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Valn
11-04-2006, 10:50 AM
<DIV>Well here ya go, start crying lol</DIV> <DIV> </DIV> <DIV><IMG src="http://img247.imageshack.us/img247/9622/wiz01yi0.jpg"></DIV> <DIV><IMG src="http://img174.imageshack.us/img174/4171/wiz02qu6.jpg"></DIV> <DIV><IMG src="http://img174.imageshack.us/img174/1443/wiz03en0.jpg"></DIV> <DIV><IMG src="http://img152.imageshack.us/img152/2517/wiz04sk7.jpg"></DIV> <DIV><IMG src="http://img152.imageshack.us/img152/1025/wiz05tt5.jpg"></DIV> <DIV><IMG src="http://img247.imageshack.us/img247/8938/wiz06bw5.jpg"></DIV> <DIV><IMG src="http://img152.imageshack.us/img152/9000/wiz07wn6.jpg"></DIV> <DIV><IMG src="http://img247.imageshack.us/img247/982/wiz08pk0.jpg"></DIV> <DIV> </DIV> <DIV>Next 8 coming in a minute...</DIV> <DIV> </DIV>

Valn
11-04-2006, 10:54 AM
<P><IMG src="http://img152.imageshack.us/img152/452/wiz09hn4.jpg"></P> <P><IMG src="http://img174.imageshack.us/img174/1113/wiz10tc8.jpg"></P> <P><IMG src="http://img247.imageshack.us/img247/1876/wiz11rw3.jpg"></P> <P><IMG src="http://img152.imageshack.us/img152/2881/wiz12eb5.jpg"></P> <P><IMG src="http://img152.imageshack.us/img152/2870/wiz13sb4.jpg"></P> <P><IMG src="http://img174.imageshack.us/img174/5526/wiz14ed3.jpg"></P> <P><IMG src="http://img247.imageshack.us/img247/4021/wiz15ts8.jpg"></P> <P><IMG src="http://img247.imageshack.us/img247/374/wiz16tk5.jpg"></P> <P>And the Final 8 here in a minute...</P>

Valn
11-04-2006, 11:01 AM
<P><IMG src="http://img152.imageshack.us/img152/1660/wiz17mz5.jpg"></P> <P><IMG src="http://img174.imageshack.us/img174/3161/wiz18it1.jpg"></P> <P><IMG src="http://img152.imageshack.us/img152/8907/wiz19wn7.jpg"></P> <P><IMG src="http://img174.imageshack.us/img174/5479/wiz20vm8.jpg"></P> <P><IMG src="http://img247.imageshack.us/img247/8562/wiz21ub6.jpg"></P> <P><IMG src="http://img247.imageshack.us/img247/9421/wiz22vb0.jpg"></P> <P><IMG src="http://img174.imageshack.us/img174/549/wiz23tn7.jpg"></P> <P><IMG src="http://img174.imageshack.us/img174/2228/wiz24mg0.jpg"></P> <P>Well there ya go.. i guess some are ok but i wanna put my new AA into old KoS lines lol...</P> <P> </P> <P> </P> <P> </P>

Jayingsoo
11-04-2006, 12:47 PM
<font color="#66ffcc">NO WAY!!!!  THANKS for posting this!!!!  This is great info to hear about ahead of time!  You sir, are a saint.Ohhh man, I play pvp and that stuff will help tremendously!!  Especially the extended reach of spells.  The further away I can root somebody = win.  The further away I can use Ice Nova + Catalyst AND have it more difficult to resist = omgwtfbbq win.  I'm incredibly excited about this now, and thanks again for sharing this!  Can't wait to max some of those abilities out!!!</font>

standupwookie
11-04-2006, 01:13 PM
Those are really bad...it seems that there is no creativity at all in SOE anymore.  Everything is just a second off the timer here, or a percentage gain here...nothing that would be considered fun.This seems to be the problem with EQ2.  They are afraid that they are going to make something too powerful, so they just make little weak additions instead.  Boring, boring and more boring.They put in ManaBurn.  5 points of every damage for every 1 point of power, and it cannot be resisted.  I dont see where this would be useful.  Ice Comet costs like 250 power or something, and with criticals and free-hand sorcery you can easily get that to hit for 6k to 8k damage.  I think I have around 4k power now (or something like that) so I could do a mana burn and have a guaranteed hit for 20k.  Or I can fire off three or four Ice Comets during a boss encounter and get the same damage amount, plus have a lot more power left over for DOTs and other spells.ManaBurn sounds like it will be a pvp thing.

