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Kalda
11-24-2006, 10:47 AM
what are you all thinking is best? <b><u> <p>HEAD SLOT</p></u></b> <p>Treasured                       Psychic Imprint                               Tailor                      +100 Mental</p> <p>Treasured                       Epiphanic Imprint                            Tailor                       +400 power</p> <b><u> <p>CHEST SLOT</p></u></b> <p>Treasured                       Mystic Applique                              Alchemist                 +100 magic</p> <p>Treasured                       Psychic Applique                            Alchemist                +100 Mental</p> <p>Legendary                      Prismatic Applique                          Alchemist                 +6 str +6sta +6 agi +6 int +6 wis</p> <b><u> <p>CLOAK SLOT</p></u></b> <p>Legendary                      Hygenic Lining                                 Provisioner                  Increases in combat Health regen by 3.0</p> <p>Legendary                      Metaphysical Lining                         Provisioner                  Increases in combat Power regen by 3.0</p> <p>Treasured                       SIlver Lining                                     Tailor                         Decreases falling damage by 35%</p> <b><u> <p>SHOULDER SLOT</p></u></b> <p>Treasured                       Septic Straps                                    Tailor                         +100 Disease</p> <p>Treasured                       Venom Laced Straps                        Tailor                        +100 Poison</p> <p>Treasured                       Rugged Straps                                  Tailor                        +400 Health</p> <p>Treasured                       Brawny Straps                                  Tailor                           +14 str</p> <p>Treasured                       Gritty Straps                                      Tailor                           +14 sta</p> <p>Legendary                       Spiked Straps                                   Tailor                        92 pierce damage on successful melee attack</p> <b><u> <p>FOREARMS SLOT</p></u></b> <p>Treasured                       Mystic Splint                                       Armorer                      +100 Magic</p> <p>Treasured                       Arctic Splint                                        Armorer                       +100 cold</p> <p>Treasured                       Fiery Splint                                         Armorer                      +100 Heat</p> <p>Treasured                       Savvy Splint                                       Armorer                       +14 wis</p> <p>Treasured                      Reinforced Splint                               Armorer                     +67 crushing +67 Piercing +67 Slashing</p> <p>Fabled                           Glancing Splint                                    Armorer                        +14 parry</p> <b><u> <p>WAIST SLOT</p></u></b> <p>Legendary                      Achmage's Buckle                             Armorer                       +5 disruption +5 subjugation</p> <p>Legendary                      Spry Buckle                                        Armorer                        increases attack speed by 2.0</p> <p>Fabled                            Fast Action Buckle                             Armorer                       increases Ranged Crit chance by 1.0%</p> <b><u> <p>LEG SLOT</p></u></b> <p>Treasured                       Septic Brace                                       Armore r                          +100 Disease</p> <p>Treasured                       Venom Laced Brace                           Armorer                          +100 Poison</p> <p>Treasured                        Gritty Brace                                        Armor er                         +14 sta</p> <p>Treasured                        Brawny Brace                                     Armorer                          +14 Str</p> <b><u> <p>FOOT SLOT</p></u></b> <p>Treasured                       Gritty Spurs                                         Armo rer                           +14 sta</p> <p>Treasured                       Arctic Spurs                                        Armorer                           +100 cold</p> <p>Treasured                       Agile Spurs                                         Armorer                             +14 agi</p> <b><u> <p>HAND SLOT</p></u></b> <p>Treasured                       Agile Stitching                                     Tailor                                +14 agi</p> <p>Fabled                            Occult Stitching                                   Tailor                                +25 all spell damage</p> <p>Legendary                      Restorative Stitching                            Tailor                                 increases heal spells up to 40</p> <b><u> <p>NECK SLOT</p></u></b> <p>Legendary                      Consecrated Clasp                         Jeweler                                +10 ministration +10 Ordination</p> <p>Legendary                      Restorative Clasp                            Jeweler                               increases all healing spell effects up to 40</p> <p>Legendary                      Judicious Clasp                               Jeweler                                  increases damage per second by 10.0</p> <p>Legendary                      Spry Clasp                                      Jeweler                                   increases attack speed by 2.0</p> <p>Fabled                            Arcane Clasp                                   Jeweler                               inflicts 18 heat instantly and every 5 secs</p> <p>Fabled                            Tactile Clasp                                    