View Full Version : wizard adornments
Kalda
11-24-2006, 10:47 AM
what are you all thinking is best? <b><u> <p>HEAD SLOT</p></u></b> <p>Treasured Psychic Imprint Tailor +100 Mental</p> <p>Treasured Epiphanic Imprint Tailor +400 power</p> <b><u> <p>CHEST SLOT</p></u></b> <p>Treasured Mystic Applique Alchemist +100 magic</p> <p>Treasured Psychic Applique Alchemist +100 Mental</p> <p>Legendary Prismatic Applique Alchemist +6 str +6sta +6 agi +6 int +6 wis</p> <b><u> <p>CLOAK SLOT</p></u></b> <p>Legendary Hygenic Lining Provisioner Increases in combat Health regen by 3.0</p> <p>Legendary Metaphysical Lining Provisioner Increases in combat Power regen by 3.0</p> <p>Treasured SIlver Lining Tailor Decreases falling damage by 35%</p> <b><u> <p>SHOULDER SLOT</p></u></b> <p>Treasured Septic Straps Tailor +100 Disease</p> <p>Treasured Venom Laced Straps Tailor +100 Poison</p> <p>Treasured Rugged Straps Tailor +400 Health</p> <p>Treasured Brawny Straps Tailor +14 str</p> <p>Treasured Gritty Straps Tailor +14 sta</p> <p>Legendary Spiked Straps Tailor 92 pierce damage on successful melee attack</p> <b><u> <p>FOREARMS SLOT</p></u></b> <p>Treasured Mystic Splint Armorer +100 Magic</p> <p>Treasured Arctic Splint Armorer +100 cold</p> <p>Treasured Fiery Splint Armorer +100 Heat</p> <p>Treasured Savvy Splint Armorer +14 wis</p> <p>Treasured Reinforced Splint Armorer +67 crushing +67 Piercing +67 Slashing</p> <p>Fabled Glancing Splint Armorer +14 parry</p> <b><u> <p>WAIST SLOT</p></u></b> <p>Legendary Achmage's Buckle Armorer +5 disruption +5 subjugation</p> <p>Legendary Spry Buckle Armorer increases attack speed by 2.0</p> <p>Fabled Fast Action Buckle Armorer increases Ranged Crit chance by 1.0%</p> <b><u> <p>LEG SLOT</p></u></b> <p>Treasured Septic Brace Armore r +100 Disease</p> <p>Treasured Venom Laced Brace Armorer +100 Poison</p> <p>Treasured Gritty Brace Armor er +14 sta</p> <p>Treasured Brawny Brace Armorer +14 Str</p> <b><u> <p>FOOT SLOT</p></u></b> <p>Treasured Gritty Spurs Armo rer +14 sta</p> <p>Treasured Arctic Spurs Armorer +100 cold</p> <p>Treasured Agile Spurs Armorer +14 agi</p> <b><u> <p>HAND SLOT</p></u></b> <p>Treasured Agile Stitching Tailor +14 agi</p> <p>Fabled Occult Stitching Tailor +25 all spell damage</p> <p>Legendary Restorative Stitching Tailor increases heal spells up to 40</p> <b><u> <p>NECK SLOT</p></u></b> <p>Legendary Consecrated Clasp Jeweler +10 ministration +10 Ordination</p> <p>Legendary Restorative Clasp Jeweler increases all healing spell effects up to 40</p> <p>Legendary Judicious Clasp Jeweler increases damage per second by 10.0</p> <p>Legendary Spry Clasp Jeweler increases attack speed by 2.0</p> <p>Fabled Arcane Clasp Jeweler inflicts 18 heat instantly and every 5 secs</p> <p>Fabled Tactile Clasp Jeweler increases melee crit by 1.0</p> <p>Fabled Occult Clasp Weaponsmith increases all spell damage up to 25</p> <b><u> <p>EAR SLOT</p></u></b> <p>Treasured Psychic Backing Jeweler +100 mental</p> <p>Treasured Mystic Backing Jeweler +100 magic</p> <p>Treasured Septic Backing