Aeg
11-04-2006, 01:34 PM
<P>fireshape and iceshape are absolutely terrible, what the hell could you do with 10 seconds of all of your spelling being heat or cold damage. you can barely get a fusion off in that time before all of it runs out. any why exactly would we need this at all in the first place?</P> <P>either change it completely or add some ultra effect to it, like a 100% proc and recast + cast time on all spells for fireshape and a significantly reduced resistability and + 20% damage for iceshift and increase the duration of these spells by at least 20 seconds and increase the recast to like 5 minutes.</P>

White Russi
11-04-2006, 02:59 PM
First impressions are that this is a waste of time, changing spells to cold has its use for when dispatch is up but considering the shoirt duration of that and our cast times we won't get much more out than normal...<div></div>

Idouc
11-04-2006, 04:30 PM
<DIV>Well... I can see the change to bring them to heat, because of Solusek Ro's abilities for worshipping him, but the cold one is probably also there to try to 'balance it out' and to allow you to adjust for resists.... I wasn't part of the beta, but from a lot of the abilities that I've seen, there may be a lot of heat and cold based end game content  (with gods and dragons attuned to nature, it wouldn't suprise me)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>EQ1 - Utnayr Duscratu - 71 Wizard, retired</DIV> <DIV>EQ2 - Idouc Scythe`Fist - 70 Bruiser, Venekor server, I Like Pie</DIV>

Azmoran
11-04-2006, 04:53 PM
<DIV>It's pretty obvious what every wizard is going to do. Go down fire AA line and worship Solusek Ro.</DIV> <DIV> </DIV> <DIV>Unless you just want one or two abilities from a couple of the other gods, the rest of their stuff just doesn't do you any good.</DIV> <DIV> </DIV> <DIV>Manaburn does 5pt of dmg per power spent and is 7 seconds casting time and does not work with Catalyst or Freehand. So while it's fun at first....it's hard to find a practical use for it</DIV><p>Message Edited by Azmoran on <span class=date_text>11-04-2006</span> <span class=time_text>06:55 AM</span>

Darien al'Staff
11-04-2006, 06:10 PM
What are the recast timers on fire and ice shape? <div></div>

RedefineYourLi
11-04-2006, 10:29 PM
Manaburn is going to be the sexiest thing ever.  You guys are on crack.  Yeah, the rest of the AAs suck, but holy [expletive haxx0red by Raijinn].  I have almost exactly 7000 power, right?  I can pop off a 35k hit?  What they're doing is making us use our abilities to get our power back more than just between fights or at the end of long ones.  Plus, whoever talked about popping ice nova a couple times instead.. Yeah, but with a recast of 45 sec (not counting any AA lines you might have went down or gear you have.. mine's at 35 sec), the fight probably won't last long enough for you to be able to do that.. And you're not guarenteed a good hit, with catalyst or freehand sorc being at 1min.  I think manaburn is gonna be sexy.. and you'll just have to agitate your power back.<div></div>

IllusiveThoughts
11-04-2006, 10:39 PM
<BR> <BLOCKQUOTE> <HR> RedefineYourLife wrote:<BR>Manaburn is going to be the sexiest thing ever.  You guys are on crack.  Yeah, the rest of the AAs suck, but holy [expletive haxx0red by Raijinn].  I have almost exactly 7000 power, right?  I can pop off a 35k hit?  What they're doing is making us use our abilities to get our power back more than just between fights or at the end of long ones.  Plus, whoever talked about popping ice nova a couple times instead.. Yeah, but with a recast of 45 sec (not counting any AA lines you might have went down or gear you have.. mine's at 35 sec), the fight probably won't last long enough for you to be able to do that.. And you're not guarenteed a good hit, with catalyst or freehand sorc being at 1min.  I think manaburn is gonna be sexy.. and you'll just have to agitate your power back.<BR> <BR> <HR> </BLOCKQUOTE> <P>well if its a heroic fight, the mob will be dead before you finish casting it, and if its a high hp named like nizara mobs, then you wont one shot it.</P> <P>if they make it stack with brainstorm, freehand, and catalyst, it would be much much better.<BR></P>

