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Darkka
06-25-2005, 02:24 AM
<DIV>A dagger and 'shield' or a staff?</DIV>

Cownose
06-25-2005, 02:33 AM
Wichever one gives the best bonuses. Damage per second doesn't matter with your weapon, as your a caster. Staff is the most likely one your going to need.

Sac_jok
06-25-2005, 02:37 AM
<P><FONT face="Comic Sans MS" color=#ff0000 size=2>Adept 3 Spells.</FONT> :smileywink:</P>

Korpo
06-25-2005, 03:02 AM
Get whatever gives you the most total power, but don't sacrifice INT that much, so you don't have to re-buy when the combat changes go in. Also look for things with +disruption and +subjugation, as they definitely have their uses. Enough +disruption gear will let you reliably hit red cons and decrease your resist rate on your nukes (great for raiding); something with +subjugation will decrease the number of resists you get on your roots (great for soloing).

Darkka
06-25-2005, 04:13 AM
I have never seen attributes with +subjugation or +disruption. <DIV>Only the Attributes to character and Health & Power.</DIV> <DIV>Right now I have a dagger and a cross.</DIV>

Tanatus
06-25-2005, 09:10 AM
<DIV>You best weapon you nukes and AE at Master 1 lvl <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</DIV> <DIV>But speaking about prime and off hand items</DIV> <DIV>I'd say Wand of Nosvigance probably best following by Prismatic following by Pristine Divine Imbued Cedar Wand</DIV> <DIV>Off hand - its debatable - but I can name few nice items - Idol of Chaos (out of combat power regeration effect), Tablet of Crytsomething (incombat power regeneration) and Dark Senser (+skills)</DIV>

Raminicus
06-25-2005, 10:06 AM
<P>or tarton's wheel or stein of maggok for offhand</P> <P> </P> <P>but i think the OP was asking what to use throughout his Warlock  career, not just at high level.  Most go with an item in each the primary and secondary slots instead of an item that takes both slots, such as a staff.  Usually, if you're using good items, the combined stats will be far better than the overall stats of the staff, although staves do look nice.  You're gonna want to look for +Int and +Power first off, but also +STA and +WIS have their uses.  And as a Warlock, +Subjugation and +Disruption are invaluable, but try to stay away from the items with negative stats, unless it's truly a stat you don't care about.</P> <P> </P>

DwarvesR
06-26-2005, 01:48 AM
<DIV>For my warlock's weapon I am using a pristine imbued bone wand that I got back in the teens.  It has a +5 int, and enables me to use an offhand orb that also has a +5 int.  and one of these days I'm gonna get a fir wand, but I just haven't seen them available on my server.  +8 int there.   Of course. . . . I may just wait until I hit 30 and get the tier 4 rare instead.  I have been blowing through tier 3 in a real hurry.  And since I don't melee and only carry the wand for the +int and +power, I don't really care too much about it.</DIV>

Darkka
06-27-2005, 10:49 PM
<BR> <BLOCKQUOTE> <HR> Raminicus wrote:<BR> <P>or tarton's wheel or stein of maggok for offhand</P> <P> </P> <P>but i think the OP was asking what to use throughout <FONT color=#ff0000>his</FONT> Warlock  career, not just at high level.  Most go with an item in each the primary and secondary slots instead of an item that takes both slots, such as a staff.  Usually, if you're using good items, the combined stats will be far better than the overall stats of the staff, although staves do look nice.  You're gonna want to look for +Int and +Power first off, but also +STA and +WIS have their uses.  And as a Warlock, +Subjugation and +Disruption are invaluable, but try to stay away from the items with negative stats, unless it's truly a stat you don't care about.</P> <P> </P> <BR> <HR> </BLOCKQUOTE><FONT color=#ff0000>HER!!</FONT><BR> <DIV> </DIV> <DIV>Thank you :smileywink:</DIV>

Darkka
06-27-2005, 10:51 PM
And I'm level 24, have a  dagger +4int, +10 power and a cross +5int +10 health and some other resistances, but those are the main.

