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View Full Version : Vulian Interference: Who uses this and when?


hoosierdaddy
06-23-2005, 05:47 AM
<DIV>This spell generates more hate/aggro than any other spell I've ever seen and/or used as a Warlock. Ostensibly, it's a stifle spell (that, by the way, happens to work on raid mobs). If you read the description, however, you see that it drops all their skills by 3 points (and I mean ALL their skills).</DIV> <DIV> </DIV> <DIV>I've witnessed wizzy's go OOP spam-nuking, while I sat back and watched and, still, after all this hate they've generated, a single cast of Vulian Interference has the mob turn immediately toward me and kill me (usually in a single round, if the epic mob is tough enough).</DIV> <DIV> </DIV> <DIV>Is this just one bada** spell that should solely be reserved for when the mob has less than 10% health or something that should be removed from my hotbar altogther? As it stands, I've setlled on the latter. Since removing Vulian Interference from my hotbar, I only draw aggro when I know I deserved it.</DIV> <DIV> </DIV> <DIV>But, then again, shouldn't anything that generates this much hate be worth casting occasionally? I mean, there must be a dam*ed good reason Lvl 55^^^ mobs turn around and wax my butt everytime I use it.</DIV> <DIV> </DIV> <DIV>I guess I'm torn as to whether I should reintegrate it into my hotbar for specific situations and wondering what success--or the lack thereof--others have experienced in their use of Vulian Interference.</DIV> <DIV> </DIV> <DIV>In case it matters, I'm a 50 Warlock with Adept 3 Nil Distortions and Devastation, but use these with judgment, as I'm all-too-painfully aware of the consequences of overusing them. So it doesn't seem to be a matter of not producing the damage output necessary to offset the effects of V.I.</DIV> <DIV> </DIV> <DIV>Any opinons would be welcomed and appreciated.</DIV> <DIV> </DIV> <DIV>Thanks,</DIV> <DIV>Kairos</DIV>

Dae
06-23-2005, 12:48 PM
It's not a stifle. It just lowers the skills that affect their spells and combat arts. Not by a particularly significant amount either. I used it a lot in Nektropos 2 on the soul sucker and spider that mitigate poison significantly. It gave me something to do besides power pumping. <div></div>

maddawg138
06-23-2005, 12:50 PM
<DIV>its not even on my hotbar thats how much the spell sucks...all it does is create so much hate(as we get enough as it is) and gets you insta killed on raids/grouping. not worth the repair costs especially when you start gettin half your gear fabled and it costing 15g a night for repairs</DIV><p>Message Edited by maddawg138 on <span class=date_text>06-23-2005</span> <span class=time_text>04:51 AM</span>

myrii
06-23-2005, 09:12 PM
i use it all the time while 2 boxing to pull with since it got such a huge range and aggro my bot preist never gets aggro unless i get charmed

Tanatus
06-23-2005, 09:52 PM
Spell is priceless if you raid.. You gota have it at Adept 3 at very least. This spell have chance interupt mobs casting ... big chance plus lower ALL mobs skill. M1 Vullian Interference lower all skills of mob by 12 .... which equal turning lvl 54 raiding mob into lvl 51... If you use this spell on Archlich Udalan and Robot  - you can greatly reduce ammount of adds during fight. To dodge the massive agro you gota have more then 1 warlock on raid and altenate casting this spell between 2-3 warlock to spread hate. Plus lol use tarton weel -690 hate per cast removed (just got get stack underworld or in the wall or dont get fallen damage)

Raxe Sla
06-24-2005, 06:07 AM
<DIV>Actually thats not the way it works at all, Vulian does interupt spells and is useful for spell casting raid mobs.  It lowers their main abilities by 4 which isnt even a level - I used to confuse this as well.  +5 or -5 would be a level since you gain 1 class skill per 20% of a a level - however it does stack with other classes who have similar skills therefore you can reduce a raid mobs damage output and casting level.</DIV>

Kalel
06-24-2005, 07:39 AM
<DIV>It is the mobs casting lvl that gets reduced by 4. For example is the mob is lvl 53 and has Ice comet. You hit him with Vulian ad3 and he is 49 and cant use ice comet. It is utterly useless on a raid because of the amt of hate it generates. I let my MT get HUGE amts of agro before I drop it on the mob and I will still take agro with little problem. No warlock can effectively use this spell and do dmg to a raid mob. </DIV><p>Message Edited by Kalel22 on <span class=date_text>06-23-2005</span> <span class=time_text>08:42 PM</span>

