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QQ-Fatman
11-03-2006, 09:28 AM
<DIV>One of out new spell in eof - manaburn - uses up all the caster's mana and deals damage = 5x mana used to target. It looks pretty useless to me. We might do 40000+ damage and then what? with 0 mana we'll do 0 dps. Or the devs want us to manaburn -> get aggro -> die -> use the claymore book and rejoin the combat?</DIV>

IllusiveThoughts
11-03-2006, 11:13 AM
its for pvp, and dueling, and one shotting a non heroic mob.

Mirander_1
11-03-2006, 11:21 AM
<div></div>I can't tell if this is a joke thread or not.  Are you saying we're really getting a manaburn?  And isn't this breaking the NDA if it's true?<div></div>

HerzenFunia
11-03-2006, 01:32 PM
<DIV><BR> <BLOCKQUOTE> <HR> Mirander wrote:<BR> I can't tell if this is a joke thread or not.  Are you saying we're really getting a manaburn?  And isn't this breaking the NDA if it's true?<BR> <BR> <HR> </BLOCKQUOTE><BR>Yes we getting manaburn. Yes it's useless.</DIV> <DIV>PS You can safely post on wizards boards because nobody from SoE reading this. /jk, but truth is not that far.</DIV>

QQ-Fatman
11-03-2006, 02:04 PM
<BR> <BLOCKQUOTE> <HR> Mirander wrote:<BR> I can't tell if this is a joke thread or not.  Are you saying we're really getting a manaburn?  And isn't this breaking the NDA if it's true?<BR> <BR> <HR> </BLOCKQUOTE>I dont play in beta, it's already on test server since yesterday's test update. You can just log in test server and press L to view the new AA tree. However they added a restriction so you're character has to be level 20+ to open the AA window. (glad i had a level 20+ wizard on test :p)<BR>Other than manaburn, we got a spell that converts all magic and cold spells into heat for a short time. Also a spell that converts all heat and magic spells into cold. A passive that increase spell casting range (+1m at rank 1, max rank = 5.) And other new AA's are to enhance our spells (for example: -2% mana cost, -0.05sec recovery time to ball of fire line each rank.) Nothing really exciting.

QQ-Fatman
11-03-2006, 02:12 PM
<BR> <BLOCKQUOTE> <HR> QQFatman wrote:<BR> I dont play in beta, it's already on test server since yesterday's test update. You can just log in test server and press L to view the new AA tree. However they added a restriction so you're character has to be level 20+ to open the AA window. (glad i had a level 20+ wizard on test :p)<BR>Other than manaburn, we got a spell that converts all magic and cold spells into heat for a short time. Also a spell that converts all heat and magic spells into cold. A passive that increase spell casting range (+1m at rank 1, max rank = 5.) And other new AA's are to enhance our spells (for example: -2% mana cost, -0.05sec recovery time to ball of fire line each rank.) Nothing really exciting.<BR> <HR> </BLOCKQUOTE>Oops I just logged in test server today and found the new aa tree is removed lol. Guess what i saw yesterday wasnt what soe wanted to release in this test patch :p<BR>

StoneySilen
11-03-2006, 02:20 PM
<DIV>Wouldn't Manaburn be good for a Epic mob to finish off the last few percent?  Mana regens so fast with Totems, Food, Potions etc... it's gotta be a awesome spell depending on the recast timer on it.  Also would be great for farming nameds.</DIV>

Brodderick Jones
11-03-2006, 02:28 PM
So, is manaburn the only combat spell we get under the new aa lines

Ultimatum
11-03-2006, 07:23 PM
<div></div><div><blockquote><hr>Mirander wrote:<div></div>And isn't this breaking the NDA if it's true?<div></div><hr></blockquote>Yep...already taken care of.</div><p>Message Edited by Razerblaze on <span class=date_text>11-03-2006</span> <span class=time_text>09:23 AM</span>

Elra
11-03-2006, 07:31 PM
I guess im the only one excited about this? The way I plan on using it in epic fights is to use all my power by the time the mob is around 6-12%, die, use the book/food/totem etc. to get to full power quickly, Freehand sorc/Catalyst/Debuffs(maybe use the AA to turn manaburn into a fire spell for Icicles/FoR - its currently magic damage btw). Assuming these things work on it, which I dont see why not. This could do 1.3*1.3*1.5*(Power *5) damage.So to give you an idea...5,000 power (ew) would do 63k7,000 power would do 88.7k8,000 power would do 101 thousand damage.Now, I imagine 8,000 could be the average in EoF, but just for fun...10,000 -> 126.7kA raid of 20 wizzies and a 4 supports could do 2.5 million damage at once! Hot!

Nitanyspirit
11-03-2006, 08:47 PM
<DIV>It always amuses me that the developers will give a class something and people will only complain that it's ever so useless without seeing it being seen on live servers.</DIV><p>Message Edited by Nitanyspirit on <span class=date_text>11-03-2006</span> <span class=time_text>10:48 AM</span>

valkyrja
11-03-2006, 08:58 PM
<div><blockquote><hr>QQFatman wrote:<div></div> <blockquote> <hr> Mirander wrote: <div></div>I can't tell if this is a joke thread or not.  Are you saying we're really getting a manaburn?  And isn't this breaking the NDA if it's true? <div></div> <hr> </blockquote>I dont play in beta, it's already on test server since yesterday's test update. You can just log in test server and press L to view the new AA tree. However they added a restriction so you're character has to be level 20+ to open the AA window. (glad i had a level 20+ wizard on test :p)Other than manaburn, we got a spell that converts all magic and cold spells into heat for a short time. Also a spell that converts all heat and magic spells into cold. A passive that increase spell casting range (+1m at rank 1, max rank = 5.) And other new AA's are to enhance our spells (for example: -2% mana cost, -0.05sec recovery time to ball of fire line each rank.) Nothing really exciting.<hr></blockquote>That is actually pretty cool, and will team up nicely with the Sol Ro abilities I imagine.</div>