SalBlu
06-27-2005, 11:03 PM
<P>Well... there are a number of staffs out there that are very nice as well.  I, personally use a staff mostly for the looks, because i think it looks more Wizardly.  What I use now is the Staff of Undead Legions.  Its got +20 INT and if I remember correctly +50 or +60 power.  It has a melee proc on it, but you really wont be using that.  </P> <P>For the primary slot, there are quite  few good items.  You can have a woodworker make you a nice imbued wand.  That would be Cedar for T5, Oak for T4, and so on down the line.  The imbue components are relatively easy to come by if you have your gathering ability upped a bit.  The main component though will run you some money, or take a good ammount of time to try to harvest.</P> <P>There are other items though... Frozen Wolf Fang, Arctic Dirk, Malignant Dirk... All have good INT, but i'm not sure about power on them.</P> <P>For an offhand, there is Stein of Moggok if you can get a group together to do it.  It takes some time to complete, but in the end you get a nice item.  You just have to have Feerrott access.</P> <P>Tarton's Wheel is a good item with a teleport proc on it that can be click used and it will reduce your hate lvl by a couple positions.  It is a random warp, so there is not telling where you will go.  I've been warped straight up in the air before, and then come tumbling down on top of my group members to die.  So the proc isnt all that great, and can be dangerous.  You'll need to be relatively high lvl to get this one seeing as the updates are in some bad places.</P> <P>If you can get into the Obelisk of Lost Souls, the Talisman of Thunder is dropped there, and that is a very decent item.  </P> <P>So... generally if you're going for a more attainable primary slot weapon, get a woodworker to make you a nice wand.  The secondary can be a bit more difficult seeing as there really isnt anything that can be crafted that will be worth your time.</P>

Tanatus
06-27-2005, 11:26 PM
<P>Imbued staves have secondary use not only for stats</P> <P>As it stands now all mob in game (except may be 1 that located in Spirits of Lost) have almost zero resistance vs. divine damage hence wand imbued with holy strike nuke can help you deal with nox resistant/immune mobs as well as keep your offensive capability while you are stifled </P>

SalBlu
06-27-2005, 11:43 PM
Just keep in mind that those nukes are on an 8 second cast time.  Good part though is that it doesnt cost any power, and can be immediately recast.  It's just beyond slow to fire.

Darkka
06-28-2005, 12:02 AM
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <P>Imbued staves have secondary use not only for stats</P> <P>As it stands now all mob in game (except may be 1 that located in Spirits of Lost) have almost zero resistance vs. divine damage hence wand imbued with holy strike nuke can help you deal with nox resistant/immune mobs as well as keep your offensive capability while you are stifled </P> <BR> <HR> </BLOCKQUOTE><BR>For nox resistance mobs, I use Ice Strike or that other one of Fire I have. They are on different timers and shoot almost consecutvely for 200+ dmg each. So I do prefer to increase power and Intelligence. What does wisdom helps for? My helmet has +6 to wisdom, but I have another helmet I will be able to use in about 2 lvls that had +5 int. So what do you guys recommend?

SalBlu
06-28-2005, 12:06 AM
<P>Well... as you progress, the conversion of INT to Power becomes greater.  I think right now at lvl 50, I get a little over 5 power per INT point up to 200 INT, where it tops off, and I get just over 1 Power per INT.  At your lvl, the conversion is lower, so If you can find some really high Power items, you'll be in good shape.  </P> <P>But... I am not sure of the conversion at your lvl.  You can check that by equipping and dequipping a piece of your gear to see how much Power is gained per INT.</P> <P> </P>

Darkka
06-28-2005, 12:27 AM
Thanks SalBluee! :smileywink:

SalBlu
06-28-2005, 12:47 AM
<DIV>Np ^_^</DIV> <DIV> </DIV> <DIV>/sigh... nice to hear someone appreciate what I say.  I'm really hated on over in the Wizard forums.</DIV>

Darkka
06-28-2005, 01:00 AM
<BR> <BLOCKQUOTE> <HR> SalBluee wrote:<BR> <DIV>Np ^_^</DIV> <DIV> </DIV> <DIV>/sigh... nice to hear someone appreciate what I say.  I'm really hated on over in the Wizard forums.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>They are discontent with what they have, as they say, 'the grass is greener in the other side of the fence'. They don't appreciate it and/or learn to use it properly. And as i said on some other thread before, we (warlocks) also have weaknesses.</P> <P>Oh and I might be byased, you are on my server and I love your posts, very good posts :smileywink:</P>