Jeweler +100 Disease</p> <p>Treasured Venom Laced Backing Jeweler +100 Poison</p> <p>Treasured Intellectual Backing Jeweler +14 int</p> <p>Treasured Holy Backing Jeweler +134 divine</p> <p>Treasured Arctic Backing Jeweler +10 0 cold</p> <p>Treasured Fiery Backing Jeweler +100 Heat</p> <b><u> <p>RING SLOT</p></u></b> <p>Treasured Mystic Polish Alchemist +100 Magic</p> <p>Treasured Psychic Polish Alchemi st +100 Mental</p> <p>Treasured Septic Polish Alchemist +100 Disease</p> <p>Treasured Fiery Polish Alchemist +100 Heat</p> <p>Treasured Arctic Polish Alchemist +100 Cold</p> <p>Treasured Venom Laced Polish Alchemist +100 Poison</p> <p>Treasured Holy Polish Alchemist +134 Divine</p> <b><u> <p>WRIST SLOT</p></u></b> <p>Treasured Savvy Fastening Carpenter +14 wis</p> <p>Treasured Gritty Fastening Woodworke r +14sta</p> <p>Treasured Agile Fastening Alchemis t +14 agi</p> <p>Treasured Brawny Fastening Provisioner +14 str</p> <p>Treasured Fiery Fastening Provision er +100 heat</p> <p>Legendary Reinforced Fastening Carpenter +67crushing +67 slashing +67 piercing</p> <p>Fabled Balanced Fastening Sage Block shield increases 1.0</p> <p>Fabled Diverting Fastening Jeweler on successful deflection heals caster 88-107</p> <p>Fabled Oscillating Fastening Jeweler on successful parry heals caster for 88-107</p> <p>Fabled Reactive Fastening Jeweler on successful riposte heals caster for 88-107</p> <b><u> <p>SYMBOL SLOT</p></u></b> <p>Legendary Noxious Ornament Carpenter increases noxious damage up to 25</p> <p>Legendary Molton Ornament Carpenter increases heat damage up to 45</p> <p>Legendary Metaphysical Ornament Carpenter increases in combat power regen by 2.0</p> <p>Legendary Glacial Ornmament Carpenter increases cold damage by 45</p> <p>Legendary Viral Ornmament Carpenter increases disease damage by 45</p> <p>Legendary Righteous Ornament Carpenter increases divine damage by 45</p> <p>Legendary Runic Ornament Carpenter Increases magic damage by 45</p> <p>Legendary Serpentine Ornament Carpenter increases Posion damage by 45</p> <p>Legendary Telekinetic Ornament Carpenter increases Mental damage by 45</p> <p>Legendary Archimages Ornament Carpenter +5 disruption +5 subjugation</p> <p>Fabled Elemental Ornament Carpenter increases elemental damage by 25</p> <p>Fabled Arcane Ornament Carpenter increases arcane damage by 25</p> <p>Fabled Spellbound Ornament Carpenter increases damage spell crit by 1.0%</p> <div></div>
valkyrja
11-24-2006, 10:51 AM
<div>Once I can get them, I'll be getting the ones in <font color="#ff0000">Red</font><blockquote><hr>Kaldarr wrote:what are you all thinking is best? <b><u> <p>HEAD SLOT</p></u></b> <p>Treasured Psychic Imprint Tailor +100 Mental</p> <p><font color="#ff0000">Treasured Epiphanic Imprint Tailor +400 power</font></p> <b><u> <p>CHEST SLOT</p></u></b> <p>Treasured Mystic Applique Alchemist +100 magic</p> <p>Treasured Psychic Applique Alchemist +100 Mental</p> <p><font color="#ff0000">Legendary Prismatic Applique Alchemist +6 str +6sta +6 agi +6 int +6 wis</font></p> <b><u> <p>CLOAK