HerzenFunia
11-03-2006, 09:10 PM
<BR> <BLOCKQUOTE> <HR> Elrath wrote:<BR>I guess im the only one excited about this? The way I plan on using it in epic fights is to use all my power by the time the mob is around 6-12%, die, use the book/food/totem etc. to get to full power quickly, Freehand sorc/Catalyst/Debuffs(maybe use the AA to turn manaburn into a fire spell for Icicles/FoR - its currently magic damage btw). Assuming these things work on it, which I dont see why not. This could do 1.3*1.3*1.5*(Power *5) damage.<BR><BR>So to give you an idea...<BR>5,000 power (ew) would do 63k<BR>7,000 power would do 88.7k<BR>8,000 power would do 101 thousand damage.<BR>Now, I imagine 8,000 could be the average in EoF, but just for fun...<BR>10,000 -> 126.7k<BR><BR>A raid of 20 wizzies and a 4 supports could do 2.5 million damage at once! Hot!<BR> <HR> </BLOCKQUOTE><BR>Manaburn dont work with FH, catalyst  or any other AA abilities from kos/eof. Also it doesnt work with miracles/blessings. Only debuffs affect it atm, so forget about your BIG nukes.

suroktheslayer5
11-03-2006, 09:33 PM
Dude I don't care if people think manaburn is useless, sounds like a cool new fun spell. <span>:smileyhappy:</span> Do 40k damage! Hell ya kneegrow! I play a wizzy because of the big nukes! <div></div>

IllusiveThoughts
11-03-2006, 10:33 PM
<BR> <BLOCKQUOTE> <HR> sparql wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> QQFatman wrote:<BR> <BR> <BLOCKQUOTE> <HR> Mirander wrote:<BR> I can't tell if this is a joke thread or not.  Are you saying we're really getting a manaburn?  And isn't this breaking the NDA if it's true?<BR> <BR> <HR> </BLOCKQUOTE>I dont play in beta, it's already on test server since yesterday's test update. You can just log in test server and press L to view the new AA tree. However they added a restriction so you're character has to be level 20+ to open the AA window. (glad i had a level 20+ wizard on test :p)<BR>Other than manaburn, we got a spell that converts all magic and cold spells into heat for a short time. Also a spell that converts all heat and magic spells into cold. A passive that increase spell casting range (+1m at rank 1, max rank = 5.) And other new AA's are to enhance our spells (for example: -2% mana cost, -0.05sec recovery time to ball of fire line each rank.) Nothing really exciting.<BR> <HR> </BLOCKQUOTE>That is actually pretty cool, and will team up nicely with the Sol Ro abilities I imagine.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>well think about the +1m total of +5m range on spells, since most aoes are 19m and under, that means we can safely stand at 25m to ice sheild the tank,</P> <P>that brings firestorms range out to 11.5 meters which is out of most mobs close range aoes, that makes forge of ro 11.5 meters, also able to place out of close range aoe range, fusions can be cast from 10m, which gives us the ability to use it against named heroics because we'll be out of their mele range, and gives us a 50% wider arc to hit mobs with.</P> <P>on the mobs with 35m aoes we can sit back at 40m and cast our long range nukes and not get hit. (same as rangers)</P> <P> </P> <P>also everyone has been asking on the boards for a spell to convert our fire nukes into cold nukes and vice versa, think of the posibilities with extra frigid gift procs going off of firestorm, </P> <P>or flip it and having glacial winds and electrifying flash proc off surge of flames from making them heat based.</P> <P>it really helps to round out our arsinal.  and for duel's  you can inspect which resist is lower and flip your spells to accomidate.</P><p>Message Edited by IllusiveThoughts on <span class=date_text>11-03-2006</span> <span class=time_text>09:33 AM</span>

Ultimatum
11-03-2006, 11:21 PM
Hey, lets talk about beta stuff against the NDA in public boards...theres a great idea!Though to clear things up:<blockquote><hr>suroktheslayer5 wrote:Dude I don't care if people think manaburn is useless, sounds like a cool new fun spell. <span>:smileyhappy:</span> Do 40k damage! Hell ya kneegrow! I play a wizzy because of the big nukes! <div></div><hr></blockquote>I don't know about you, but I play a wizard because of <b>sustained</b> high tier DPS.  Let me correct your quote: "Do 40k damage! then do 0 damage for the rest of the fight so you get out dps'd by a HEALER!!!  Or wait until the mob is close to death, at which point you will have aprox 800 power, and waste the rest on a 4000 nuke when you could easily cast Ball of Lava, Ice Nova, or Fusion for LESS power and MORE damage!"  Where do I sign up?  for PvE, Eff this spell in the A.  for PvE, nerf this because hitting someone for 16k every 5 mins with an unresistable nuke is absurd.  Let's see...I could sped 8k power on a 40k nuke, or I can spend less than 1k power on Fusion + Ice Nova and do just about the same amound of damage, and still have 7k power left to continue my DPS...really...which option looks better to you?  That spell is nothing more than a fluff spell in PvE to stroke your [Removed for Content] at a high number hit, while your DPS falls below that of your protoferno.  In PvP its a 5 min reuse "you're dead" spell and needs to be seriously tweaked.  As for complaining about it before using it on a live server...*NEWS FLASH* if we don't complain about it on the beta server, it will come to live exactly the same, and guess what?  We will still be complaining about it.  Now how about not disclosing every single [Removed for Content] thing about beta unless you want to get kicked from it and not get an invite next expansion?  The NDA exists for a reason...and this is it.<div></div>