Raminicus
06-28-2005, 11:09 PM
<BR> <BLOCKQUOTE> <HR> SalBluee wrote:<BR> <P>Well... as you progress, the conversion of INT to Power becomes greater.  I think right now at lvl 50, I get a little over 5 power per INT point up to 200 INT, where it tops off, and I get just over 1 Power per INT.  At your lvl, the conversion is lower, so If you can find some really high Power items, you'll be in good shape.  </P> <P>But... I am not sure of the conversion at your lvl.  You can check that by equipping and dequipping a piece of your gear to see how much Power is gained per INT.</P> <P> </P> <BR> <HR> </BLOCKQUOTE> <P><BR>I believe that the int to power ratio can be described as such:</P> <P>adventure lvl/10 = power per int</P> <P>If you're level 50 you should be getting 5 power per point of intelligence, up to 200.  I'm at level 41 currently and so am getting 4.1 power per int.  At level 24 you said? It should be 2.4 power per int stat.  As SalBluee mentioned, 200 is the soft cap after which we get diminished returns.  Hope that helps in optimizing your gear.</P> <P>Also, sorry about the gender pronoun up above, I didn't mean it I swear!!!</P> <P> </P>

SalBlu
06-28-2005, 11:13 PM
Lol... No offense taken.

Tanatus
06-29-2005, 03:09 AM
<P>Plenty mobs that nox resistant and ele immune and vice versa - but I yet to see single mob that even resistant to divine damage (well save High Priest in Spirits of Lost zone).</P> <P>At lvl 50 wand do 437 damage a pop take 8s to cast</P> <P>Ice spike hit around 200-220 if mob not resistant to cold (and usually they are). Iceflame hit once in 30s for about 850 at adept 3 but ... kinda slow damage</P> <DIV>Btw imbue of wand dont affect stats on it lol only type of nuke its always something like 12 int 5agi 5str 3wis 33/36 hp/power or something like that</DIV>

chaos overlo
06-29-2005, 12:09 PM
Sal, where do you got the Tarton's Wheel from?

SalBlu
06-29-2005, 06:15 PM
<DIV>If you're a freeport Citizen, there is a gnome merchant in the... um... gnome part of the city that will sell you a certain gem.  I'm sorry... i dont have his name on me and for all the time i've spent in FP i'm pulling a blank on the name of the portion of the city.</DIV> <DIV> </DIV> <DIV>Anyway... you just buy the gem, and what you do with it is turn it in to a certain person on the TS docks.  He will in turn trade you for the book entitled Tarton's Wheel.  From here, it is basically a collection quest.  If you've done To Speak as a Dragon, it is very similar.  Your book gives you a bunch of riddles to find little updates spread all across the face of the planet.  Some of them can be difficult to find.</DIV> <DIV> </DIV> <DIV>If you want a spoiler for the whole thing, you can go to OGaming to the quest search section and type in  "Tartons Wheel" with no apostrophe because it is spelled wrong on OGaming.  There it will give you locations for the updates.  Keep in mind that every update is on a half hour timer, so if someone gets there before you, you have to camp and wait.</DIV> <DIV> </DIV> <DIV>If I wasnt at work i'd give you the name of that dang gnome... cant think of it right now... sorry.</DIV>

Korpo
07-02-2005, 12:59 AM
<span><blockquote><hr>Darkkath wrote:I have never seen attributes with +subjugation or +disruption. <div>Only the Attributes to character and Health & Power.</div> <div>Right now I have a dagger and a cross.</div><hr></blockquote><img src="http://myspace-783.vo.llnwd.net/00145/38/70/145050783_l.jpg"><img src="http://myspace-893.vo.llnwd.net/00145/39/80/145050893_l.jpg"><img src="http://myspace-074.vo.llnwd.net/00145/47/01/145051074_l.jpg"> and now you have!</span><div></div>

jaythedogg
07-02-2005, 07:15 AM
<span><blockquote><hr>SalBluee wrote:Just keep in mind that those nukes are on an 8 second cast time.  Good part though is that it doesnt cost any power, and can be immediately recast.  It's just beyond slow to fire. <div></div><hr></blockquote>Also you can run while casting them as well, allowing you to get that final hit in while fleeing!</span><div></div>