SLOT</p></u></b> <p>Legendary Hygenic Lining Provisioner Increases in combat Health regen by 3.0</p> <p><font color="#ff0000">Legendary Metaphysical Lining Provisioner Increases in combat Power regen by 3.0</font></p> <p>Treasured SIlver Lining Tailor Decreases falling damage by 35%</p> <b><u> <p>SHOULDER SLOT</p></u></b> <p>Treasured Septic Straps Tailor +100 Disease</p> <p>Treasured Venom Laced Straps Tailor +100 Poison</p> <p><font color="#ff0000">Treasured Rugged Straps Tailor +400 Health</font></p> <p>Treasured Brawny Straps Tailor +14 str</p> <p>Treasured Gritty Straps Tailor +14 sta</p> <p>Legendary Spiked Straps Tailor 92 pierce damage on successful melee attack</p> <b><u> <p>FOREARMS SLOT</p></u></b> <p>Treasured Mystic Splint Armorer +100 Magic</p> <p>Treasured Arctic Splint Armorer +100 cold</p> <p>Treasured Fiery Splint Armorer +100 Heat</p> <p><font color="#ff0000">Treasured Savvy Splint Armorer +14 wis</font></p> <p>Treasured Reinforced Splint Armorer +67 crushing +67 Piercing +67 Slashing</p> <p>Fabled Glancing Splint Armorer +14 parry</p> <b><u> <p>WAIST SLOT</p></u></b> <p><font color="#ff0000">Legendary Achmage's Buckle Armorer +5 disruption +5 subjugation</font></p> <p>Legendary Spry Buckle Armorer increases attack speed by 2.0</p> <p>Fabled Fast Action Buckle Armorer increases Ranged Crit chance by 1.0%</p> <b><u> <p>LEG SLOT</p></u></b> <p>Treasured Septic Brace Armore r +100 Disease</p> <p>Treasured Venom Laced Brace Armorer +100 Poison</p> <p><font color="#ff0000">Treasured Gritty Brace Armor er +14 sta</font></p> <p>Treasured Brawny Brace Armorer +14 Str</p> <b><u> <p>FOOT SLOT</p></u></b> <p><font color="#ff0000">Treasured Gritty Spurs Armo rer +14 sta</font></p> <p>Treasured Arctic Spurs Armorer +100 cold</p> <p>Treasured Agile Spurs Armorer +14 agi</p> <b><u> <p>HAND SLOT</p></u></b> <p>Treasured Agile Stitching Tailor +14 agi</p> <p><font color="#ff0000">Fabled Occult Stitching Tailor +25 all spell damage</font></p> <p>Legendary Restorative Stitching Tailor increases heal spells up to 40</p> <b><u> <p>NECK SLOT</p></u></b> <p>Legendary Consecrated Clasp Jeweler +10 ministration +10 Ordination</p> <p>Legendary Restorative Clasp Jeweler increases all healing spell effects up to 40</p> <p>Legendary Judicious Clasp Jeweler increases damage per second by 10.0</p> <p>Legendary Spry Clasp Jeweler increases attack speed by 2.0</p> <p>Fabled Arcane Clasp Jeweler inflicts 18 heat instantly and every 5 secs</p> <p>Fabled Tactile Clasp Jeweler increases melee crit by 1.0</p> <p><font color="#ff0000">Fabled Occult Clasp Weaponsmith increases all spell damage up to 25</font></p> <b><u> <p>EAR SLOT</p></u></b> <p>Treasured Psychic Backing Jeweler +100 mental</p> <p>Treasured Mystic Backing Jeweler +100 magic</p> <p>Treasured Septic Backing Jeweler +100 Disease</p> <p>Treasured Venom Laced Backing Jeweler +100 Poison</p> <p><font color="#ff0000">Treasured Intellectual Backing Jeweler +14 int</font></p> <p>Treasured Holy Backing Jeweler +134 divine</p> <p>Treasured Arctic