QQ-Fatman
11-04-2006, 10:57 PM
I'd like to see it's changed to use only 50% of the caster's mana and maybe increase the raatio a bit (1:7.) So we wont be completly useless (at least for at least 30sec) after using it. And did anyone try it with the wis line final aa? it'll still use up all mana or you'll have 12% mana left?

Valn
11-05-2006, 12:00 AM
<DIV>Well other than a finishing shot Manaburn is junk.. Freehand and Catalyst on Ice Nova can equal 27K and Fusion almost 30K.. Of course these are best hits ive down, but average is easily 20k.. for roughly 500 power.. So on that average it would cost 4000 power to get an equal hit using manaburn.. junk.. couple other things are ok but overall this stuff is crap..</DIV>

fy20
11-05-2006, 12:02 AM
<DIV>How does manaburn work with Illuionist's savante (i.e, use 50% less power for 30 sec) ?</DIV> <DIV> </DIV> <DIV> </DIV>

fy20
11-05-2006, 12:08 AM
<DIV>Spell reach +5, Concurssive -10s, Amplify +15% powerpool are decent. </DIV> <DIV>Rest are not as good as KOS ones.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

illy586
11-05-2006, 12:55 AM
Both Ice Nova and Fusion hit for 20k+ each if you go the right AA path with debuffs and costs a little amount of power compared to Manaburn and equal damage and it takes like 7 seconds to cast, it's pretty useless.

Mirander_1
11-05-2006, 01:18 AM
<div></div>So, has anyone given any thought as to how they're going to spend their AA points in this tree? For me, I'm liking the 'heat' line the most, being able to buff up our fireball and small nuke spell lines seems like a good deal, and the ability to change all spells to be fire-based should mesh well with the Sol Ro buffs.  Manaburn may not be powerful, but it looks like it could be fun at times, so I'm going to try for that.  And while it probably will be small, the addition of a ward to Magi's Shielding ought to be helpful for soloing.<div></div>

Jayingsoo
11-05-2006, 01:38 AM
<div><blockquote><hr>Mirander wrote:<div></div>So, has anyone given any thought as to how they're going to spend their AA points in this tree? For me, I'm liking the 'heat' line the most, being able to buff up our fireball and small nuke spell lines seems like a good deal, and the ability to change all spells to be fire-based should mesh well with the Sol Ro buffs.  Manaburn may not be powerful, but it looks like it could be fun at times, so I'm going to try for that.  And while it probably will be small, the addition of a ward to Magi's Shielding ought to be helpful for soloing.<div></div><hr></blockquote><font color="#66ffcc">Speaking of Sol Ro buffs... can anybody post those? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Ya my Incapacitate at adept3 gets resisted like mad, so I'll deck that out lol.  I depend on it to keep crap away before I root again.  I'm for sure maxing out our power/heat/cold buff to max, magi's shielding, and spell reach.  Depending on how useful I find it, I'll max out spell reach.  But for sure manaburn.  I can see why many players on blue servers find this "useless" but it may change before going live.  As for pvp wizards... have fun. Anybody know the actual cast time of manaburn??</font></div>

