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Karellen
11-16-2006, 03:56 AM
<DIV>Hi,</DIV> <DIV> </DIV> <DIV>Was not supposed that our Mez line would become a real one by not Mezing ourselfs? Did the change didnt make it? Was forgotten? Has anyone heard something official?</DIV> <DIV> </DIV> <DIV>Karellen</DIV>

IllusiveThoughts
11-16-2006, 04:15 AM
<BR> <BLOCKQUOTE> <HR> Karrelen wrote:<BR> <DIV>Hi,</DIV> <DIV> </DIV> <DIV>Was not supposed that our Mez line would become a real one by not Mezing ourselfs? Did the change didnt make it? Was forgotten? Has anyone heard something official?</DIV> <DIV> </DIV> <DIV>Karellen</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>nothing official posted on it.</P> <P> </P> <P>we did discuss this in the all wizard chat channel yesterday.  Well more like I complained like a little school girl about it.  It happened at an in oportune time while killing a certain set of mobs needed for final sol ro cloak quest.</P> <P>Last day of beta it did not mez us.  </P> <P>First day of live it's back to mezing us.  I wonder if it was a box that someone forgot to uncheck.</P>

Wilko1981
11-16-2006, 06:38 PM
This would make me use the ability far far more if it didn't mez caster.  I sure hope it is put right.<div></div>

Zyphius
11-16-2006, 06:44 PM
<P>Far more?</P> <P>For me it would mean that it actually got used PERIOD.</P> <P>Last night the discription said nothing about mezzing caster, so I will test it out tonight. If it does, it's back off my hotbar.</P>

Wilko1981
11-16-2006, 07:50 PM
True, come to think of it I can't actually think of the last time I used it lol <div></div>

standupwookie
11-16-2006, 11:24 PM
I like to use it just to see the rainbow whip, and the "beedle le boddle le baaaaa" sound effect....I also use it in groups when there is an enchanter, then I scream at him for breaking my mezz.

Arveda
11-17-2006, 03:14 AM
<DIV>Last time i used it I was about to die and remembered I had it. Used it until tank got a chance to regain aggro!</DIV>

Agraco
11-17-2006, 09:04 PM
<DIV>So is this spell going to be changed or not? Oh how I pray....removing the mez on the caster....how sweet it would be :smileyhappy:</DIV>

Zyphius
11-17-2006, 10:24 PM
<BR> <BLOCKQUOTE> <HR> Agraco wrote:<BR> <DIV>So is this spell going to be changed or not? Oh how I pray....removing the mez on the caster....how sweet it would be :smileyhappy:</DIV><BR> <HR> </BLOCKQUOTE>Bug it every day until they fix it.<BR>

Nightwo|f
11-18-2006, 12:02 AM
I use it occasionally, it is a good emergency spell. In beta when it didn't mez us, it had a 3 minute recast time (compared to 9seconds now).

Conjuring
11-18-2006, 05:09 PM
More than likely, since we are Wizards and not Enchanters, it is working as intended.  It will save you until the Tank can regain control of the situation but umm...  Again you're not an Enchanter.  <span>:smileywink:Above all you know it is a game, try...  Just try to have a little fun.  <span>:smileyhappy:</span></span>P.S.: Rant away.  LOL!  Gosh I really love visiting here when I feel down, ya'll are major funny.  No insult intended ya just are ( not this thread specifically, just all the whining in general ).  I don't come to the forums but maybe once every three months or so anyway so it don't matter...  Rant away.  Flame away ( or whatever that's called now a days ). 