Jeweler                                 increases melee crit by 1.0</p> <p>Fabled                            Occult Clasp                                    Weaponsmith                        increases all spell damage up to 25</p> <b><u> <p>EAR SLOT</p></u></b> <p>Treasured                       Psychic Backing                                 Jeweler                                   +100 mental</p> <p>Treasured                       Mystic Backing                                   Jeweler                                   +100 magic</p> <p>Treasured                       Septic Backing                                   Jeweler                                   +100 Disease</p> <p>Treasured                       Venom Laced Backing                        Jeweler                                  +100 Poison</p> <p>Treasured                       Intellectual Backing                             Jeweler                                  +14 int</p> <p>Treasured                       Holy Backing                                       Jeweler                                  +134 divine</p> <p>Treasured                       Arctic Backing                                     Jeweler                                  +10 0 cold</p> <p>Treasured                        Fiery Backing                                     Jeweler                                 +100 Heat</p> <b><u> <p>RING SLOT</p></u></b> <p>Treasured                      Mystic Polish                                       Alchemist                              +100 Magic</p> <p>Treasured                      Psychic Polish                                     Alchemi st                              +100 Mental</p> <p>Treasured                      Septic Polish                                       Alchemist                              +100 Disease</p> <p>Treasured                      Fiery Polish                                         Alchemist                              +100 Heat</p> <p>Treasured                      Arctic Polish                                        Alchemist                              +100 Cold</p> <p>Treasured                      Venom Laced Polish                           Alchemist                              +100 Poison</p> <p>Treasured                      Holy Polish                                          Alchemist                             +134 Divine</p> <b><u> <p>WRIST SLOT</p></u></b> <p>Treasured                      Savvy Fastening                               Carpenter                                +14 wis</p> <p>Treasured                      Gritty Fastening                                Woodworke r                           +14sta</p> <p>Treasured                      Agile Fastening                                 Alchemis t                              +14 agi</p> <p>Treasured                      Brawny Fastening                            Provisioner                              +14 str</p> <p>Treasured                      Fiery Fastening                                Provision er                            +100 heat</p> <p>Legendary                     Reinforced Fastening                       Carpenter                     +67crushing +67 slashing +67 piercing</p> <p>Fabled                          Balanced Fastening                           Sage                                  Block shield increases 1.0</p> <p>Fabled                          Diverting Fastening                            Jeweler                      on successful deflection heals caster 88-107</p> <p>Fabled                          Oscillating Fastening                         Jeweler                       on successful parry heals caster for 88-107</p> <p>Fabled                          Reactive Fastening                           Jeweler                       on successful riposte heals caster for 88-107</p> <b><u> <p>SYMBOL SLOT</p></u></b> <p>Legendary                      Noxious Ornament                                Carpenter                      increases noxious damage up to 25</p> <p>Legendary                     Molton Ornament                                   Carpenter                       increases heat damage up to 45</p> <p>Legendary                      Metaphysical Ornament                        Carpenter                      increases in combat power regen by 2.0</p> <p>Legendary                      Glacial Ornmament                               Carpenter                      increases cold damage by 45</p> <p>Legendary                      Viral Ornmament                                   Carpenter                     increases disease damage by 45</p> <p>Legendary                      Righteous Ornament                             Carpenter                     increases divine damage by 45</p> <p>Legendary                      Runic Ornament                                    Carpenter                     Increases magic damage by 45</p> <p>Legendary                      Serpentine Ornament                             Carpenter                     increases Posion damage by 45</p> <p>Legendary                      Telekinetic Ornament                             Carpenter                      increases Mental damage by 45</p> <p>Legendary                      Archimages Ornament                           Carpenter                      +5 disruption +5 subjugation</p> <p>Fabled                           Elemental Ornament                               Carpenter                        increases elemental damage by 25</p> <p>Fabled                           Arcane Ornament                                   Carpenter                         increases arcane damage by 25</p> <p>Fabled                           Spellbound Ornament                             Carpenter                        increases damage spell crit by 1.0%</p> <div></div>