Backing Jeweler +10 0 cold</p> <p>Treasured Fiery Backing Jeweler +100 Heat</p> <b><u> <p>RING SLOT</p></u></b> <p>Treasured Mystic Polish Alchemist +100 Magic</p> <p>Treasured Psychic Polish Alchemi st +100 Mental</p> <p>Treasured Septic Polish Alchemist +100 Disease</p> <p>Treasured Fiery Polish Alchemist +100 Heat</p> <p>Treasured Arctic Polish Alchemist +100 Cold</p> <p>Treasured Venom Laced Polish Alchemist +100 Poison</p> <p>Treasured Holy Polish Alchemist +134 Divine</p> <b><u> <p>WRIST SLOT</p></u></b> <p><font color="#ff0000">Treasured Savvy Fastening Carpenter +14 wis</font></p> <p>Treasured Gritty Fastening Woodworke r +14sta</p> <p>Treasured Agile Fastening Alchemis t +14 agi</p> <p>Treasured Brawny Fastening Provisioner +14 str</p> <p>Treasured Fiery Fastening Provision er +100 heat</p> <p>Legendary Reinforced Fastening Carpenter +67crushing +67 slashing +67 piercing</p> <p>Fabled Balanced Fastening Sage Block shield increases 1.0</p> <p>Fabled Diverting Fastening Jeweler on successful deflection heals caster 88-107</p> <p>Fabled Oscillating Fastening Jeweler on successful parry heals caster for 88-107</p> <p>Fabled Reactive Fastening Jeweler on successful riposte heals caster for 88-107</p> <b><u> <p>SYMBOL SLOT</p></u></b> <p>Legendary Noxious Ornament Carpenter increases noxious damage up to 25</p> <p>Legendary Molton Ornament Carpenter increases heat damage up to 45</p> <p>Legendary Metaphysical Ornament Carpenter increases in combat power regen by 2.0</p> <p>Legendary Glacial Ornmament Carpenter increases cold damage by 45</p> <p>Legendary Viral Ornmament Carpenter increases disease damage by 45</p> <p>Legendary Righteous Ornament Carpenter increases divine damage by 45</p> <p>Legendary Runic Ornament Carpenter Increases magic damage by 45</p> <p>Legendary Serpentine Ornament Carpenter increases Posion damage by 45</p> <p>Legendary Telekinetic Ornament Carpenter increases Mental damage by 45</p> <p>Legendary Archimages Ornament Carpenter +5 disruption +5 subjugation</p> <p>Fabled Elemental Ornament Carpenter increases elemental damage by 25</p> <p>Fabled Arcane Ornament Carpenter increases arcane damage by 25</p> <p><font color="#ff0000">Fabled Spellbound Ornament Carpenter increases damage spell crit by 1.0%</font></p> <div></div><hr></blockquote></div>
Faheuc
11-24-2006, 10:55 AM
is this the entire list of adornments? i thought had seen a couple others
daray
11-24-2006, 01:59 PM
i would largely agree with Valkyrja above except that i would probably take the elemental ornament or molten ornament for my symbol.the best ring adornments are the +150 power T6 (treasured) alchemist made ones - which don't have a T7 upgrade as of yet.for a primary or 2-handed weapon, i would probably take the Focus of the Magi (+85 power proc @ 1.0 times per minute)<div></div>
HerzenFunia
11-24-2006, 02:33 PM
there is + 14int adorments for wrist items, dunno why it's not lister here, so wis is useless there. ALso better to take +heat dmg adorments into secondary/ranged slot. For primary weapon - deagro adorments, ktnxbye. Rings - t6 adorments which give 150 pwr.<p>Message Edited by HerzenFunia on <span class=date_text>11-24-2006</span> <span class=time_text>01:34 PM</span>