Zyphius
11-20-2006, 07:18 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Conjuring wrote:<BR>More than likely, since we are Wizards and not Enchanters, it is working as intended.  It will save you until the Tank can regain control of the situation but umm...  Again you're not an Enchanter.  <SPAN>:smileywink:</SPAN></P><SPAN></SPAN></BLOCKQUOTE> <BLOCKQUOTE> <P><SPAN><FONT color=#ff0000>Wrong... It drops on ANY damage, which means it wont hold the mob for a millisecond, so completely useless in that situation.</FONT></SPAN></P> <P><SPAN><BR>Above all you know it is a game, try...  Just try to have a little fun.  <SPAN>:smileyhappy:</SPAN><BR></SPAN><BR>P.S.: Rant away.  LOL!  Gosh I really love visiting here when I feel down, ya'll are major funny.  No insult intended ya just are ( not this thread specifically, just all the whining in general ).  I don't come to the forums but maybe once every three months or so anyway so it don't matter...  Rant away.  Flame away ( or whatever that's called now a days ). <BR><BR><BR><BR></P> <P></P> <HR> </BLOCKQUOTE> <P>It's supposed be an emergancy spell. Hmmm... mez the target and run? Whoops!! YOU CAN'T!!! Because your [expletive haxx0red by Raijinn] is mezzed as well!!</P> <P>It's [expletive haxx0red by Raijinn]ing useless!! And I was stupid enough to buy the master one because I thought it was going to be a useful spell for the first time in 2 years.</P>

Agraco
11-20-2006, 07:53 PM
I had a Dev respond to a PM of mine about this and he told me they're looking in to improving this spell (But not exactly to how it was in test). Either way, they're going to try and make the spell more useful. :smileyhappy:

DthEffrum
11-20-2006, 10:22 PM
This spell is FAR from useless. I use it a ton when im in a 4-man group (tank, healer, scout, and me). For example, say you are pulling level 37 ^^^ heroics, one at a time, when you are only level 35. What happens when you get an add? Well, I mez the add. 12 seconds later the first one is dead, tank can get aggro of the second one and continue on as usual. Just be happy we have this, instead of no mez.<div></div>

Ultimatum
11-20-2006, 10:38 PM
<div><blockquote><hr>DthEffrum wrote:This spell is FAR from useless. I use it a ton when im in a 4-man group (tank, healer, scout, and me). For example, say you are pulling level 37 ^^^ heroics, one at a time, when you are only level 35. What happens when you get an add? Well, I mez the add. 12 seconds later the first one is dead, tank can get aggro of the second one and continue on as usual. Just be happy we have this, instead of no mez.<div></div><hr></blockquote>The only problem here is that you are otherwise useless to the rest of the group while you are standing there not able to dps.  Usually in a case like you described it's much better to just root the add and have the tank back up out of melee range, and continue dpsing the main target down.  Suffice it to say, regardless of whatever limited use this spell has, it is still completely useless and a wasted spot on most Wizard's hotbars.  Granted, the way it was on beta was a tad overpowered, especially in PvP...Hopefully SOE finds a way to make it somewhat useful in an upcoming patch, or replace it with a completely different spell.</div>

Agraco
12-13-2006, 10:22 PM
I'd like to get a follow-up on this topic as I see it was not addressed in the last test server update notes. We have any ETA on this fix? Devs? :smileyhappy:

electricninjasex
12-13-2006, 10:37 PM
I would be satisfied if they simply deleted this spell line, and as added incentive, I'd forfeit any rebalancing done elsewhere to compensate.  It's a waste of a toolbar icon, a waste of a loot table slot, a waste of breath to discuss, and doesn't even fit the grand scheme of what a wizard is supposed to <i>do</i>.<div></div>

IllusiveThoughts
12-13-2006, 11:42 PM
<BR> <BLOCKQUOTE> <HR> electricninjasex wrote:<BR>I would be satisfied if they simply deleted this spell line, and as added incentive, I'd forfeit any rebalancing done elsewhere to compensate.  It's a waste of a toolbar icon, a waste of a loot table slot, a waste of breath to discuss, and doesn't even fit the grand scheme of what a wizard is supposed to <I>do</I>.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>agreed, it doesn't quite fit into our role, I'd rather have it turned into a short unbreakable root. (less than 10s)</P> <P>or a long duration stifle (8s) </P> <P>or a medium duration daze (6s)</P> <P>but mez and wizard are two things that just shouldn't be combined.</P>