Xtremeeeee
07-02-2005, 11:42 PM
<DIV>I suggest that at level 30, you buy an Oak rare (around 15gp) and a Glimmering Item (around 2gp) and get a woodworker to make you 'Pristine ....... Imbued Oak Wand'. This has 10 int, and 26 power, which is very good for that level. It's one-handed and for secondary I would recommend opal orb, gives 6int and 22 power which isnt bad, and there are loads of them on our server, they go for like 1gp each.</DIV> <DIV> </DIV> <DIV>At 40 do exactly the same, but buy Cedar rare (around 25gp) and a Luminous Item (around 4gp) and get a woodworker to make you 'Pristine ........ Imbued Cedar Wand'. This has 12int and 36 power, so its a decent step up from the oak wand. As for secondary go for Stein of Moggok (from a quite hard Heritage Quest) or Tarton's Wheel (from a medium difficulty quest in TS).</DIV> <DIV> </DIV> <DIV>Hope this helped.</DIV>

locatis_ravenhoft
07-08-2005, 05:38 PM
<DIV>Ohh my, I might get [expletive ninja'd by Faarbot]slapped for asking, but where does that Kris of the Neonate drop?  I searched ogaming, but couldn't find it.  I use a decent staff that just became useable at 30, but I would love to weild a dagger (sue me, Im a rogue in EQ and WoW hehe).  Thanks in advance.</DIV> <DIV> </DIV> <DIV>-Voltair</DIV> <DIV>30 Warlock</DIV> <DIV><Empire> Mistmoore</DIV>

Tanatus
07-08-2005, 09:39 PM
<DIV>In the first expantion pack - De' Morte Cronicles</DIV>

Korpo
07-08-2005, 10:08 PM
I think all those things I listed drop in D'Morte. I got them off the broker though <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. <div></div>

locatis_ravenhoft
07-08-2005, 10:13 PM
<P>Cool thanks for the replys.</P> <P> </P>

z2xm
07-09-2005, 11:42 AM
yet one more idea is the end result of the progressive quests in zek.  Its a 2h stave with +18 INT plus misc other stats usuable at I think 30, so it is a good alternative for  people who want the int of 2 seperate items but the look of a staff....

Talonis
07-12-2005, 04:58 AM
The class reward for making warlock was the last staff I used. Simply because you can get better stats out of a 1H/symbol combo every time. There may be a handful of Fabled staves out there that beat a combo, but we all know how easy it is getting your hands on that stuff [/sarcasm]. I recommend you get your hands on a rare wood [appropriate to your lvl] and an extract. Get a rare imbued wand made and find the best symbol you can afford.  Don't waste your time/money finding some staff or piercer with good attack speed, damage, or a proc. If you are in melee range to use it, something already went wrong, LOL. I'm happy as a clam with my Pristine Disease Imbued Cedar Wand and Stein of Moggok, just as I was with my Oak wand and Stein of Lies, and Fir wand/Cryptic Tablet (???)................... [until I finish my Prismatic, heh] Oh yeah, Sac_J had the BEST advice on weapons.....adept 3 spells. werd. <div></div>

Korpo
07-12-2005, 10:15 AM
For spells that are yellow or orange at 50, the +disruption gear should let you hit harder than gear without. For example, Devastation requires Warlock (50) and maxes out at Disruption (300). If my disruption is 257, I'm further towards maxing the spell than when I'm not wearing the gear, hence more damage. Unfortunately, it doesn't show up as any more damage when you examine the spell, but people have parsed and claimed that yellow/orange spells can hit for more than the listed maximum damage when wearing +disruption gear. Woot! <div></div>

Tanatus
07-12-2005, 11:20 PM
<P>Unfortunally disruption dont affect in any way damage out of spell ... only resists...</P> <P>In order to boost damage of spell above cap you need Wand of Nocvigance (drops in Shattered Stillness) with +5 Noc</P>