valkyrja
11-24-2006, 10:51 AM
<div>Once I can get them, I'll be getting the ones in <font color="#ff0000">Red</font><blockquote><hr>Kaldarr wrote:what are you all thinking is best? <b><u> <p>HEAD SLOT</p></u></b> <p>Treasured                       Psychic Imprint                               Tailor                      +100 Mental</p> <p><font color="#ff0000">Treasured                       Epiphanic Imprint                            Tailor                       +400 power</font></p> <b><u> <p>CHEST SLOT</p></u></b> <p>Treasured                       Mystic Applique                              Alchemist                 +100 magic</p> <p>Treasured                       Psychic Applique                            Alchemist                +100 Mental</p> <p><font color="#ff0000">Legendary                      Prismatic Applique                          Alchemist                 +6 str +6sta +6 agi +6 int +6 wis</font></p> <b><u> <p>CLOAK SLOT</p></u></b> <p>Legendary                      Hygenic Lining                                 Provisioner                  Increases in combat Health regen by 3.0</p> <p><font color="#ff0000">Legendary                      Metaphysical Lining                         Provisioner                  Increases in combat Power regen by 3.0</font></p> <p>Treasured                       SIlver Lining                                     Tailor                         Decreases falling damage by 35%</p> <b><u> <p>SHOULDER SLOT</p></u></b> <p>Treasured                       Septic Straps                                    Tailor                         +100 Disease</p> <p>Treasured                       Venom Laced Straps                        Tailor                        +100 Poison</p> <p><font color="#ff0000">Treasured                       Rugged Straps                                  Tailor                        +400 Health</font></p> <p>Treasured                       Brawny Straps                                  Tailor                           +14 str</p> <p>Treasured                       Gritty Straps                                      Tailor                           +14 sta</p> <p>Legendary                       Spiked Straps                                   Tailor                        92 pierce damage on successful melee attack</p> <b><u> <p>FOREARMS SLOT</p></u></b> <p>Treasured                       Mystic Splint                                       Armorer                      +100 Magic</p> <p>Treasured                       Arctic Splint                                        Armorer                       +100 cold</p> <p>Treasured                       Fiery Splint                                         Armorer                      +100 Heat</p> <p><font color="#ff0000">Treasured                       Savvy Splint                                       Armorer                       +14 wis</font></p> <p>Treasured                      Reinforced Splint                               Armorer                     +67 crushing +67 Piercing +67 Slashing</p> <p>Fabled                           Glancing Splint                                    Armorer                        +14 parry</p> <b><u> <p>WAIST SLOT</p></u></b> <p><font color="#ff0000">Legendary                      Achmage's Buckle                             Armorer                       +5 disruption +5 subjugation</font></p> <p>Legendary                      Spry Buckle                                        Armorer                        increases attack speed by 2.0</p> <p>Fabled                            Fast Action Buckle                             Armorer                       increases Ranged Crit chance by 1.0%</p> <b><u> <p>LEG SLOT</p></u></b> <p>Treasured                       Septic Brace                                       Armore r                          +100 Disease</p> <p>Treasured                       Venom Laced Brace                           Armorer                          +100 Poison</p> <p><font color="#ff0000">Treasured                        Gritty Brace                                        Armor er                         +14 sta</font></p> <p>Treasured                        Brawny Brace                                     Armorer                          +14 Str</p> <b><u> <p>FOOT SLOT</p></u></b> <p><font color="#ff0000">Treasured                       Gritty Spurs                                         Armo rer                           +14 sta</font></p> <p>Treasured                       Arctic Spurs                                        Armorer                           +100 cold</p> <p>Treasured                       Agile Spurs                                         Armorer                             +14 agi</p> <b><u> <p>HAND SLOT</p></u></b> <p>Treasured                       Agile Stitching                                     Tailor                                +14 agi</p> <p><font color="#ff0000">Fabled                            Occult Stitching                                   Tailor                                +25 all spell damage</font></p> <p>Legendary                      Restorative Stitching                            Tailor                                 increases heal spells up to 40</p> <b><u> <p>NECK SLOT</p></u></b> <p>Legendary                      Consecrated Clasp                         Jeweler                                +10 ministration +10 Ordination</p> <p>Legendary                      Restorative Clasp                            Jeweler                               increases all healing spell effects up to 40</p> <p>Legendary                      Judicious Clasp                               Jeweler                                  increases damage per second by 10.0</p> <p>Legendary                      Spry Clasp                                      Jeweler                                   increases attack speed by 2.0</p> <p>Fabled                            Arcane Clasp                                   Jeweler                               inflicts 18 heat instantly and every 5 