DerFunkBlaster
12-13-2006, 11:51 PM
<DIV>I use this spell all the time when grouping with my enchanter buddy... it's proven to be a very useful spell at times... there are ways to avoid AE's and not be dmg'd so the mez won't break. For example, on the last named in Obelisk of blight, i stand out of the direction the named, mez one of his adds. The enchanter mezzes the other...Once he has the other mezzed, he quickly switches to the add I mezzed and mezzes that. I am only out of commission for a few seconds. There are also many situations where it has saved my life with random adds that come at us while grouping.. just my two cents on this.</DIV> <DIV> </DIV> <DIV>P.S. I'm not apposed to removing the mez effect, and having a longer recast time. Would definately make the spell more useful.</DIV>

HairyDustBall
12-14-2006, 02:29 AM
1 good use for this spell is in the roost when the named mezzes all the melee you might as well cast it as youll pull agro to fast if you keep attacking and it keeps the tanks up.  It can be a life saver if the healer was a bit to close to the encounter too.

HippyKnight
12-14-2006, 11:32 AM
<BR> <BLOCKQUOTE> <HR> Agraco wrote:<BR> I had a Dev respond to a PM of mine about this and he told me they're looking in to improving this spell (But not exactly to how it was in test). Either way, they're going to try and make the spell more useful. :smileyhappy:<BR> <HR> </BLOCKQUOTE> <P><BR>I suspect they reintroduced the mez yourself bit simply because they didnt want to make it easier for a wiz to solo ^^^s (well caster ones anyways) and fair enough too.. </P> <P>But if they are going to change this spell I would quite like to see something like this:</P> <P>Corona</P> <P>cast time : 7 secs</P> <P>range : 30m</P> <P>recast  : 1 min</P> <P>target : encounter</P> <P>lasts 6 seconds</P> <P>          snares target encounter by 70%</P> <P>          stifles target encounter</P> <P>          prevents target encounter from calling for help</P> <P>          breaks when target takes damage</P> <P>What would be the purpose of a spell like this? well its an anti-social aggro spell =)</P> <P>After all sorcerers cant pet pull like chanters and summoners and they dont have the mitigation or healing ability to deal well with being knocked about in a body pull.</P> <P>It seems as though the wizardly way to deal with social aggro is to creep up close to the mob stick your thumbs in your ears, poke your tongue out and shout 'look at me!.. im wearing a tea towel!! .. breakfast is served!' *does a chicken dance* .. then stun or root and hope you dont get killed before you get out of range :smileyvery-happy: ... ok sure you can cope with it for the most part but it would seem a bit more elegant in a wizardly sort of way if you could use this sort of spell instead =).The 7 sec cast time/1 min recast  and the breaks when target takes damage bit is just to ensure that the stifle portion is not really of any use once the actual combat begins.. so you probably couldnt solo anything with this that you couldnt already..</P> <P>So yeah .. if they're going to change its functionality completely .. i think something like this would be cool =)</P>

Sant
12-14-2006, 11:33 AM
I have to agree with those that think its pretty much worthless. I never use it, Roots are much better get away spells since you can run away. I think it would be better to have a longer reuse timer but not mez the caster. For it to be a good emergency spell it needs to allow me to get away. In groups it would be More usefull becuase you could mez during the occasional emergency. I say give ita 3 minute reuse timer and stop mezing the caster. <div></div>

Agraco
12-14-2006, 08:43 PM
<BR> <BLOCKQUOTE> <HR> Santsu wrote:<BR>I have to agree with those that think its pretty much worthless.<BR><BR>I never use it, Roots are much better get away spells since you can run away.<BR><BR>I think it would be better to have a longer reuse timer but not mez the caster.<BR><BR>For it to be a good emergency spell it needs to allow me to get away. In groups it would be<BR><BR>More usefull becuase you could mez during the occasional emergency.<BR><BR>I say give ita 3 minute reuse timer and stop mezing the caster. <BR><BR> <BR> <HR> </BLOCKQUOTE>I agree wholeheartedly. This would be the ultimate Frostfell gift for wizards, please consider this option, devs! :smileyhappy:<BR>

Zyphius
12-15-2006, 03:48 AM
<DIV>I never could understand why it was called "an emergancy spell"... </DIV> <DIV> </DIV> <DIV>Looky.. i got 5hp's left, "mez"... now what? You and the mob stand there staring at each other for 45seconds? It expires, and you die... All that does is give you time to say a little prayer in your head before certain death.</DIV>