Mirander_1
11-05-2006, 01:45 AM
<div></div>Here's the Sol Ro buffs, from this <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=echoesoffaydwer&message.id=27287">thread</a>:<b><font color="#cc0000" size="6">Solusek Ro</font></b><font size="5"><b>Teir 1:</b></font> Granted upon completing Initial Deity Quest<b>Ro's Fury</b> - 750 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>On a successful hostile spell this spell will always cast Ro's Flames on target of spell.<ul><li>Inflicts 261-391 heat damage on target</li></ul></li><li>Special: See Description</li></ul>Notes: This seems like it'll be an awesome ability for any offensive caster. Basically think Bone Clasped Girdle, though 100% proc rate. For necromancers, it's like an extra lich proc without the lifetap portion. The recast is harsh, meaning if raiding you'll really have to make SURE it's up for the named, but when using it, it'll be awesome.<b>Wrath of the Burning Prince</b> - 1125 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>If the next spell cast is fire-based, it will inflict massive damage.</li><li>Makes caster always do critical damage on spell attacks</li><li>Special: See Description</li></ul>Notes: Fairly bad because this spell only procs on next damage, and then is gone. So for wizards or other fire-casters it might be kinda-OK, but for everyone else it's merely a single guaranteed crit. Quite bad.<font size="5"><b>Teir 2:</b></font> - Granted upon completing 2nd Quest, "Ro's Infernal Device" (35)<b>Blessing of Solusek</b> - 875 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>Increases Mitigation of caster vs heat damage by 2240 - 3360</li><li>When target takes this spell will always cast Soothing Fire on caster.<ul><li>Heals caster for 112 - 208</li></ul></li><li>Special: See Description</li></ul>Notes: no, that's not a typo of mine, but the effect doesn't actually say WHEN the heal proc is triggered. I would guess it is on heat damage, but that is a pure guess. If you know that you're going up against a heat-AE mob, this could be really great both for the mit and for the slight heal proc, but I would say that the heal isn't worth a LOT if you're against something that requires an extra 3k heat mitigation, and if you're hit frequently enough for the proc to be good, you probably don't need the mitigation as much. Bump the heal amount IMO to make it better.<b>Sun Sphere</b> - 1312 FavorTarget: EnemyCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 24 secondsRange: Up to 35.0 metersEffects:<ul><li>Summons a limited pet to aid the caster</li><li>Special: See Description</li></ul>Notes: Seems like a standard swarm pet like necromancers and summoners get, though with a re-cast of an hour, it's even worse than the item drop in DT that gives a triggerable swarm pet that has a half-hour re-cast. Unless this thing is a complete ball of fury that does 10k+ damage before it expires, I'd say this is a waste of favor due to the extreme re-cast time.<font size="5"><b>Teir 3:</b></font> - Unknown when it is unlocked<b>Inferno's Glory</b> - 1000 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>The duration and damage of all heat-based spells is increased by 20%.</li><li>Special: See Description</li></ul>Notes: Good for any classes that are mainly heat-based (wizards, wardens to a lesser degree), but completely useless for those without heat-based spells.<b>Solusek's Soothing Scorch</b> - 1500 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 1 minuteEffects:<ul><li>On a successful hostile spell this spell will always cast Sooth on caster.<ul><li>Heals caster for 10% of max health</li><li>Increases power of caster by 10%</li></ul></li><li>Grants a total of 5 triggers of the spell.</li><li>Special: See Description</li></ul>Notes: Definitely a worth-getting ability for raiders. Essentially, if you're nearly out of power, use this, and you've got another half-bar of mana. Also potentially useful for Crusaders, as their offensive spells should also trigger this, letting them have more power for taunting, though their fighting style means it is unlikely that many will take the entire deity for this one ability. But unless your heroic fights have a tendancy to run extreme durations, this is a raid-oriented ability.<font size="5"><b>Teir 4:</b></font> - Unknown when it is unlocked<b>Solusek's Gift</b> - 1125 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>Heat-based spells are 30% harder for your enemies to resist.</li><li>Special: See Description</li></ul>Notes: Even raiding, this spell seems only marginally useful unless mob resists are getting a LOT harder to penetrate than they used to be. And it's only for fire spells too, not all of them, so class usefulness is restricted as well. Quite marginal IMO.<b>Spear of the Sun</b> - 1687 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 1 minuteEffects:<ul><li>Reduces reuse timers, casting timers, and power cost of fire-based spells by 50%.</li><li>Summons a pet Spear of the Sun</li><li>Special: See Description</li></ul>Notes: Awesome if a fire-using class, though restricted to them. The pet is a big unknown on this, which could make it "good" if it DID something, but that is completely unknown. So it's either useless for a non-fire class, or the added effect could be worth it. But again, awesome for wizards, up in the air for everybody else.<font size="5"><b>Teir 5:</b></font> - Unknown when it is unlocked<b>Servant of Flame</b> - 1250 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>Summons a pet servant of flame</li><li>Special: See Description</li></ul>Notes: if this is a controllable pet like other summoner pets, this could be quite godly for whomever takes it. Likely a fire-wizard type like Conjurors get, but this is purely speculation. Not enough information here to say whether this is good/bad/mediocre.<b>Incineration</b> - 1875 FavorTarget: EnemyCasting: 1.5 secondsRecovery: InstantRecast: 1 hourRange: Up to 10.0 metersEffects:<ul><li>Inflicts 100% of max health in heat damage on target<ul><li>If Target is not Epic</li></ul></li><li>Inflicts 13033 heat damage on target<ul><li>If Target is Epic</li></ul></li><li>Special: See Description</li></ul>Notes: Because power cost is not found in popup descriptions, this ability could be a once-an-hour free manaburn, or a manaburn equivalent that simply kills the opponent (if non-epic). Definitely neat, though again, until somebody actually unlocks it to see the power cost, this is an unknown.<div></div>