secs</p> <p>Fabled                            Tactile Clasp                                    Jeweler                                 increases melee crit by 1.0</p> <p><font color="#ff0000">Fabled                            Occult Clasp                                    Weaponsmith                        increases all spell damage up to 25</font></p> <b><u> <p>EAR SLOT</p></u></b> <p>Treasured                       Psychic Backing                                 Jeweler                                   +100 mental</p> <p>Treasured                       Mystic Backing                                   Jeweler                                   +100 magic</p> <p>Treasured                       Septic Backing                                   Jeweler                                   +100 Disease</p> <p>Treasured                       Venom Laced Backing                        Jeweler                                  +100 Poison</p> <p><font color="#ff0000">Treasured                       Intellectual Backing                             Jeweler                                  +14 int</font></p> <p>Treasured                       Holy Backing                                       Jeweler                                  +134 divine</p> <p>Treasured                       Arctic Backing                                     Jeweler                                  +10 0 cold</p> <p>Treasured                        Fiery Backing                                     Jeweler                                 +100 Heat</p> <b><u> <p>RING SLOT</p></u></b> <p>Treasured                      Mystic Polish                                       Alchemist                              +100 Magic</p> <p>Treasured                      Psychic Polish                                     Alchemi st                              +100 Mental</p> <p>Treasured                      Septic Polish                                       Alchemist                              +100 Disease</p> <p>Treasured                      Fiery Polish                                         Alchemist                              +100 Heat</p> <p>Treasured                      Arctic Polish                                        Alchemist                              +100 Cold</p> <p>Treasured                      Venom Laced Polish                           Alchemist                              +100 Poison</p> <p>Treasured                      Holy Polish                                          Alchemist                             +134 Divine</p> <b><u> <p>WRIST SLOT</p></u></b> <p><font color="#ff0000">Treasured                      Savvy Fastening                               Carpenter                                +14 wis</font></p> <p>Treasured                      Gritty Fastening                                Woodworke r                           +14sta</p> <p>Treasured                      Agile Fastening                                 Alchemis t                              +14 agi</p> <p>Treasured                      Brawny Fastening                            Provisioner                              +14 str</p> <p>Treasured                      Fiery Fastening                                Provision er                            +100 heat</p> <p>Legendary                     Reinforced Fastening                       Carpenter                     +67crushing +67 slashing +67 piercing</p> <p>Fabled                          Balanced Fastening                           Sage                                  Block shield increases 1.0</p> <p>Fabled                          Diverting Fastening                            Jeweler                      on successful deflection heals caster 88-107</p> <p>Fabled                          Oscillating Fastening                         Jeweler                       on successful parry heals caster for 88-107</p> <p>Fabled                          Reactive Fastening                           Jeweler                       on successful riposte heals caster for 88-107</p> <b><u> <p>SYMBOL SLOT</p></u></b> <p>Legendary                      Noxious Ornament                                Carpenter                      increases noxious damage up to 25</p> <p>Legendary                     Molton Ornament                                   Carpenter                       increases heat damage up to 45</p> <p>Legendary                      Metaphysical Ornament                        Carpenter                      increases in combat power regen by 2.0</p> <p>Legendary                      Glacial Ornmament                               Carpenter                      increases cold damage by 45</p> <p>Legendary                      Viral Ornmament                                   Carpenter                     increases disease damage by 45</p> <p>Legendary                      Righteous Ornament                             Carpenter                     increases divine damage by 45</p> <p>Legendary                      Runic Ornament                                    Carpenter                     Increases magic damage by 45</p> <p>Legendary                      Serpentine Ornament                             Carpenter                     increases Posion damage by 45</p> <p>Legendary                      Telekinetic Ornament                             Carpenter                      increases Mental damage by 45</p> <p>Legendary                      Archimages Ornament                           Carpenter                      +5 disruption +5 subjugation</p> <p>Fabled                           Elemental Ornament                               Carpenter                        increases elemental damage by 25</p> <p>Fabled                           Arcane Ornament                                   Carpenter                         increases arcane damage by 25</p> <p><font color="#ff0000">Fabled                           Spellbound Ornament                             Carpenter                        increases damage spell crit by 1.0%</font></p> <div></div><hr></blockquote></div>