Glenolas
12-16-2006, 10:16 PM
<BR> <BLOCKQUOTE> <HR> Karrelen wrote:<BR> <DIV>Hi,</DIV> <DIV> </DIV> <DIV>Was not supposed that our Mez line would become a real one by not Mezing ourselfs? Did the change didnt make it? Was forgotten? Has anyone heard something official?</DIV> <DIV> </DIV> <DIV>Karellen</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I have mixed emotions about changing it, because the "new" mez comes with a 3 minute reset.    </P> <P>The current one is very handy when soloing or small grouping a heavyweight caster, which is when I use it.   Then, however, it's used often in the fight and would be pretty much worthless if it was a one shot affair.   </P> <P>IMO, with a 3 minute reset, I can't think of a use that  we don't already have other options for.   </P> <P>Just my $.02 worth, and like I said, I have mixed emotions, but can't really develop a strong case for  why I need to mez for 20 seconds and not be able to shoot the critter, vs root it for 30 seconds and shoot whatever I want.   </P> <P> </P> <P>Glenolas</P>

3C HAVOK
12-17-2006, 05:44 AM
Its a dumb spell that has never made its way on my hot bar, If i want to mezz ill play my illu.

Lorien5555
12-17-2006, 08:25 AM
<P>Just a curioisity reply here:</P> <P> </P> <P>my son wants to go Quellious with his wizard so that he can use the mez.</P> <P>I have not checked this up but apprently he is correct so i am told.</P> <P> </P> <P>Is this a viable concept?...he wants an illusionist/coercer but  he wastes enough</P> <P>study time with his 3 chars and he wont drop one so that is that,</P> <P>Minimal sarcasm here plse.</P>

Agraco
03-19-2007, 04:04 PM
So there hasn't been any follow up on this topic? Is anyone else a little disappointed?

Wildabeast
03-20-2007, 02:10 AM
Actually, I used to abuse the mez back a while ago.  I'd use an item/spell that would dot me, or wait for a mob to dot me, and then use it.  My side would break (and not theirs), and then I'd have all the time in the world to cast 2 roots (and its still mezzed because there's no damage) and then cast fusion or something right next to it. in PVP that was extra fun (on non-pvp servers) because that was a way for wizards to destroy just about any class (for those that knew about the trick)

Agraco
03-20-2007, 12:53 PM
Well I am definitely opposed to simply removing the line. I really enjoy the spell and would use it a lot more if it was pragmatic. There are just very instances in which it makes more sense to mez an NPC (And mez yourself, hindering yourself unable to do anything else) or not just hit the NPC with an Ice Comet.

Kneemin
03-21-2007, 03:57 PM
<p>Well for PvP this spell has a great use.... OMG im fighting a healer... Flame Chamber (or upgrade) nuke, mez, wait for chamber to come back up, break mez, chamber, nuke = dead healer.</p><p>Of course if they have HoTs this won't work as well but for healers with direct heals this helps alot.</p><p> Same goes for PvE</p><p>Im fighting a mob ok ima hit it with BoF or something with a not-so-short recast then mez it and do it again for another big hit right in a row</p><p> Or... you could duo wizzys.... cast manaburn and mez him while the 30 sec immunity wears off then have the other burn him haha</p><p>BE CREATIVE</p>