Korpo
07-13-2005, 11:12 AM
I haven't parsed it, and the 1.4 level increase (in disruption) isn't going to be a huge amount. But. Examine a spell, we'll say Soul Flay. It requires Warlock (43) and is mastered at Disruption (265) (I think, I'm not playing ATM). At 50 I have Warlock (50) and Disruption (250). My disruption gear, plus my brand new Imaginary Ring of Disruption that gives +8 disruption, means that I'm at Warlock (50) and Disruption (265), and the spell is now maxed, hitting for a whopping 250 or something. If I take all that off and equip my Wand of Noc, I'm now at Warlock (51) and Disruption (250). I'm no closer to mastering the spell. Examining the spell will show that my damage is now 189-224 (or whatever), as it should be for a level 51 warlock, but this spell doesn't max out when you get to Warlock (53), it maxes out when you get to Disruption (265), so I'm guessing that the spell shows a higher possible damage, thinking that a level 51 warlock will have 255 disruption, but you don't actually hit any higher than you do without the wand. Again, I haven't parsed it and I have nothing to back that up, but that's how I read spells. I tend to think that it will all be moot come the combat revamp <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />. Definitely, having more disruption decreases your resist rate, that's why I have it around. I was able to hit red raid mobs for a long time, since I was effectively 1.4 levels higher, making them "orange". Of course, at 50, I've only seen one red mob. <div></div>

Tanatus
07-13-2005, 08:50 PM
<P>Its easy to find lvl 59 mobs for testing spells lol....</P> <P>Pick Harclave Arc quest and choose very hard option, near Arc you usually get banch of lvl 59 ghosts</P>

Korpo
07-13-2005, 10:28 PM
True, but Harclave isn't that fun to do when you don't need exp <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />.

Tanatus
07-14-2005, 12:04 AM
Plus not fast enouth for my taste ... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I prefer do very hard Hideout - take 20-25min net cash amout about same as for Harclave aka 15-30gp per run

Darkka
07-14-2005, 02:30 AM
<BR> <BLOCKQUOTE> <HR> korpo53 wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Darkkath wrote:<BR>I have never seen attributes with +subjugation or +disruption. <DIV>Only the Attributes to character and Health & Power.</DIV> <DIV>Right now I have a dagger and a cross.</DIV><BR> <HR> </BLOCKQUOTE><IMG src="http://myspace-783.vo.llnwd.net/00145/38/70/145050783_l.jpg"><IMG src="http://myspace-893.vo.llnwd.net/00145/39/80/145050893_l.jpg"><IMG src="http://myspace-074.vo.llnwd.net/00145/47/01/145051074_l.jpg"><BR><BR>and now you have!<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P><BR>Where you get those items?</P>

Tanatus
07-14-2005, 03:20 AM
<DIV>Those items usally drops of named brokers one spawn in middle of bay in NFP other by port autority they usually up all the time ...</DIV>

Fepp
07-14-2005, 12:39 PM
<span>korpo53 - nice post </span><span><blockquote><hr>korpo53 wrote:Of course, at 50, I've only seen one red mob. <div></div><hr></blockquote>I bet he'd still resist you <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> then ninja your [expletive ninja'd by Faarbot] with his new abilities <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span><div></div>

SalBlu
07-14-2005, 07:36 PM
<P>I'll link my new offhand orb tonight if I can remember to do so.  A while back, my guild raided the x2 instance of Splitpaw, and I received a very nice item for my effort.  I believe it is called the Severed Splitpaw Eye.  It is a fabled item with spell avoidance, high power, and I think it was +15 INT.  I retired my Tarton's Wheel for this new replacement.</P>

Crono1321
07-14-2005, 09:08 PM
<DIV>We get weapons?  Funny I can't raise my melee skills past 53.... <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>

Korpo
07-14-2005, 10:19 PM
I got them off the broker. I thought they dropped in Tombs of Night or something like that, since right after that came out is when I picked them up. I also have a few more interesting things I should link, but they're not weapons. Let me screenshot them and get back to you <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />. <div></div>