Noaani
11-05-2006, 02:15 AM
<BR> <BLOCKQUOTE> <HR> fy2006 wrote:<BR> <DIV>Spell reach +5, Concurssive -10s, Amplify +15% powerpool are decent. </DIV> <DIV>Rest are not as good as KOS ones.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P>Yeah, being able to cast from 40 meters would be nice, but not sure if its worth 15 points to get to.</P> <P>Concussive may be ok too, but i usually have enough deaggro buffs on me to not need to use it much.</P> <P>Amplfy, however, is only 73.8 power (15% of 522) not really worth it either :smileyindifferent:</P>

fy20
11-05-2006, 03:23 AM
<DIV>oh, duh, I thought it's +15% of powerpool <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV>15% of 522 is not worth it for sure.</DIV> <DIV> </DIV> <DIV>So that leaves us Spell reach, and some magi armor thing.</DIV> <DIV> </DIV>

HerzenFunia
11-05-2006, 05:39 AM
<BR> <BLOCKQUOTE> <HR> fy2006 wrote:<BR> <DIV>oh, duh, I thought it's +15% of powerpool <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV>15% of 522 is not worth it for sure.</DIV> <DIV> </DIV> <DIV>So that leaves us Spell reach, and some magi armor thing.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>With new combat changes all buffs are nerfed... SO it's less than 522, cant remember accurate numbers atm.

Psychochimpy
11-05-2006, 05:54 AM
<div></div>To whoever is saying SoE is just adding little percentages here and there and not really thinking at all about what the class wants.Furies get 35% passive in combat runspeed. Monks get to cure all debuffs with their cure, most scouts get a 25% bonus to sprint speed and a 50% decrease in power use. Warlocks get a 5% increase on all trigger chances in group as well as 100% casting speed/reuse speed buff that makes them uninterruptible. Dirges get to cure rez sickness. Necromancers and Conjurers all get new types of pets, a debuffer and a healer respectively.They're not being apathetic about what they're giving every class, they're just neglecting wizard's aa's this time around. They decided to give us a little more in the way of base skills though, Surging Tempest ticks twice as fast, for half as long, with no more knockback, Concussive is a direct deaggro and interrupt, and I believe cease is a bit more in the way of deaggro points.Edit: Oh, and Fitz's Misty Protector got nerfed down to 130-440 dmg.<div></div><p>Message Edited by Psychochimpy on <span class=date_text>11-04-2006</span> <span class=time_text>06:57 PM</span>