Glenolas
03-22-2007, 03:14 AM
<cite>Agraco wrote:</cite><blockquote>Well I am definitely opposed to simply removing the line. I really enjoy the spell and would use it a lot more if it was pragmatic. There are just very instances in which it makes more sense to mez an NPC (And mez yourself, hindering yourself unable to do anything else) or not just hit the NPC with an Ice Comet. </blockquote><p>It does not need a fix, as there is nothing currently broken about it.    The fact that you don't understand it simple illustrates your progress up the wizard evolutionary tree,  not that the spell is broken. </p><p>Wizards who don't understand or use the spell are the ones people reference when they claim wizards can't solo heavy hitting casters.    </p><p>I have the mezz spell (Corona) at Master 1, as does every top end soloing wizard.  </p><p>Perhaps you do not solo, so haven't worked your way up to really hard caster stuff.   If you do,  then go solo the named lyrech wolf running around in Loping Plains, or for warmup, solo it's placeholder enough times to spawn it.     Or solo the Orb of Tunare quest series , other than the OOB part.      </p><p>I've done all of those, as have many other wizards.  The mezz is essential and is used multiple times in each fight.   Without it a wizard has zero chance against the Lyrech, or the shadow Knight, Necromancer or end warlock Boss on the Orb of Tunare series.  </p><p>There are also tons of uses in small group play,  allowing groups that are not the classic  Tank/Healer/DPS to make progress where otherwise they could not.    </p><p>If the spell had gotten changed to a 3 minute reset, as it was it beta, it would be a major nerf.     It would be useless then, for sure, and thankfully someone cut that off at the pass.</p><p> Glenolas</p><p>Level 70 Wizard, Warlock, Fury</p>

enrond
03-22-2007, 12:48 PM
<p>Not to derail yer point Glen, but all of those kills are easily accomplished without Corona on yer hotbar <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Enrond 70 Wizard - Mistmoore</p><p>Tribe of the 7 Moons</p>

Glenolas
03-23-2007, 01:48 AM
<cite>enrond wrote:</cite><blockquote><p>Not to derail yer point Glen, but all of those kills are easily accomplished without Corona on yer hotbar <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Enrond 70 Wizard - Mistmoore</p><p>Tribe of the 7 Moons</p></blockquote><p> Easily?   </p><p>You might want to post your parse, or maybe we are talking about a different Named.   I mean that 70^^^ heroic wolf critter, sometimes Named, that runs madly around in the Grove on the way to MM Castle from the Crypt of Valdoon wall.    </p><p>Unless they've changed something in the last couple of months, I have good parses on it.  It uses ranger spells.  If rooted it casts ranged melee for 1400-1600 per cast, quick repeat, and you're red in a heartbeat if you let it cast.    His ranged melee also has an interrupt component most of the time, so long casting spells get restarted multiple times,  meantime here comes the ranged melee again.   If it gets in your face, it's over, as it has terrific and rapid melee vs cloth wearers.   Takes about 45K damage  to kill it.</p><p>I'm 9/10 with corona and about  0/2 without, although the first time I didn't know he cast ranged melee until I was laying there in the grass reading the parse.    Just mezz it while big spells reset and it's cake.   You're never out of the green.     Otherwise  you are red and it's red and it'll it'll come down to who hits in the last spell.   </p><p>My point, as you already know, is  folks who don't use a spell  because  they claim it's worthless doesn't always mean it needs fixing.      It might be that they need to do a little learning.   As you can see from the two sides of this thread,  there are wizards who have and those who haven't.</p><p> Glenolas</p>

enrond
03-24-2007, 11:38 AM
Glen yer right, he can be nasty, and yes corona would help to keep him from casting etc but if yer aa speced the right way this dude is very easy. Shackle/Cease/Surging tempst/FH-Cat-IN/Incapacitate, re root, MB....dead hehe I'm not speced this way anymore but its doable without MB, just keep him stifled and chain stunned, use both roots and concusion if you have to and you can always use geometry to help agaisnt casters as well. Not pushing yer buttons here bro but IMO corona's use is very limited in the grand scheme of things <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Noaani
03-25-2007, 12:53 AM
Glenolas wrote: <blockquote><p>Agraco wrote:</p><p>Or solo the Orb of Tunare quest series , other than the OOB part.</p></blockquote><p>You said you were a 'high end solo wizard' yet you can't solo OoB?</p><p>lol</p>