Fepp
07-15-2005, 01:08 PM
I saw someone on my server with a fabled off hand orb with something like 22int on it - with his prismatic rod (25 int i think?) in the other hand I was VERY jealous <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

Tanatus
07-16-2005, 10:08 AM
<DIV>Ppl please understand 1 simple thing ..</DIV> <DIV>at it stands now int above above 200 is <STRONG><U>USELESS</U></STRONG> ... what happend after combat system rewamp we'll see but untill then? foget about int..</DIV> <DIV>What you are REALLY need is HP HP HP and a little bit more HP + health regeneration. Warlock ability sustein high DPS solely relay on our ability convert health into power. So to make it completely clear for ya - you want be on top of food chain of DPS classes? - get your HP up....</DIV> <DIV> </DIV>

Fepp
07-18-2005, 12:14 PM
<div></div><span><blockquote><hr>Tanatus wrote:<div>Ppl please understand 1 simple thing ..</div> <div>at it stands now int above above 200 is <strong><u>USELESS</u></strong> ... what happend after combat system rewamp we'll see but untill then? foget about int..</div> <div>What you are REALLY need is HP HP HP and a little bit more HP + health regeneration. Warlock ability sustein high DPS solely relay on our ability convert health into power. So to make it completely clear for ya - you want be on top of food chain of DPS classes? - get your HP up....</div> <div> </div><hr></blockquote>Unless your 50 - in which case you probably want to start getting ready for update. Why more health?  Our conversion are at ratio of something like 2:1 health to power - so why not more power?  TBH in a group situation I dont really have much worry about power, if you start converting early - others in your group will go OOM well before you do. </span><div></div><p>Message Edited by Fepple on <span class=date_text>07-18-2005</span> <span class=time_text>02:09 PM</span>

Dae
07-18-2005, 02:45 PM
My hp makes absolutely zero difference to my dps. I assume you mean on extended raid encounters where you may actually run low on power. In a group situation you won't run out of power assuming you have decent drink. Rather than wasting your efforts getting your hp up spend money on upgrading your spells instead. <div></div>

Darkka
07-22-2005, 05:32 AM
<DIV><BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <DIV>Ppl please understand 1 simple thing ..</DIV> <DIV>at it stands now int above above 200 is <STRONG><U>USELESS</U></STRONG> ... what happend after combat system rewamp we'll see but untill then? foget about int..</DIV> <DIV>What you are REALLY need is HP HP HP and a little bit more HP + health regeneration. Warlock ability sustein high DPS solely relay on our ability convert health into power. So to make it completely clear for ya - you want be on top of food chain of DPS classes? - get your HP up....</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>You should understand 1 simple thing. We all play in a different way, with our own style of fixing, organizing, clothing, and so on. For you HP is more important, but for others Power is more important. So in the end it doesn't matter how you play it as long as you and your party survive the task at hand.:smileywink:</DIV>

SalBlu
07-22-2005, 07:00 PM
<P>And also, when the combat revamp is slated, we have been told that INT will directly be related to Spell Damage, and WIS related to Spell Avoidance.  If they actually implement this, my 346 self buffed INT is going to be a giant leg up.  Seeing my INT go up to 513 in a raid the other night had me wondering just how much the effect will be later on.</P> <P>Oh...and at lvl 50 you do get 1.5 points of power per INT, so for me, at 346 INT, that means i'm getting an added 219 power to my pool, as well as the +Power on the items I wear.  I'll take that added 219 Power.</P>

Tanatus
07-23-2005, 02:43 AM
<P>SalBluee few hints for you...</P> <P>a) As long as you int below 200 you get 5 power per int, between 201 and 250 you getting 2.5 points power per int and from 251 to 300 its 1 point ... above that even less.</P> <P>b) Getting Int up easy ... getting HP unless you grouped with zerkers ..... not. No matter how high Int after buffing (I have seen it several time over 400) power NOT going above 3600-3800 (need more fabled gear to brake mark 4K). My hp with proper buffing can go almost to 6K</P> <DIV>c) Lets not guess what happend after combat rewamp - we never know then it occure - my guess is that rewamp not going leave untill expantion day release. We talking about how optimize gear from different point of view and  my is viewpoint of powergamer</DIV>