valkyrja
11-03-2006, 11:30 PM
<div><blockquote><hr>Razerblaze wrote:Hey, lets talk about beta stuff against the NDA in public boards...theres a great idea!Though to clear things up:<blockquote><hr>suroktheslayer5 wrote:Dude I don't care if people think manaburn is useless, sounds like a cool new fun spell. <span>:smileyhappy:</span> Do 40k damage! Hell ya kneegrow! I play a wizzy because of the big nukes! <div></div><hr></blockquote>I don't know about you, but I play a wizard because of <b>sustained</b> high tier DPS.  Let me correct your quote: "Do 40k damage! then do 0 damage for the rest of the fight so you get out dps'd by a HEALER!!!  Or wait until the mob is close to death, at which point you will have aprox 800 power, and waste the rest on a 4000 nuke when you could easily cast Ball of Lava, Ice Nova, or Fusion for LESS power and MORE damage!"  Where do I sign up?  for PvE, Eff this spell in the A.  for PvE, nerf this because hitting someone for 16k every 5 mins with an unresistable nuke is absurd.  Let's see...I could sped 8k power on a 40k nuke, or I can spend less than 1k power on Fusion + Ice Nova and do just about the same amound of damage, and still have 7k power left to continue my DPS...really...which option looks better to you?  That spell is nothing more than a fluff spell in PvE to stroke your [Removed for Content] at a high number hit, while your DPS falls below that of your protoferno.  In PvP its a 5 min reuse "you're dead" spell and needs to be seriously tweaked.  As for complaining about it before using it on a live server...*NEWS FLASH* if we don't complain about it on the beta server, it will come to live exactly the same, and guess what?  We will still be complaining about it.  Now how about not disclosing every single [Removed for Content] thing about beta unless you want to get kicked from it and not get an invite next expansion?  The NDA exists for a reason...and this is it.<div></div><hr></blockquote>I'm not in beta, but I have read lots of things on various websites.  Probably things the original posters shouldn't have been posting.  Plus, the APs which are being discussed were put on the test server.  As far as I know, nothing on test is covered by the NDA.</div>

Ultimatum
11-03-2006, 11:51 PM
<div><blockquote><hr>sparql wrote:<div>I'm not in beta, but I have read lots of things on various websites.  Probably things the original posters shouldn't have been posting.  Plus, the APs which are being discussed were put on the test server.  As far as I know, nothing on test is covered by the NDA.</div><hr></blockquote>Correct in the assumption that if you are reading this information somewhere and are not in beta, that someone isnt following the NDA...I'd be a [Removed for Content] and report them for breaching the NDA that they agreed to, but thats just me <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />As far as the new AAs being on Test, I find that very hard to believe, seeing as it is EoF only content, and that is what the Beta servers are meant to test.  I could be wrong, but I doubt SOE would allow those on Test.  I know the new Combat changes went through to test though, so I'm sure thats now fine to talk about, but expect this thread to get deleted as soon as a mod discovers its existence.</div>

valkyrja
11-04-2006, 12:33 AM
There are numerous posts from people on test who could see the new achievements, that was yesterday however.  Today, it seems they may have disabled the "L" screen entirely.  <div></div>

IllusiveThoughts
11-04-2006, 12:35 AM
<BR> <BLOCKQUOTE> <HR> Razerblaze wrote:<BR> <DIV><BR><BR><BR>As far as the new AAs being on Test, I find that very hard to believe, seeing as it is EoF only content, and that is what the Beta servers are meant to test.  I could be wrong, but I doubt SOE would allow those on Test.  I know the new Combat changes went through to test though, so I'm sure thats now fine to talk about, but expect this thread to get deleted as soon as a mod discovers its existence.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>believe what you want to we have no reason to doubt QQ, he's always given us first hand looks at info on the TEST server.</P> <P>if he said they screwed up and patched in the ability to SEE EOF aa's and then the next day they were gone, then it is SOE's fault, not his.</P> <P>He doesn't have to sign any NDA agreements for test server, so he's not bound by that.</P>

Ultimatum
11-04-2006, 01:50 AM
<div><blockquote><hr>IllusiveThoughts wrote:<div></div><p>believe what you want to we have no reason to doubt QQ, he's always given us first hand looks at info on the TEST server.</p> <p>if he said they screwed up and patched in the ability to SEE EOF aa's and then the next day they were gone, then it is SOE's fault, not his.</p> <p>He doesn't have to sign any NDA agreements for test server, so he's not bound by that.</p><hr></blockquote>Ahhhhh I was under the impression that he was in beta and disclosing information...my apologies <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  I wasn't aware that SoE accidentally patched the EoF AA trees into Test, but I've seen some things on the Beta boards that elude to it, so it looks like I was wrong heh...at least I covered my [expletive haxx0red by Raijinn] and admitted it was a possiblilty in an earlier post <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I'm also relatively new to the Wizard class seeing as how I played an SK until PvP came out, and wanted a change...though I must say, besides the resistability against other well geared high level players, Wizards rock in pvp!  Manaburn is only going to add to it, but I really hope it does get changed to be useful in PvE, and less cheap in PvE...something like making it 12 damage per power in PvE, 3 per power in PvP, and a 15 min timer would be about right imo.</div>