Frozen
06-24-2005, 10:26 AM
<div></div><div></div> So who is right, Raxe or Kalel? I always thought you lower the skill by 4 levels or 0.8 level, thats what Raxe says, I highy doubt it will turn a lvl53 monster to lvl49 spellcasting wise. <p>Message Edited by Frozen01 on <span class=date_text>06-24-2005</span> <span class=time_text>08:30 AM</span>

Ci
06-24-2005, 10:55 AM
Its great for two things. First, getting aggro and maintaining it <span>:smileysurprised:</span>Second, its a powerful debuff which you have to use with extreme care. It lowers the casting with 4 lvls (for all lvls of the spell, app1 to master 1) which is great against any raidmob that has power left, eg. prevents dreyak from using his ice comet. However, dont go nuking right after you use it, or just before, give yourself atleast 10 seconds on both sides or you will get aggro.I find thats its best usage is on mobs with timed AE, you cast debuffs including this in one slot and then nuke in the next one.<div></div>

Fepp
06-24-2005, 12:20 PM
When helping the level 38-41 guys in my guild out we often dont have a tank, so I play MT.  This spell seems to be okay for taunting adds off the others - though I'd usally use stuns as the cast time is so long. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

BaronVonPitviper
06-24-2005, 03:36 PM
<DIV>Hmmm, I always thought it lowered the skill. That'd be great if I was wrong about my understanding of this spell. Now 4 levels, that is kick [expletive ninja'd by Faarbot].</DIV>

Aral
06-24-2005, 05:14 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Cine wrote:<BR>Its great for two things. First, getting aggro and maintaining it <SPAN>:smileysurprised:</SPAN><BR>Second, its a powerful debuff which you have to use with extreme care. It lowers the casting with 4 lvls (for all lvls of the spell, app1 to master 1) which is great against any raidmob that has power left, eg. prevents dreyak from using his ice comet. However, dont go nuking right after you use it, or just before, give yourself atleast 10 seconds on both sides or you will get aggro</P> <P>...<BR></P> <HR> </BLOCKQUOTE> <P>Several of these recent posts have had to come from folks who have not actually used the spell before in a raid, but think it would be a neat thing to do.  Ten seconds?  You can sit out until mob is at half health and use only this spell and you'll have aggro.  You were correct in your first sentence.  We had a wipe once because a warlock in guild used the spell when Niscalinth was below 40% when someone called for a stifle.  He used no other spell (was only warlock there, providing the PR for MT)</P> <P>Someone else said two warlocks on a raid alternate using it... again this just has to be fantasy - having a raid mob bounce aggro from one warlock to another, killing both (you wouldn't live through the casting time of the second vulian) isn't an effective strategy. </P> <P>And no, 4 skill levels of subjugation, disruption, etc is not 4 levels, it's not even one level - it's .8 of a level.  It would not prevent drayek from using ice comet - it would prevent you from doing anything to drayek because you'd be dead in seconds after using the spell. </P> <P>Please don't give BS reports on something you haven't actually tried people - the spell is extremely bugged, with a hate value in excess of 5k or a "move up x positions" value at least 16 or more.  If you want to MT use it, if not, don't.</P>

tennj
06-24-2005, 05:56 PM
<DIV>Yea, I'm there to do damage and a few semi useful buffs.  Using this on a raid would either kill me right away or cause me to slow down my damage output so much that it's just not worth it.  The hate from this spell is incredible, and you can wipe an entire raid.  That's right, the whole raid looking at you and saying, "What the hell did you do?"  I'll stick to damage thanks. </DIV>

Dae
06-24-2005, 08:01 PM
I don't know if the aggro is amplified in raid situations but I cast this spell on the Soul Sucker and Spider Queen in Nek 2 at least 6 times per fight and didn't get aggro. I was also using Strength of Void (sucks but it's enough for one taunt and tank was oop), Chaotic Maelstrom, Torment of Shadows and Curse of Null. I tried nuking at the start of the fight but didn't like the results. I have no idea if it was doing any good but it gave me something to do other than complain about mob noxious mitigation. <div></div>