daray
11-24-2006, 03:55 PM
<div><blockquote><hr>HerzenFunia wrote:<div></div> <div></div>there is + 14int adorments for wrist items, dunno why it's not lister here, so wis is useless there. ALso better to take +heat dmg adorments into secondary/ranged slot. For primary weapon - deagro adorments, ktnxbye. Rings - t6 adorments which give 150 pwr.<p>Message Edited by HerzenFunia on <span class="date_text">11-24-2006</span> <span class="time_text">01:34 PM</span></p><hr></blockquote>Yeah, forgot about those INT wrist ones - they are tailor made.</div>
khelektasare
11-24-2006, 06:05 PM
<div></div><div></div><b><u> <p>HEAD SLOT</p></u></b> <p>Treasured Epiphanic Imprint Tailor +400 power</p> <b><u> <p>CHEST SLOT</p></u></b><p>Legendary Prismatic Applique Alchemist +6 str +6sta +6 agi +6 int +6 wis</p> <b><u> <p>CLOAK SLOT</p></u></b> <p>Legendary Metaphysical Lining Provisioner Increases in combat Power regen by 3.0</p> <b><u> <p>SHOULDER SLOT</p></u></b><p>Treasured Rugged Straps Tailor +400 Health</p><b><u> <p>FOREARMS SLOT</p></u></b><p>Treasured Reinforced Splint Armorer +67 crushing +67 Piercing +67 Slashing</p> <b><u> <p>WAIST SLOT</p></u></b> <p>Legendary Achmage's Buckle Armorer +5 disruption +5 subjugation</p><b><u> <p>LEG SLOT</p></u></b><p>Treasured Gritty Brace Armor er +14 sta</p> <p></p> <b><u> <p>FOOT SLOT</p></u></b><p>Treasured Agile Spurs Armorer +14 agi</p> <b><u> <p>HAND SLOT</p></u></b> <p>Treasured Agile Stitching Tailor +14 agi</p><b><u> <p>NECK SLOT</p></u></b> <p>Legendary Consecrated Clasp Jeweler +10 ministration +10 Ordination</p><b><u> <p>EAR SLOT</p></u></b><p>Treasured Intellectual Backing Jeweler +14 int</p><b><u> <p>RING SLOT</p></u></b><p>Treasured Holy Polish Alchemist +134 Divine</p> <b><u> <p>WRIST SLOT</p></u></b><p><font color="#00cc00"><b>Treasured Scintillating Intellectual Fastening Tailor +14 INT</b></font></p><b><u> <p>SYMBOL SLOT</p></u></b><p>Legendary Archimages Ornament Carpenter +5 disruption +5 subjugation</p><div></div><p>Message Edited by Cthulhu522 on <span class="date_text">11-24-2006</span> <span class="time_text">08:09 AM</span></p><p>Message Edited by Cthulhu522 on <span class=date_text>11-24-2006</span> <span class=time_text>08:37 AM</span>
HerzenFunia
11-24-2006, 07:53 PM
<DIV>Previous list is not right enough. Check this :</DIV> <DIV> </DIV> <DIV><IMG src="http://img338.imageshack.us/img338/8524/eq2000055dg6.jpg"><IMG src="http://img147.imageshack.us/img147/6580/eq2000056zc6.jpg"></DIV>
rackman
11-24-2006, 11:28 PM
<DIV>Can you adorn you Claymore when set up for Frehand sorcery?</DIV> <DIV>With the symbol one?</DIV>
Brigh
11-25-2006, 01:01 AM
<P>There is a T7 sage one that is +damage if I remember right reading another forum.</P> <P> </P> <P> </P> <P> </P>
HerzenFunia
11-25-2006, 03:55 AM
No u cant adorn claymore rewards. Also u cant adorn godking weapon.