Faheuc
11-24-2006, 10:55 AM
is this the entire list of adornments? i thought had seen a couple others

daray
11-24-2006, 01:59 PM
i would largely agree with Valkyrja above except that i would probably take the elemental ornament or molten ornament for my symbol.the best ring adornments are the +150 power T6 (treasured) alchemist made ones - which don't have a T7 upgrade as of yet.for a primary or 2-handed weapon, i would probably take the Focus of the Magi (+85 power proc @ 1.0 times per minute)<div></div>

HerzenFunia
11-24-2006, 02:33 PM
there is + 14int adorments for wrist items, dunno why it's not lister here, so wis is useless there. ALso better to take +heat dmg adorments into secondary/ranged slot. For primary weapon - deagro adorments, ktnxbye. Rings - t6 adorments which give 150 pwr.<p>Message Edited by HerzenFunia on <span class=date_text>11-24-2006</span> <span class=time_text>01:34 PM</span>

daray
11-24-2006, 03:55 PM
<div><blockquote><hr>HerzenFunia wrote:<div></div> <div></div>there is + 14int adorments for wrist items, dunno why it's not lister here, so wis is useless there. ALso better to take +heat dmg adorments into secondary/ranged slot. For primary weapon - deagro adorments, ktnxbye. Rings - t6 adorments which give 150 pwr.<p>Message Edited by HerzenFunia on <span class="date_text">11-24-2006</span> <span class="time_text">01:34 PM</span></p><hr></blockquote>Yeah, forgot about those INT wrist ones - they are tailor made.</div>

khelektasare
11-24-2006, 06:05 PM
<div></div><div></div><b><u> <p>HEAD SLOT</p></u></b> <p>Treasured                       Epiphanic Imprint                            Tailor                       +400 power</p> <b><u> <p>CHEST SLOT</p></u></b><p>Legendary                      Prismatic Applique                          Alchemist                 +6 str +6sta +6 agi +6 int +6 wis</p> <b><u> <p>CLOAK SLOT</p></u></b> <p>Legendary                      Metaphysical Lining                         Provisioner                  Increases in combat Power regen by 3.0</p> <b><u> <p>SHOULDER SLOT</p></u></b><p>Treasured                       Rugged Straps                                  Tailor                        +400 Health</p><b><u> <p>FOREARMS SLOT</p></u></b><p>Treasured                      Reinforced Splint                               Armorer                     +67 crushing +67 Piercing +67 Slashing</p> <b><u> <p>WAIST SLOT</p></u></b> <p>Legendary                      Achmage's Buckle                             Armorer                       +5 disruption +5 subjugation</p><b><u> <p>LEG SLOT</p></u></b><p>Treasured                        Gritty Brace                                        Armor er                         +14 sta</p> <p></p> <b><u> <p>FOOT SLOT</p></u></b><p>Treasured                       Agile Spurs                                         Armorer                             +14 agi</p> <b><u> <p>HAND SLOT</p></u></b> <p>Treasured                       Agile Stitching                                     Tailor                                +14 agi</p><b><u> <p>NECK SLOT</p></u></b> <p>Legendary                      Consecrated Clasp                         Jeweler                                +10 ministration +10 Ordination</p><b><u> <p>EAR SLOT</p></u></b><p>Treasured                       Intellectual Backing                             Jeweler                                  +14 int</p><b><u> <p>RING SLOT</p></u></b><p>Treasured                      Holy Polish                                          Alchemist                             +134 Divine</p> <b><u> <p>WRIST SLOT</p></u></b><p><font color="#00cc00"><b>Treasured                    Scintillating Intellectual Fastening      Tailor                             +14 INT</b></font></p><b><u> <p>SYMBOL SLOT</p></u></b><p>Legendary                      Archimages Ornament                           Carpenter                      +5 disruption +5 subjugation</p><div></div><p>Message Edited by Cthulhu522 on <span class="date_text">11-24-2006</span> <span class="time_text">08:09 AM</span></p><p>Message Edited by Cthulhu522 on <span class=date_text>11-24-2006</span> <span class=time_text>08:37 AM</span>

HerzenFunia
11-24-2006, 07:53 PM
<DIV>Previous list is not right enough. Check this :</DIV> <DIV> </DIV> <DIV><IMG src="http://img338.imageshack.us/img338/8524/eq2000055dg6.jpg"><IMG src="http://img147.imageshack.us/img147/6580/eq2000056zc6.jpg"></DIV>

rackman
11-24-2006, 11:28 PM
<DIV>Can you adorn you Claymore when set up for Frehand sorcery?</DIV> <DIV>With the symbol one?</DIV>

Brigh
11-25-2006, 01:01 AM
<P>There is a T7 sage one that is +damage if I remember right reading another forum.</P> <P> </P> <P> </P> <P> </P>

HerzenFunia
11-25-2006, 03:55 AM
No u cant adorn claymore rewards. Also u cant adorn godking weapon.