Torc
11-04-2006, 02:00 AM
<DIV> <P><FONT face="Times New Roman" size=3><FONT color=#ff0000>MB in EQ1 was almost always more of a novelty than useful.<SPAN>  </SPAN>It got nerfed after some clever Wizards took down the Dragon outside of ToV and farmed The Dragon in DL.<SPAN>  </SPAN>I expect it will </FONT><FONT color=#ff0000>serve the same novelty prupose in EQ2.</FONT></FONT></P></DIV>

IllusiveThoughts
11-04-2006, 03:44 AM
<BR> <BLOCKQUOTE> <HR> Torcer wrote:<BR> <DIV> <P><FONT face="Times New Roman" size=3><FONT color=#ff0000>MB in EQ1 was almost always more of a novelty than useful.<SPAN>  </SPAN>It got nerfed after some clever Wizards took down the Dragon outside of ToV and farmed The Dragon in DL.<SPAN>  </SPAN>I expect it will </FONT><FONT color=#ff0000>serve the same novelty prupose in EQ2.</FONT></FONT></P></DIV><BR> <HR> </BLOCKQUOTE><BR>ahh yesss the dragon kill squads. 

Mirander_1
11-04-2006, 06:13 AM
<div></div><div><blockquote><hr>Torcer wrote:<div></div><div><p><font face="Times New Roman" size="3"><font color="#ff0000">MB in EQ1 was almost always more of a novelty than useful.<span>  </span>It got nerfed after some clever Wizards took down the Dragon outside of ToV and farmed The Dragon in DL.<span>  </span>I expect it will </font><font color="#ff0000">serve the same novelty prupose in EQ2.</font></font></p></div><hr></blockquote>Ah yes.  I didn't play a wizzy in EQlive, but I did hear stories about those manaburn teams.  It's understandable why the devs would be reluctant to risk making the EQ2 manaburn too powerful.</div>

Mirander_1
11-04-2006, 06:53 AM
<div></div>Sorry for the double post, but it seems the NDA has just been lifted, so beta testers feel free to give us all the details <span>:smileyhappy:</span>.<div></div>

Jayingsoo
11-04-2006, 01:42 PM
<div></div><font color="#66ffcc">Manaburn = Wizards pvp revenge.  We've been royally [Removed for Content] in the [Removed for Content] since the pvp servers started.  And people think the assassin's decap is bad.  Sweet mother of God, wait until I manaburn somebody's face away, convert, evac.  LOOK MA!!!  I'M AN ASSASSIN!!!  [that's way better <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />]I can totally understand how many wizards would think this is useless, but don't look at it as an ability you can use often.  It probably has a crazy reuse timer on it.  If it has a short reuse, oh well, better for us.  But when your tank is about to eat dirt and you've still got 30% mana, just burn it and kill the [expletive haxx0red by Raijinn] thing asap.  As long as you've got good drink (sometimes a totem) with you, manaburn will be very helpful in situations like that.  Think of it as a priest's emergency heals <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  We get an emergency death.</font><p>Message Edited by Jayingsoo on <span class=date_text>11-04-2006</span> <span class=time_text>12:44 AM</span>

ailees
11-04-2006, 03:56 PM
If I understand well, manaburn cannot be used to kill a boss ? Then, yes, won't be very usefull, I like the idea of an "emergency kill shot".1 hour recast or more I bet.<div></div>

Tanit
11-04-2006, 07:23 PM
<div></div><blockquote><hr>Jayingsoo wrote:<div></div><font color="#66ffcc">I can totally understand how many wizards would think this is useless, but don't look at it as an ability you can use often.  It probably has a crazy reuse timer on it.  If it has a short reuse, oh well, better for us.  But when your tank is about to eat dirt and you've still got 30% mana, just burn it and kill the [expletive haxx0red by Raijinn] thing asap.  As long as you've got good drink (sometimes a totem) with you, manaburn will be very helpful in situations like that.  Think of it as a priest's emergency heals <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  We get an emergency death.</font><hr></blockquote><font color="#ffff99">At 30% mana your manaburn will hit for less than an ice nova, you won't be killing much "instantly" with that. Especially since you're useless after without any power.</font><blockquote><hr>ailees wrote:If I understand well, manaburn cannot be used to kill a boss ?<font color="#ffff99">There are no restrictions like that at the moment.</font>1 hour recast or more I bet.<font color="#ffff99">5 minutes.</font><hr></blockquote><div></div>

ailees
11-04-2006, 08:10 PM
There is a limitation on Epic mobs, then what about big bosses ?<div></div>

Gnomie
11-04-2006, 08:19 PM
<DIV>5 minute recast on manaburn. I hope it stays that way ! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Tanit
11-04-2006, 08:33 PM
<div></div><blockquote><hr>ailees wrote:There is a limitation on Epic mobs, then what about big bosses ?<div></div><hr></blockquote>This may change, but at the moment there are no limitations.<img src="http://www.xanadu-community.com/sfh/23/manaburn.JPG"><div></div>