Force Weaver
11-26-2006, 09:26 PM
<DIV>What are people currently paying for these adornments? 50gp / Teir? i.e 3.5 plat for T7?</DIV>
khelektasare
11-26-2006, 10:04 PM
<div><blockquote><hr>Force Weaver wrote:<div></div> <div>What are people currently paying for these adornments? 50gp / Teir? i.e 3.5 plat for T7?</div><hr></blockquote>I charge based on my cost (as with everything). I havent hit t7 yet, but for t6 Treasured I am charging 140 gold, which is a profit I am happy with and they sell fast enough that I can level using that money. Sadly, I am losing my butt on the stuff I made in previous tiers.</div>
HerzenFunia
11-27-2006, 03:34 AM
Some ppl paying 25pp for t7 fabled adorments on our server np.
well at that lv they can cause lets face it what else is there to spend the cash on lol. Some people are crazy and charge 5 plat or so throughout all the teirs. I take my expence into account as well as maby 15 to 20 gold profit and sell em off. If its for a freind or guildy its cost only.<div></div>
Nimington
11-28-2006, 01:32 AM
I've noticed that there are a good number of NICE combat procs out there (in the 2-400 damage range) while again casters (not just wizards) get left behind when it comes to procs and gear helping or dps out.<div></div>
IllusiveThoughts
11-28-2006, 03:30 AM
<BR> <BLOCKQUOTE> <HR> Crinisen wrote:<BR>I've noticed that there are a good number of NICE combat procs out there (in the 2-400 damage range) while again casters (not just wizards) get left behind when it comes to procs and gear helping or dps out.<BR> <BR> <HR> </BLOCKQUOTE><BR>dont forget the +power procs that mele's get. they can get something in the neighborhood of 250ish power ever 1.8x per min, while the best we can get is 85 power 1.0x per min. What the F??? when will soe learn that mages (the ones casting spells) need MORE power than mele's?<p>Message Edited by IllusiveThoughts on <span class=date_text>11-27-2006</span> <span class=time_text>02:31 PM</span>
Timbers
11-28-2006, 05:05 PM
<P>This is the things i gonna get <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P><FONT size=2><SPAN>Head</SPAN> Epiphanic +400power<BR><SPAN>Chest</SPAN> Prismatic App. +6 to all stats<BR><SPAN><SPAN>Cloak</SPAN> Metaphysical lin. 3 incombat regen</SPAN><BR><SPAN>Shoulder </SPAN>Gritty Staps +14 sta<BR><SPAN>Forearm </SPAN>Savvy Splint +14 wis<BR><SPAN><SPAN>Hand </SPAN>Occult Stitching +25 dmg/spell</SPAN><BR><SPAN>Waist</SPAN> n/a for now<BR><SPAN>Leg</SPAN> Gritty Brace +14 sta<BR><SPAN>Foot</SPAN> Gritty spurs +14 sta<BR></FONT><FONT size=2><SPAN><SPAN>Wrist</SPAN> Intellectual Fastning +14 int X2<BR><SPAN>Ring</SPAN> Epiphanic polish +150 power X2<BR><SPAN>Ear</SPAN> Intellectual Backing +14 int X2</SPAN><BR></FONT><FONT size=2><SPAN><SPAN>Neck </SPAN>Occult Clasp +25dmg<BR><SPAN>Symbol</SPAN> Spellbound Ornament 1% critchance</SPAN> </FONT></P> <P><FONT size=2>And of course the deaggro proc thing for my weapon (if or when i find one to replace my prism 2.0)</FONT></P>
Brigh
11-28-2006, 11:47 PM
<P>I wish you weren't in Kelethin Khel.</P> <P>I'm too lazy to go there to buy from you for cheaper out-of-crate prices.</P> <P> </P> <P> </P> <P> </P>
khelektasare
11-30-2006, 10:39 AM
<div><blockquote><hr>Brigh wrote:<div></div> <p>I wish you weren't in Kelethin Khel.</p> <p>I'm too lazy to go there to buy from you for cheaper out-of-crate prices.</p> <hr></blockquote>Well, I could always bring them to you or port you to GF... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />I love Kelethin though. My only gripe about the place is I wish there was a second bank by Tradeskill/Housing area.</div>
