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View Full Version : Nil Crystals and Spell level


Mal
03-29-2005, 07:21 AM
<DIV>What is the use of giving me a spell at level 25 that creates Nil Crystals which are TEMPORARY - NO TRADE when i don't have any spells at this level to use them? Wouldn't it make more sense to make the Suffocating breath a 60% spell and then maybe a spell that uses one the next level? Just seems odd to me that we have this spell and then can do absolutely nothing with the crystals for at least another few levels.</DIV>

Crono1321
03-29-2005, 09:56 AM
Shhh...never question the way of the warlock!  Abhorrent gift is the [expletive ninja'd by Faarbot] when you get it. <div></div>

Latnam
03-29-2005, 09:50 PM
It makes as much sense as a Provisioner getting to a skill level for the final combine, but one of the sub components is 3-4 levels later.  No that would be logical.  Quick get the ill-logical bat, and beat it senseless.

Effie
03-29-2005, 10:12 PM
<P>Just ignore them or delete them. They will poof when you log off anyway. They stack up to 50 so even if you're short on bag space you don't have to delete the very often.</P> <P> </P> <P>Besides that, the crystals also make roleplay sense in that you are cursing a mob, stealing a portion of it's <EM>essence</EM> and if they happen to perish while under the influence of your curse, you get to keep the essence... seeing as you just learned the curse it makes sense that you lack the knowledge of what to do with these crystals... it will take your warlock some time to figure out how they can use the stolen essence to their benefit.</P>

Effie
03-29-2005, 10:13 PM
<DIV><BR> <BLOCKQUOTE> <HR> Latnam wrote:<BR>It makes as much sense as a Provisioner getting to a skill level for the final combine, but one of the sub components is 3-4 levels later.  No that would be logical.  Quick get the ill-logical bat, and beat it senseless. <BR> <HR> </BLOCKQUOTE><BR>Nah, that would be like getting nil crystals 3-4 levels after you get Abhorrent Gift. :smileyindifferent:</DIV>

Andig
03-30-2005, 12:42 AM
<DIV>As it is now, once you need to them to cast certain spells, you just need 1... so I often just save 1 per run.</DIV>