Noaani
11-05-2006, 08:38 AM
<BR> <BLOCKQUOTE> <HR> Psychochimpy wrote:<BR><BR> To whoever is saying SoE is just adding little percentages here and there and not really thinking at all about what the class wants.<BR><BR>Furies get 35% passive in combat runspeed. Monks get to cure all debuffs with their cure, most scouts get a 25% bonus to sprint speed and a 50% decrease in power use. Warlocks get a 5% increase on all trigger chances in group as well as 100% casting speed/reuse speed buff that makes them uninterruptible. Dirges get to cure rez sickness. Necromancers and Conjurers all get new types of pets, a debuffer and a healer respectively.<BR><BR>They're not being apathetic about what they're giving every class, they're just neglecting wizard's aa's this time around. They decided to give us a little more in the way of base skills though, Surging Tempest ticks twice as fast, for half as long, with no more knockback, Concussive is a direct deaggro and interrupt, and I believe cease is a bit more in the way of deaggro points.<BR><BR>Edit: Oh, and Fitz's Misty Protector got nerfed down to 130-440 dmg.<BR> <P>Message Edited by Psychochimpy on <SPAN class=date_text>11-04-2006</SPAN> <SPAN class=time_text>06:57 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>From a PvP perspective those AAs are prolly quite good, but remember, this is primarily a PvE game, and it is balanced as such. Our AAs are not that bad at all, if you combine all the fire AAs with the abilities from Sol Ro, i can see some real nice combos forming up.</P> <P>Kinda excited to try them all out actually.</P>

Psychochimpy
11-05-2006, 10:57 AM
Fairly large change was made tonight.All the fire abilities have a .1 sec casting and 3% power reduction per rank iirc, the %'s on all the utility abilities were increased. Concussive is now encounter wide. Surging Tempest got it's knockdown back and the aa corresponding to it reduces its duration, and thus it's tick time, by 2.4 sec per rank. I'd need to check to see what cold abilities were changed again, but the biggest change is the resists.I got the pleasure of nuking Archonix for about 10 minutes tonight, and in full relic, str/wis specced, I was resisted in general once every 3-4 spells without a debuff, and 5-6 spells after the debuff (with our 50% increase to cold/heat debuffage from our new rending icicles aa's <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />)<div></div>

Daenae
11-05-2006, 11:32 AM
<P>You guys are forgetting about one thing...think of what a raid full of wizards could do with manaburn on a contested mob.</P> <P>Seriously though, while these may not have been quite as good as I had hoped, they aren't horrible either.</P> <P> </P> <P>Calandriaa of Mistmoore</P>

Psychochimpy
11-05-2006, 12:09 PM
A raid full of wizards would do about 50% damage to a contested provided they got everything off :p<div></div>

Ri
11-05-2006, 02:24 PM
Where they would all be promptly squished.<div></div>

IllusiveThoughts
11-05-2006, 10:21 PM
<DIV>raid casts sol ro blessing for 10% power gain prior to attacking raid target</DIV> <DIV> </DIV> <DIV>24 wizards cast manaburn</DIV> <DIV> </DIV> <DIV>first wizard to hit dies</DIV> <DIV> </DIV> <DIV>23 wizards cast ice nova</DIV> <DIV> </DIV> <DIV>if the wizards are spread out enough, 2 maybe 3 wil die next before entire raid gets off an ice nova, </DIV> <DIV> </DIV> <DIV>so you have 40k x 24 = 960k + 200K = 1.06k dmg in 11s.</DIV> <DIV> </DIV> <DIV>I dont know of any named raid targets that have less than 1.06k dmg.  but if they made mana burn stack with catalyst /  freehand, then you could see it double to 1.8k in 11s</DIV>

HerzenFunia
11-05-2006, 10:55 PM
Nothing from AA's and blessings/miracles affect manaburn <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> SO you'll just see a lot of dead wizards in 10 secs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

KillerMojo
11-08-2006, 07:49 PM
<P>Illu, I could do 1.06K with Sunstrike Adept III :smileytongue:</P> <P>/me thinks Illu meant 1.06M</P> <P> </P> <P>P.S.  960 + 200 = 1.16 not 1.06 which means if you meant 1.06M you should have really put 1.16</P><p>Message Edited by KillerMojo on <span class=date_text>11-08-2006</span> <span class=time_text>06:51 AM</span>