Tanatus
06-24-2005, 08:20 PM
<P>Folks you missing several major points.</P> <P>a)<STRONG> Master 1</STRONG> Vullian Interence is <STRONG>12</STRONG> point skill reduction</P> <DIV>b)<STRONG> Adept 1</STRONG> VI is<STRONG> 4</STRONG> point</DIV> <DIV> </DIV> <DIV>c) <STRONG>Adept 3</STRONG> VI is something in between I guess </DIV> <DIV> </DIV> <DIV>Let say mob is lvl<STRONG> 54</STRONG> which mean skill lvl of such mob is <STRONG>270</STRONG> so what happend if you lower mob skills by <STRONG>12 </STRONG>so mobs skill become 258 which is ...... lvl <STRONG>51.5 </STRONG>and lvl 51.5 mob limited by in thier abilities by lvl 51....</DIV> <DIV> </DIV> <DIV>Hate with this spell indeed VERY high but not THAT high as some authors trying to impose. I firmly telling you even 2 warlock is enouth to spread hate deep enouth to not pull agro. Heck I was the ONLY warlock who casted VI on new and upgraded Cursed (now he lvl 57) and guess what? I manage agroed him only then been around 30% health left (and of course aside of chain casting VI I was doing massive nukage)</DIV> <DIV> </DIV> <DIV>Btw once mob runned out of power you can stop use this spell</DIV>

Kven
06-24-2005, 10:37 PM
<P>The worst part about this spell is it's almost useless on raids:</P> <P> </P> <P>Most mobs are at least 54+ even rendering the 3 levels of the Master I useless since every spell can be cast at 51.</P> <P>It may drop damage a little bit due to 'casting level' scaling (which will change soon heh).</P> <P> </P> <P>The good part is, interrupt.  That's about it though <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>

Atiger
06-24-2005, 11:45 PM
<P>This spell is awesome.</P> <P>It is the very first spell I cast. I wait a few seconds for tank to get initial agro, then throw this spell on then roll into debuff and Choatic Maelstrom followed by NUKES. By casting it as my first spell, it reduces the chances of pulling agro immensly.</P> <P>Craz</P> <P>47 Human Warlock, Mistmoor</P>

Tanatus
06-25-2005, 12:39 AM
<DIV>But of course interupt casting is a reason why this spell rocks so much ...</DIV>

Korpo
06-25-2005, 03:13 AM
<P>Other classes (shamans?) have similar spells that lower their effective level by a bit, and if you can get enough different classes doing it you <U>can</U> prevent mobs like Drayek from being able to IC. Whether it's worth it or not, is up for debate. Drayek isn't all that hard, even when he's IC'ing like mad.</P> <P>I don't think there are enough debuffs in the game to get the lvl 57 mobs down under 50, and you'd need a whole lot of adept3 and master1 users to get the 54 mobs under 50, but it can be done. Again, whether it's worth it to get the mob down that low to stop them from IC'ing or devastationing for a minute or two, when you could just be nuking, that's up to you and how you raid.</P>

Hennyo
06-25-2005, 09:20 PM
Ok this spell is good and it can be used safely if you have good cooperation in your raid, heres how we use i use it; I raid with 2 other warlocks other than myself and we all start off on a aggro gaining contest, we use VI, devestation and our other aoe's and BG and our big nukes, pretty much everything we can to get aggro, now we make sure that we dont canncel out our spells by each of us having a set pattern and macros to tell each other what spells were casting, now how do we not die? Well thats the simple part dark nebula, 4.5 sec aoe epic stun, this spell is awsome btw, so we can have all the aggro we want because main ^^^ are stuned and all the ^^ and less are under BG. Now after all our big aggro spells are waiting on recast timers we let dark nebula go down and then the mob comes after someone, but by this time weve all backed way up, and have tartons wheel rdy. Now heres a really nice thing, tanks have this 1 time every half hour move to instantly have the most aggro in an encounter, now what makes this cool is we've set the tank up to get more aggro than we'll probally ever be able to get again in the fight, tho sometimes near the end we still get aggro but for the most part we can spam our nukes without fear from here on out in the battle. I would have to admit this dosent work every time, but it works over half the time so we still consider it effective. <div></div>

Shadow
06-25-2005, 10:38 PM
<DIV><FONT size=2><FONT face="Courier New">I use this everytime my guild is raiding a caster epic mob (Arch Lich, Brixx Braxx Borxx, etc...). When Vulian Interference is up, it will take away any caster epic mobs main nuke (Ice Comet, Devastation, Nil Distortion, etc...). Their are ways to keep this spell up for the whole fight if you know how to manage your aggro. Just casting Dark Nebula for the first 30 seconds, then sending the first Vulian Interference works for me. Always keep your maintained spell bar up so you can see when it is about to drop. One more thing... if it gets resisted, don't cast it again right away. Wait 20-30 seconds before sending a second one.</FONT></FONT></DIV>

Ci
06-26-2005, 06:01 AM
<span><blockquote>Tanatus wrote:<p>Folks you missing several major points.</p> <p>a)<strong> Master 1</strong> Vullian Interence is <strong>12</strong> point skill reduction</p> <div>b)<strong> Adept 1</strong> VI is<strong> 4</strong> point</div> <div> </div> <div>c) <strong>Adept 3</strong> VI is something in between I guess</div></blockquote>They are all 4 points... Could post screenies of it, but Im lazy</span>

