View Full Version : Warlocks only class without "emergency" ability?
I was talking in group last night and to my surprise it seems most other classes have some kind of last-ditch emergency spell or ability (evac, fast-heal, etc). I had to admit that my emergency ability seemed to be "die". Are warlocks uniquely without this type of skill?
Flachett
04-02-2005, 02:35 AM
kinda seems that way doesnt it?
Effie
04-02-2005, 02:38 AM
<P>Guardian/Berserker? Summoner? Coercer? </P> <P>Not sure, but I don't think any of those classes have one... what about mystics or defilers?</P>
Crono1321
04-02-2005, 03:53 AM
<DIV> <DIV>Shamans get instant ward. Chanters get to mez while running I believe.</DIV></DIV>
<P>My last-ditch emergency spell right now is called "Dark Distortion and pray they die" :smileyvery-happy:</P> <P>Seriously, I just bought a nuke-imbued ash wand, basically that gives me an emergency power-free nuke although its not instant-casting. Kind of expensive still because they're a novelty, but it's great to have.</P> <P> </P>
TheBladesCaress
04-02-2005, 02:32 PM
Warlocks emergency is Stun and run <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />. <div></div>
CloakV
04-02-2005, 06:23 PM
<div></div>Good lord, I know I'm going to get one stared for this but. We already get the best nukes and spells and we gota significant leg up in the major warlock/wizard patch. Some of the classes have real problems (mostly scout classes) I can't beleive that warlock players are now complaining about not being able to use evac. Whats next heavy armour and healing spells? I certainly wouldn't trade my warlock for a wizard just for the evac. As one poster mentioned stun and run. If soloing this works just fine. In a group someone else has evac, thats what the scouts are for, as god knows they have very little else to offer at the momment. <div></div><p>Message Edited by CloakVai on <span class=date_text>04-02-2005</span> <span class=time_text>05:24 AM</span>
Panad
04-02-2005, 09:57 PM
Sure, we got nice damage and all, that's fine. But I was led to believe that Wizards and Warlocks are about the same, just different spell elements and maybe other order of spells etc., but evac is a pretty important and most useful spell and one subclass getting that and the other not getting it is unfair imo. Wizards close to being killed with no chance to run away and stuff - evac. Warlocks close to being killed with no chance to run away - death. Sure, stun - but you can only stun one mob, unless we get an AoE stun some time. I'm 33 atm and haven't got one yet. <div></div>
<BR> <BLOCKQUOTE> <HR> Panador wrote:<BR>Sure, we got nice damage and all, that's fine. But I was led to believe that Wizards and Warlocks are about the same, just different spell elements and maybe other order of spells etc., but evac is a pretty important and most useful spell and one subclass getting that and the other not getting it is unfair imo. Wizards close to being killed with no chance to run away and stuff - evac. Warlocks close to being killed with no chance to run away - death. Sure, stun - but you can only stun one mob, unless we get an AoE stun some time. I'm 33 atm and haven't got one yet.<BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV><FONT color=#33ccff>Fortunatly Panador, this isn't true. Wizards and Warlocks differ greatly as you level up.... We have very fast casting Stuns, with other stunds to back them up. We have the best AE's in the game... you cannot have your cake and eat it too..... the class Wizlock doesnt exsist !!</FONT></DIV> <DIV><FONT color=#33ccff></FONT> </DIV> <DIV><FONT color=#33ccff>If your solo, you should'nt be worried about stunning more than 1 mob... if your grouped then stick to damage and let the others worry about group evac.</FONT></DIV> <DIV><FONT color=#33ccff></FONT> </DIV> <DIV><FONT color=#33ccff></FONT> </DIV> <DIV> </DIV><p>Message Edited by Erowid on <span class=date_text>04-02-2005</span> <span class=time_text>09:17 AM</span>
Wow, I am one starred for asking a question and trying to stimulate what I thought would be a good discussion of tactics. I love my warlock and don't think we are gimped. But I am interested in discussing balance issues, and would like to better learn my class from those more expert.Edit: From this discussion I now better appreciate how fast acting stuns are a relatively unique warlock ability.<p>Message Edited by V4nce on <span class=date_text>04-02-2005</span> <span class=time_text>12:36 PM</span>
Crono1321
04-03-2005, 01:12 AM
#1. Only Kindergarteners care about stars. #2. You usually have a scout or wizard in groups with you so you don't need evac. I'll take The Absolution line anyday over "DEPART" which only has a 10m radius and half the time a wizard doesn't grab 1/2 the team! This also isn't a "emergency ability" like instant heal...its just another spell/combat art. <div></div>
Krarett
04-04-2005, 08:34 AM
