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Amhrazul
10-18-2006, 06:44 AM
<DIV>My main is a Guardian but I wanted to play a caster for an alt. I have levelled a wizard up to level 40 but while I love the ideal of the wizard (I like direct type classes) I solo 99% of the time with the caster. Its painful to solo a wizard in my experiences... so basically I'm either doing something wrong or will need to start over with a class better suited to soloing. My wizard is an alt but is not a twink... I don't spend a cent on him that he doesn't earn himself... since he isnt my main there isnt alot of resources there. So I'm basically all adept1's with treasured gear. That might also be the problem... but thats why I'm asking more experienced wizards opinions. If you were to solo most of the time would you continue with a wizard or create a conjuror? If a wizard is a better soloer than I've experienced please let me know how to do it better.</DIV>

Ombri
10-18-2006, 08:37 AM
Without you giving us some idea of why you're finding it painful to solo, it's hard to answer your question.The general wizard strategy is root, nuke, loot, repeat. I pretty much solo'ed to 70 that way (with a couple of levels worth of grinding in my 60's because I just wanted to be done), so it's entirely possible.Note I said nuke. If you're taking on grouped mobs, you want to burn them down one by one, because your ranged AOE spells are DOTs and have a chance to break the group root. And you're wearing cloth.One thing though ... if you're working with adept 1 or lower spells, you need to get out and harvest stones until you have at least your roots and your main nukes upgraded to adept 3 - the roots have a better chance to stick, a lower chance to break, and the nukes do more damage. This is going to be even more important if you roll a conjuror, because quite frankly, adept 1 pets are paper.

Hella_Nervous
10-18-2006, 10:53 AM
I don't think i can say anything but what Ombrine said except:It gets easier when you get Ice Comet <span>:smileyhappy:</span><div></div>

Wilko1981
10-18-2006, 11:45 AM
Mid 30's and mid 40's were a struggle and from more experienced Wizards I spoke to at the time it seemed to be a universal slow point.Level through and break into the 50's, and as others mentioned you will get Ice Comet which will be your new best friend until lvl 65.Also as has already been mentioned make sure your roots are at a good level (I pretty much ad3 each one) as this is pretty much the key to our solo play.<div></div>

Amhrazul
10-18-2006, 06:41 PM
Thanks for the advice... there are definitely things I could do differently it seems. As I mentioned my roots are adept1 and my group root is even a app4. Wizard spells cost so much more than what I was used to on my Guardian who has all masters and some adept 3's. I was also using the dots... especially the strong fire dot (can't remember its name). The main reason I was disappointed was the constant dying and not being able to take on double up blues and triple up greens. Seemed I was stuck with downs, regulars and the occasional one up.I even started thinking more on the lines of a tank, I was so upset with all the dying I started trading in INT gear for the highest mitigation gear I could find. I don't find I ran out of power, I just got the crap beat out of me. I think I need to start with the strategy changes and stronger roots, see how it goes from there.<div></div>

Wilko1981
10-18-2006, 06:47 PM
Trust me, upgrade your roots to ad3 and you'll be surprised ! Roots are your life or death when it comes to solo play.Wizard spells seem to vary from server to server but will be high due to the popularity and numbers playing the class, best advice is to roll a sage or get friendly with one in your guild.The other question if your dying very quickly is what spell level are your nukes ?  Roots are only 1 part of the equasion.<div></div>

Pyrefor
10-18-2006, 09:17 PM
<P>You said you used a dot when you soloed.  That by itself can make a huge difference.  Switch to ONLY your highest damage nukes.  If a mob breaks root, quickly stun (or stifle if it's not up) and root again.  The mob should never beat on you for more than a second or 2.</P> <P>And it does get easier and quicker as you go higher, but even at your level it shouldn't be that bad.</P> <P>Also, don't fight casters and stay at range to give you time to re-root as they run at you. </P>

