View Full Version : Root Nerf?
Solo questing in loping and most of the quests were very easy for my wiz tanking almost all the mobs.Then I got one to knock off 30 werewolves. These are 69 70 dbl/trip heroics which are routine xp.... Usually.Sailed into the mouth of the valley group rooted the 1st 2 i saw, both resisted, single root on one resisted, dead even though both roots are masters.Hmm. New plan of attack Targeted a dbl up single mob, rooted him and it held. Ice nova, break, root resisted, group root resisted, dead.Hmm. New plan of attackTargeted a dbl up single mob planning on double rooting, single root, resisted, group root, resisted, dead.Hmm New plan of attackTargeted a dbl up single mob, Incapacitate, single root, held, group root, 5 resists in a row. No 6 finally took.Finally I was able to beat the mobs by double rooting the whole way.and making sure i used a stun spell (nova and incapacitate) so i had time to reroot. I estimate that root resists were about 1/3 of the time and that at least 90 pct of the time one of the roots broke on damage and close to half the time both broke. So my question is are other wizzies encountering the same problems?If you are chime in because this is clearly an issue for denerfage with SOE..Duffus lvl 70 WizDuufuss lvl 70 PallyDuufus lvl 70 BrigEverfrost<div></div>
Mirander_1
11-21-2006, 09:22 PM
<div></div>This isn't specifically a root nerf. Resist rates have been raised across the board after the latest combat changes. Even against an even-con, you should expect 2 or 3 resists in a fight.<div></div>
Brigh
11-22-2006, 02:10 AM
<P>I would like to know why the root casting range was shortened by the exact amount we need to spend AP on in EOF to return it back to the way it was pre LU29.</P> <P>Seems very underhanded to me.</P> <P> </P> <P> </P>
StoneRook
11-22-2006, 02:30 AM
<div></div><blockquote><hr>rtwitty wrote:Solo questing in loping and most of the quests were very easy for my wiz tanking almost all the mobs.Then I got one to knock off 30 werewolves. These are 69 70 dbl/trip heroics which are routine xp.... Usually.Sailed into the mouth of the valley group rooted the 1st 2 i saw, both resisted, single root on one resisted, dead even though both roots are masters.Hmm. New plan of attack Targeted a dbl up single mob, rooted him and it held. Ice nova, break, root resisted, group root resisted, dead.Hmm. New plan of attackTargeted a dbl up single mob planning on double rooting, single root, resisted, group root, resisted, dead.Hmm New plan of attackTargeted a dbl up single mob, Incapacitate, single root, held, group root, 5 resists in a row. No 6 finally took.Finally I was able to beat the mobs by double rooting the whole way.and making sure i used a stun spell (nova and incapacitate) so i had time to reroot. I estimate that root resists were about 1/3 of the time and that at least 90 pct of the time one of the roots broke on damage and close to half the time both broke. So my question is are other wizzies encountering the same problems?If you are chime in because this is clearly an issue for denerfage with SOE..Duffus lvl 70 WizDuufuss lvl 70 PallyDuufus lvl 70 BrigEverfrost<div></div><hr> Your not debuffing your target for starters. Piercing icicles is a "must" now before you shoot your nuke. <i>Deals over-time Cold damage and decreases Elemental damage mitigations to an enemy .</i> Also, make sure your "Subjugation" skill is maxed out and have mods on your gear to make it even higher. This will ensure your roots stick the first time. mine is currently at 345/350. I like to cast root, icicles, ice comet, shackles, root, irradiate, root, and then other nukes. I keep incapcitate ready in case the root breaks early. (i have this at master, and I have Wis 48481 and AGI 441 in the sorc AA line) I usually go freehand most of the time. I also send in the protoferno with concussive, to lose agro a bit. Proto puts up a pretty good fight and gives me time to refire something. Fire off cease and dispel magic too - they seem to help. During group fights, I fire off all my "debuff" spells, to lower the resistances, then nuke away. I work in tandem with a fellow wizard, and we take turns debuffing and rooting. works out really well. I also hit groups the the tank pulls in to melee with ring of frost, just to slow the enemy down a bit, the tank says it works pretty good. My gear is up on eq2players.com - piffel permafrost </blockquote><div></div><p>Message Edited by StoneRook on <span class=date_text>11-21-2006</span> <span class=time_text>01:32 PM</span>