Panad
06-27-2005, 08:00 AM
If a wizard catches aggro during the fight I use VI to get the aggro on me so everyone thinks "woah, that warlock out-aggroes/damages a lvl * tank and a lvl * wizard. j/k <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Use VI to pull aggro sometimes, not very often though, just when I feel like it, it's kinda interesting. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> It's also a nice rescue spell if one of the healers get aggro, just cast VI and you'll take the aggro from him on you - he/her can rez you afterwards. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <div></div>

Tanatus
06-27-2005, 11:42 PM
Cine - send tell deymoss.nektulos he have M1 VI and it IS 12 points <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Ci
06-29-2005, 02:18 PM
I got the master 1 too... 4 lvls<img src="http://davh.dk/div/Unavngivet.JPG"><div></div>

Ker
06-30-2005, 08:51 PM
<DIV>Gotta back up Cine here...it's worthless in its current form.  It does nothing but generate ridiculous hate, and I have the Adept 1 which also does 4...</DIV> <DIV> </DIV> <DIV>Waiting 20 secs for someone to build enough aggro for it to be used is 4000 damage (conservative) wasted.</DIV> <DIV> </DIV> <DIV>Don't bother.</DIV> <DIV> </DIV> <DIV><STRONG>Oberin</STRONG></DIV> <DIV><EM>Keepers of the Faith</EM></DIV> <DIV>Guk</DIV>

WaachBack
07-01-2005, 05:50 PM
<DIV>The spell is bugged, no matter what lvl you have it upgraded to, its still the same. : </DIV>

sAs-Bartleby
09-07-2005, 05:43 PM
We killed Vision of Vox yesterday after some trys. All the mages were resisted at the beginning. Nobody from the 8 mages could do one single damage point. After casting VI we made damage and i didn´t get the aggro. Ok, i was in the 2nd position of hate but it worked well.

Kven
09-07-2005, 06:58 PM
<DIV><BR> <BLOCKQUOTE> <HR> sAs-Bartleby wrote:<BR>We killed Vision of Vox yesterday after some trys.<BR><BR>All the mages were resisted at the beginning. Nobody from the 8 mages could do one single damage point.<BR><BR>After casting VI we made damage and i didn´t get the aggro.<BR>Ok, i was in the 2nd position of hate but it worked well.<BR><BR><BR> <HR> </BLOCKQUOTE><BR>Total coincidence.</DIV> <DIV> </DIV> <DIV>VI has nothing to do with dropping resistances / spell avoidance.</DIV>

Crono1321
09-07-2005, 11:50 PM
<span><blockquote><hr>Kvenau wrote:<div> <blockquote> <hr> sAs-Bartleby wrote:We killed Vision of Vox yesterday after some trys.All the mages were resisted at the beginning. Nobody from the 8 mages could do one single damage point.After casting VI we made damage and i didn´t get the aggro.Ok, i was in the 2nd position of hate but it worked well. <hr> </blockquote>Total coincidence.</div> <div> </div> <div>VI has nothing to do with dropping resistances / spell avoidance.</div><hr></blockquote>Correct, it drops effective casting level.  The only raid my guild uses VI on is Arch lich and co.  (F U MAKUDO AND SHAKUDO).  For some reason we do much better with it than without.  I can keep this spell up most of the battle while pretty much chain casting and I do not pull aggro or die once.  On the average raid I hit around 200-275dps.</span><div></div>

sAs-Bartleby
09-19-2005, 06:28 PM
Before LU13 Vu has lowered all levels by 4 point. So the mob was lowered from 55 to 54,2. And i could only say, Bevor i have casted this spell. Most of all spells were resisted and afterwards they hit. But now after LU13 we do have something totaly different.

Kven
09-20-2005, 12:42 AM
<BR> <BLOCKQUOTE> <HR> sAs-Bartleby wrote:<BR><BR>Before LU13<BR><BR>Vu has lowered all levels by 4 point.<BR>So the mob was lowered from 55 to 54,2.<BR><BR>And i could only say, <BR>Bevor i have casted this spell. Most of all spells were resisted and afterwards they hit.<BR><BR><BR>But now after LU13 we do have something totaly different.<BR><BR><BR><BR> <HR> </BLOCKQUOTE> <P><BR>The mob's CASTING SKILLS were lowered, not ITS level.</P> <P>Your ease of landing spells once casted was PURE COINCIDENCE.</P> <P>That is all.</P>