QQ-Fatman
11-30-2006, 11:35 AM
I just got a fabled "scintillating occult clasp" adorned on my MoA necklace that +25 all spell dmg. I transmuted 9 m1 books, 6 legendary items and a lot of treasured to get it (requires 1 mana, 2 infusions, 8 powders, 5 fragments.) But then I noticed almost no difference on my dps <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I think all these +spell damage effect needs to be based on 1sec casting time not 3sec. Currently this +25 spell dmg only adds about 7 dps to a caster in theory... it's probably worse than a +5 haste can add to a melee class. I might just get some cheap adornments that +14int and do more dps than having this one <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Think all us wizs after the same thing power, intel, disruption and subjugation and the same for me. But I am leaning towards the 67+ to mitigation over 14+ Wisdom. More and more we are forced into tanking mobs and I still feel as a semi-retired tank mit>alll.Duffus lvl70 wizDuufuss lvl 70 pallyDuufus lvl 70 BrigEverfrost<div></div>
<DIV>I just got a fabled "scintillating occult clasp" adorned on my MoA necklace that +25 all spell dmg. I transmuted 9 m1 books, 6 legendary items and a lot of treasured to get it (requires 1 mana, 2 infusions, 8 powders, 5 fragments.) But then I noticed almost no difference on my dps <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-sad.gif" width=16 border=0>I think all these +spell damage effect needs to be based on 1sec casting time not 3sec. Currently this +25 spell dmg only adds about 7 dps to a caster in theory... it's probably worse than a +5 haste can add to a melee class. I might just get some cheap adornments that +14int and do more dps than having this one <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-sad.gif" width=16 border=0> <P></P> <DIV>-----<BR>level 70 aa 81 wizard. level 70 bruiser.<BR>level 70 warlock. level 70 necro. level 70 fury.<BR>Sorry about my poor English... it' is not my first language.</DIV></DIV> <DIV> ????</DIV> <DIV>doesnt do damage for each dot and for proc also?</DIV> <DIV> </DIV> <DIV>was hoping put on amulet of the resolute servent and wear in wrist slot if could find out that stacked</DIV> <DIV> if what your said right then judicios clasp sounds better</DIV>
Brigh
12-04-2006, 12:18 AM
<P>I added the +400 power to my Crimson Draconist hat.</P> <P>It cost me 3p for it. It was the first time I have seen anything worth it.</P> <P>I have seen the +14 treasured but for 3p as well and I change around my wrist items depending on PVP, raid, or general PVE grouping. All my wrist slots are treasured so I don't feel like spending 3p on this.</P> <P> </P> <P> </P> <P> </P>
khelektasare
12-04-2006, 09:10 AM
Yeah, the +400 to Power and +400 to health are worth every copper. The oters are good, but these are the first must haves imo.<div></div>
KillerMojo
12-05-2006, 06:49 PM
<BR> <BLOCKQUOTE> <HR> Cthulhu522 wrote:<BR>Yeah, the +400 to Power and +400 to health are worth every copper. The oters are good, but these are the first must haves imo.<BR> <BR> <HR> </BLOCKQUOTE><BR>It all depends on the player IMHO. If you get the intelligence items, you increase your power and your damage. So you get two benefits instead of just increased power.