Mirander_1
11-22-2006, 05:33 AM
<div></div><div><blockquote><hr>StoneRook wrote:<div></div><blockquote><div></div>Your not debuffing your target for starters.Piercing icicles is a "must" now before you shoot your nuke. <i>Deals over-time Cold damage and decreases Elemental damage mitigations to an enemy .</i></blockquote><hr></blockquote>Of course, that assumes you can get your debuff through in the first place. And the time spent trying to get a debuff to stick is time you could be frantically mashing a root or nuke button <span>:smileyvery-happy:</span>.</div>
Noaani
11-22-2006, 07:00 PM
<BR> <BLOCKQUOTE> <HR> Brigh wrote:<BR> <P>I would like to know why the root casting range was shortened by the exact amount we need to spend AP on in EOF to return it back to the way it was pre LU29.</P> <P>Seems very underhanded to me.<BR></P> <HR> </BLOCKQUOTE> <P>Mine are still 25 meters, I am fairly sure thats where they have been since at least LU#13.</P> <P>Seems to me, the only way SoE could thik of making it so wizards have trouble soloing group content short of taking away our roots is to make it so heroic mobs resist roots to a point where it is no longer worth the effort of trying.</P> <P>Seems a little cheap to me, but whatever.</P>
StoneRook
11-22-2006, 07:53 PM
<blockquote><hr>Mirander wrote:<div></div><div><blockquote><hr>StoneRook wrote:<div></div><blockquote><div></div>Your not debuffing your target for starters.Piercing icicles is a "must" now before you shoot your nuke. <i>Deals over-time Cold damage and decreases Elemental damage mitigations to an enemy .</i></blockquote><hr></blockquote>Of course, that assumes you can get your debuff through in the first place. And the time spent trying to get a debuff to stick is time you could be frantically mashing a root or nuke button <span>:smileyvery-happy:</span>.</div><hr></blockquote>Nobody said being a wizard would be easy <span>:smileywink: It works more often than naught. Your milage may vary.... That's why I hang out with two templers, a paladin, a berserker, and another wizard most of the time. </span><div></div>
Stonerook your solo strategy = death.Piercing Icicles = guaranteed break = deathProtoferno = guaranteed break = deathIrradiate = guaranteeed break = deathAgainst these mobs that [Removed for Content] ant protoferno (and yes mines master) would die in 1 hit and guess whose next.My points are two:High resist rate on root is extreme nerfage that seriously impacts wiz solo pay (5 in a row come on SOE). There is no AA that addresses resists on root! I dont even know what to debuff with so I can get my root to stick. Its dang sure not gonna be piercing icicles.The break rate is totally out of line with the 15 and 20 pct we are supposed to get. While I was successful in defeating the solo mobs by double rooting, both of the roots were breaking on the same damage spell about half the time. My simple math says 15% x 20% = 3% chance of both roots breaking. HA HA! Fat chance on trying an encounter with more than 1 mob.Duffus lvl 70 wizDuufuss lvl 70 PallyDuufus lvl 70 Brig <div></div>
Callale
11-22-2006, 10:20 PM
<DIV>In addition to everything from above.... </DIV> <DIV> </DIV> <DIV>you are fighting ^^ and ^^^ up heroics. it is a futile effort, and you will die ALOT. </DIV> <DIV> </DIV> <DIV>Disregard everything you have done before this patch. Heroic mobs are alot more difficult. This morning I died 4 times trying to take a named 3^ mob. Each time I was close to killing him, and again and again I bit it. Now, this mob was green to me. Hell, I even got killed my a grey named 3^. These things are spanking hard when they hit now. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The debuff is absolutely essential if you plan to do anything. I would also suggest the blessing from Sol Ro that reduces resistance by 50% as well. Better yet, dont try to solo them. Grab another person. They will go much faster that way. </DIV> <DIV> </DIV> <DIV> </DIV>