Kamuj
11-04-2006, 08:42 PM
<BR> <BLOCKQUOTE> <HR> Mirander wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Torcer wrote:<BR> <DIV> <P><FONT face="Times New Roman" size=3><FONT color=#ff0000>MB in EQ1 was almost always more of a novelty than useful.<SPAN>  </SPAN>It got nerfed after some clever Wizards took down the Dragon outside of ToV and farmed The Dragon in DL.<SPAN>  </SPAN>I expect it will </FONT><FONT color=#ff0000>serve the same novelty prupose in EQ2.</FONT></FONT></P></DIV><BR> <HR> </BLOCKQUOTE>Ah yes.  I didn't play a wizzy in EQlive, but I did hear stories about those manaburn teams.  It's understandable why the devs would be reluctant to risk making the EQ2 manaburn too powerful.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>The manaburn nerf in EQ1 was the classic example of the developers caving in to class envy and whining.</P> <P>There were numerous ways to stop the manaburn teams without breaking the spell the way that they did. For example, boss mobs could have been immune until they are at 60% hit points or something.</P> <P> </P> <P>The worst part about the whole manaburn nerf in EQ1 was that they gave shadow knights a harm touch that was the NEAR equal to the "dreaded" manaburn.</P> <P> </P> <P>Don't underestimate the usefullness of an ability that can deal massive damage in a short period of time. Even if its not the most mana efficient, it can be situationally useful.</P> <P> </P>

ailees
11-04-2006, 09:48 PM
No limitation on mob ? waoo, well all will depend on <b>resists </b>then, but imagine 4 wizzies, casting manaburn at same time ? I see some mobs who will become easy...<div></div>

Tanit
11-04-2006, 10:16 PM
Those wizzies are better off casting normal spells. A few manaburns alone wont kill an epic.<div></div>

IllusiveThoughts
11-04-2006, 10:40 PM
but it will kill the wizzies <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Jayingsoo
11-05-2006, 02:18 AM
<font color="#66cccc">Ok dangit I had to use math for once to figure out if this is legitimate or going to make me cry at night.  My answer so far... looks like I'm gonna be doing a whole lot of crying.When I first saw it I immediately thought "great!  sounds like a fun thing to do that everybody will be envious about."  *cough*... If the developers really want to make people think "ohhhhh [Removed for Content]" when they see a wizard use manaburn, it's gotta be at least 10 to 1 ratio...  I mean seriously, sure you can dish out incredible damage really quick, but what's the point?  If a mob is almost dead and your tank is at 2%, sure, burn it and get it over with.  BUT!  With 5 to 1 ratio for magic damage... more than likely you have low mana.  Earlier I thought it would be a high number, but after busting out the pen and paper... it's a crit nova -  mid fusion (just on average if you're fighting a good mob and at about 15-20% of mp).  Scream at your tank to step back, root, convert, nova, fusion....and you have officially done more damage than manaburn with mp left to spare.  I see what people mean now and I apologize for standing up for manaburn.  Thank you mathematics!  I'm certainly not going to choose manaburn.  And a 7 second casting time... [expletive haxx0red by Raijinn].  COME ON!!!!!   Because I feel betrayed and consta-nerfed, I say make it a 50 to 1 ratio, 1 second recast, and instant cast time.  BOOYA!  <Wizard population doubles in 1 hour></font>

HerzenFunia
11-05-2006, 05:33 AM
In it's current state manaburn is useless. That's it, nothing else.

standupwookie
11-06-2006, 10:11 AM
Manaburn was useful in the old EQ simply because there were no ^^^ mobs.  Once you got equipment, levels, and spells you and another wiz could go around mana burning the old Kunark Dragons and loot em all.  Basically it was a twink supply and delivery spell.Manaburn is useless in EQ2.  Useless.  Useless.  As in no uses what so ever.Ok...maybe PVP, but we already have one shot kills there.Now, if they made a Manaburn on a one hour limit and made it do 5 pts of damage per every point of power you have, even if you were with no mana...then it would be useful.A massive HT I guess.  But that would require some thought and creativity in desgin, something that EQ2 lacks.

Admh
11-06-2006, 08:01 PM
    [expletive haxx0red by Raijinn] snipers.. hit manaburn, vital conversion, evac. <div></div>

HerzenFunia
11-06-2006, 09:16 PM
manastone is faster, but I love thic tactic lol

Admh
11-07-2006, 03:25 AM
    I've hit manaburn for 57k with a brig's dispatch. I guess it go more? <span>:smileyindifferent:</span><div></div>

HerzenFunia
11-07-2006, 10:16 AM
I was hitting 43k solo on yellow 72lvl gargulys near Mistmoore entrance... Can imagine what I can do with raid buffs+debuffs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Excpect new thread - *Your biggest manaburn!*

Noaani
11-07-2006, 09:29 PM
<BR> <BLOCKQUOTE> <HR> HerzenFunia wrote:<BR> I was hitting 43k solo on yellow 72lvl gargulys near Mistmoore entrance... Can imagine what I can do with raid buffs+debuffs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Excpect new thread - *Your biggest manaburn!*<BR> <HR> </BLOCKQUOTE><BR>Would be interesting to see how soon my raid leader will get [Removed for Content] off with my general tactic of casting manaburn 3 seconds after the pull, getting an inquisitor rez, a few heals, Ice Nova and Fusion, another rez from a healer, more heals, then some power replenishment to continue nuking...