Kelson
10-18-2006, 09:27 PM
<P>The above replies should really get you started.  I personally have both a Wizard and a Conjuror.  They do damage differently and I play them depending on the mood I'm in (among all my other alts, heh).</P> <P>I play my Wizard when I want to do lots of button mashing, blow lots of stuff up, see lots of big numbers and feel powerful.  I will be the first to admit I almost retired my Wizard in his 40s because I felt just plain weak when compared to the more durable Scout classes that were also getting bit DPS and lots of big numbers.  But once I got Ice Comet, I felt like a REAL Wizard again and I'm loving him.</P> <P>My Conjurer is more laid back.  I don't get aggro nearlly as often when in a group unless I decide to go AoE happy.  With hate divided between myself and my pet, I can lay down a lot of damage without getting aggro.  I can also play this when I am feeling lazy.  My pet does a lot of DPS for me.  Not nearly as much button mashing to get the same DPS as my Wizard (or more, especially in longer fights).  My power lasts longer and it doesn't require as much attention to nuke timers.</P> <P>For soloing, I know the Wizard is supposed to be better, but I have never been too good at the root/nuke style of soloing.  I much prefer my Conjurer when I have to solo (which I usually only do while LFG, otherwise I'm on an alt...I despise long solo sessions) because I can just bowl through mobs using either my Earth or Scout pet (depending on the difficulty of the mobs).  That style of fighting just seems more fun to me.  In groups, I almost exclusively use my Mage pet unless we don't have a tank, then I pull out Rocky.  In the rare case that we're only fighting single mob encounters, I'll use my Scout.</P>

suroktheslayer5
10-19-2006, 03:37 AM
Wizzys get Protoflame/inferno as a small pet, I kinda use it like a weak root. First I cast the Proto pet then cast the my debuff , dots and small nukes, by then the mob is half dead then I hit them with the big nukes to finish them off. Also we get a couple of stun spells that do lots of damage, so it's possible to have the mob mostly stunned by the time you burn them down. But I would have to agree that 30-49 levels are kinda boring, once you get past 50 the cool spells start to show up <span>:smileyhappy:</span> <div></div>

Lamprey_02
10-19-2006, 06:29 PM
<DIV>Hey, finally a question I can answer (my alts include a 32 wizard, a 52 warlock and a 45 necro)!</DIV> <DIV> </DIV> <DIV>It's not that your spells aren't the best or that your gear isn't up to par. My sorcerer alts are using a3 spells for their nukes but they still have a hard time soloing. It's slow, and it's dangerous. They have a lot more fun in groups.</DIV> <DIV> </DIV> <DIV>The long and the short of it is, sorcerers suck at soloing compared to summoners. It's not that they can't do it, because they can; it's that summoners are SO much better at it, it's like comparing a Porsche to a Ford. Sorcerers die a lot when soloing unless they're real careful about pulling and on the ball about refreshing root. On the contrary, necro soloing consists of send in pet, rot the mob to nothing, repeat, repeat, repeat. After about 4 mobs your pet will be at aboue 25% hp and you will still be at full mana - necros never run out of mana, mine doesn't even use drink at all - at which point you resummon pet and keep going. Resummoning is much faster than waiting for it to regen.</DIV> <DIV> </DIV> <DIV>So, bottom line is, if you have a character slot to spare, keep the wizard and make a baby summoner (be aware that it's only necro that can run without drink, conjurors burn through their mana much faster). By the time you've reached lvl 10-12 on the summoner you will likely be in love with the solo ability, and you're still pretty good in groups - as good as a wizard. You can run around naked with app4 spells on a summoner and still rock at soloing, just make sure you have adept3 pets.</DIV>

wckron
10-20-2006, 07:13 AM
At 70 Conjy cant solo jack [expletive haxx0red by Raijinn]....... when a wizard get to 70 you can basically solo most heroics named if you know how to.<div></div>