Glenolas
03-25-2007, 01:30 AM
<cite>enrond wrote:</cite><blockquote><p>Glen yer right, he can be nasty, and yes corona would help to keep him from casting etc but if yer aa speced the right way this dude is very easy.  Shackle/Cease/Surging tempst/FH-Cat-IN/Incapacitate, re root, MB....dead hehe</p><p><span style="color: #0099ff">His ranged melee is a combat art, so takes only 1/4 sec to fire and will fire almost immediately when he goes unsilenced.  He can fire it on the run it too, it seems.     That's tougher than with a normal caster mob, where spells take 2 to 3 seconds to fire and he has to stop to cast.   He'll kill you in about 3 casts if they land, and of course his melee is worse.  </span></p><p><span style="color: #0099ff">In your sequence, Silence wears out about time you are casting Cat, so you are vulnerable to his cast damage for 9-11 secs, and if ST cuts the root (50% of the time after the 3rd tick), it's real trouble.    He will be running toward you and casting.  </span></p><p><span style="color: #0099ff">You also must hit on the top side of your spells in that sequence to get him down to half life , so that manaburn kills him.  I have masters in those spells, and drop down to ~800 INT to solo,  giving up some INT to jack up subjugation.  I can't make the average of those spells add to half his life unless I get near the top end on all the casts.   More luck than I like to plan on having, and not an unqualified "very easy". </span></p><p><span style="color: #0000ff"><span style="color: #0099ff">When you made your original reply I knew you were using MB at the end.   MB makes those 45K  mobs easier for sure, but you're in trouble with it soloing even the level 68 Chamberlain, a caster with 120K HP.   You know the math, of course.  </span>  </span></p><p>I'm not speced this way anymore but its doable without MB, just keep him stifled and chain stunned, use both roots and concusion if you have to and you can always use geometry to help against casters as well. </p><span style="color: #0099ff">I've never had manaburn, probably for the same reason you respected away from it.    You can do fun stuff with it in some solo and group situations, but sooner or later you want to go to the 4x stuff, and the AA's you give up to get the then limited use manaburn are better put somewhere else.  </span><p><span style="color: #0099ff">I solo and duo on the side because I like the challenge.  It makes you learn the character from a different perspective than raw burning. </span></p><p><span style="color: #0000ff"><span style="color: #0099ff">I try to keep him permanently rooted,  and silenced, stunned, knocked back, or mezzed,  with no breaks where he can cast anytime for whole fight.  That way when some unplanned for resist occurs, I can take one of my 3 hits and press on with the recovery.</span> </span></p><p>Not pushing yer buttons here bro but IMO corona's use is very limited in the grand scheme of things <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p><span style="color: #0099ff">Certainly no offense taken here.   I like to share ideas.   </span></p><p><span style="color: #0099ff">Corona is free,  comes in our kit of spells.  It doesn't cost any AA's, and has been in the game since the first day.   </span></p><p><span style="color: #0099ff">Many don't take the time to learn it,  but when learned, it comes into play lots of times.   </span></p><p><span style="color: #0099ff">It's not an emergency spell, to help when the end is near.   We have one of those, called evac.  </span></p><p><span style="color: #0099ff">It's crowd control, pure and simple, and since we're not illusionists,  we don't get one as good as theirs.   But they don't get nukes as good as ours.     Our mezz  casts rapidly, lasts a reasonable time, can be chopped at any time you want, and resets fast enough you can use it several times in a fight.    </span></p><p><span style="color: #0099ff">Go back and do him without manaburn, and you will find he has far too much cast time to just root him without mezz, and you don't have anything up that you can stand hitting him with anyway (non DoT) so stretch out the fight like an illusionist does, and sleep while you wait for the long reset nukes to come back up.  </span></p> </blockquote>

Glenolas
03-25-2007, 03:27 AM
<cite>Noaani wrote:</cite><blockquote>Glenolas wrote: <blockquote><p>Agraco wrote:</p><p>Or solo the Orb of Tunare quest series , other than the OOB part.</p></blockquote><p>You said you were a 'high end solo wizard' yet you can't solo OoB?</p><p>lol</p></blockquote><p><span style="color: #cccc00">Nope...and neither can you</span>.     <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Noaani
03-26-2007, 10:30 AM
<cite>Glenolas wrote:</cite><blockquote><p><span style="color: #cccc00">Nope...and neither can you</span>.     <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote><p>I'll let you think that if you want.</p><p>Maybe you should try looking round at what you have at your disposal before you think that place can't be soloed by a wizard though.</p>