TheBu
11-07-2006, 10:14 PM
<BR> <BLOCKQUOTE> <HR> Noaani wrote:<BR> <BR> <BLOCKQUOTE> <HR> HerzenFunia wrote:<BR> I was hitting 43k solo on yellow 72lvl gargulys near Mistmoore entrance... Can imagine what I can do with raid buffs+debuffs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Excpect new thread - *Your biggest manaburn!*<BR> <HR> </BLOCKQUOTE><BR>Would be interesting to see how soon my raid leader will get [Removed for Content] off with my general tactic of casting manaburn 3 seconds after the pull, getting an inquisitor rez, a few heals, Ice Nova and Fusion, another rez from a healer, more heals, then some power replenishment to continue nuking...<BR> <HR> </BLOCKQUOTE> <P><BR>tis tis... </P> <P>o.... use it on a pull for a pally? this could be the real test of agro transfers and deagros..</P> <P> </P>

ailees
11-08-2006, 02:45 PM
<i>><b>Noaani </b>: Would be interesting to see how soon my raid leader will get [Removed for Content] off with my general tactic of casting manaburn 3 seconds after the pull, getting an inquisitor rez, a few heals, Ice Nova and Fusion, another rez from a healer, more heals, then some power replenishment to continue nuking...</i>I hope you are very rich to buy some 10 repair kits for each raid<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>

JohnDoe059
11-08-2006, 05:55 PM
<P>The OP is soo on the money.  I can drop 1 ice nova and 1 fusion for more damage than mana burn and still have 90% of my power left.  </P> <P>Only reason people will take this ability is that....... is that all the other choices byte as well.  </P> <P>Now if you changed mana burn to be based on you power pools full size and had it cost NO mana, you would fix 2 things.......manaburn, and the wizard class might be tier 1 dps again.  Wait were we ever tier 1 dps?  Oh yeah...broken promises.</P>

Zyphius
11-08-2006, 07:52 PM
<DIV>manaburn is a VERY fun spell. Competely useless in raids and groups, but it's a blast to use soloing.</DIV> <DIV> </DIV> <DIV>However, that being said, it desperately needs a boost upwards a tad.</DIV>

Admh
11-08-2006, 07:56 PM
    dunno if it's a nerf or not, but manaburn has now restrictions.** Must be hated by target in order to cast the spell.Which means, ya can't just drop a 38k nuke out of the blue. I don't know how this would work in pvp. I mean, how do you know you're going to get aggro from a PC? I thought PVP was all about beating the other person as fast as possible before they knew what hit them. Tanks, healers and Scouts can prevent this because they can outright resist ANY spell we cast, they have High HP's they can heal, stun, mezz. Wizards have nothing to offer on the table that could defend them. Our <b><i>ONLY</i></b> defense is our offense. <span>:smileyvery-happy:</span><div></div>

Zyphius
11-08-2006, 08:03 PM
<DIV>When did that get put in???</DIV> <DIV> </DIV> <DIV>It wasn't like that last night, and if it is now, it has reached the level of completely useless.</DIV>

IllusiveThoughts
11-08-2006, 10:22 PM
<BR> <BLOCKQUOTE> <HR> putergod wrote:<BR> <DIV>When did that get put in???</DIV> <DIV> </DIV> <DIV>It wasn't like that last night, and if it is now, it has reached the level of completely useless.</DIV><BR> <HR> </BLOCKQUOTE><BR>I wonder why the developers put a restriction like that on it?  we all gave plenty of suggestions to not overpower it solo, and make it a useful final aa ability.

Oumana
11-09-2006, 10:11 PM
<P>** Must be hated by target in order to cast the spell.**</P> <P>Let's use a raid mob as an example.  Doesn't every mob have a hate list during battle?  So, for us wizzies, remaining lower on the hate list, then say out MT is fairly important.  </P> <P>Does using manaburn require that we have the largest % of hate?  Or, does it just mean we can't walk up to a mob, cast manburn, without first engaging?</P> <P> </P> <P><BR> </P>

Zyphius
11-09-2006, 10:15 PM
I'm going to assume it means the mob has to be engaged... i.e. you have to be in combat... and the mob you are casting it on has to be part of, or the encounter you are in combat agaisnt. It also makes me think that any mob that is attacking you (proxy aggro) can also be struck with it, since they hate you even though you haven't engaged them yet.

standupwookie
11-10-2006, 12:15 AM
The developers remember the one shot manaburning that went on in EQ1.  Thats the reason why, though its not really needed in EQ2.  There is a trivial loot code and a 10 level difference, maybe they have visions of groups of wizzies doing a manaburn countdown on some mob..

TheBu
11-10-2006, 02:38 AM
<BR> <BLOCKQUOTE> <HR> putergod wrote:<BR> I'm going to assume it means the mob has to be engaged... i.e. you have to be in combat... and the mob you are casting it on has to be part of, or the encounter you are in combat agaisnt. It also makes me think that any mob that is attacking you (proxy aggro) can also be struck with it, since they hate you even though you haven't engaged them yet.<BR> <HR> </BLOCKQUOTE> <P>I think it does say something about it mus be engaged... cant be use right off</P> <P>Last night it said it must hate u.. to me that means ur on its hate list. number 1 or last on the list. .. they are all hated<BR></P>

Elra
11-10-2006, 08:17 PM
Warlocks's AE manaburn got changed to something useful in raids, and ours just gets restricted. Fun fun.

BtilTheMage
11-11-2006, 12:09 AM
<FONT color=#cc0000>Yeah!  Those [expletive haxx0red by Raijinn] Warlocks have had it easy for far too long!</FONT><p>Message Edited by BtilTheMage on <span class=date_text>11-10-2006</span> <span class=time_text>11:09 AM</span>

HerzenFunia
11-11-2006, 07:45 PM
<DIV>Tested yesterday manaburn on raid. Well as i thought it's just fun spell and I would prefer another aa setup for more serious and long fight than just trash mobs. For those who is in mid or low raid guilds manaburn might be something useful, but not for me. This is the max numbers in dps i got yesterday, my max manaburn was near 63k, tho i didnt have pwr buffs from druids <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Also used manaburn like 10 times with near full pwr, which means 55k+ dmg and got agro only once when mt was fully dispelled by a mob <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV><IMG src="http://img156.imageshack.us/img156/7900/eq2000050qn3.jpg"></DIV> <DIV> </DIV> <DIV>Zap=manaburn. I have no clue why parser shows it like this. Anyway it was very short fight and i was a bit lucky with dmg numbers. On toughter mobs i was parsing near 2k-3k with manaburn.</DIV>