wckron
10-20-2006, 07:06 PM
On an added note, at lvl 70 a wizard gets Ice Nova (upgrade to Ice Comet) which makes summoners envy us. I guaranteed you that at max AA and lvl 70, you will be able to solo so much easier, though everyone think thats Fusion is awesome, yes in raid it is but in soloing its the worst spell. Even though the high dmg, the range on it is 5 meters and if get too close to the mob and use Fusion you'll prob be knocked dead b4 the spell goes off. People who think that summoner is a better soloer, go tell them to solo heroic that is lvl 72^^^ (i.e The Carnovingian) some might be able to kill it but its gonna be real hard, while Wizard can take him easily, even those plat farmers can solo those named in Bonemires because they chose wizard as the class to solo. So PLEASE dont said that summoner is better then wizard at soloing until you get max lvl, its a disgrace to the wizard class<span>:smileysad:</span><div></div>

Amhrazul
10-24-2006, 12:09 AM
<DIV>Just wanted to follow up on this issue of mine... simply changing tactics solved the problem. I still haven't upgraded my roots or DD's but I can now at level 41 solo a single lvl 38^^^ where as before that was utterly  impossible... not even close. It takes most of my power to do it, but I think upgrading spells will help in that regard. So thanks for the advice... no more dots when soloing tough mobs!</DIV>

IllusiveThoughts
10-24-2006, 01:18 AM
<BR> <BLOCKQUOTE> <HR> wckronus wrote:<BR>At 70 Conjy cant solo jack [expletive haxx0red by Raijinn]....... when a wizard get to 70 you can basically solo most heroics named if you know how to.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I disagree, I've seen Conj solo the same mobs I can solo.  Takes about the same amount of time for both classes.</P> <P>Get good enough at it and you can solo HOF.  The only problems I have are the MELE ranged abilities that some of the mobs / named have.</P>

wckron
10-24-2006, 11:43 AM
Ahh but which class can solo it easier and faster <span>:smileyvery-happy:</span> <div></div>

Didi
10-24-2006, 02:35 PM
<DIV>Also, how handy is evac? And there's rumours we wizards will be getting teleport spells to the wizard spires once again, with EoF ... this is NOT the time to change professions!  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

khufure
10-25-2006, 12:25 AM
<div><blockquote><hr>Kelson13 wrote:<div></div> <p>The above replies should really get you started.  I personally have both a Wizard and a Conjuror.  They do damage differently and I play them depending on the mood I'm in (among all my other alts, heh).</p> <p>I play my Wizard when I want to do lots of button mashing, blow lots of stuff up, see lots of big numbers and feel powerful.  I will be the first to admit I almost retired my Wizard in his 40s because I felt just plain weak when compared to the more durable Scout classes that were also getting bit DPS and lots of big numbers.  But once I got Ice Comet, I felt like a REAL Wizard again and I'm loving him.</p> <p>My Conjurer is more laid back.  I don't get aggro nearlly as often when in a group unless I decide to go AoE happy.  With hate divided between myself and my pet, I can lay down a lot of damage without getting aggro.  I can also play this when I am feeling lazy.  My pet does a lot of DPS for me.  Not nearly as much button mashing to get the same DPS as my Wizard (or more, especially in longer fights).  My power lasts longer and it doesn't require as much attention to nuke timers.</p> <p>For soloing, I know the Wizard is supposed to be better, but I have never been too good at the root/nuke style of soloing.  I much prefer my Conjurer when I have to solo (which I usually only do while LFG, otherwise I'm on an alt...I despise long solo sessions) because I can just bowl through mobs using either my Earth or Scout pet (depending on the difficulty of the mobs).  That style of fighting just seems more fun to me.  In groups, I almost exclusively use my Mage pet unless we don't have a tank, then I pull out Rocky.  In the rare case that we're only fighting single mob encounters, I'll use my Scout.</p><hr></blockquote>Wrong wrong wrong!!  GOOD conjurors button mash like crazy.  Our cast times are very quick, especially compared to wizards.  GOOD conjurors do 40-70% of the damage themselves and the rest is from the pet.If you want to roll a character that is better at solo roll either a necromancer or a brawler-type (monk or bruiser).  Feign death is amazing for soloing.  When the [Removed for Content] hits the fan, and as a wizard I know you know what I mean, feign death wins.</div>

