Log in

View Full Version : Flesh freeze


Batb
01-24-2005, 12:23 AM
<DIV>new lvl 29 spell flesh freeze upgraded stun spell, and a 4second cast time?, totally useless, what were they thinking?,3rd class played into late 20s and 3rd broken stupid class fk this</DIV>

Jequ
01-24-2005, 02:44 AM
Wait antil you get your new area nuke at 35 (or was it 36). It does less damage then the level 20 one but is the same in every other way.SOE you rock!

Thyri
01-26-2005, 07:21 PM
flashfreeze isnt that useless, i tested it a while soloing to find out how good the stun is. I baught an apprentice4 version and tested with the app1 and the app4 then. app1 on yellow/ora mobs stunned them for minimum 4seconds, low chance of breaking when taking damage (opened with flashfreeze and nuked a Dark Dist adept3 right after and the mob was still standing still for nearly 2 seconds.) At App4 on the same mobs it sometimes holded up to 8 seconds, which is extremly usefull when a tank is at dying. Its the combination u have to use, the sorc stifle spell, the fast casting stun and then Flashfreeze, saved more then one time lives with this

Onlinedeck
01-26-2005, 11:48 PM
<DIV><STRONG><FONT color=#0033ff>This line of spell is supposed to be situational.</FONT></STRONG></DIV> <DIV><STRONG><FONT color=#0033ff>It is a stun spell right?</FONT></STRONG></DIV> <DIV><STRONG><FONT color=#0033ff>Say a mob suddenly goes from the tank to the healer.  OK, just cast this spell and stun it for a few seconds.  Sounds logical enough right?  </FONT></STRONG></DIV> <DIV><STRONG><FONT color=#0033ff>But with a 4 second cast time?  I don't think so....</FONT></STRONG></DIV> <DIV><STRONG><FONT color=#0033ff>When fighting group mobs by the time I can get this off the mob is just barely dead.  I could have used a couple of DD's and done more damage that way.  </FONT></STRONG></DIV> <DIV> </DIV>

Thyri
01-27-2005, 12:37 AM
dont think of a warlock being only a damage class, we can combined with all the power and "side" effects of much spells avoid very much damage for a tank, which can be the switch in a fight going to a bad end, when healers are out of power. In Nektropos i was able to prevent a group of 6 mobs from making much damage to the tank until the others had killed them. There are that much spells like our 2 AEs with stun and stifle effect, roots, single stifle spells, single stun spells, debuffs etc, at lvl30 i have enough of those spells to avoid nearly 50 to 80% of the damage mobs do, and Flesh Freeze is another great spell in that line. If you are able to prevent a bossmob of doing damage over some seconds this can switch a fight entirely. Warlock has great tactic abilities, use them and think of them, and not only think of dealing damage and let the tank be the tactician

Kryta
01-27-2005, 12:59 AM
I've NEVER seen Putrid Cloud do any kind of stun effect even at Adept 1. The only times I've used stun (Freeze) are: 1. During solo'ing to stifle - can't do that with a 4 second casting time. Hell, try even casting it w/o getting interrupted for solo.2. If the tank is low on life and the healer needs that extra second or two to get the heal spell off - again, 4 seconds = dead tank.3. If tank loses agro to give the tank a little more time to get agro back - may be of slight use there, if its going to take the tank a while to get agro back, but if thats the case you've got another problem <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />. Also, 4 seconds with agro on a mage is pretty risky.4. Allow me to cast that last DD or root w/o getting interrupted - no way to do that with a 4 second cast time.And like Online is saying, I could have gotten off 2 dd spells during the time I would have spent casting Flashfreeze, which 99.99% of the time is going to be more effective.Way to think things out SOE. =/<p>Message Edited by Krytain on <span class=date_text>01-26-2005</span> <span class=time_text>12:01 PM</span>

Frozen
01-27-2005, 04:53 AM
<blockquote><hr>Thyriel wrote:flashfreeze isnt that useless, i tested it a while soloing to find out how good the stun is. I baught an apprentice4 version and tested with the app1 and the app4 then. app1 on yellow/ora mobs stunned them for minimum 4seconds, low chance of breaking when taking damage (opened with flashfreeze and nuked a Dark Dist adept3 right after and the mob was still standing still for nearly 2 seconds.) At App4 on the same mobs it sometimes holded up to 8 seconds, which is extremly usefull when a tank is at dying. Its the combination u have to use, the sorc stifle spell, the fast casting stun and then Flashfreeze, saved more then one time lives with this<hr></blockquote>Problem is that freeze and stifle doesnt work on monsters lvl35 and aboveBoth upgrades are 4 second casttime

Batb
01-27-2005, 03:47 PM
<DIV>now Im stunned, so people think its ok to go from a 1second cast time for a stun to a 4 second stun?, hands up how many voted for bush again?, no need to answer I already know</DIV>

Dae
01-27-2005, 04:10 PM
4 second cast is 100% unacceptable.- Way harder to cast it if you're getting beaten on.- Most spells take less than 4 seconds to cast so if you see a mob starting cast trying to use a 4 second cast time spell to interupt him is impossible.- The stun breaks if the mob gets hit so it's not something that can be used to mitigate damage.Stuns are nothing but a spell casting interupt if anyone else is damaging the mob. A 4 second cast time makes that job pretty impossible to do.As a side note politics and games don't mix. Keep that stuff off these boards please.