Force Weaver
11-26-2006, 09:26 PM
<DIV>What are people currently paying for these adornments? 50gp / Teir? i.e  3.5 plat for T7?</DIV>

khelektasare
11-26-2006, 10:04 PM
<div><blockquote><hr>Force Weaver wrote:<div></div> <div>What are people currently paying for these adornments? 50gp / Teir? i.e  3.5 plat for T7?</div><hr></blockquote>I charge based on my cost (as with everything). I havent hit t7 yet, but for t6 Treasured I am charging 140 gold, which is a profit I am happy with and they sell fast enough that I can level using that money. Sadly, I am losing my butt on the stuff I made in previous tiers.</div>

HerzenFunia
11-27-2006, 03:34 AM
Some ppl paying 25pp for t7 fabled adorments on our server np.

tass
11-27-2006, 05:02 AM
well at that lv they can cause lets face it what else is there to spend the cash on lol. Some people are crazy and charge 5 plat or so throughout all the teirs. I take my expence into account as well as maby 15 to 20 gold profit and sell em off. If its for a freind or guildy its cost only.<div></div>

Nimington
11-28-2006, 01:32 AM
I've noticed that there are a good number of NICE combat procs out there (in the 2-400 damage range) while again casters (not just wizards) get left behind when it comes to procs and gear helping or dps out.<div></div>

IllusiveThoughts
11-28-2006, 03:30 AM
<BR> <BLOCKQUOTE> <HR> Crinisen wrote:<BR>I've noticed that there are a good number of NICE combat procs out there (in the 2-400 damage range) while again casters (not just wizards) get left behind when it comes to procs and gear helping or dps out.<BR> <BR> <HR> </BLOCKQUOTE><BR>dont forget the +power procs that mele's get.  they can get something in the neighborhood of 250ish power ever 1.8x per min, while the best we can get is 85 power 1.0x per min.  What the F???  when will soe learn that mages (the ones casting spells) need MORE power than mele's?<p>Message Edited by IllusiveThoughts on <span class=date_text>11-27-2006</span> <span class=time_text>02:31 PM</span>

Timbers
11-28-2006, 05:05 PM
<P>This is the things i gonna get <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P><FONT size=2><SPAN>Head</SPAN> Epiphanic +400power<BR><SPAN>Chest</SPAN> Prismatic App. +6 to all stats<BR><SPAN><SPAN>Cloak</SPAN> Metaphysical lin. 3 incombat regen</SPAN><BR><SPAN>Shoulder </SPAN>Gritty Staps +14 sta<BR><SPAN>Forearm </SPAN>Savvy Splint +14 wis<BR><SPAN><SPAN>Hand </SPAN>Occult Stitching +25 dmg/spell</SPAN><BR><SPAN>Waist</SPAN> n/a for now<BR><SPAN>Leg</SPAN> Gritty Brace +14 sta<BR><SPAN>Foot</SPAN> Gritty spurs +14 sta<BR></FONT><FONT size=2><SPAN><SPAN>Wrist</SPAN> Intellectual Fastning +14 int X2<BR><SPAN>Ring</SPAN> Epiphanic polish +150 power X2<BR><SPAN>Ear</SPAN> Intellectual Backing +14 int X2</SPAN><BR></FONT><FONT size=2><SPAN><SPAN>Neck </SPAN>Occult Clasp +25dmg<BR><SPAN>Symbol</SPAN> Spellbound Ornament 1% critchance</SPAN> </FONT></P> <P><FONT size=2>And of course the deaggro proc thing for my weapon (if or when i find one to replace my prism 2.0)</FONT></P>

