how much INT will scale the damage either. So. . it does look to be not quite so nice at first, but I still want to wait and see how it all shakes out. </P> <P>Does anyone have the Master stats on the "new" ND so we can try to compare oranges to oranges?</P>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.