PDA

View Full Version : Anyone else noticed we just got a little nerfed??


Mesme
02-02-2005, 05:16 PM
I guess its not a huge big deal, but I'm getting a lot more resists on spells since the patch.Prior to the Feb 1st patch, my dark distortion, frozen manacles, suffocating breath were landing pretty much 100% on white, yellow and orange mobs (i'm level 30). Yesterday, I was killing the EXACT same mobs in Enchanted Lands and now its more like 75-80%. I can still solo them, but makes it a lot tougher. Also, the root doesn't seem to have as long of a duration, or its getting broken a whole lot easier.Just my observations...

Dae
02-02-2005, 05:23 PM
I very much doubt anything at all has changed. I don't feel I'm getting resisted any more than normal.

Mesme
02-02-2005, 06:12 PM
<DIV>Very Strange,  i'm soling the same turtles, drones, fish, etc  in EL and now i'm getting spell resists where I "Never" did before.  On orange con mobs, I would say I get at least 1 or 2 per pull.</DIV> <DIV> </DIV> <DIV>When you say it hasn't changed,  are you saying that you are not getting any resists or that you have always been getting some resistance.</DIV> <DIV> </DIV> <DIV>Pre-patch, the only time I was getting a resistance was on a "red" conned mob.</DIV>

SilentSam
02-02-2005, 06:12 PM
<DIV>I sorta thought my root was dropping faster than before...but I'm not sure.  I wasn't killing things long enough last night to really make a good assesment.</DIV>

Dae
02-02-2005, 06:31 PM
I'm level 27 and I've always got a fair amount of resists. Even with CoD and FW on the mob. DD and SB seem to be resisted the most. Freeze and root never seem to get resisted much. Honestly it's very rare I'll ever see a root run to its full duration anyway since I always nuke mobs to death rather than waiting all day for DoTs to kill them.

Deathspell
02-02-2005, 06:43 PM
Could it be more spell related now?I haven't tried my Warlock with the new 1-february update yet, but with my Paladin none of my spells got resisted except my personal healing spell. That one got interrrupted 5 times in a row.With the next mob it got interrupted 3 times in a row.You cast any other spell and it goes fine. It was almost as if the mobs knew what spell I was going to use.I also heard that HO's are easier to do, but more resisted now, but not to my experience.

Spag
02-02-2005, 07:40 PM
<DIV>I cant really say as to whether the resists went up or not.  I have not noticed any difference.  But since they adjusted the damage output on our HOs I am much happier.  This has made soloing a bit easier.  I am seeing almost a 2x increase in HO damage.  Previously I did not bother with HOs because I had single DD spells that outdamaged my HOs.</DIV>

Dae
02-02-2005, 07:47 PM
Are you saying that by using "HO, Ice Spike, Ice Spike" we can do more damage than casting two of our higher powered nukes? Unlike other classes we have to use old outdated spells in order to get our HOs to fire.

Spag
02-02-2005, 08:55 PM
<DIV>I am saying that right now Ice Spike is one of my best spells, along with Blaze.  I am no level 30 super nuker yet.</DIV>

Effie
02-02-2005, 09:10 PM
<BR> <BLOCKQUOTE> <HR> Daerv wrote:<BR> Unlike other classes we have to use old outdated spells in order to get our HOs to fire.<BR> <HR> </BLOCKQUOTE> <P> </P> <P>Uhh, just wait a couple of levels (level 30) for your update to Ice Spike. A 14-15 level stretch between direct spell/skill upgrades (below level 30) is pretty much standard.  All classes have times where they have to use outadated skills/spells to trigger HOs.</P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Effie on <span class=date_text>02-02-2005</span> <span class=time_text>11:32 AM</span>

BritishKnight20
02-02-2005, 10:50 PM
<DIV>Same for me, prior to the patch i never had a single resist against dark distortion against the soloable stuff in EL. Now im getting them regularly <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>

Victicu
02-02-2005, 11:25 PM
<DIV>in patch notes didnt it say they increased the stats of lvl 30+ mobs</DIV> <DIV> </DIV> <DIV>maybe that includes their resists</DIV>

!DotU!_{Voltron}
02-03-2005, 12:24 AM
Level 34 Warlock here, and I am noticing alot more resists on same level mobs.

maddawg138
02-03-2005, 03:23 AM
<BR> <BLOCKQUOTE> <HR> !DotU!_{Voltron} wrote:<BR>Level 34 Warlock here, and I am noticing alot more resists on same level mobs.<BR> <HR> </BLOCKQUOTE><BR> exactly the same with me as well...especially the solo wasps in EL