Brigh
11-28-2006, 11:47 PM
<P>I wish you weren't in Kelethin Khel.</P> <P>I'm too lazy to go there to buy from you for cheaper out-of-crate prices.</P> <P> </P> <P> </P> <P> </P>

khelektasare
11-30-2006, 10:39 AM
<div><blockquote><hr>Brigh wrote:<div></div> <p>I wish you weren't in Kelethin Khel.</p> <p>I'm too lazy to go there to buy from you for cheaper out-of-crate prices.</p> <hr></blockquote>Well, I could always bring them to you or port you to GF... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />I love Kelethin though. My only gripe about the place is I wish there was a second bank by Tradeskill/Housing area.</div>

QQ-Fatman
11-30-2006, 11:35 AM
I just got a fabled "scintillating occult clasp" adorned on my MoA necklace that +25 all spell dmg. I transmuted 9 m1 books, 6 legendary items and a lot of treasured to get it (requires 1 mana, 2 infusions, 8 powders, 5 fragments.) But then I noticed almost no difference on my dps <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I think all these +spell damage effect needs to be based on 1sec casting time not 3sec. Currently this +25 spell dmg only adds about 7 dps to a caster in theory... it's probably worse than a +5 haste can add to a melee class. I might just get some cheap adornments that +14int and do more dps than having this one <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

duuf
11-30-2006, 08:30 PM
Think all us wizs after the same thing power, intel, disruption and subjugation and the same for me.  But I am leaning towards the 67+ to mitigation over 14+ Wisdom.  More and more we are forced into tanking mobs and I still feel as a semi-retired tank mit>alll.Duffus lvl70 wizDuufuss lvl 70 pallyDuufus lvl 70 BrigEverfrost<div></div>

vawi
12-02-2006, 10:55 PM
<DIV>I just got a fabled "scintillating occult clasp" adorned on my MoA necklace that +25 all spell dmg. I transmuted 9 m1 books, 6 legendary items and a lot of treasured to get it (requires 1 mana, 2 infusions, 8 powders, 5 fragments.) But then I noticed almost no difference on my dps <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-sad.gif" width=16 border=0>I think all these +spell damage effect needs to be based on 1sec casting time not 3sec. Currently this +25 spell dmg only adds about 7 dps to a caster in theory... it's probably worse than a +5 haste can add to a melee class. I might just get some cheap adornments that +14int and do more dps than having this one <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-sad.gif" width=16 border=0> <P></P> <DIV>-----<BR>level 70 aa 81 wizard. level 70 bruiser.<BR>level 70 warlock. level 70 necro. level 70 fury.<BR>Sorry about my poor English... it' is not my first language.</DIV></DIV> <DIV> ????</DIV> <DIV>doesnt do damage  for each dot and  for proc also?</DIV> <DIV> </DIV> <DIV>was hoping put on amulet of the resolute servent and wear in wrist slot if could find out that stacked</DIV> <DIV> if what your said right then judicios clasp sounds better</DIV>

Brigh
12-04-2006, 12:18 AM
<P>I added the +400 power to my Crimson Draconist hat.</P> <P>It cost me 3p for it. It was the first time I have seen anything worth it.</P> <P>I have seen the +14 treasured but for 3p as well and I change around my wrist items depending on PVP, raid, or general PVE grouping. All my wrist slots are treasured so I don't feel like spending 3p on this.</P> <P> </P> <P> </P> <P> </P>

khelektasare
12-04-2006, 09:10 AM
Yeah, the +400 to Power and +400 to health are worth every copper. The oters are good, but these are the first must haves imo.<div></div>

KillerMojo
12-05-2006, 06:49 PM
<BR> <BLOCKQUOTE> <HR> Cthulhu522 wrote:<BR>Yeah, the +400 to Power and +400 to health are worth every copper. The oters are good, but these are the first must haves imo.<BR> <BR> <HR> </BLOCKQUOTE><BR>It all depends on the player IMHO.  If you get the intelligence items, you increase your power and your damage.  So you get two benefits instead of just increased power.