Glenolas
11-23-2006, 12:23 PM
<BR> <BLOCKQUOTE> <HR> StoneRook wrote:<BR> <BR> <BLOCKQUOTE> <P><BR>Your not debuffing your target for starters.</P> <P><FONT color=#ffff33>He was talking about the root not setting. </FONT></P> <P><FONT color=#ffff33>While the root IS cold based,</FONT> <FONT color=#ffff00>no high end soloing wizard EVER fires Piercing Icicles prior to setting the root, to make it be less resisted. Not ever. It brings the mob rushing into your face, so you get clobbered while setting the root, then, being a DOT, it promply breaks the root.</FONT><BR><BR><BR>Piercing icicles is a "must" now before you shoot your nuke. <I>Deals over-time Cold damage and decreases Elemental damage mitigations to an enemy .</I></P> <P><FONT color=#ffff00>Piercing Icicles is used religiously when grouping but never when soloing. </FONT></P> <P><FONT color=#ffff00>No high end SOLOing wizard EVER fires Piercing Icicles after setting the root either. While it may allow the next few spells to land slightly higher in value (5-9%?) being a DOT, it promply breaks the root. The risk of root breakage is not worth the slight damage gain. </FONT></P> <P><BR><BR>I like to cast root, icicles, ice comet, shackles, root, irradiate, root, and then other nukes. I keep incapcitate ready in case the root breaks early. </P> <P><FONT color=#ffff33>What is the level of mobs you've actually soloed with that approach?. It looks to be a recipe for disaster, unless the mobs are easy enough you could have killed them without needing to root. </FONT></P> <P><FONT color=#ffff33>Take a solo run through the Nest and tell me how the above works against Kettlepot.</FONT> <FONT color=#ffff33>If you make it to Kettlepot, that is. </FONT></P> <P><BR>Glenolas<BR></P></BLOCKQUOTE></BLOCKQUOTE> <P>Message Edited by Glenolas on <SPAN class=date_text>11-23-2006</SPAN> <SPAN class=time_text>05:32 AM</SPAN></P><p>Message Edited by Glenolas on <span class=date_text>11-23-2006</span> <span class=time_text>05:38 AM</span>
Glenolas
11-23-2006, 06:30 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>rtwitty wrote:<BR></P> <P>Targeted a dbl up single mob, rooted him and it held. Ice nova, break, root resisted, group root resisted, dead.<BR>Hmm. New plan of attack<BR><BR>So my question is are other wizzies encountering the same problems?</P> <P><FONT color=#ffff33>Ditto to the above. Not in the same area, but the same results. Some spells clank, but the root has been extra nerfed. I.e. 3 in a row clank on the pull. Many instances of both roots clanking. Many different mob types, many different levels. </FONT></P> <P><FONT color=#ffff33>If you're into math, it's statistically impossible to see 3 root clanks in a fight without there being a very high resist to rooting. All the mobs can't be cold resistant.</FONT></P> <P><FONT color=#ffff33>I missed the root resists initially because I did tests on easy mobs like basilisks to see what the effect of the new mitigation had on me. I.e. deliberately did not root, and let them hit me a bit, then kill them and parse the hits to see damage to me.</FONT></P> <P><FONT color=#ffff33>When I started killing ^^^ greens, bread and butter usually, I found something amiss, so I backed off and started testing the rate of root resist. Pre EoF the best I could determine was 1 resist in about 25 -30 roots. It was so reliable that you couldn't test long enough to get enough resists to findcalculate the exact resist percent.