Brig
02-03-2005, 03:40 AM
<DIV>Have noticed a big difference in resists.  I typically solo in Rivervale and occasionally in EL, and I get resisted much more often.  The difference is so easy to see that it took me 3 fights to notice it and ask myself [Removed for Content] am I constantly getting resisted.  I tend to fear kite / nuke, and it makes it MUCH harder when the root/fear is restited or when dark distortion is resisted.  The down time due to taking damage is quite a bit more now.  </DIV>

ArcaofShape
02-03-2005, 04:49 AM
<DIV>Wow.  I thought I was just having a bad night last night.  I was soloing orcs in Zek as usual, but my root was getting resisted a lot more than usual.  I have adept3 frozen manacles, and one yellow orc actually resisted it every time I casted.  It actually killed me, which surprised me to no end.  I just figured it was a bad night for me, but maybe things have changed if this many warlocks have noticed a similar trend.</DIV>

WaachBack
02-03-2005, 06:27 PM
<DIV>ive noticed this too, thank soe for making us even worse...</DIV>

Mharkonin
02-03-2005, 06:55 PM
<DIV> </DIV> <DIV>Totally agreed.  I'm a 28 warlock and about 1/3 of my roots were being resisted in EL last night.  I had to run for fear of being owned by turtles (31, yellow)!  Well, I guess the solo caster was a thing of the past....</DIV>

Thyri
02-03-2005, 07:29 PM
<blockquote><hr>Victicus7 wrote:<DIV>in patch notes didnt it say they increased the stats of lvl 30+ mobs</DIV><DIV> </DIV><DIV>maybe that includes their resists</DIV><hr></blockquote>exactly that i think is the case. And its not a nerf in my eyes, thats for all classes, and to say the trueth 30+ mobs where way to easy. Even a 30 SK is only very close (pre patch) able to solo orange solo mobs in EL, whilst i can easily nuke 2 or 3 of them at once without any problems. The change is good in my eyes, i want challenges and not like D2 running round spamming spells

ericb1
02-03-2005, 07:29 PM
<blockquote><hr>WaachBack wrote:<DIV>ive noticed this too, thank soe for making us even worse...</DIV><hr></blockquote>It's not just warlocks. It's any spellcaster. Resists are up on everyone.

Epheli
02-03-2005, 08:13 PM
<DIV>I was finishing up old quests and some writs, and I noticed a signicant change in amount of resists, and that's on grey mobs. Even got frequent resists on mobs that are 13 lvls lower then me.   I don't mind the occasional resist on exp mobs, that would be expected.  But i've also noticed on exp mobs the dmg im doing is much much lower due to dd's not hitting even close to max 90% of the time.</DIV>

BaronVonPitviper
02-03-2005, 09:34 PM
<DIV>When I first read this thread I thought you were all crazy. I too have found the EXACT same MoBs I have been fighting for the last 2 weeks are resisting at an increased rate. I used to get perhaps one resist out of 3 or 4 mobs less than or equal to level 33. Now I am getting perhaps 3 or 4 resists PER MoB.  That is on root, nukes and dots/debuffs. All of my spells. </DIV> <DIV> </DIV> <DIV>Sorry to sound so neanderthal but this change is fricking stupid. </DIV>

Spag
02-03-2005, 09:45 PM
<DIV>This raises the question then, are melee special attacks missing just as often?  If so then its fair across the board, if not then its a nerf for all casting classes.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Oh BTW, does anyone know,  what is the melee equivalent to fizzle?</DIV>

Thyri
02-03-2005, 09:47 PM
<blockquote><hr>Spagma wrote:<DIV>This raises the question then, are melee special attacks missing just as often?  If so then its fair across the board, if not then its a nerf for all casting classes.</DIV><DIV> </DIV><DIV> </DIV><DIV>Oh BTW, does anyone know,  what is the melee equivalent to fizzle?</DIV><hr></blockquote>Yes they do, im very often round with a friend that is 30 assasin, and against for him orange solo mobs he misses a quarter to half of his attacks. And that is prepatch, not sure if that got also bader after patch<p>Message Edited by Thyriel on <span class=date_text>02-03-2005</span> <span class=time_text>05:48 PM</span>

R
02-03-2005, 11:35 PM
<DIV>No it wasn't you, i'm killing the same stuff and the instances of my spells getting resisted have gone up a good 25% or maybe 30% more, i mean all the time, and this is only killing the lvl 31-33 beetles and turles in EL.  They def changed somthing, its rediculous how often i'm getting resisted. So no it wasn't just you, i've seen it to.  Maybe if your in a regular group killing double up arrows its not that noticable, but i can kill 10 turtles in 10 minutes solo and in that many mobs betting at least 1 or two resist each mob, sometimes more.  anyway just wanted to let you know it wasn't you.</DIV>