Zyphius
11-12-2006, 10:15 AM
<DIV>It just got nerfed to <STRONG><U>complete</U> </STRONG>uselessness.</DIV>

Radigazt
11-12-2006, 11:00 AM
<P>As a PvP Wizard, this spell sounds great, although I wasn't in EoF Beta nor have I tested it on the Test Server.  From the sounds of it, the best part is that it cannot be outright resisted.  So, as the Scout bears down on me, I can manaburn 1-shot him before he 2 second pwns me.  I know it's very dicey as to whether my Ice Comet is going to hit him, and if it does whether it'll kill him, but with Mana Burn, I know I'm going to hit him ... and hope he dies.  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />  </P> <P>In PvP, Fusion is a joke, unless you have a Coercer/Illusionist locking down your foes, you simply cannot get into position to get Fusion off without dying.  Ice Comet (on live) is resisted most of the time, but hopefully that's changing with EoF.  Even when you hit with Ice Comet, the crazy high resistances usually mean that it cannot one-shot decently geared players, so even after the long cast, you need another long cast to kill them--without being interrupted.  If you lead with a root, the root better land.  </P> <P>So, having an emergency button can't-be-resisted nuke like Mana Burn sounds like a great thing.  Again, I haven't had a chance to try it out on the Test Server yet, but I definitely like the sound of it.  </P>

QQ-Fatman
11-12-2006, 02:00 PM
<BR> <BLOCKQUOTE> <HR> Radigazt wrote:<BR> <P>As a PvP Wizard, this spell sounds great, although I wasn't in EoF Beta nor have I tested it on the Test Server.  From the sounds of it, the best part is that it cannot be outright resisted.  So, as the Scout bears down on me, I can manaburn 1-shot him before he 2 second pwns me.  I know it's very dicey as to whether my Ice Comet is going to hit him, and if it does whether it'll kill him, but with Mana Burn, I know I'm going to hit him ... and hope he dies.  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <BR></P> <HR> </BLOCKQUOTE>it's useless in pvp now because: 1. it has a 7sec cast time, you will die or be interrupted before you get it off; 2. you have to be hated by your target before you can use it, that means you have to cast it when you're under attack; 3. it cant damage more than 40% of your target's max hp.... that is like 2000~3000 dmg max, you wont kill anyone with it and maybe your ice nova will do more damage.<BR>

StoneySilen
11-12-2006, 08:02 PM
<P>Now it's been nerfed to uselessness:</P> <P>- Manaburn now caps out at 40% of targets max hit points.  Fuel consumed will equal the damage dealth.</P>

HerzenFunia
11-12-2006, 10:07 PM
Only in patch notes atm, it's still the same on beta even after patch.

Zyphius
11-12-2006, 10:32 PM
<BR> <BLOCKQUOTE> <HR> HerzenFunia wrote:<BR> Only in patch notes atm, it's still the same on beta even after patch.<BR> <HR> </BLOCKQUOTE><BR>And that is a "bug" that will be rectified. It examines now, per the patch notes, and they will see to it that it performs per the examine and the patch notes... So, in two days, when the expansion launches, we now know that Manaburn is a waste of an AA point, and unless you want to use points in the powertree, then so are the 20 points required to unlock it.

Zyphius
11-12-2006, 10:49 PM
<DIV>I just logged into beta and one shotted a lvl 35 solo mob... so it's now working as the first semi-nerf (must be hated). I can live with that, as it will keep people from sneaking up on a heroic and one-shotting it, because you will have to engage the target first... and if root is resisted, you're dead. I think that is a fair trade off.</DIV> <DIV> </DIV> <DIV>But I still believe it should do considerably more damage per power, and have a considerably longer recast time (both, not one without the other).</DIV>

iceriven2
11-12-2006, 10:57 PM
<DIV>If they are nerfing it to only equal 60% hp of the mob they should increase the damage ratio so raiders get some use of it.  On heriocs whethers its 5:1 or 10:1 manaburn will still do only 60%.  So Devs if your reading make it raid useful increase the raitio if your gonn a hvae a cap like that.</DIV>

Brigh
11-12-2006, 11:54 PM
<BR> <BLOCKQUOTE> <HR> Radigazt wrote:<BR> <P>As a PvP Wizard, this spell sounds great, although I wasn't in EoF Beta nor have I tested it on the Test Server.  From the sounds of it, the best part is that it cannot be outright resisted.  So, as the Scout bears down on me, I can manaburn 1-shot him before he 2 second pwns me.  I know it's very dicey as to whether my Ice Comet is going to hit him, and if it does whether it'll kill him, but with Mana Burn, I know I'm going to hit him ... and hope he dies.  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />  </P> <P>In PvP, Fusion is a joke, unless you have a Coercer/Illusionist locking down your foes, you simply cannot get into position to get Fusion off without dying.  Ice Comet (on live) is resisted most of the time, but hopefully that's changing with EoF.  Even when you hit with Ice Comet, the crazy high resistances usually mean that it cannot one-shot decently geared players, so even after the long cast, you need another long cast to kill them--without being interrupted.  If you lead with a root, the root better land.  </P> <P>So, having an emergency button can't-be-resisted nuke like Mana Burn sounds like a great thing.  Again, I haven't had a chance to try it out on the Test Server yet, but I definitely like the sound of it.  </P><BR> <HR> </BLOCKQUOTE> <P><BR>In a group fight it can be easy to get off Fusion. Just look at my sig picture.</P> <P>With Brainstorm 8, Freehand 8, and Catalyst, I am able to one shot solo scouts that don't have 6k resists with nice big blooming numbers of 4-6k rising above their heads.</P> <P> </P> <P> </P>