<FONT size=4></FONT> <DIV><FONT size=2> <P>Agree! We cant have everything. At this moment, I feel Warlord is very good evenif I am still new to this class - Lv 25. IMO, the balance is done between Wiz & Warlord so far. The remaining should be toward to bug fixing. Eg. El'Arad's Shielding should be base on caster level because it shows it is the an advanced form of Magi's Shielding…</P> <P>In the balancing issue, I guess devs measure by the following at Lv 50:</P> <P>Highest dmg: Wiz</P> <P>Highest dps: Warlord</P> <P>Dmg attrib: Wiz - Elemental</P> <P>Dmg attrib: Warlord - Posion & disease</P> <P>Spec ability: Wiz gets emerg mez & group esc</P> <P>Spec ability: Warlord gets group see invisible</P> <P>Wiz may win in this field</P> <P>Power regen: I am not sure, but I hear so many ppl said Warlord better</P> <P>Armor/equipment: Same</P> <P>Both are dps. Both are fun to play. Choose one by your playing style.</P></FONT></DIV>
Mystiq
04-04-2005, 09:42 AM
<P>And what exactly is a Warlord?</P> <P> </P>
Alfred75
04-04-2005, 09:51 AM
Emergency Ability: Nullmail Hit Nullmail and run like hell. You will be healed for every damage taken until the spell wears off after maybe 30 seconds. Spell reduces warlock's Hate factor, and on the lucky occassion, mobs will immediately stop chasing you if you cast the spell after you aggro them. <div></div>
<DIV><BR> <BLOCKQUOTE> <HR> Alfred75 wrote:<BR>Emergency Ability: Nullmail <BR><BR>Hit Nullmail and run like hell. You will be healed for every damage taken until the spell wears off after maybe 30 seconds. Spell reduces warlock's Hate factor, and on the lucky occassion, mobs will immediately stop chasing you if you cast the spell after you aggro them.<BR> <BR> <HR> </BLOCKQUOTE><BR>Oh please, dont run! If you're in a group and you start running around with aggro you'll only manage to [Removed for Content] everyone else off. If you HAVE to run, run in circles around the group. Running just reduces the dps of all melee people and makes it more difficult for the tank to peel aggro off of you. This is 300x more relevant in raid situations as well. </DIV> <DIV> </DIV> <DIV>But I consider Nullmail our 'oh [expletive ninja'd by Faarbot]' skill as well, its not great but its something, it has saved me before. The other 'oh [expletive ninja'd by Faarbot]' abilities are Tara's/Aura line which is a very nice stun, cast Flashfreeze and then this and you'll having something off of you for 13 seconds total, or off someone else. Then if you're a gnome (and a few other races get this as well) Confusing Bobble =)</DIV> <DIV> </DIV> <DIV>Bony Grasp is a good emergency spell too, though its cast time is long, cast it and back away or run for the hills.</DIV>
Andre
04-04-2005, 11:47 AM
<DIV>I'm for sure will trade evry single "emergency" ability for powerfull insta cast nuke. Imagine 1hour timer for area damage spell that is 3 timea as effective as Devastation... It will be more "lifesaver" for us and out groups as any Evac ever... Is'nt Wrlocks all about damage? In this matter our emergency spell should be in same row <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV> <DIV> </DIV> <DIV>Please don't write "it's rediculous" or somthing in this art. Balance is one thing that was made by SoE and our screams will not change it. I just wish wizzy/warlocks could be pure "Glass canons". And this is main care of their groups to keep them alive. All what warlocks/wizzy should care about - damage output. </DIV>
Ingra
04-04-2005, 12:17 PM
<P><FONT color=#999966>Warlocks do have some very very unique and life-saving spells we can use to help keep us out of trouble.</FONT></P> <P><FONT color=#999966>The only problem is, all of our methods can fail, the mob can resist, we can fizzle it, and if we do we'll die. </FONT></P> <P><FONT color=#999966>I think we desearve a rescue type spell like the other classes have. I very rarely solo so I understand classes like Scouts have extreme benefits including EVAC and Briggands have Burggle.. etc and I think that the 'super evac' abilities should belong to scouts alone. The Wizzard EVAC has like a 10m radius (and I have seen many people left behind hehe) which isn't quite as super as the Scout EVAC.... </FONT></P> <P><FONT color=#999966>I would like to see Warlocks have a spell which can be cast while moving that will cause basically an AE hate reduction, stun, and then invis you and your group members. It would be like time standing still and you and your group memebers would be the only ones able to move around... fun eh? The spell would do the whole 'call for help' so the encounter would break which means no experience or loot, but that's fine since you weren't going to live long enough to enjoy either. :smileyvery-happy: </FONT></P> <P><FONT color=#999966>So, this is my 'wildest dream' spell ... I'm not really concerned in the whole 'that would be too much work and it's never going to happen'... please don't break my heart and tell me my dreams wont come true :smileyvery-happy:</FONT></P> <P> </P>
Sokolov
04-04-2005, 06:26 PM
I would argue that even if DPS was equal between Wizard and Warlock, we are still more effective fight for fight based the varied secondary effects we have on many of our spells. I would actually love to see significantly more of these effects and would be entirely willing to give up DPS for it.