Kryta
02-03-2005, 11:40 PM
So instead of fixing Sorcs, Sony makes them [Removed for Content] even earlier. Congrats... =/

tennj
02-04-2005, 09:05 PM
<DIV>I noticed a huge difference, my dps dropped even further.  </DIV>

Tiberi
02-05-2005, 04:52 AM
<DIV>Fizzle and resists on many spells dont even wanna play anymore they are a bunch of f'ups if you ask me, </DIV>

Epheli
02-05-2005, 05:46 AM
<DIV>hey tiberous, that FR as in Forsaken Realm on Mith Marr?</DIV>

reba
02-05-2005, 06:29 AM
<DIV>well ummm.. hate to say it but the resist arguement really fall under the same thing as the arguement about app II spells being junk.</DIV> <DIV> </DIV> <DIV>seem to me you call moving things back closer to what they should be, a nerf. most of you complaining about resists are fighting yellows or higher. ummm a white is suppose to be an even fight. not yellow or orange or red. so just like people who complained about people who have crap spells, are now complaining because they can beat a mob that suppose to be tougher then you, and should be a real fight or a long run with your tail between your legs.  </DIV> <DIV> </DIV> <DIV>now the game stinks because they cant just kill whatever they want with out worrying about how tough it is. they actually might need to use some more tactics to win, or fight closer to their level.</DIV> <DIV> </DIV> <DIV>bah flame me but they probably got tired of people soloing things they werent suppose to be able to solo. or people killing group mobs solo. and moved mobs closer to what they should be. yellow and higher means tough. and more resists make it that way im sure. melees have a harder time hitting now btw on higher level mobs. so we arent alone.</DIV> <DIV> </DIV> <DIV>personally i like blues and greens. fast and easy to kill. very little chance of dieing. try it youll live longer, and save a pair of shoes in the process. </DIV>

gpochr
02-05-2005, 11:07 AM
<DIV>Yeah, I'm getting resisted ALOT.</DIV>

Thyri
02-05-2005, 07:46 PM
<BR> <BLOCKQUOTE> <HR> rebaja wrote:<BR> <DIV>well ummm.. hate to say it but the resist arguement really fall under the same thing as the arguement about app II spells being junk.</DIV> <DIV> </DIV> <DIV>seem to me you call moving things back closer to what they should be, a nerf. most of you complaining about resists are fighting yellows or higher. ummm a white is suppose to be an even fight. not yellow or orange or red. so just like people who complained about people who have crap spells, are now complaining because they can beat a mob that suppose to be tougher then you, and should be a real fight or a long run with your tail between your legs.  </DIV> <DIV> </DIV> <DIV>now the game stinks because they cant just kill whatever they want with out worrying about how tough it is. they actually might need to use some more tactics to win, or fight closer to their level.</DIV> <DIV> </DIV> <DIV>bah flame me but they probably got tired of people soloing things they werent suppose to be able to solo. or people killing group mobs solo. and moved mobs closer to what they should be. yellow and higher means tough. and more resists make it that way im sure. melees have a harder time hitting now btw on higher level mobs. so we arent alone.</DIV> <DIV> </DIV> <DIV>personally i like blues and greens. fast and easy to kill. very little chance of dieing. try it youll live longer, and save a pair of shoes in the process. </DIV><BR> <HR> </BLOCKQUOTE><BR> I agree to that, i noticed yesterday (yeah germans got the patch at last), that on white mobs nearly nothing got resisted (not more than before), on yellow ones it was maybe 10%, problems begining at orange ones, where about 30 to 40% was resisted. On "light" red ones it was definitly nearly 70%, and red ones (2 lvl red), it was 99%, in a long fight against those i brought through 1 or 2 hits. Everything the same as it should be, reds are not for being defeated by me, and orange ones need to be a though fight. The thing now is, that groups need to be balanced on level, and its not anymore the best way for us having tank and healer some levels higher to be able to fight orange/red mobs. Also the improved HO is huge, there is a simple sorc/tank/scout HO that deals about 600dmg on lvl33, thats huge damage. And if you take the time not that HOs dont break anymore, study in the 4class combo HO, theres one dealing 1.5k AE damage on lvl33, and one dealing 2 to 3k direct Damage. Thats huge damage doable every 15 seconds, not some nice little 600dmg DD spells, now tactics and HOs are the key to success. Teamplay not single persons outdamaging everyone else.