vufvof
11-23-2006, 05:17 PM
I might have overlooked it somewhere, but how many AA points does Manaburn cost?I still want to try it out, and at lvl 29, where Ball of Flame is doing max dam ~950, manaburn sounds alot more interesting, with ~1800 mana. Then defenitely do a respec when the other nukes catches up.Overall it's nifty and fun, but the efficiency at higher lvls is just ridiculous stupid.As for pvp, You still need a tank to taunt them off of You. Otherwise, I don't have much casting time and need to cycle nukes and roots/stuns/stiffles/threat decreasing.<div></div>

KillerMojo
11-23-2006, 06:19 PM
<BR> <BLOCKQUOTE> <HR> vufvof wrote:<BR>I might have overlooked it somewhere, but how many AA points does Manaburn cost?<BR><BR>I still want to try it out, and at lvl 29, where Ball of Flame is doing max dam ~950, manaburn sounds alot more interesting, with ~1800 mana. Then defenitely do a respec when the other nukes catches up.<BR><BR>Overall it's nifty and fun, but the efficiency at higher lvls is just ridiculous stupid.<BR><BR>As for pvp, You still need a tank to taunt them off of You. Otherwise, I don't have much casting time and need to cycle nukes and roots/stuns/stiffles/threat decreasing.<BR> <BR> <HR> </BLOCKQUOTE><BR>20 AAs in the Power Tree of Wizards.

vufvof
11-23-2006, 09:42 PM
<div><blockquote><hr>KillerMojo wrote:<div></div> <blockquote> <hr> vufvof wrote:I might have overlooked it somewhere, but how many AA points does Manaburn cost?I still want to try it out, and at lvl 29, where Ball of Flame is doing max dam ~950, manaburn sounds alot more interesting, with ~1800 mana. Then defenitely do a respec when the other nukes catches up.Overall it's nifty and fun, but the efficiency at higher lvls is just ridiculous stupid.As for pvp, You still need a tank to taunt them off of You. Otherwise, I don't have much casting time and need to cycle nukes and roots/stuns/stiffles/threat decreasing. <div></div> <hr> </blockquote>20 AAs in the Power Tree of Wizards.<hr></blockquote>And for the dimwitted (that'll be me now) the Manaburn is just "unlocked" if I have placed 20 points in power, and doesn't cost any points itself...?</div>

KillerMojo
11-23-2006, 11:33 PM
<BR> <BLOCKQUOTE> <HR> vufvof wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> KillerMojo wrote:<BR> <BR> <BLOCKQUOTE> <HR> vufvof wrote:<BR>I might have overlooked it somewhere, but how many AA points does Manaburn cost?<BR><BR>I still want to try it out, and at lvl 29, where Ball of Flame is doing max dam ~950, manaburn sounds alot more interesting, with ~1800 mana. Then defenitely do a respec when the other nukes catches up.<BR><BR>Overall it's nifty and fun, but the efficiency at higher lvls is just ridiculous stupid.<BR><BR>As for pvp, You still need a tank to taunt them off of You. Otherwise, I don't have much casting time and need to cycle nukes and roots/stuns/stiffles/threat decreasing.<BR> <BR> <HR> </BLOCKQUOTE><BR>20 AAs in the Power Tree of Wizards.<BR> <HR> </BLOCKQUOTE>And for the dimwitted (that'll be me now) the Manaburn is just "unlocked" if I have placed 20 points in power, and doesn't cost any points itself...?<BR></DIV><BR> <HR> </BLOCKQUOTE>Can't remember if the point for manaburn is included in the 20 or not, but either way you can only put one point into it so the most you will be spending is 21.  Now that I think about it, 21 makes sense, 4 previous abilites at 5 points a piece equals 20 plus 1 for manaburn equals 21.  So I think it's 21 in total.<BR>

vufvof
11-24-2006, 03:06 AM
<div><blockquote><hr>KillerMojo wrote:<div></div> <blockquote> <hr> vufvof wrote: <div> <blockquote> <hr> KillerMojo wrote: <div></div> <blockquote> <hr> vufvof wrote:I might have overlooked it somewhere, but how many AA points does Manaburn cost?I still want to try it out, and at lvl 29, where Ball of Flame is doing max dam ~950, manaburn sounds alot more interesting, with ~1800 mana. Then defenitely do a respec when the other nukes catches up.Overall it's nifty and fun, but the efficiency at higher lvls is just ridiculous stupid.As for pvp, You still need a tank to taunt them off of You. Otherwise, I don't have much casting time and need to cycle nukes and roots/stuns/stiffles/threat decreasing. <div></div> <hr> </blockquote>20 AAs in the Power Tree of Wizards. <hr> </blockquote>And for the dimwitted (that'll be me now) the Manaburn is just "unlocked" if I have placed 20 points in power, and doesn't cost any points itself...?</div> <hr> </blockquote>Can't remember if the point for manaburn is included in the 20 or not, but either way you can only put one point into it so the most you will be spending is 21.  Now that I think about it, 21 makes sense, 4 previous abilites at 5 points a piece equals 20 plus 1 for manaburn equals 21.  So I think it's 21 in total.<hr></blockquote>Well You were correct. "dinged" 21 AA and respec'd. So far, Manaburn seems pretty good at these lvls (30).Thanks.</div>