IllusiveThoughts
11-08-2006, 10:29 PM
<BR> <BLOCKQUOTE> <HR> KillerMojo wrote:<BR> <P>Illu, I could do 1.06K with Sunstrike Adept III :smileytongue:</P> <P>/me thinks Illu meant 1.06M</P> <P> </P> <P>P.S.  960 + 200 = 1.16 not 1.06 which means if you meant 1.06M you should have really put 1.16</P> <P>Message Edited by KillerMojo on <SPAN class=date_text>11-08-2006</SPAN> <SPAN class=time_text>06:51 AM</SPAN><BR> <HR> </BLOCKQUOTE>you are correct!<BR>

ailees
11-09-2006, 02:34 PM
1.16 mega  waoooooonow I just want to understand how can those 24 wizz come to the last boss <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />let's say 12 wizzies raiding the big CRAB. Can be done. Or maybe the mob with 4 wings (I don't remember his name) that's pure DPS fight.<div></div>

johnchambers
11-09-2006, 03:02 PM
<P>Ok maybe manaburn isn't the whole answer and a lot of you don't think it will be used much or very usefull, however.  Figure you and 3 other wizzys are in a raid , you start of the fight with a few dots , hopefully you have some mana regen going on , and maybe use your mana regen spells , and bam 4 wizzys with 5k plus mana pop off manaburn , just might make some mobs day. Do you really think 4 wizzys can do over 100k in damage in 7 seconds any other way with no resists or agro stealing ? I freely admit I am a pally at heart and enjoy playing with my wizzy but it sure seems like a lot of dps to me.</P> <P> </P> <P>Jao 70 pally , 70 Templer , 51 wizzy .</P>

Tanit
11-09-2006, 04:55 PM
<blockquote><hr>johnchambers wrote:<div></div> <p>Ok maybe manaburn isn't the whole answer and a lot of you don't think it will be used much or very usefull, however.  Figure you and 3 other wizzys are in a raid , you start of the fight with a few dots , hopefully you have some mana regen going on , and maybe use your mana regen spells , and bam 4 wizzys with 5k plus mana pop off manaburn , just might make some mobs day. <font color="#ffff66">Do you really think 4 wizzys can do over 100k in damage in 7 seconds any other way with no resists or agro stealing ?</font></p><hr></blockquote>Or they can cast fusion and do the same dmg in 5sec.<div></div>

HerzenFunia
11-09-2006, 07:18 PM
I would prefer to chain nuke all the way and get more dps than use manaburn... And I'am type of player who prefer long big fights with hard mobs and I cant see how i will be able to use manaburn there... Who cares about this trash fights like labs, lyce... etc? Manaburn isn't worth spending my AA points on it for me.

KillerMojo
11-09-2006, 10:58 PM
<BR> <BLOCKQUOTE> <HR> HerzenFunia wrote:<BR> I would prefer to chain nuke all the way and get more dps than use manaburn... And I'am type of player who prefer long big fights with hard mobs and I cant see how i will be able to use manaburn there... Who cares about this trash fights like labs, lyce... etc? Manaburn isn't worth spending my AA points on it for me.<BR> <HR> </BLOCKQUOTE><BR>Come on Fomka, you know you want too! :smileytongue:

IllusiveThoughts
11-10-2006, 12:40 AM
<BR> <BLOCKQUOTE> <HR> KillerMojo wrote:<BR> <BR> <BLOCKQUOTE> <HR> HerzenFunia wrote:<BR> I would prefer to chain nuke all the way and get more dps than use manaburn... And I'am type of player who prefer long big fights with hard mobs and I cant see how i will be able to use manaburn there... Who cares about this trash fights like labs, lyce... etc? Manaburn isn't worth spending my AA points on it for me.<BR> <HR> </BLOCKQUOTE><BR>Come on Fomka, you know you want too! :smileytongue:<BR> <HR> </BLOCKQUOTE> <P><BR>well the only encounter I could see mana burn being useful is against the firedrakes in labs (or the eyeball before vyemm, or alzid prime).  I generally only do about 40k dmg to those mobs due to too many resists and the rangers/rogues pwn the heck out of them.</P> <P>so maybe rending icicles, f/s ice nova vital conver manastone, mana burn = 50k dmg</P> <P>I dont see many people using it  for raiding unless the fights will be short and by short I mean less than 45s.  because minute long fights I can pretty easily get up to and over 100k dmg.</P> <P> </P>