View Full Version : Question on stamina
Myzyri
06-05-2005, 08:06 PM
Since we are essentially capped on intelligence at 200 other then intelligence and power how much interest should be placed in stamina? I was looking at a hex doll and making one of my rings the T5 rare stamina imbued ring to up the stamina/hit points. Good idea or a bad idea? Also what is the ratio of hit points to stamina point? Is it 1 to 1, 5 to 1 ie 1 point of stamina should give me how many hit points? Also a good idea on non raid quality loot that I should be acquiring? Already have eyepatch, GEBs, FBSS, and Stein in the works....wondering about the other areas. Thanks, Myzyri Oneaux Warlock level 44 AB server Leader of Magnus Opus <div></div>
Max122
06-05-2005, 11:43 PM
I would keep the int at 200ish if you can replace stamina for intelligence i would do it more hps is always a good thing. Will last longer on ae's from raid mobs and such.
Myzyri
06-07-2005, 05:27 AM
What would you increase more....stamina or agility? Stamina would help with AEs for sure but I'm hearing alot of people say agility as well...less chance to get hit as any hit pretty much kills us at higher levels. <div></div>
maddawg138
06-07-2005, 09:56 AM
<BR> <BLOCKQUOTE> <HR> Myzyri wrote:<BR>What would you increase more....stamina or agility? Stamina would help with AEs for sure but I'm hearing alot of people say agility as well...less chance to get hit as any hit pretty much kills us at higher levels.<BR><BR> <BR> <HR> </BLOCKQUOTE><BR>unless you end up tanking something(which i highly doubt) i dont see why any caster would choose agility....STA and INT are the best things to go for as a caster
Myzyri
06-08-2005, 12:19 AM
<P>The reasoning behind the high agility was higher avoidance....if a mob swings 6 times and you get hit once for 1500 hit points its better then lower agility have 2500 hit points but get hit 2 times for 1500 damage.</P> <P> </P> <P>I can remember in EQ1 people would do all kinds of studies on hit points/armor/agility/ you name it to factor in the 'best' stats to go for. I haven't seen that much in EQ2.</P>
Max122
06-08-2005, 05:05 AM
The thing is on raid type mobs if you do get aggro you are dead there is no way to avoid that. On group mobs yeah you can get saved but best bet there is to stun hope tank gets aggro.
Ranvi
06-08-2005, 06:22 AM
<DIV>Go with sta. No raid mob kills us in a hit, believe me. I have tanked for 10-30 secs in some instances such as the blob things in zek instance, shakuto/makuto, etc. Sta = hp = more opportunity to canni, as well. </DIV> <DIV> </DIV> <DIV>Agility adds to your avoidance...not your mitigation. If raid mobs could kill you in one hit...then agi would still not help you really because your avoidance would never be high enough to dodge a raid mob's attack more than once or twice (at most). And avoidance from agility got nerfed a while back anyway.</DIV> <DIV> </DIV> <DIV>But raid mobs won't kill you in a hit. And you pretty much won't be dodging them. So push up that sta because that way you can take more of those inevitable (if you can't avoid getting aggro) hits.</DIV> <DIV> </DIV> <DIV>Goodluck:smileyhappy:</DIV>
<DIV>Well I don't know about raid mobs killing you in one hit. I'm a lvl 41 Warlock and attacked Dreadwake which is yellow triple arrow up lvl 45 epic and yes, it did kill me in one hit.. rather easily. And if not in one hit, then two for sure. </DIV>
Tanatus
06-08-2005, 11:13 PM
<DIV>Sta soft capped at 200 and hard capped at 400 bear this in mind...</DIV> <DIV>I'd say go with agi +-100-200HP wont save but better avoidance might but once again Agi soft capped at 150. Plus we never know how good will be int after new combat changes....</DIV> <DIV>So buttom line I'd have several set of gear for different situations - max avoidance, max int, max HP and max resistance</DIV>
SilentSam
06-08-2005, 11:30 PM
<DIV><BR> <BLOCKQUOTE> <HR> Weaser wrote:<BR> <DIV>Well I don't know about raid mobs killing you in one hit. I'm a lvl 41 Warlock and attacked Dreadwake which is yellow triple arrow up lvl 45 epic and yes, it did kill me in one hit.. rather easily. And if not in one hit, then two for sure. </DIV><BR> <HR> </BLOCKQUOTE><BR>LOL. I had an almost similar dreadwake experience....and the reason i survived I think was due to my high AGI. I'm a ratonga so its naturally high, plus I am wearing some good AGI boosting gear (I think my AGI is around 100 at level 44). Dreadwake popped up, smacked me once for about 90% of my health, i dodged his next two attacks and was able to make it out in one piece.</DIV> <DIV> </DIV> <DIV>So I do find high AGI helps out in the day to day life of a warlock...though I must admit that I don't have a ton of experience vs Raid mobs. </DIV> <DIV> </DIV> <DIV> </DIV>
Ingra
06-09-2005, 09:22 PM
<FONT color=#999966>Someone mentioned that STA would help with AE's and I'm confused as to why that would be. Would someone be kind enough to explain that to me?</FONT>
Ranvi
06-09-2005, 10:01 PM
<DIV><BR> <BLOCKQUOTE> <HR> Ingrata wrote:<BR><FONT color=#999966>Someone mentioned that STA would help with AE's and I'm confused as to why that would be. Would someone be kind enough to explain that to me?</FONT> <BR> <HR> </BLOCKQUOTE></DIV> <DIV>A lot of the guilds in EQ2 that have been raiding for 2-3+ months now have most (or all) of its members' spells adept 3 or better. This enables the guild to just stay in the AE range of mobs such as VoV, Darathar, Venekor, etc. and dps the whole time (where previously guild had timers for the AE and moved all but the MT group in and out of the AE range). The dot part of these mob's AE is whats nasty...so having more hp will make sure you don't die off from the AE's initial hit (this won't happen don't freak hehe) or the first tick of dot before the healer lands the spell.</DIV>
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