BritishKnight20
01-27-2005, 09:31 PM
<DIV>As it stands the use of the spell is situational, but that doesn't make it useless. I think it gives us MORE of a role in groups. If i can completely negate a mobs DPS in a group situation that makes them me an asset. There have been group scenarios where the use of this spell, putrid cloud, and even freeze have snatched a victory from the jaws of defeat.</DIV>

Batb
01-27-2005, 09:55 PM
<DIV>people keep talking about Putrid cloud, im not debating how good or bad that spell is (I happen to think its one of our best spells), and ofcourse stun spells are usefull in general, the issue here is that at lvl 29 your only new spell is flesh freeze which is a stun that takes 4 seconds to cast, which makes it useless, why?, you can either cast a stun spell in group or solo, in solo its too long to cast if you have an add your dead by the time you cast it on the add, if its single your dead by the time you cast it, option b =your  in group it might have a use but again 4 second is too long with a 30 sec recast, perhaps lower it to 1 sec cast or 1.5 sec and increase the recast to 45sec or 55sec. </DIV> <DIV> </DIV> <DIV>then lvl 30 you get a useless familiar so between 28 and 31 you get spells of no use, this is just another example of very poorly thought out higher level spell progression, we're 3 months into the game (almost) and this obvious issue has not been addresses, only recently have the devs acknowledged similar issues with Furys (ie spells getting worse as you level).</DIV> <DIV> </DIV> <DIV>Theyre already talking tbout mini expansions for cash, in additon to full expansions (at least one this year), is it too much for them to fix fundamental class spell issues first?</DIV><p>Message Edited by Batbat on <span class=date_text>01-27-2005</span> <span class=time_text>08:57 AM</span>

Dae
01-27-2005, 10:07 PM
Putrid Cloud does stun. However it is only a single target stun. The DD component of the spell is AE.You don't just get the familar at level 30. You get Noxious Bolt too, which by all accounts is a decent spell. Annoyingly enough it's one adept I've never been able to find.

Kryta
01-27-2005, 11:55 PM
I realize Putrid Cloud is supposed to be a single target stun, but I've never seen the graphical icon in maintened spells (like Freeze has) ever show up.

CloakV
01-28-2005, 04:12 PM
Well you're right Flash Freeze is a total pile of poo. I just got the spell at app4. It does around 80pts of dammage, stuns them for maybe 2 seconds and takes far too long to cast to be of any practical use. As the upgrade to freeze, which was and still is a usefull spell for stunning mobs in a hurry, flash freeze is a total waste of toolbar space and money to upgrade. If it had a 1 second cast time like Freeze it would be a very welcome upgrade. Oh well another useless spell to put on a hotbar i never look at. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Sokolov
02-08-2005, 01:04 AM
<BR> <BLOCKQUOTE> <HR> CloakVai wrote:<BR>Well you're right Flash Freeze is a total pile of poo. I just got the spell at app4. It does around 80pts of dammage, stuns them for maybe 2 seconds and takes far too long to cast to be of any practical use. As the upgrade to freeze, which was and still is a usefull spell for stunning mobs in a hurry, flash freeze is a total waste of toolbar space and money to upgrade. If it had a 1 second cast time like Freeze it would be a very welcome upgrade. <BR><BR>Oh well another useless spell to put on a hotbar i never look at. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE><BR> <DIV>So is it 2 seconds or 8?</DIV>

Effie
02-08-2005, 02:32 AM
<DIV>When you get Flashfreeze, remove it from your hotbar and forget you ever had it. Don't bother upgrading it... yes it's that worthless. People try to defend Flashfreeze by saying it's situational but I have never encountered a situation (other than to complete a HO) where it was the best spell to cast.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>At 35 you get Aura of Darkness. It has a 2 second cast, 45 second recast and it actually does semi-decent damage. It will make you forget about flashfreeze.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> <HR> </DIV> <DIV>If i can completely negate a mobs DPS in a group situation that makes them me an asset. </DIV> <DIV> <HR> </DIV> <DIV> </DIV> <DIV>Taking 4 seconds to negate a mobs DPS for roughly 2 seconds instead of dealing 800+ damage in the same amount of time makes you less of an asset to a group than a Warlock who understands their real role. </DIV> <DIV>Heck, I could spam only paralyzing fear  in my groups and claim that to be a viable strategy... hey if I can completely negate a mobs DPS doesnt that make me an asset to my group? :smileysurprised: </DIV><p>Message Edited by Effie on <span class=date_text>02-07-2005</span> <span class=time_text>04:42 PM</span>