Latnam
04-04-2005, 06:30 PM
<DIV>I do what most others above say, just stun and run like hell. Along with slapping my J-boots on and burning my powerpool down with sprint. If I'm lucky I'll drop Paralyzing Fear on the mob. Multiple's...just run.</DIV> <DIV> </DIV>
BaronVonPitviper
04-04-2005, 06:33 PM
<BR> <BLOCKQUOTE> <HR> Sokolov wrote:<BR> and would be entirely willing to give up DPS for it.<BR> <HR> </BLOCKQUOTE>No way in hell would I ever willing give up any DPS at all. The class is developing exactly how I wish it would. Need something killed in a hurry, call a warlock. I think you should be taken out back behind the tower of arcane science and be flogged for that comment bro.<BR>
Sokolov
04-04-2005, 06:48 PM
<BR> <BLOCKQUOTE> <HR> BaronVonPitviper wrote:<BR><BR> <BLOCKQUOTE> <HR> Sokolov wrote:<BR> and would be entirely willing to give up DPS for it.<BR> <HR> </BLOCKQUOTE>No way in hell would I ever willing give up any DPS at all. The class is developing exactly how I wish it would. Need something killed in a hurry, call a warlock. I think you should be taken out back behind the tower of arcane science and be flogged for that comment bro.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>This is the type of "development" that eventually led to CCH(chain complete heal), 80% slows and wizards critical nuking 27 times in a row on EQLive. Granted, this is EQ2, but we have be careful about what we wish for.</P> <P>As for my specific comment, it was simply my personal opinion on our class. I'd like to see nukes that lower mitigation on mobs, more stun/dots, etc. Afterall, what's the point of being poison/diseased based if all we are doing is damage anyway? It is also more fun to use all abilities at hand. It would've been lovely if at any given time I can choose from 3 different nukes that do the same DPS but have differing secondary abilities. Instead, at this point if Nil D is up and I won't aggro, I am using that, for the most part.</P> <P>Also, giving up DPS doesn't necessarily mean getting nerfed. If I had the option to drop my DPS but make sure my group lives to fight another day, I am going with the live option. Hence by I cast Dark Pillaging as soon as I see an add - I could have nuked instead and killed the first mob faster. But I BELIEVE that by giving everyone 130+ power over the next 60 seconds is more beneficial in the long run - thus I give up DPS.</P>
Raminicus
04-04-2005, 07:32 PM
<BR> <BLOCKQUOTE> <HR> Sokolov wrote:<BR><BR> <BLOCKQUOTE> <HR> BaronVonPitviper wrote:<BR><BR> <BLOCKQUOTE> <HR> Sokolov wrote:<BR> and would be entirely willing to give up DPS for it.<BR> <HR> </BLOCKQUOTE>No way in hell would I ever willing give up any DPS at all. The class is developing exactly how I wish it would. Need something killed in a hurry, call a warlock. I think you should be taken out back behind the tower of arcane science and be flogged for that comment bro.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>This is the type of "development" that eventually led to CCH(chain complete heal), 80% slows and wizards critical nuking 27 times in a row on EQLive. Granted, this is EQ2, but we have be careful about what we wish for.</P> <P>As for my specific comment, it was simply my personal opinion on our class. I'd like to see nukes that lower mitigation on mobs, more stun/dots, etc. Afterall, what's the point of being poison/diseased based if all we are doing is damage anyway? It is also more fun to use all abilities at hand. It would've been lovely if at any given time I can choose from 3 different nukes that do the same DPS but have differing secondary abilities. Instead, at this point if Nil D is up and I won't aggro, I am using that, for the most part.</P> <P>Also, giving up DPS doesn't necessarily mean getting nerfed. If I had the option to drop my DPS but make sure my group lives to fight another day, I am going with the live option. Hence by I cast Dark Pillaging as soon as I see an add - I could have nuked instead and killed the first mob faster. But I BELIEVE that by giving everyone 130+ power over the next 60 seconds is more beneficial in the long run - thus I give up DPS.</P><BR> <HR> </BLOCKQUOTE><BR>And because of your way of thinking, Sokolov, you should move over to Antonia Bayle and join my guild. We can run around with a Tank, Healer, and 4 Warlocks. C'mon, you know you wanna!