Azmoran
03-26-2007, 11:16 AM
<p>I haven't had Corona on my hot bar since they nerfed the duration. And I have 6 [Removed for Content] hotbars. I used to use in T6 a bit, like on Cazel or something. But other then that even back in the day it had very limited use. Now it's just completely worthless.</p><p> Also to the poster that seems to think you can't solo the Lyrech wolf or other mobs without it. /boggle</p><p> Been there done those mobs, without Corona on any hot bar. I can't imagine how stunning it and yourself is any use what so over. Stuns/Stifle and knockback/down spells are far better. And FH/Manaburn is always a sure kill almost any named you want spell. I mean the people in groups using Corona still at least I understand there thinking better, but solo? Using this solo? .....it's just like a pause button for the game. In 20 seconds when it wears off you are going to be in the excat same position you were before you cast the spell. Or are you really that in need of 20 seconds to refresh some timer cause you can't kill him any other way? That must be it, then I would have to ask what spell chain are you using where you need Corona, cause I'm sure we can suggest a better chain.</p>

Glenolas
03-26-2007, 08:59 PM
<cite>Azmoran wrote:</cite><blockquote><p><span style="color: #0099ff">What info I learned from your post:   You have 6 hotbars and don't think much of Corona.   And perhaps one more thing, which I'll expand on. </span></p><p>And FH/Manaburn is always a sure kill almost any named you want spell. </p><p><span style="color: #0099ff">FH/Manaburn?   Sort of limits the level of Named you can solo doesn't it? </span>   </p><p><span style="color: #0099ff">I stipulated manaburn makes 45K mobs easy.     </span></p><p><span style="color: #0099ff">The problem is that is not applicable when soloing anything with a lot of HP.    Manaburn only hits for 5 damage per power point.  If you don't have enough power left by the time you've killed it down to 50% to manaburn the other half, you're done and it's not.    The math of that is easy, so  figure it out.  </span></p><p><span style="color: #0099ff">If you DO have enough power left to manaburn it, then it's not all that tough a critter, and the only thing manaburn did was speed up the fight, using a lot more power than you needed to otherwise.    Wander up to the Chamberlain and FH/Manaburn him whenever you want to start your learning curve on manaburn's limitations.       He's just a level 68, and only 115K HP .    </span></p><p>Or are you really that in need of 20 seconds to refresh some timer cause you can't kill him any other way? </p><p><span style="color: #0099ff">Nowhere have I mentioned whether or not I'm any good, or who sucks and who's uber, and I don't intend to start.    </span></p><p><span style="color: #0099ff">I understand the math of the game in depth,  and stick to discussing that, and point out things some will learn from and some will try to ridicule. </span></p><p><span style="color: #0099ff">I parse a lot of things, figure out different ways to solve problems.    I suggested to the OP that Corona, used with silence, IN knockback, and our stun allows a sequence that completely silences a ranged melee caster with very quick cast times, for the whole fight.   If you don't understand the value of that, and notionalize it to bigger, tougher fights, I can't help you further.</span></p><p><span style="color: #0099ff">I also hope you understand what I've written above about manaburn's limitations.  If you really think FH/Manaburn will kill any Named you want to spell, you ought to get out more.     </span></p><p>Glenolas</p></blockquote>

Glenolas
03-26-2007, 09:33 PM
<cite>Noaani wrote:</cite><blockquote><cite>Glenolas wrote:</cite><blockquote><p><span style="color: #cccc00">Nope...and neither can you</span>.     <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote><p>I'll let you think that if you want.</p><p>Maybe you should try looking round at what you have at your disposal before you think that place can't be soloed by a wizard though.</p><p><span style="color: #0099ff">Solusek Ro will have to make do with your offerings until my hungry alts grow up.  </span></p><p><span style="color: #0099ff"> I can't afford to make greater offerings than I can loot during the run,  just to feed the soloing habit.    </span></p></blockquote><p>Wheels up in 12 hours.  Can't continue until mid April.   See you then.</p>

Nethis
03-27-2007, 04:01 PM
Went out and bought Corona Master I from reading this thread. <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />