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View Full Version : Does INT affect our casting?


Fepp
03-29-2005, 01:37 PM
For a while I didnt bother with my armor at all. Now at level 34 I've been busy shopping and pretty much have a full set of the good bits of D'Morte armor and some of the jewlery.My INT from my own buffs is 181 at the moment and in groups with others buffs is usally around 200-215.Now I've read before that all this INT should help reduce my resists, but so far I have seen little evidence of this.Other than increase power, does anyone know if INT actually does anything to affect our cast?Thanks,<p>Message Edited by Fepple on <span class=date_text>03-29-2005</span> <span class=time_text>08:38 AM</span>

maddawg138
03-29-2005, 02:01 PM
so far from what ive seen myself i havent seen anything other than the power pool go up. also look at stamina as well on items since that gives you more HP which means you wont die in one hit...itll be two <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Deathspell
03-29-2005, 02:09 PM
If you move the cursor over your Intelligence then it says "The more intelligence the more power the mage has". So, I purchased some D'Morte things. I've like 174 INT and 206 in a group. The INT is so high, but the other stats are extremely low (<50) that I'm doubting if this is good. With my other outfit I had less INT but overall more and better stats. I really don't know if it's good to max out one thing <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I feel weaker in a way. <div></div>

Fepp
03-29-2005, 02:16 PM
<blockquote><hr>Deathspell wrote:I really don't know if it's good to max out one thing <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I feel weaker in a way.<hr></blockquote>Yeah this is what I am worried about now. Am starting to think I'd have been better to aim for higher Power and Health, or even AC!?

Thyri
03-29-2005, 03:53 PM
Depends on how you play and what you do. INT is good as you dont run out of mana that often, and the much better effect, spells cost fixed mana, but you regenerate percentage of your current mana, that means the higher your total INT, the higher your regeneration is, also in combat, i think that is the much more "powerful" part of very high INT values.WIS / STR is definitly a waste, doesnt effect you in any case except you can carry more with high STR ^^AGI is good when you solo often and you arent high enough to be able to keep mobs forever away from you, or when you often get aggro to be able to avoid attacks. (With a real great luck i had aggro over 30 seconds from Arch Lich Udalan yesterday (lvl54+++) and did not get a single hit during this time, avoided all with great buffs on me, (bad that next time he instant killed me ^^ so it was pure luck)

Deathspell
03-29-2005, 04:30 PM
Well, I had a 206 INT when I was Nektropos Castle and I had the impression the mobs were eager to aggro on me first. Despite my high INT I got squashed like a bug with one hit. I didn't even SEE the mob, nobody did, but I was dead before everybody knew what was going on. OK, the mob was lvl 45 or so, and killed our group but I felt so stupid coz I went down in one blow. <div></div>

Thyri
03-29-2005, 04:34 PM
<blockquote><hr>Deathspell wrote:Well, I had a 206 INT when I was Nektropos Castle and I had the impression the mobs were eager to aggro on me first. Despite my high INT I got squashed like a bug with one hit. I didn't even SEE the mob, nobody did, but I was dead before everybody knew what was going on. OK, the mob was lvl 45 or so, and killed our group but I felt so stupid coz I went down in one blow. <div></div><hr></blockquote>lol... that can only have been the deamon that spawns some seconds after you enter the room, its lvl44+++grx2 so i would say it will kill nearly all classes instant that are in there normally <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Fepp
03-29-2005, 04:43 PM
<blockquote><hr>Thyriel wrote:INT is good as you dont run out of mana that often, and the much better effect, spells cost fixed mana, but you regenerate percentage of your current mana, that means the higher your total INT, the higher your regeneration is<hr></blockquote>Okay, so your saying the higher INT helps in two ways:<li>More power reserves<li>Faster regenerationBut this is only because INT increases your power, not as a direct result of your INT, right?Might sound silly to take issue with this, but if your buying items to get your power up you'd probably end up with mostly different items to if you were trying to get your INT up, probably, right? (eg choose +13int over a 10int +25power item)

Thyri
03-29-2005, 05:00 PM
<BR> <BLOCKQUOTE> <HR> Fepple wrote:<BR><BR> <BLOCKQUOTE><BR>But this is only because INT increases your power, not as a direct result of your INT, right?<BR><BR>Might sound silly to take issue with this, but if your buying items to get your power up you'd probably end up with mostly different items to if you were trying to get your INT up, probably, right? (eg choose +13int over a 10int +25power item)<BR> <HR> </BLOCKQUOTE></BLOCKQUOTE><BR> <DIV>Right, INT increases Mana, Mana effects regeneration rate, so having a slot with +3INT is not that good as having +50mana and no INT on that slot.</DIV> <DIV> </DIV> <DIV>For example at lvl50 you get 5 mana per int, and at every level you exactly have a base in combat regeneration of 1% per tick. This means 25 INT increases reg per 1 INT per tick. At lvl46 with good buffs and good equipment ill have around 320 INT, which is roughly 13 more reg per tick. I would say a bad equiped mage with no Illu in group has around 150 INT, which is then around 9 lesser mana per tick. Doesnt sound that much but thats nearly half of Robe of Invoker reg, in a longer fight this is for sure a difference, not a huge effect but a very good addition to Reg procs, mana rings and so on.</DIV> <DIV> </DIV> <DIV>I have not tested it exactly, will do so tonight as im not sure if mana reg is based on Base Power Pool or current Power Pool, but im pretty sure its current one.</DIV> <DIV>I think my normal mana pool is around 2800, that should be 28 mana incombat reg per tick, being very good buffed i think best i remember so far was 3700 mana, in effect 37 mana per tick, additional comes 20 mana Robe of Invoker. With best Equipment that i know of, i could reach without Illu Buffs additional 18 per Tick from a fabled Wrist i saw droping, Efreeti Boots afaik 20 reg, Prismatic Weapon 55 reg, and im pretty sure there are also some very rare ring or necklaces having mana reg procs.</DIV> <DIV>So with things i know of i could reach 141 reg in combat without an illusionist, then with Illu a very nice incombat reg of around 220 mana per tick. I would say even a wizard wont know then what to do with all his mana <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

Fepp
03-29-2005, 05:54 PM
Okay, thanks for the details explination.So in answer to my own question: The only use of INT is to give you more POWERAnyone else think this is a bit crap?

Bup
03-29-2005, 06:09 PM
<i>For example at lvl50 you get 5 mana per int, </i>This is inaccurate.  I am lvl 50 and when I equipped a +12int hex doll, I received 40 more power.  My int went from 194 to 206. <div></div>

Thyri
03-29-2005, 06:20 PM
as mentioned above it seems like more then 200 INT is not that effective as it is under 200 int...

Thyri
03-30-2005, 03:08 PM
Ok Ill did some little testing yesterday, its hard to get complete useful data (and i dont had the time to get to some lvl20 mobs to test it out without getting hit). What i mentioned is, selfbuffed nearly 2800 mana, regeneration in combat with Robe of Invoker exactly 50 mana per tick, so based on the proc description this would be 30 mana per tick. Maybe i misslooked a little, as said it was a quick test and i had plenty of time. But it shows me that i was right, and mana regeneration seems to be based on your current full buffed mana pool. Based on this i would say, some may think INT is crap then when its only more mana and more reg, but on high level raids, and dangerous situations like Return to Nektropos, every point of mana that regenerated during combat is weightful.