Sokolov
04-04-2005, 07:56 PM
<P>A tank? I am disappointed <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>Hehe, joking aside, on EQLive I did like to run around in all caster groups with the motto of "No slow, no mez, no melees!" Course, this meant we had to stay out of PoP for the most part (aggro kiting in Valor was fun for awhile tho).</P>
BaruMonk
04-04-2005, 08:44 PM
<span><blockquote><hr>Sokolov wrote: <blockquote> <hr> <hr> </blockquote> <p>...</p> <p>I'd like to see nukes that lower mitigation on mobs, more stun/dots, etc. ... </p> <p>If I had the option to drop my DPS but make sure my group lives to fight another day, I am going with the live option. </p>...<hr></blockquote> So, what you're saying is... you prefer the Wizard style of play, with less DPS and more utility than Warlocks, right? So... play a wizard. AFAIK, it's that simple. Don't ask the devs to change the class you are to make it more like another one -- the differences are there for individuality. I have a core group of friensd I group with, and they're buffers, so I want to dish out as much DPS as possible, since they've got the other stuff covered. That's why I'm a Warlock, not a Wizard, and I'm happy with my choice.</span><div></div>
Crono1321
04-04-2005, 09:45 PM
<span><blockquote><hr>BaruMonkey wrote:<span><blockquote><hr>Sokolov wrote: <blockquote> <hr> <hr> </blockquote> <p>...</p> <p>I'd like to see nukes that lower mitigation on mobs, more stun/dots, etc. ... </p> <p>If I had the option to drop my DPS but make sure my group lives to fight another day, I am going with the live option. </p>...<hr></blockquote> So, what you're saying is... you prefer the Wizard style of play, with less DPS and more utility than Warlocks, right? So... play a wizard. AFAIK, it's that simple. Don't ask the devs to change the class you are to make it more like another one -- the differences are there for individuality. I have a core group of friensd I group with, and they're buffers, so I want to dish out as much DPS as possible, since they've got the other stuff covered. That's why I'm a Warlock, not a Wizard, and I'm happy with my choice.</span><div></div><hr></blockquote> EXACTLY. Thank you.</span><div></div>
Latnam
04-05-2005, 02:02 AM
Well put Barumonkey. If you were on the Befallen server, would buy ya an ale or 3.