khufure
10-25-2006, 12:31 AM
<div><blockquote><hr>IllusiveThoughts wrote:<div></div> <blockquote> <hr> wckronus wrote:At 70 Conjy cant solo jack [expletive haxx0red by Raijinn]....... when a wizard get to 70 you can basically solo most heroics named if you know how to. <div></div> <hr> </blockquote> <p>I disagree, I've seen Conj solo the same mobs I can solo.  Takes about the same amount of time for both classes.</p> <p>Get good enough at it and you can solo HOF.  The only problems I have are the MELE ranged abilities that some of the mobs / named have.</p><hr></blockquote>Nope.  No Conjuror can solo HOF.  You can solo all the mobs and katana-named but I don't see how you can do sothis or the last mob.  Can't do it even before the last nerf.  I'm not certain frankenstein is do-able either.Just getting to the named will be expensive.  You'll probably need 12 hours and a bag full of repair kits!</div>

Kelson
10-25-2006, 01:21 AM
<BR> <BLOCKQUOTE> <HR> khufure wrote:<BR> <DIV><BR> <BLOCKQUOTE> <P>Wrong wrong wrong!!  GOOD conjurors button mash like crazy.  Our cast times are very quick, especially compared to wizards.  GOOD conjurors do 40-70% of the damage themselves and the rest is from the pet.<BR></P> <HR> </BLOCKQUOTE></DIV></BLOCKQUOTE> <P><BR>You missed my point.  Yes, you CAN button mash as a Conjurer, but you don't HAVE to in order to produce decent DPS.  A Wizard does just about zero DPS without pressing buttons.  Our Mage pet or Scout pet can do good DPS without us even nuking.  Toss the occassional DoT or AoE and you can do even more.  I didn't say you SHOULDN'T Mash buttons to do your best DPS....just that you can contribute while being lazy.  A Wizard can't really do this.  When I play my Conjurer, I'm usually quite active to keep my DPS up.  But in the instances where I'm not so energetic, I feel like I bring a lot more to a group as a lazy Conjurer than I ever would as a lazy Wizard.</P> <P>And you'd have to be setup with a NICE hate transfer to do 70% damage while your pet only does 30%.  The only way you'd get that is if you were able to AoE a ton, which doesn't happen in most groups due to the aggro you get from the AoEs.  I'd be willing to bet that the Conjurer doing 70% while the pet only does 30% isn't even a scenerio that happens.  Your best is probably 50/50.  The pets just do fantastic damage.  It's a lot of work to even just keep up with them.</P>

wckron
10-25-2006, 02:54 AM
Errm........wasnt this posted started about how a wizard and conjy solo and which is easier, y did it start going to grping and dps. As far as soloing concern, at max lvl I still think that a lvl 70 conjy will have a harder time then a wizard<div></div>

khufure
10-25-2006, 10:03 PM
<div><blockquote><hr>wckronus wrote:Errm........wasnt this posted started about how a wizard and conjy solo and which is easier, y did it start going to grping and dps. As far as soloing concern, at max lvl I still think that a lvl 70 conjy will have a harder time then a wizard<div></div><hr></blockquote>I think a necromancer would be better than either a conj or wiz at soloing.  Sure, a wiz can root a bit better and can take on everything.  But the nec can do it quicker and FD when things go wrong.  When things go wrong for a wiz or conj its over.</div>

GuardianKing
10-27-2006, 11:31 PM
Painful to hear when questions like this come up Because you deleting level 40 which can be alot of time to build up. If you only have a guardian and this toon I suggest not deleting the level 40 and make another toon. <div></div>

wckron
10-31-2006, 09:36 AM
when things go wrong for a wizard............EVAC<span>:smileyvery-happy:</span><div></div>