khelektasare
12-05-2006, 06:53 PM
<div><blockquote><hr>KillerMojo wrote:<div></div> <blockquote> <hr> Cthulhu522 wrote:Yeah, the +400 to Power and +400 to health are worth every copper. The oters are good, but these are the first must haves imo. <div></div> <hr> </blockquote>It all depends on the player IMHO.  If you get the intelligence items, you increase your power and your damage.  So you get two benefits instead of just increased power.<hr></blockquote>Yeah... To my knowledge, there is no +INT to those slots, and those extra +INT wont come close to that much power. The hitpoints are the biggy. Thats One or Two more chances for me to launch an Ice nova down that silly freeporters throat.HOWEVER, These are being nerfed. On Test all the Power and Health adornments are having their stats dropped tremendously. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div>

KillerMojo
12-05-2006, 06:55 PM
<BR> <BLOCKQUOTE> <HR> Cthulhu522 wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> KillerMojo wrote:<BR> <BR> <BLOCKQUOTE> <HR> Cthulhu522 wrote:<BR>Yeah, the +400 to Power and +400 to health are worth every copper. The oters are good, but these are the first must haves imo.<BR> <BR> <HR> </BLOCKQUOTE><BR>It all depends on the player IMHO.  If you get the intelligence items, you increase your power and your damage.  So you get two benefits instead of just increased power.<BR> <HR> </BLOCKQUOTE>Yeah... To my knowledge, there is no +INT to those slots, and those extra +INT wont come close to that much power. The hitpoints are the biggy. Thats One or Two more chances for me to launch an Ice nova down that silly freeporters throat.<BR><BR>HOWEVER, These are being nerfed. On Test all the Power and Health adornments are having their stats dropped tremendously. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>/smacks himself</P> <P>I forgot about the fact only certain adornments can be worn in certain slots.  I do agree in that case.  It sucks that they are getting hit by the nerf bat though.  We will have to see what becomes of this.</P><p>Message Edited by KillerMojo on <span class=date_text>12-05-2006</span> <span class=time_text>05:55 AM</span>

duuf
12-07-2006, 04:22 AM
The nerf bat hit hard.  The 400 power and 400 health scint went to 100, the 150 power lambent to 70.  But they refunded a whole bunch of our P <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />, wonder what they did for the crafters who still had em for sale.Duffus, lvl70 WizDuufus, lvl 70 BrigDuufuss, lvl 70 PallyLEET HAX! (title granted by Gutwrench)<div></div>Everfrost

khelektasare
12-07-2006, 04:24 PM
<div><blockquote><hr>rtwitty wrote:The nerf bat hit hard.  The 400 power and 400 health scint went to 100, the 150 power lambent to 70.  But they refunded a whole bunch of our P <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />, wonder what they did for the crafters who still had em for sale.Duffus, lvl70 WizDuufus, lvl 70 BrigDuufuss, lvl 70 PallyLEET HAX! (title granted by Gutwrench)<div></div>Everfrost<hr></blockquote>They did squat for the ones in our inventries...</div>

Brigh
12-07-2006, 11:19 PM
<DIV>If only we had known, we could have made a profit adorning equipment and getting more cash back than what we paid.</DIV> <DIV> </DIV> <DIV> </DIV>

IllusiveThoughts
12-07-2006, 11:29 PM
<BR> <BLOCKQUOTE> <HR> Brigh wrote:<BR> <DIV>If only we had known, we could have made a profit adorning equipment and getting more cash back than what we paid.</DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I about broke even, I paid 6p for the head +400 pw, and 4.5p for the shoulder +400 hp, and 2p for the ring, which gave back 2.5p if I remember correctly.</P> <P>I also ended up with the adornments too, so in reality thos who had adornments made out like bandits.</P> <P>I also picked up some super cheap +power ring adornments after this change when people sold them off.  pricing on these items after the nerf dropped 10 fold due to the number up for sale on broker.</P>

Force Weaver
12-10-2006, 03:31 AM
<P>FYI for those thinking like I was that +7 parry forearms, +5 parry 1H piercing, and +2.5 parry Stamina AA = +14.5 parry, DON'T.</P> <P>Whatever you do DON'T buy a parry adornment. </P> <P>You can adorn your item, but even with the Stamina line "parry-enabling" any parry buff you get from an adornment is not used for a wizard character.  Evidently the only parry enhancement you get is the Sta AA +% to parry.  Sta AA doesn't "enable" you to parry and stack parry buffs like other classes who have parry as a class ability.</P> <P>Don't make a 2.5 plat mistake like I did.  Thank goodness I didn't drop the 15 plat for the +7 parry adornment and I checked it out with a +4 parry adornment first.</P>