FilanFyretracker
04-05-2005, 05:17 AM
Manaburn! anyone who played EQ1 would know this spell owned because it got whined into uslessness <div></div>
Alfred75
04-05-2005, 07:57 AM
<span><blockquote><hr>Sepp wrote:<div> <blockquote> <hr> Alfred75 wrote:Emergency Ability: Nullmail Hit Nullmail and run like hell. You will be healed for every damage taken until the spell wears off after maybe 30 seconds. Spell reduces warlock's Hate factor, and on the lucky occassion, mobs will immediately stop chasing you if you cast the spell after you aggro them. <div></div> <hr> </blockquote>Oh please, dont run! If you're in a group and you start running around with aggro you'll only manage to [Removed for Content] everyone else off. If you HAVE to run, run in circles around the group. Running just reduces the dps of all melee people and makes it more difficult for the tank to peel aggro off of you. This is 300x more relevant in raid situations as well. </div> <div> </div> <div>But I consider Nullmail our 'oh [expletive ninja'd by Faarbot]' skill as well, its not great but its something, it has saved me before. The other 'oh [expletive ninja'd by Faarbot]' abilities are Tara's/Aura line which is a very nice stun, cast Flashfreeze and then this and you'll having something off of you for 13 seconds total, or off someone else. Then if you're a gnome (and a few other races get this as well) Confusing Bobble =)</div> <div> </div> <div>Bony Grasp is a good emergency spell too, though its cast time is long, cast it and back away or run for the hills.</div><hr></blockquote>Hey Journeyman Did I even mention in my post that I am referring to the use of Nullmail during grouping? In any case, if you are in a group, don't even run in circles. Just stay where you are and hope for the best. If you run in circles, tanks have problems targeting your mob, healers have problems healing you (oor) and you put the whole group into lag frenzy. Secondly, don't use Tara's/Aura line purely as an escape routine. If you use it, yell before you run or else there is a big bug that the mob will pop right on top of your head when stun wears off. Best use of tara/aura line is to Flashfreeze, Aura, Bony Grasp, yell and run. ~Master Poster~</span><div></div>
Weekst
04-05-2005, 12:20 PM
<DIV><B>Warlock </B>Putrid Cloud noctivagance 22 65 0 Short Stun effect to an enemy as well as dealing instant Poison damage to it and surrounding encounter members.</DIV> <DIV> </DIV> <DIV>Is effectively a short AE stun that we get at level 22.</DIV><p>Message Edited by Weekster on <span class=date_text>04-05-2005</span> <span class=time_text>01:20 AM</span>
Putrid Cloud isn't an AE stun. It's an AE DD that also stuns the mob you are targetting when you cast it. <div></div>
Travit
04-05-2005, 04:03 PM
<DIV>Paralyzing Fear I think would fall in this category and combined with stuns it can get you away.</DIV>
Sokolov
04-05-2005, 05:28 PM
<BR> <BLOCKQUOTE> <HR> BaruMonkey wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Sokolov wrote:<BR><BR> <BLOCKQUOTE> <HR> <BR> <HR> </BLOCKQUOTE> <P><BR>...</P> <P>I'd like to see nukes that lower mitigation on mobs, more stun/dots, etc. <BR>...<BR></P> <P>If I had the option to drop my DPS but make sure my group lives to fight another day, I am going with the live option. </P>...<BR> <HR> </BLOCKQUOTE><BR>So, what you're saying is... you prefer the Wizard style of play, with less DPS and more utility than Warlocks, right? So... play a wizard. AFAIK, it's that simple. Don't ask the devs to change the class you are to make it more like another one -- the differences are there for individuality. I have a core group of friensd I group with, and they're buffers, so I want to dish out as much DPS as possible, since they've got the other stuff covered. That's why I'm a Warlock, not a Wizard, and I'm happy with my choice.<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P><BR>Actually, that is not what I am saying. Interestingly enough, wizards also say they are the ones who should have more raw DPS and less utility and they choose wizards for the style you seem to be advocating warlocks for. The point is this is just what SOE ended up designing, our preconcieved notions of whether Warlock or Wizard leans more towards utility has little to do with the actual spell lines. Unless of course you somehow knew beforehand how it was all gonna play out. You say warlocks are for DPS only, wizards they should be DPS only, who is right? Whatever SOE decides, I suppose. Wizards say exactly that, "I am a wizard, not a warlock, so why do they deal more damage?" </P> <P>I didn't ask anyone to change the class. I simply stated what I'd like.</P> <P>Besides, what I asked for is not emergency utility, which is what is currently in a wizard's spellline. And if you talk to any wizard, they will tell you they aren't very much utility. When I look at the spell lists, I find that generally speaking except for evac and mez, most of their spells lean more towards raw damage, whereas our's are the ones with secondary abilities that do not necessarily directly benefit our own subsequent spells.</P> <P>What I am saying for is not evac, or power feeds. I'd like to see more combat utility, the CHOICE of being able to do something a little different. I mean, we already have stifle and stuns tacked onto our spells. I'd just to see a few more that are scaled with our nukes so I can choose to Stun or Stifle once in awhile.</P> <P>I'm happy with warlock as well, in the DPS department I just think it'd more fun to play if I had more choice in my actions instead of using the largest nuke that is refreshed. But if you started the game when it launched, we weren't DPS (nor were wizards), I mean, we were supposed to be, but frequently got smoked. So what then? The game will change as time goes on. Classes will evolve. You don't have to LIKE my opinions, but that doesn't give you the right to tell me that it is invalid or that your personal vision of the warlock is the only one SOE should follow.</P>
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