View Full Version : spliting MOBs
ricksan
10-17-2006, 10:26 AM
<font color="#ff0000">As a solo wizy some times I need to pull one MOB with out pulling all the other MOBs around it at me.is thare a way to do this, no AoE root will not work as the MOBs are not grouped.</font><div></div>
Wilko1981
10-17-2006, 12:17 PM
<div></div>Body pull is probably your best bet. However be careful to check if they are social aggro or not.<div></div><p>Message Edited by Wilko1981 on <span class=date_text>10-17-2006</span> <span class=time_text>09:18 AM</span>
TheBu
10-17-2006, 06:15 PM
<DIV>not sur but u could try to deagro them[cease] or purhaps the pet... </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
curtlewis
10-20-2006, 01:49 AM
Just casting cease on a mob should still cause it to aggro you. Hate decreasers are not supposed to drop you to zero or lower hate.However, depending on your level, you can pull the one you want, which will aggro the other, use Numbing cold, back off... root one... back off some more root and kill the other one. Then, deal with the first one you rooted. Bear in mind that since they nerfed the living crap out of our roots, you will not be able to get more than 2 nukes off pretty much w/o having to reroot.Apparently, it's ok to have a pet to keep mobs off you and tank epics for 30+ seconds, but not a root that lasts more than 24 seconds. /boggle
IllusiveThoughts
10-20-2006, 03:18 AM
<P>you can use the old technique of leashing.</P> <P>I do this as crowd control on my brigand when I get an unexpected add since I cant really root stuff.</P> <P>the agro'd mob has a much much longer break point(the point at which it forgets you and returns to its spawn point) than the body pulled agro'ed mob.</P> <P>if you get 2-3-4 what ever the number, turn and run like a chicken with his head cut off, the adds will all break first, and leave you with one spawn.</P>
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