</FONT></P> <P><FONT color=#ffff33>Now I'm guessing roots are resisted something like 1 in 4 or 1 in 5. It is so unreliable that I stopped testing in the interests of armor repair costs. If you run off at the first root clank, you don't get enough tests to make a determination, and if you hang in there to get 2-3 root tries per fight and get resisted, you die. I need the armor on to get the stats, so can't test naked, so have to repair after enough failures. </FONT></P> <P><FONT color=#ffff33>I'm at around 720 solo INT, subjugation 365/365 (15 over the armorless cap) and have soloed most of the game's content pre EoF. Like you, the roots are masters.</FONT></P> <P><FONT color=#ffff33>I don't think I can make significant headway upward on subjugation (what's +5 more going to do when you're at 365 already?). I don't see a clear way to improve, unless it's as someone wrote above...they took away the root to force you to get it back with AA's. </FONT></P> <P><FONT color=#ffff33>If true, it's a cheap shot.</FONT></P> <P><FONT color=#ffff33>It's even worse if they have permanently nerfed the roots. That would be a significant class nerf.</FONT></P> <P><FONT color=#ffff33>In any event, for whatever reason, the roots are significantly nerfed in terms of resist rate. </FONT></P> <P><BR>Glenolas</P> <P>Level 70 Wizard and Warlock</P> <P>Guk.<BR><BR></P> <BR> <HR> </BLOCKQUOTE><BR><p>Message Edited by Glenolas on <span class=date_text>11-23-2006</span> <span class=time_text>05:53 AM</span>
JohnDoe059
11-29-2006, 02:44 AM
<P>Yes root bounces like a super ball now. </P> <P>Yes so do your other spells. </P> <P>Yes it was a cheap shot. </P> <P>Yes gray mobs can spaank you now.</P> <P>Yes non wizards post in the channel trying to protect their classes interests. ( casting a dot before you root ROFLMFAO)</P> <P>How to deal with it ? Jack your INT above 1000 and your disruption/subjugation as much as possible. Earn 50 more AA. Treat heroic mobs as one color tufer than they show. </P> <P> Many others classes will be a lot better off 50 AA's later. </P> <P>WE will not.</P> <P>I havent got there yet but suspect we will be close to where we were in soloing before the expansion. </P> <P>It is all your fault, you chose a wizard. SOE hates wizards.</P><p>Message Edited by bigfkngun on <span class=date_text>11-28-2006</span> <span class=time_text>01:48 PM</span>
SacDaddy420
11-29-2006, 03:16 AM
<div></div>Heres what I do. I was forced to solo the 65 ^^^ in mistmoore catacombs b/c I needed a quest done. But in all honestly my tactic pre/post EoF has remained the same. Find a good spot. i.e. do some reconn. check the pathing around ya, and make sure you're not gonna be jumped. Single target root>Cease>T7 Chaos Hex Doll>group root > catalyst+FS Ice Nova>single root>BoL>incapacitate>single root>BoL>single root> BoL= your done This works well for me on single mobsI also have strats for groups that work well, but you'll have to practice at it. All I'll say in that scenerio is I believe the best defense is an overwhelming offense <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ~~~Sacedit~~~BigFknGun, dude, you need to just play another class. All your posts degrade my favorite toon to play, and I, along with many others, are tired of it. You aint no BigFknGun, you're more like an airsoft gun. Get over it<div></div><p>Message Edited by SacDaddy on <span class=date_text>11-28-2006</span> <span class=time_text>02:19 PM</span>
Zyphius
11-30-2006, 06:57 PM
<P>No one is degrading our toons... But, I, as well as several other wizards, are sick and [expletive haxx0red by Raijinn]ing tired of all the god [expletive haxx0red by Raijinn] nerfs. Will it ever end???</P> <P>They don't want us soloing heroics... What about everyone else? Me and a guard where in Mistmoore Catacombs the other day, and we were having one hell of a time duoing the GREEN pairs. However, a SK was there and I sat there for several minutes watching him melee solo them with ease. Then I asked him "how in the hell are you soloing thses??" His response? "I'm an SK!" Obviously wizards aren't allowed to solo, but everyone else is.</P> <P>Time to level up my necro and Illusionist.</P>
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