khelektasare
12-05-2006, 06:53 PM
<div><blockquote><hr>KillerMojo wrote:<div></div> <blockquote> <hr> Cthulhu522 wrote:Yeah, the +400 to Power and +400 to health are worth every copper. The oters are good, but these are the first must haves imo. <div></div> <hr> </blockquote>It all depends on the player IMHO. If you get the intelligence items, you increase your power and your damage. So you get two benefits instead of just increased power.<hr></blockquote>Yeah... To my knowledge, there is no +INT to those slots, and those extra +INT wont come close to that much power. The hitpoints are the biggy. Thats One or Two more chances for me to launch an Ice nova down that silly freeporters throat.HOWEVER, These are being nerfed. On Test all the Power and Health adornments are having their stats dropped tremendously. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div>
KillerMojo
12-05-2006, 06:55 PM
<BR> <BLOCKQUOTE> <HR> Cthulhu522 wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> KillerMojo wrote:<BR> <BR> <BLOCKQUOTE> <HR> Cthulhu522 wrote:<BR>Yeah, the +400 to Power and +400 to health are worth every copper. The oters are good, but these are the first must haves imo.<BR> <BR> <HR> </BLOCKQUOTE><BR>It all depends on the player IMHO. If you get the intelligence items, you increase your power and your damage. So you get two benefits instead of just increased power.<BR> <HR> </BLOCKQUOTE>Yeah... To my knowledge, there is no +INT to those slots, and those extra +INT wont come close to that much power. The hitpoints are the biggy. Thats One or Two more chances for me to launch an Ice nova down that silly freeporters throat.<BR><BR>HOWEVER, These are being nerfed. On Test all the Power and Health adornments are having their stats dropped tremendously. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>/smacks himself</P> <P>I forgot about the fact only certain adornments can be worn in certain slots. I do agree in that case. It sucks that they are getting hit by the nerf bat though. We will have to see what becomes of this.</P><p>Message Edited by KillerMojo on <span class=date_text>12-05-2006</span> <span class=time_text>05:55 AM</span>
The nerf bat hit hard. The 400 power and 400 health scint went to 100, the 150 power lambent to 70. But they refunded a whole bunch of our P <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />, wonder what they did for the crafters who still had em for sale.Duffus, lvl70 WizDuufus, lvl 70 BrigDuufuss, lvl 70 PallyLEET HAX! (title granted by Gutwrench)<div></div>Everfrost
khelektasare
12-07-2006, 04:24 PM
<div><blockquote><hr>rtwitty wrote:The nerf bat hit hard. The 400 power and 400 health scint went to 100, the 150 power lambent to 70. But they refunded a whole bunch of our P <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />, wonder what they did for the crafters who still had em for sale.Duffus, lvl70 WizDuufus, lvl 70 BrigDuufuss, lvl 70 PallyLEET HAX! (title granted by Gutwrench)<div></div>Everfrost<hr></blockquote>They did squat for the ones in our inventries...</div>
Brigh
12-07-2006, 11:19 PM
<DIV>If only we had known, we could have made a profit adorning equipment and getting more cash back than what we paid.</DIV> <DIV> </DIV> <DIV> </DIV>
IllusiveThoughts
12-07-2006, 11:29 PM
<BR> <BLOCKQUOTE> <HR> Brigh wrote:<BR> <DIV>If only we had known, we could have made a profit adorning equipment and getting more cash back than what we paid.</DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I about broke even, I paid 6p for the head +400 pw, and 4.5p for the shoulder +400 hp, and 2p for the ring, which gave back 2.5p if I remember correctly.</P> <P>I also ended up with the adornments too, so in reality thos who had adornments made out like bandits.</P> <P>I also picked up some super cheap +power ring adornments after this change when people sold them off. pricing on these items after the nerf dropped 10 fold due to the number up for sale on broker.</P>
Force Weaver
12-10-2006, 03:31 AM
<P>FYI for those thinking like I was that +7 parry forearms, +5 parry 1H piercing, and +2.5 parry Stamina AA = +14.5 parry, DON'T.</P> <P>Whatever you do DON'T buy a parry adornment. </P> <P>You can adorn your item, but even with the Stamina line "parry-enabling" any parry buff you get from an adornment is not used for a wizard character. Evidently the only parry enhancement you get is the Sta AA +% to parry. Sta AA doesn't "enable" you to parry and stack parry buffs like other classes who have parry as a class ability.</P> <P>Don't make a 2.5 plat mistake like I did. Thank goodness I didn't drop the 15 plat for the +7 parry adornment and I checked it out with a +4 parry adornment first.</P>
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